493 lines
14 KiB
C
493 lines
14 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines for placing hostages, etc...
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#ifndef __LINUX__
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#include <conio.h>
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#include <dos.h>
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#include <direct.h>
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#endif
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#include <string.h>
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#include <math.h>
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#include "screens.h"
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#include "inferno.h"
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#include "segment.h"
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#include "editor.h"
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#include "timer.h"
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#include "objpage.h"
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#include "fix.h"
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#include "error.h"
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#include "kdefs.h"
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#include "object.h"
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#include "polyobj.h"
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#include "game.h"
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#include "powerup.h"
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#include "ai.h"
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#include "hostage.h"
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#include "eobject.h"
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#include "medwall.h"
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#include "eswitch.h"
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#include "medrobot.h"
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#include "key.h"
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#include "bm.h"
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#include "sounds.h"
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#include "centers.h"
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#include "piggy.h"
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//-------------------------------------------------------------------------
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// Variables for this module...
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//-------------------------------------------------------------------------
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static UI_WINDOW *MainWindow = NULL;
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static UI_GADGET_USERBOX *HostageViewBox;
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static UI_GADGET_INPUTBOX *HostageText;
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static UI_GADGET_BUTTON *QuitButton;
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static int CurrentHostageIndex=-1;
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static int LastHostageIndex=-1;
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static fix Vclip_animation_time=0; // How long the rescue sequence has been playing
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static fix Vclip_playback_speed=0; // Calculated internally. Frames/second of vclip.
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static vclip *Vclip_ptr = NULL; // Used for the vclip on monitor
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void vclip_play( vclip * vc, fix frame_time )
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{
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int bitmapnum;
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if ( vc == NULL )
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return;
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if ( vc != Vclip_ptr ) {
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// Start new vclip
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Vclip_ptr = vc;
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Vclip_animation_time = 1;
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// Calculate the frame/second of the playback
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Vclip_playback_speed = fixdiv(i2f(Vclip_ptr->num_frames),Vclip_ptr->play_time);
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}
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if ( Vclip_animation_time <= 0 )
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return;
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// Find next bitmap in the vclip
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bitmapnum = f2i(Vclip_animation_time);
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// Check if vclip is done playing.
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if (bitmapnum >= Vclip_ptr->num_frames) {
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Vclip_animation_time = 1; // Restart this vclip
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bitmapnum = 0;
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}
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PIGGY_PAGE_IN( Vclip_ptr->frames[bitmapnum] );
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gr_bitmap(0,0,&GameBitmaps[Vclip_ptr->frames[bitmapnum].index] );
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Vclip_animation_time += fixmul(frame_time, Vclip_playback_speed );
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}
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static char HostageMessage[] = " ";
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static fix Time;
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int SelectPrevHostage() {
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int start=0;
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do {
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CurrentHostageIndex--;
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if ( CurrentHostageIndex < 0 ) CurrentHostageIndex = MAX_HOSTAGES-1;
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start++;
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if ( start > MAX_HOSTAGES ) break;
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} while ( !hostage_is_valid( CurrentHostageIndex ) );
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if (hostage_is_valid( CurrentHostageIndex ) ) {
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Cur_object_index = Hostages[CurrentHostageIndex].objnum;
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} else {
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CurrentHostageIndex =-1;
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}
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return CurrentHostageIndex;
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}
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int SelectNextHostage() {
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int start=0;
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do {
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CurrentHostageIndex++;
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if ( CurrentHostageIndex >= MAX_HOSTAGES ) CurrentHostageIndex = 0;
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start++;
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if ( start > MAX_HOSTAGES ) break;
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} while ( !hostage_is_valid( CurrentHostageIndex ) );
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if (hostage_is_valid( CurrentHostageIndex ) ) {
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Cur_object_index = Hostages[CurrentHostageIndex].objnum;
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} else {
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CurrentHostageIndex =-1;
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}
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return CurrentHostageIndex;
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}
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int SelectClosestHostage() {
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int start=0;
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while ( !hostage_is_valid( CurrentHostageIndex ) ) {
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CurrentHostageIndex++;
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if ( CurrentHostageIndex >= MAX_HOSTAGES ) CurrentHostageIndex = 0;
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start++;
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if ( start > MAX_HOSTAGES ) break;
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}
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if (hostage_is_valid( CurrentHostageIndex ) ) {
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Cur_object_index = Hostages[CurrentHostageIndex].objnum;
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} else {
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CurrentHostageIndex =-1;
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}
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return CurrentHostageIndex;
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}
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int PlaceHostage() {
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int ctype,i;
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vms_vector cur_object_loc;
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//update_due_to_new_segment();
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compute_segment_center(&cur_object_loc, Cursegp);
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ctype = -1;
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for (i=0; i<Num_total_object_types; i++ ) {
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if (ObjType[i] == OL_HOSTAGE ) {
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ctype = i;
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break;
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}
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}
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Assert( ctype != -1 );
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if (place_object(Cursegp, &cur_object_loc, ctype )==0) {
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Int3(); // Debug below
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i=place_object(Cursegp, &cur_object_loc, ctype );
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return 1;
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}
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if (hostage_object_is_valid( Cur_object_index ) ) {
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CurrentHostageIndex = Objects[Cur_object_index].id;
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} else {
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Int3(); // Get John! (Object should be valid)
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i=hostage_object_is_valid( Cur_object_index ); // For debugging only
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}
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return 0;
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}
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int CompressHostages()
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{
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hostage_compress_all();
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return 0;
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}
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//@@int SelectPrevVclip() {
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//@@ if (!hostage_is_valid( CurrentHostageIndex ) )
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//@@ return 0;
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//@@
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//@@ if ( Hostages[CurrentHostageIndex].type == 0 )
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//@@ Hostages[CurrentHostageIndex].type = N_hostage_types-1;
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//@@ else
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//@@ Hostages[CurrentHostageIndex].type--;
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//@@
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//@@ if ( Hostages[CurrentHostageIndex].type >= N_hostage_types )
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//@@ Hostages[CurrentHostageIndex].type = 0;
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//@@
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//@@ return 1;
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//@@}
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//@@
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//@@int SelectNextVclip() {
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//@@ if (!hostage_is_valid( CurrentHostageIndex ) )
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//@@ return 0;
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//@@
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//@@ Hostages[CurrentHostageIndex].type++;
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//@@ if ( Hostages[CurrentHostageIndex].type >= N_hostage_types )
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//@@ Hostages[CurrentHostageIndex].type = 0;
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//@@
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//@@ return 1;
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//@@}
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int SelectNextFace()
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{
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int start = Hostages[CurrentHostageIndex].vclip_num;
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if (!hostage_is_valid( CurrentHostageIndex ) )
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return 0;
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do {
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Hostages[CurrentHostageIndex].vclip_num++;
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if ( Hostages[CurrentHostageIndex].vclip_num >= MAX_HOSTAGES)
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Hostages[CurrentHostageIndex].vclip_num = 0;
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if (Hostages[CurrentHostageIndex].vclip_num == start)
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return 0;
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} while (Hostage_face_clip[Hostages[CurrentHostageIndex].vclip_num].num_frames == 0);
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return 1;
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}
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int SelectPrevFace()
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{
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int start = Hostages[CurrentHostageIndex].vclip_num;
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if (!hostage_is_valid( CurrentHostageIndex ) )
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return 0;
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do {
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Hostages[CurrentHostageIndex].vclip_num--;
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if ( Hostages[CurrentHostageIndex].vclip_num < 0)
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Hostages[CurrentHostageIndex].vclip_num = MAX_HOSTAGES-1;
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if (Hostages[CurrentHostageIndex].vclip_num == start)
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return 0;
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} while (Hostage_face_clip[Hostages[CurrentHostageIndex].vclip_num].num_frames == 0);
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return 1;
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}
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int PlayHostageSound() {
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int sound_num;
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if (!hostage_is_valid( CurrentHostageIndex ) )
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return 0;
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sound_num = Hostage_face_clip[Hostages[CurrentHostageIndex].vclip_num].sound_num;
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if ( sound_num > -1 ) {
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digi_play_sample( sound_num, F1_0 );
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}
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return 1;
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}
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//@@int find_next_hostage_sound() {
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//@@ int start=0,n;
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//@@
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//@@ n = Hostages[CurrentHostageIndex].sound_num;
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//@@ do {
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//@@ n++;
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//@@ if ( n < SOUND_HOSTAGE_VOICES ) n = SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS-1;
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//@@ if ( n >= SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS ) n = SOUND_HOSTAGE_VOICES;
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//@@ start++;
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//@@ if ( start > MAX_HOSTAGE_SOUNDS ) break;
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//@@ } while ( Sounds[n] == NULL );
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//@@
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//@@ if ( Sounds[n] == NULL )
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//@@ Hostages[CurrentHostageIndex].sound_num = -1;
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//@@ else {
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//@@ Hostages[CurrentHostageIndex].sound_num = n;
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//@@ PlayHostageSound();
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//@@ }
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//@@ return 1;
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//@@}
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//@@
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//@@int find_prev_hostage_sound() {
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//@@ int start=0,n;
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//@@
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//@@ n = Hostages[CurrentHostageIndex].sound_num;
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//@@ do {
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//@@ n--;
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//@@ if ( n < SOUND_HOSTAGE_VOICES ) n = SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS-1;
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//@@ if ( n >= SOUND_HOSTAGE_VOICES+MAX_HOSTAGE_SOUNDS ) n = SOUND_HOSTAGE_VOICES;
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//@@ start++;
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//@@ if ( start > MAX_HOSTAGE_SOUNDS ) break;
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//@@ } while ( Sounds[n] == NULL );
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//@@
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//@@ if ( Sounds[n] == NULL )
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//@@ Hostages[CurrentHostageIndex].sound_num = -1;
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//@@ else {
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//@@ Hostages[CurrentHostageIndex].sound_num = n;
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//@@ PlayHostageSound();
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//@@ }
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//@@ return 1;
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//@@}
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//-------------------------------------------------------------------------
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// Called from the editor... does one instance of the hostage dialog box
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//-------------------------------------------------------------------------
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int do_hostage_dialog()
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{
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int i;
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// Only open 1 instance of this window...
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if ( MainWindow != NULL ) return 0;
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// Close other windows
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close_all_windows();
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CurrentHostageIndex = 0;
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SelectClosestHostage();
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// Open a window with a quit button
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MainWindow = ui_open_window( TMAPBOX_X+10, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG );
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QuitButton = ui_add_gadget_button( MainWindow, 20, 222, 48, 40, "Done", NULL );
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ui_wprintf_at( MainWindow, 10, 32,"&Message:" );
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HostageText = ui_add_gadget_inputbox( MainWindow, 10, 50, HOSTAGE_MESSAGE_LEN, HOSTAGE_MESSAGE_LEN, HostageMessage );
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// The little box the hostage vclip will play in.
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HostageViewBox = ui_add_gadget_userbox( MainWindow,10, 90+10, 64, 64 );
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// A bunch of buttons...
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i = 90;
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//@@ ui_add_gadget_button( MainWindow,155,i,70, 26, "<< Type", SelectPrevVclip );
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//@@ ui_add_gadget_button( MainWindow,155+70,i,70, 26, "Type >>", SelectNextVclip );i += 29;
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//@@ ui_add_gadget_button( MainWindow,155,i,70, 26, "<< Sound", find_prev_hostage_sound );
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//@@ ui_add_gadget_button( MainWindow,155+70,i,70, 26, "Sound >>", find_next_hostage_sound );i += 29;
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ui_add_gadget_button( MainWindow,155,i,70, 26, "<< Face", SelectPrevFace );
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ui_add_gadget_button( MainWindow,155+70,i,70, 26, "Face >>", SelectNextFace );i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Play sound", PlayHostageSound );i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Next Hostage", SelectNextHostage ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Prev Hostage", SelectPrevHostage ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Compress All", CompressHostages ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Delete", ObjectDelete ); i += 29;
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ui_add_gadget_button( MainWindow,155,i,140, 26, "Create New", PlaceHostage ); i += 29;
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Time = timer_get_fixed_seconds();
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LastHostageIndex = -2; // Set to some dummy value so everything works ok on the first frame.
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// if ( CurrentHostageIndex == -1 )
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// SelectNextHostage();
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return 1;
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}
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void hostage_close_window()
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{
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if ( MainWindow!=NULL ) {
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ui_close_window( MainWindow );
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MainWindow = NULL;
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}
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}
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void do_hostage_window()
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{
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fix DeltaTime, Temp;
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if ( MainWindow == NULL ) return;
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SelectClosestHostage();
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//------------------------------------------------------------
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// Call the ui code..
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//------------------------------------------------------------
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ui_button_any_drawn = 0;
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ui_window_do_gadgets(MainWindow);
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//------------------------------------------------------------
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// If we change objects, we need to reset the ui code for all
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// of the radio buttons that control the ai mode. Also makes
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// the current AI mode button be flagged as pressed down.
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//------------------------------------------------------------
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if (LastHostageIndex != CurrentHostageIndex ) {
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if ( CurrentHostageIndex > -1 )
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strcpy( HostageText->text, Hostages[CurrentHostageIndex].text );
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else
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strcpy(HostageText->text, " " );
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HostageText->position = strlen(HostageText->text);
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HostageText->oldposition = HostageText->position;
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HostageText->status=1;
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HostageText->first_time = 1;
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}
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//------------------------------------------------------------
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// If any of the radio buttons that control the mode are set, then
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// update the cooresponding AI state.
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//------------------------------------------------------------
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if ( CurrentHostageIndex > -1 )
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strcpy( Hostages[CurrentHostageIndex].text, HostageText->text );
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//------------------------------------------------------------
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// A simple frame time counter for spinning the objects...
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//------------------------------------------------------------
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Temp = timer_get_fixed_seconds();
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DeltaTime = Temp - Time;
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Time = Temp;
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//------------------------------------------------------------
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// Redraw the object in the little 64x64 box
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//------------------------------------------------------------
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if (CurrentHostageIndex > -1 ) {
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int vclip_num;
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vclip_num = Hostages[CurrentHostageIndex].vclip_num;
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Assert(vclip_num != -1);
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gr_set_current_canvas( HostageViewBox->canvas );
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if ( vclip_num > -1 ) {
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vclip_play( &Hostage_face_clip[vclip_num], DeltaTime );
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} else {
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gr_clear_canvas( CGREY );
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}
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} else {
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// no hostage, so just blank out
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gr_set_current_canvas( HostageViewBox->canvas );
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gr_clear_canvas( CGREY );
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}
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//------------------------------------------------------------
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// If anything changes in the ui system, redraw all the text that
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// identifies this robot.
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//------------------------------------------------------------
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if (ui_button_any_drawn || (LastHostageIndex != CurrentHostageIndex) ) {
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if ( CurrentHostageIndex > -1 ) {
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ui_wprintf_at( MainWindow, 10, 15, "Hostage: %d Object: %d", CurrentHostageIndex, Hostages[CurrentHostageIndex].objnum );
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//@@ui_wprintf_at( MainWindow, 10, 73, "Type: %d Sound: %d ", Hostages[CurrentHostageIndex].type, Hostages[CurrentHostageIndex].sound_num );
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ui_wprintf_at( MainWindow, 10, 73, "Face: %d ", Hostages[CurrentHostageIndex].vclip_num);
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} else {
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ui_wprintf_at( MainWindow, 10, 15, "Hostage: none " );
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//@@ui_wprintf_at( MainWindow, 10, 73, "Type: Sound: " );
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ui_wprintf_at( MainWindow, 10, 73, "Face: " );
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}
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Update_flags |= UF_WORLD_CHANGED;
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}
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if ( QuitButton->pressed || (last_keypress==KEY_ESC)) {
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hostage_close_window();
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return;
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}
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LastHostageIndex = CurrentHostageIndex;
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}
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