dxx-rebirth/d1x-rebirth/main
2013-08-07 02:33:18 +00:00
..
ai.c Mark various things static 2013-07-23 02:09:12 +00:00
aipath.c Remove redundant/obsolete declarations 2013-07-21 21:55:00 +00:00
automap.c
bm.c
bmread.c
collide.c Mark various things static 2013-07-23 02:09:12 +00:00
custom.c
custom.h
digicomp.c Mark various things static 2013-07-23 02:09:12 +00:00
digicomp.h
dumpmine.c Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
endlevel.c Mark various things static 2013-07-23 02:09:12 +00:00
fireball.c
fuelcen.c Mark various things static 2013-07-23 02:09:12 +00:00
fvi.c
gamemine.c
gamesave.c
gameseq.c Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
hostage.c
kconfig.c
laser.c Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly 2013-08-06 21:04:44 +02:00
menu.c
mission.c
multi.c Move */main/multi.h -> common/main/multi.h 2013-07-24 01:43:01 +00:00
net_udp.c
newdemo.c Fix format mismatch on Win32 newdemo 2013-08-03 20:32:48 +00:00
object.c
piggy.c
playsave.c
powerup.c
render.c Remove some const modifiers that broke SDL-only build 2013-07-27 21:29:01 +00:00
snddecom.c
snddecom.h
switch.c Remove redundant/obsolete declarations 2013-07-21 21:55:00 +00:00
titles.c Remove redundant/obsolete declarations 2013-07-21 21:55:00 +00:00