3090 lines
95 KiB
C++
3090 lines
95 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Inferno main menu.
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include <SDL.h>
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#include "menu.h"
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#include "inferno.h"
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#include "game.h"
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#include "gr.h"
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#include "key.h"
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#include "mouse.h"
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#include "u_mem.h"
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#include "dxxerror.h"
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#include "bm.h"
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#include "screens.h"
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#include "joy.h"
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#include "player.h"
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#include "vecmat.h"
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#include "game.h"
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#include "palette.h"
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#include "args.h"
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#include "newdemo.h"
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#include "timer.h"
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#include "sounds.h"
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#include "gameseq.h"
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#include "text.h"
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#include "gamefont.h"
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#include "newmenu.h"
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#include "scores.h"
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#include "playsave.h"
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#include "kconfig.h"
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#include "credits.h"
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#include "polyobj.h"
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#include "state.h"
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#include "mission.h"
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#include "songs.h"
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#if DXX_USE_SDLMIXER
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#include "jukebox.h" // for jukebox_exts
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#endif
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#include "config.h"
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#if defined(DXX_BUILD_DESCENT_II)
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#include "movie.h"
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#endif
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#include "gamepal.h"
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#include "powerup.h"
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#include "strutil.h"
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#include "multi.h"
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#include "vers_id.h"
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#if DXX_USE_UDP
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#include "net_udp.h"
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#endif
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#if DXX_USE_EDITOR
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#include "editor/editor.h"
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#include "editor/kdefs.h"
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#endif
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#if DXX_USE_OGL
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#include "ogl_init.h"
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#include "ogl_extensions.h"
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#endif
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#include "physfs_list.h"
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#include "dxxsconf.h"
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#include "dsx-ns.h"
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#include "compiler-range_for.h"
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#include "d_enumerate.h"
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#include "d_range.h"
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#include "d_zip.h"
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#include "partial_range.h"
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#include <memory>
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#include <utility>
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// Menu IDs...
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namespace dcx {
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namespace {
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enum {
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optgrp_autoselect_firing,
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};
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enum class main_menu_item_index
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{
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start_new_singleplayer_game = 0,
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load_existing_singleplayer_game,
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#if DXX_USE_UDP
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open_multiplayer_submenu,
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#endif
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open_options_submenu,
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create_new_pilot_profile,
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open_pick_recorded_demo_submenu,
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open_high_scores_dialog,
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open_credits_scroll_window,
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quit_program,
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#ifndef RELEASE
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#if DXX_USE_EDITOR
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open_mine_editor_window,
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#endif
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open_coder_sandbox_submenu,
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#endif
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end,
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};
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struct main_menu_items
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{
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enumerated_array<newmenu_item, static_cast<std::size_t>(main_menu_item_index::end), main_menu_item_index> m;
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main_menu_items();
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};
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#if DXX_USE_UDP
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enum class netgame_menu_item_index
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{
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start_new_multiplayer_game,
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list_multiplayer_games,
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join_multiplayer_game,
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};
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struct netgame_menu_items
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{
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enumerated_array<newmenu_item, 3, netgame_menu_item_index> m;
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netgame_menu_items();
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};
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netgame_menu_items::netgame_menu_items()
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{
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nm_set_item_menu(m[netgame_menu_item_index::start_new_multiplayer_game], "HOST GAME");
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#if DXX_USE_TRACKER
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#define DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING "/ONLINE"
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#else
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#define DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING ""
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#endif
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nm_set_item_menu(m[netgame_menu_item_index::list_multiplayer_games], "FIND LAN" DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING " GAMES");
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#undef DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING
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nm_set_item_menu(m[netgame_menu_item_index::join_multiplayer_game], "JOIN GAME MANUALLY");
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}
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#endif
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static std::array<window *, 16> menus;
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main_menu_items::main_menu_items()
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{
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nm_set_item_menu(m[main_menu_item_index::start_new_singleplayer_game], TXT_NEW_GAME);
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nm_set_item_menu(m[main_menu_item_index::load_existing_singleplayer_game], TXT_LOAD_GAME);
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#if DXX_USE_UDP
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nm_set_item_menu(m[main_menu_item_index::open_multiplayer_submenu], TXT_MULTIPLAYER_);
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#endif
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nm_set_item_menu(m[main_menu_item_index::open_options_submenu], TXT_OPTIONS_);
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nm_set_item_menu(m[main_menu_item_index::create_new_pilot_profile], TXT_CHANGE_PILOTS);
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nm_set_item_menu(m[main_menu_item_index::open_pick_recorded_demo_submenu], TXT_VIEW_DEMO);
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nm_set_item_menu(m[main_menu_item_index::open_high_scores_dialog], TXT_VIEW_SCORES);
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nm_set_item_menu(m[main_menu_item_index::open_credits_scroll_window], TXT_CREDITS);
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nm_set_item_menu(m[main_menu_item_index::quit_program], TXT_QUIT);
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#ifndef RELEASE
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#if DXX_USE_EDITOR
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nm_set_item_menu(m[main_menu_item_index::open_mine_editor_window], " Editor");
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#endif
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nm_set_item_menu(m[main_menu_item_index::open_coder_sandbox_submenu], " SANDBOX");
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#endif
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}
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static void delete_player_single_player_saved_game(const char *const name, const unsigned i)
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{
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char filename[PATH_MAX];
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snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.sg%x"), name, i);
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PHYSFS_delete(filename);
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}
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static void delete_player_multi_player_saved_game(const char *const name, const unsigned i)
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{
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char filename[PATH_MAX];
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snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), name, i);
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PHYSFS_delete(filename);
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}
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static void delete_player_saved_games(const char *const name)
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{
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for (const auto i : xrange(11u))
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{
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delete_player_single_player_saved_game(name, i);
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delete_player_multi_player_saved_game(name, i);
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}
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}
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template <typename T>
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using select_file_subfunction = window_event_result (*)(T *, const char *);
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void format_human_readable_time(char *const data, std::size_t size, const int duration_seconds)
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{
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const auto &&split_interval = std::div(duration_seconds, static_cast<int>(std::chrono::minutes::period::num));
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snprintf(data, size, "%im%is", split_interval.quot, split_interval.rem);
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}
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std::pair<std::chrono::seconds, bool> parse_human_readable_time(const char *const buf)
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{
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char *p{};
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const std::chrono::minutes m(strtoul(buf, &p, 10));
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if (*p == 0)
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/* Assume that a pure-integer string is a count of minutes. */
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return {m, true};
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const auto c0 = *p;
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if (c0 == 'm')
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{
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const std::chrono::seconds s(strtoul(p + 1, &p, 10));
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if (*p == 's')
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/* The trailing 's' is optional, but no character other than
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* the optional 's' can follow the number.
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*/
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++p;
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if (*p == 0)
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return {m + s, true};
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}
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else if (c0 == 's' && p[1] == 0)
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/* Input is only seconds. Use `.count()` to extract the raw
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* value without scaling.
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*/
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return {std::chrono::seconds(m.count()), true};
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return {{}, false};
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}
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#if DXX_USE_SDLMIXER
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enum class select_dir_flag : uint8_t
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{
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files_only,
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directories_or_files,
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};
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__attribute_nonnull()
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static int select_file_recursive(const menu_title title, const std::array<char, PATH_MAX> &orig_path, const partial_range_t<const file_extension_t *> &ext_list, select_dir_flag select_dir, ntstring<PATH_MAX - 1> &userdata);
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static window_event_result get_absolute_path(ntstring<PATH_MAX - 1> &full_path, const char *rel_path)
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{
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PHYSFSX_getRealPath(rel_path, full_path);
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return window_event_result::close;
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}
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#define SELECT_SONG(t, s) select_file_recursive(t, CGameCfg.CMMiscMusic[s], jukebox_exts, select_dir_flag::files_only, CGameCfg.CMMiscMusic[s])
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#endif
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}
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template <typename Rep, std::size_t S>
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void format_human_readable_time(std::array<char, S> &buf, const std::chrono::duration<Rep, std::chrono::seconds::period> duration)
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{
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static_assert(S >= std::tuple_size<human_readable_mmss_time<Rep>>::value, "array is too small");
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static_assert(std::numeric_limits<Rep>::max() <= std::numeric_limits<int>::max(), "Rep allows too large a value");
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format_human_readable_time(buf.data(), buf.size(), duration.count());
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}
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template <typename Rep, std::size_t S>
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void parse_human_readable_time(std::chrono::duration<Rep, std::chrono::seconds::period> &duration, const std::array<char, S> &buf)
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{
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const auto &&r = parse_human_readable_time(buf.data());
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if (r.second)
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duration = r.first;
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}
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template void format_human_readable_time(human_readable_mmss_time<autosave_interval_type::rep> &buf, autosave_interval_type);
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template void parse_human_readable_time(autosave_interval_type &, const human_readable_mmss_time<autosave_interval_type::rep> &buf);
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}
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namespace dsx {
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namespace {
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struct main_menu : main_menu_items, newmenu
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{
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main_menu(grs_canvas &src) :
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newmenu(menu_title{""}, menu_subtitle{nullptr}, menu_filename{Menu_pcx_name}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src, draw_box_flag::none)
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{
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}
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virtual window_event_result event_handler(const d_event &event) override;
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};
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static window_event_result do_new_game_menu();
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#ifndef RELEASE
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void do_sandbox_menu();
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#endif
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int select_demo();
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#if DXX_USE_UDP
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static void do_multi_player_menu();
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#endif
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#if DXX_USE_UDP
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struct netgame_menu : netgame_menu_items, newmenu
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{
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netgame_menu(grs_canvas &src) :
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newmenu(menu_title{nullptr}, menu_subtitle{TXT_MULTIPLAYER}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
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{
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}
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virtual window_event_result event_handler(const d_event &event) override;
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};
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#endif
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}
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}
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// Hide all menus
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int hide_menus(void)
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{
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window *wind;
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if (menus[0])
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return 0; // there are already hidden menus
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wind = window_get_front();
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range_for (auto &i, menus)
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{
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i = wind;
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if (!wind)
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break;
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wind = wind->set_visible(0);
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}
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Assert(window_get_front() == NULL);
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return 1;
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}
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// Show all menus, with the front one shown first
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// This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window
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void show_menus(void)
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{
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range_for (auto &i, menus)
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{
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if (!i)
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break;
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// Hidden windows don't receive events, so the only way to close is outside its handler
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// Which there should be no cases of here
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// window_exists could return a false positive if a new window was created
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// with the same pointer value as the deleted one, so killing window_exists (call and function)
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// if (window_exists(i))
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std::exchange(i, nullptr)->set_visible(1);
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}
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}
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namespace dcx {
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/* This is a hack to prevent writing to freed memory. Various points in
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* the game code call `hide_menus()`, then later use `show_menus()` to
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* reverse the effect. If the forcibly hidden window is deleted before
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* `show_menus()` is called, the attempt to show it would write to freed
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* memory. This hook is called when a window is deleted, so that the
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* deleted window can be removed from menus[]. Removing it from menus[]
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* prevents `show_menus()` trying to make it visible later.
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*
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* It would be cleaner, but more invasive, to restructure the code so
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* that the menus[] array does not need to exist and window pointers are
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* not stored outside the control of their owner.
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*/
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void menu_destroy_hook(window *w)
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{
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const auto &&e = menus.end();
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const auto &&i = std::find(menus.begin(), e, w);
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if (i == e)
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/* Not a hidden menu */
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return;
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/* This is not run often enough to merit a clever loop that stops
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* when it reaches an unused element.
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*/
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std::move(std::next(i), e, i);
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menus.back() = nullptr;
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}
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//pairs of chars describing ranges
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constexpr char playername_allowed_chars[] = "azAZ09__--";
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}
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namespace dsx {
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namespace {
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static int MakeNewPlayerFile(int allow_abort)
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{
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char filename[PATH_MAX];
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auto text = InterfaceUniqueState.PilotName;
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for (;;)
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{
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using items_type = std::array<newmenu_item, 1>;
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struct pilot_name_menu : items_type, passive_newmenu
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{
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pilot_name_menu(grs_canvas &canvas, callsign_t &text) :
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items_type{{
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newmenu_item::nm_item_input(text.a, playername_allowed_chars),
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}},
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passive_newmenu(menu_title{nullptr}, menu_subtitle{TXT_ENTER_PILOT_NAME}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(*static_cast<items_type *>(this), 0), canvas)
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{
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}
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};
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const auto x = run_blocking_newmenu<pilot_name_menu>(*grd_curcanv, text);
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const char *const name = text;
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if (x < 0 || !*name)
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{
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if (allow_abort)
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return 0;
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/* If the entered name is empty, reject it and prompt again.
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*/
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continue;
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}
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text.lower();
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snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.plr"), name);
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if (PHYSFSX_exists(filename, 0))
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{
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nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, name, TXT_ALREADY_EXISTS);
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continue;
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}
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break;
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}
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new_player_config();
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InterfaceUniqueState.PilotName = text;
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InterfaceUniqueState.update_window_title();
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write_player_file();
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return 1;
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}
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}
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}
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namespace {
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struct pilot_selection_listbox : listbox
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{
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pilot_selection_listbox(int citem, unsigned nitems, std::unique_ptr<const char *[]> name_pointer_strings, PHYSFSX_uncounted_list &&physfs_list_strings, grs_canvas &canvas, uint8_t allow_abort_flag) :
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listbox(citem, nitems, name_pointer_strings.get(), menu_title{TXT_SELECT_PILOT}, canvas, allow_abort_flag),
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name_pointer_storage(std::move(name_pointer_strings)), physfs_list_storage(std::move(physfs_list_strings))
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{
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}
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std::unique_ptr<const char *[]> name_pointer_storage;
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PHYSFSX_uncounted_list physfs_list_storage;
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virtual window_event_result callback_handler(const d_event &, window_event_result default_return_value) override;
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};
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static window_event_result player_menu_keycommand( listbox *lb,const d_event &event )
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{
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const char **items = listbox_get_items(*lb);
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int citem = listbox_get_citem(*lb);
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switch (event_key_get(event))
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{
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case KEY_CTRLED+KEY_D:
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if (citem > 0)
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{
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int x = 1;
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x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
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if (x==0) {
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char plxfile[PATH_MAX], efffile[PATH_MAX], ngpfile[PATH_MAX];
|
|
int ret;
|
|
char name[PATH_MAX];
|
|
|
|
snprintf(name, sizeof(name), PLAYER_DIRECTORY_STRING("%.8s.plr"), items[citem]);
|
|
|
|
ret = !PHYSFS_delete(name);
|
|
|
|
if (!ret)
|
|
{
|
|
delete_player_saved_games( items[citem] );
|
|
// delete PLX file
|
|
snprintf(plxfile, sizeof(plxfile), PLAYER_DIRECTORY_STRING("%.8s.plx"), items[citem]);
|
|
if (PHYSFSX_exists(plxfile,0))
|
|
PHYSFS_delete(plxfile);
|
|
// delete EFF file
|
|
snprintf(efffile, sizeof(efffile), PLAYER_DIRECTORY_STRING("%.8s.eff"), items[citem]);
|
|
if (PHYSFSX_exists(efffile,0))
|
|
PHYSFS_delete(efffile);
|
|
// delete NGP file
|
|
snprintf(ngpfile, sizeof(ngpfile), PLAYER_DIRECTORY_STRING("%.8s.ngp"), items[citem]);
|
|
if (PHYSFSX_exists(ngpfile,0))
|
|
PHYSFS_delete(ngpfile);
|
|
}
|
|
|
|
if (ret)
|
|
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
|
|
else
|
|
listbox_delete_item(*lb, citem);
|
|
}
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
window_event_result pilot_selection_listbox::callback_handler(const d_event &event, window_event_result)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_KEY_COMMAND:
|
|
return player_menu_keycommand(this, event);
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem < 0)
|
|
return window_event_result::ignored; // shouldn't happen
|
|
else if (citem == 0)
|
|
{
|
|
// They selected 'create new pilot'
|
|
return MakeNewPlayerFile(1) ? window_event_result::close : window_event_result::handled;
|
|
}
|
|
else
|
|
{
|
|
const auto p = item[citem];
|
|
InterfaceUniqueState.PilotName.copy_lower(p, strlen(p));
|
|
InterfaceUniqueState.update_window_title();
|
|
}
|
|
return window_event_result::close;
|
|
}
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
if (read_player_file() != EZERO)
|
|
return window_event_result::handled; // abort close!
|
|
|
|
WriteConfigFile(); // Update lastplr
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
}
|
|
|
|
namespace dsx {
|
|
|
|
namespace {
|
|
|
|
//Inputs the player's name, without putting up the background screen
|
|
static void RegisterPlayer()
|
|
{
|
|
static const std::array<file_extension_t, 1> types{{"plr"}};
|
|
int NumItems;
|
|
int citem = 0;
|
|
uint8_t allow_abort_flag = 1;
|
|
|
|
auto &callsign = InterfaceUniqueState.PilotName;
|
|
if (!callsign[0u])
|
|
{
|
|
if (!*static_cast<const char *>(GameCfg.LastPlayer))
|
|
{
|
|
callsign = "player";
|
|
allow_abort_flag = 0;
|
|
}
|
|
else
|
|
{
|
|
// Read the last player's name from config file, not lastplr.txt
|
|
callsign = GameCfg.LastPlayer;
|
|
}
|
|
InterfaceUniqueState.update_window_title();
|
|
}
|
|
|
|
auto list = PHYSFSX_findFiles(PLAYER_DIRECTORY_STRING(""), types);
|
|
if (!list)
|
|
return; // memory error
|
|
if (!list[0])
|
|
{
|
|
MakeNewPlayerFile(0); // make a new player without showing listbox
|
|
return;
|
|
}
|
|
|
|
|
|
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
|
|
NumItems++; // for TXT_CREATE_NEW
|
|
|
|
auto m = std::make_unique<const char *[]>(NumItems);
|
|
|
|
/* Index of the first undefined element */
|
|
auto idx_next_string = 0u;
|
|
m[idx_next_string++] = TXT_CREATE_NEW;
|
|
const auto idx_first_player_string = idx_next_string;
|
|
|
|
range_for (const auto f, list)
|
|
{
|
|
const auto p = strchr(f, '.');
|
|
if (!p)
|
|
/* This should not happen. */
|
|
continue;
|
|
if (f == p)
|
|
/* First character is '.', so there is no name. */
|
|
continue;
|
|
if (std::distance(f, p) > CALLSIGN_LEN)
|
|
/* Filename is too long to be a valid callsign. */
|
|
continue;
|
|
*p = 0;
|
|
m[idx_next_string++] = f;
|
|
}
|
|
|
|
if (idx_first_player_string == idx_next_string)
|
|
{
|
|
/* Every returned file was unacceptable. */
|
|
MakeNewPlayerFile(0); // make a new player without showing listbox
|
|
return;
|
|
}
|
|
|
|
for (auto &&[i, mi] : enumerate(unchecked_partial_range(m.get(), idx_next_string)))
|
|
if (!d_stricmp(static_cast<const char *>(callsign), mi))
|
|
{
|
|
citem = i;
|
|
break;
|
|
}
|
|
|
|
auto lb = window_create<pilot_selection_listbox>(citem, idx_next_string, std::move(m), std::move(list), grd_curscreen->sc_canvas, allow_abort_flag);
|
|
(void)lb;
|
|
}
|
|
|
|
static void input_config();
|
|
|
|
// Draw Copyright and Version strings
|
|
static void draw_copyright(grs_canvas &canvas, grs_font &game_font)
|
|
{
|
|
gr_set_fontcolor(canvas, BM_XRGB(6, 6, 6), -1);
|
|
const auto &&line_spacing = LINE_SPACING(game_font, game_font);
|
|
const auto bm_h = canvas.cv_bitmap.bm_h;
|
|
gr_string(canvas, game_font, 0x8000, bm_h - line_spacing, TXT_COPYRIGHT);
|
|
gr_set_fontcolor(canvas, BM_XRGB(25, 0, 0), -1);
|
|
gr_string(canvas, game_font, 0x8000, bm_h - (line_spacing * 2), DESCENT_VERSION);
|
|
}
|
|
|
|
//returns flag, true means quit menu
|
|
window_event_result dispatch_menu_option(const main_menu_item_index select)
|
|
{
|
|
switch (select)
|
|
{
|
|
case main_menu_item_index::start_new_singleplayer_game:
|
|
select_mission(mission_filter_mode::exclude_anarchy, menu_title{"New Game\n\nSelect mission"}, do_new_game_menu);
|
|
break;
|
|
case main_menu_item_index::open_pick_recorded_demo_submenu:
|
|
select_demo();
|
|
break;
|
|
case main_menu_item_index::load_existing_singleplayer_game:
|
|
state_restore_all(0, secret_restore::none, nullptr, blind_save::no);
|
|
break;
|
|
#ifndef RELEASE
|
|
#if DXX_USE_EDITOR
|
|
case main_menu_item_index::open_mine_editor_window:
|
|
if (!Current_mission)
|
|
{
|
|
create_new_mine();
|
|
SetPlayerFromCurseg();
|
|
}
|
|
|
|
hide_menus();
|
|
init_editor();
|
|
break;
|
|
#endif
|
|
#endif
|
|
case main_menu_item_index::open_high_scores_dialog:
|
|
scores_view_menu(grd_curscreen->sc_canvas);
|
|
break;
|
|
case main_menu_item_index::quit_program:
|
|
#if DXX_USE_EDITOR
|
|
if (!SafetyCheck())
|
|
break;
|
|
#endif
|
|
return window_event_result::close;
|
|
|
|
case main_menu_item_index::create_new_pilot_profile:
|
|
RegisterPlayer();
|
|
break;
|
|
|
|
#if DXX_USE_UDP
|
|
case main_menu_item_index::open_multiplayer_submenu:
|
|
do_multi_player_menu();
|
|
break;
|
|
#endif
|
|
case main_menu_item_index::open_options_submenu:
|
|
do_options_menu();
|
|
break;
|
|
case main_menu_item_index::open_credits_scroll_window:
|
|
credits_show();
|
|
break;
|
|
#ifndef RELEASE
|
|
case main_menu_item_index::open_coder_sandbox_submenu:
|
|
do_sandbox_menu();
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::handled; // stay in main menu unless quitting
|
|
}
|
|
|
|
#if DXX_USE_UDP
|
|
window_event_result dispatch_menu_option(const netgame_menu_item_index select)
|
|
{
|
|
switch (select)
|
|
{
|
|
case netgame_menu_item_index::start_new_multiplayer_game:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
select_mission(mission_filter_mode::include_anarchy, menu_title{TXT_MULTI_MISSION}, net_udp_setup_game);
|
|
break;
|
|
case netgame_menu_item_index::join_multiplayer_game:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
net_udp_manual_join_game();
|
|
break;
|
|
case netgame_menu_item_index::list_multiplayer_games:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
net_udp_list_join_game(*grd_curcanv);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
#endif
|
|
|
|
// ------------------------------------------------------------------------
|
|
window_event_result main_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CREATED:
|
|
if (InterfaceUniqueState.PilotName[0u])
|
|
break;
|
|
RegisterPlayer();
|
|
break;
|
|
case EVENT_WINDOW_ACTIVATED:
|
|
load_palette(MENU_PALETTE,0,1); //get correct palette
|
|
keyd_time_when_last_pressed = timer_query(); // .. 20 seconds from now!
|
|
break;
|
|
|
|
case EVENT_KEY_COMMAND:
|
|
// Don't allow them to hit ESC in the main menu.
|
|
if (event_key_get(event)==KEY_ESC)
|
|
return window_event_result::ignored;
|
|
break;
|
|
|
|
case EVENT_MOUSE_BUTTON_DOWN:
|
|
case EVENT_MOUSE_BUTTON_UP:
|
|
// Don't allow mousebutton-closing in main menu.
|
|
if (event_mouse_get_button(event) == MBTN_RIGHT)
|
|
return window_event_result::ignored;
|
|
break;
|
|
|
|
case EVENT_IDLE:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define DXX_DEMO_KEY_DELAY 45
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define DXX_DEMO_KEY_DELAY 25
|
|
#endif
|
|
if (keyd_time_when_last_pressed + i2f(DXX_DEMO_KEY_DELAY) < timer_query() || CGameArg.SysAutoDemo)
|
|
{
|
|
keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos.
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
int n_demos = newdemo_count_demos();
|
|
if ((d_rand() % (n_demos+1)) == 0 && !CGameArg.SysAutoDemo)
|
|
{
|
|
#if DXX_USE_OGL
|
|
Screen_mode = -1;
|
|
#endif
|
|
PlayMovie("intro.tex", "intro.mve",0);
|
|
songs_play_song(SONG_TITLE,1);
|
|
set_screen_mode(SCREEN_MENU);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not)
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EVENT_NEWMENU_DRAW:
|
|
draw_copyright(parent_canvas, *GAME_FONT);
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
return dispatch_menu_option(static_cast<main_menu_item_index>(citem));
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Create the main menu.
|
|
//returns number of item chosen
|
|
int DoMenu()
|
|
{
|
|
auto menu = window_create<main_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
return 0;
|
|
}
|
|
|
|
namespace {
|
|
|
|
struct demo_selection_listbox : listbox
|
|
{
|
|
demo_selection_listbox(unsigned nitems, PHYSFSX_uncounted_list &&physfs_list_strings, grs_canvas &canvas) :
|
|
listbox(0, nitems, const_cast<const char **>(physfs_list_strings.get()), menu_title{TXT_SELECT_DEMO}, canvas, 1),
|
|
physfs_list_storage(std::move(physfs_list_strings))
|
|
{
|
|
}
|
|
PHYSFSX_uncounted_list physfs_list_storage;
|
|
virtual window_event_result callback_handler(const d_event &, window_event_result default_return_value) override;
|
|
};
|
|
|
|
static window_event_result demo_menu_keycommand( listbox *lb,const d_event &event )
|
|
{
|
|
const char **items = listbox_get_items(*lb);
|
|
int citem = listbox_get_citem(*lb);
|
|
|
|
switch (event_key_get(event))
|
|
{
|
|
case KEY_CTRLED+KEY_D:
|
|
if (citem >= 0)
|
|
{
|
|
int x = 1;
|
|
x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
|
|
if (x==0)
|
|
{
|
|
int ret;
|
|
char name[PATH_MAX];
|
|
|
|
strcpy(name, DEMO_DIR);
|
|
strcat(name,items[citem]);
|
|
|
|
ret = !PHYSFS_delete(name);
|
|
|
|
if (ret)
|
|
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
|
|
else
|
|
listbox_delete_item(*lb, citem);
|
|
}
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
|
|
case KEY_CTRLED+KEY_C:
|
|
{
|
|
int x = 1;
|
|
char bakname[PATH_MAX];
|
|
|
|
// Get backup name
|
|
change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT);
|
|
x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "Are you sure you want to\n"
|
|
"swap the endianness of\n"
|
|
"%s? If the file is\n"
|
|
"already endian native, D1X\n"
|
|
"will likely crash. A backup\n"
|
|
"%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname );
|
|
if (!x)
|
|
newdemo_swap_endian(items[citem]);
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
window_event_result demo_selection_listbox::callback_handler(const d_event &event, window_event_result)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_KEY_COMMAND:
|
|
return demo_menu_keycommand(this, event);
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem < 0)
|
|
return window_event_result::ignored; // shouldn't happen
|
|
newdemo_start_playback(item[citem]);
|
|
return window_event_result::handled; // stay in demo selector
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
int select_demo()
|
|
{
|
|
int NumItems;
|
|
|
|
auto list = PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions);
|
|
if (!list)
|
|
return 0; // memory error
|
|
if (!list[0])
|
|
{
|
|
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE);
|
|
return 0;
|
|
}
|
|
|
|
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
|
|
|
|
auto lb = window_create<demo_selection_listbox>(NumItems, std::move(list), grd_curscreen->sc_canvas);
|
|
(void)lb;
|
|
return 1;
|
|
}
|
|
|
|
static int do_difficulty_menu()
|
|
{
|
|
using items_type = enumerated_array<newmenu_item, NDL, Difficulty_level_type>;
|
|
struct difficulty_prompt_menu : items_type, passive_newmenu
|
|
{
|
|
difficulty_prompt_menu(const unsigned Difficulty_level) :
|
|
items_type{{{
|
|
newmenu_item::nm_item_menu{MENU_DIFFICULTY_TEXT(Difficulty_0)},
|
|
newmenu_item::nm_item_menu{MENU_DIFFICULTY_TEXT(Difficulty_1)},
|
|
newmenu_item::nm_item_menu{MENU_DIFFICULTY_TEXT(Difficulty_2)},
|
|
newmenu_item::nm_item_menu{MENU_DIFFICULTY_TEXT(Difficulty_3)},
|
|
newmenu_item::nm_item_menu{MENU_DIFFICULTY_TEXT(Difficulty_4)},
|
|
}}},
|
|
passive_newmenu(menu_title{nullptr}, menu_subtitle{TXT_DIFFICULTY_LEVEL}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(*static_cast<items_type *>(this), Difficulty_level), grd_curscreen->sc_canvas)
|
|
{
|
|
}
|
|
};
|
|
auto &Difficulty_level = GameUniqueState.Difficulty_level;
|
|
const unsigned s = run_blocking_newmenu<difficulty_prompt_menu>(Difficulty_level);
|
|
|
|
if (s <= Difficulty_4)
|
|
{
|
|
const auto d = static_cast<Difficulty_level_type>(s);
|
|
if (d != Difficulty_level)
|
|
{
|
|
PlayerCfg.DefaultDifficulty = d;
|
|
write_player_file();
|
|
}
|
|
Difficulty_level = d;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
window_event_result do_new_game_menu()
|
|
{
|
|
int new_level_num;
|
|
|
|
new_level_num = 1;
|
|
const auto recorded_player_highest_level = get_highest_level();
|
|
const auto last_level = Current_mission->last_level;
|
|
const auto clamped_player_highest_level = std::min<decltype(recorded_player_highest_level)>(recorded_player_highest_level, last_level);
|
|
if (last_level > 1)
|
|
{
|
|
struct items_type
|
|
{
|
|
std::array<char, 8> num_text{"1"};
|
|
std::array<char, 64> subtitle_text;
|
|
std::array<char, 68> info_text;
|
|
std::array<newmenu_item, 2> m;
|
|
items_type(const char *const mission_name, const unsigned last_level, const int clamped_player_highest_level) :
|
|
m{{
|
|
newmenu_item::nm_item_text{info_text.data()},
|
|
newmenu_item::nm_item_input(num_text),
|
|
}}
|
|
{
|
|
char buf[28];
|
|
std::snprintf(std::data(subtitle_text), std::size(subtitle_text), "%s\n\n%s", TXT_SELECT_START_LEV, mission_name);
|
|
const auto trailer = clamped_player_highest_level
|
|
? (std::snprintf(buf, std::size(buf), "finished level %d", clamped_player_highest_level), buf)
|
|
: "not finished any level";
|
|
std::snprintf(std::data(info_text), std::size(info_text), "This mission has %u levels.\n\nYou have %s.", last_level, trailer);
|
|
}
|
|
};
|
|
items_type menu_items{Current_mission->mission_name, last_level, clamped_player_highest_level};
|
|
for (;;)
|
|
{
|
|
struct select_start_level_menu : passive_newmenu
|
|
{
|
|
select_start_level_menu(items_type &i) :
|
|
passive_newmenu(menu_title{nullptr}, menu_subtitle{i.subtitle_text.data()}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(i.m, 1), grd_curscreen->sc_canvas)
|
|
{
|
|
}
|
|
};
|
|
const int choice = run_blocking_newmenu<select_start_level_menu>(menu_items);
|
|
|
|
if (choice == -1 || !menu_items.num_text[0])
|
|
return window_event_result::handled;
|
|
|
|
char *p = nullptr;
|
|
new_level_num = strtol(menu_items.num_text.data(), &p, 10);
|
|
|
|
if (*p || new_level_num <= 0 || new_level_num > last_level)
|
|
{
|
|
nm_messagebox(menu_title{TXT_INVALID_LEVEL}, 1, TXT_OK, "You must enter a\npositive level number\nless than or\nequal to %u.\n", static_cast<unsigned>(Current_mission->last_level));
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
GameUniqueState.Difficulty_level = PlayerCfg.DefaultDifficulty;
|
|
|
|
if (!do_difficulty_menu())
|
|
return window_event_result::handled;
|
|
|
|
StartNewGame(new_level_num);
|
|
|
|
return window_event_result::close; // exit mission listbox
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
static void do_sound_menu();
|
|
namespace dsx {
|
|
namespace {
|
|
static void hud_config();
|
|
static void graphics_config();
|
|
static void gameplay_config();
|
|
}
|
|
}
|
|
|
|
#define DXX_OPTIONS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Sound & music...", sfx) \
|
|
DXX_MENUITEM(VERB, MENU, TXT_CONTROLS_, controls) \
|
|
DXX_MENUITEM(VERB, MENU, "Graphics...", graphics) \
|
|
DXX_MENUITEM(VERB, MENU, "Gameplay...", misc) \
|
|
|
|
namespace {
|
|
|
|
class options_menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_OPTIONS_MENU(ENUM)
|
|
};
|
|
DXX_OPTIONS_MENU(DECL);
|
|
std::array<newmenu_item, DXX_OPTIONS_MENU(COUNT)> m;
|
|
options_menu_items()
|
|
{
|
|
DXX_OPTIONS_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
struct options_menu : options_menu_items, newmenu
|
|
{
|
|
options_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{TXT_OPTIONS}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result options_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
switch (citem)
|
|
{
|
|
case options_menu_items::sfx:
|
|
do_sound_menu();
|
|
break;
|
|
case options_menu_items::controls:
|
|
input_config();
|
|
break;
|
|
case options_menu_items::graphics:
|
|
graphics_config();
|
|
break;
|
|
case options_menu_items::misc:
|
|
gameplay_config();
|
|
break;
|
|
}
|
|
return window_event_result::handled; // stay in menu until escape
|
|
}
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
write_player_file();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
static int gcd(int a, int b)
|
|
{
|
|
if (!b)
|
|
return a;
|
|
|
|
return gcd(b, a%b);
|
|
}
|
|
|
|
struct screen_resolution_menu_items
|
|
{
|
|
enum
|
|
{
|
|
grp_resolution = 0,
|
|
};
|
|
enum class ni_index : unsigned;
|
|
enum class fixed_field_index : unsigned
|
|
{
|
|
#if SDL_MAJOR_VERSION == 1
|
|
/* SDL1 has a variable number of records before this line, so
|
|
* this line exists to separate them from the next lines.
|
|
*
|
|
* SDL2 has no records before the custom values line, so no
|
|
* separator is needed.
|
|
*/
|
|
opt_blank_custom_values,
|
|
#endif
|
|
opt_radio_custom_values,
|
|
opt_label_resolution,
|
|
opt_input_resolution,
|
|
opt_label_aspect,
|
|
opt_input_aspect,
|
|
opt_blank_fullscreen,
|
|
opt_checkbox_fullscreen,
|
|
/* Must be last. This is not a real element, and access to
|
|
* array[end] is undefined.
|
|
*/
|
|
end,
|
|
};
|
|
#if SDL_MAJOR_VERSION == 1
|
|
static constexpr std::size_t maximum_preset_modes = 50;
|
|
std::array<screen_mode, maximum_preset_modes> modes;
|
|
std::array<std::array<char, 12>, maximum_preset_modes> restext;
|
|
const unsigned num_presets;
|
|
ni_index convert_fixed_field_to_ni(fixed_field_index i) const
|
|
{
|
|
return static_cast<ni_index>(static_cast<unsigned>(i) + num_presets);
|
|
}
|
|
#elif SDL_MAJOR_VERSION == 2
|
|
static constexpr std::size_t maximum_preset_modes = 0;
|
|
static constexpr ni_index convert_fixed_field_to_ni(fixed_field_index i)
|
|
{
|
|
return static_cast<ni_index>(i);
|
|
}
|
|
#endif
|
|
std::array<char, 12> crestext, casptext;
|
|
enumerated_array<newmenu_item, maximum_preset_modes + static_cast<unsigned>(fixed_field_index::end), ni_index> m;
|
|
screen_resolution_menu_items();
|
|
};
|
|
|
|
screen_resolution_menu_items::screen_resolution_menu_items()
|
|
#if SDL_MAJOR_VERSION == 1
|
|
: num_presets(gr_list_modes(modes))
|
|
#endif
|
|
{
|
|
int citem = -1;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
for (auto &&[idx, mode, resolution_text, menuitem] : enumerate(zip(partial_const_range(modes, num_presets), restext, m)))
|
|
{
|
|
const auto &&sm_w = SM_W(mode);
|
|
const auto &&sm_h = SM_H(mode);
|
|
snprintf(resolution_text.data(), resolution_text.size(), "%ix%i", sm_w, sm_h);
|
|
/* At most one entry can be checked. When the correct entry is
|
|
* found, update citem so that no later entries can be checked.
|
|
*/
|
|
const auto checked = (citem == -1 && Game_screen_mode == mode && GameCfg.AspectY == sm_w / gcd(sm_w, sm_h) && GameCfg.AspectX == sm_h / gcd(sm_w, sm_h));
|
|
if (checked)
|
|
citem = idx;
|
|
nm_set_item_radio(menuitem, resolution_text.data(), checked, grp_resolution);
|
|
}
|
|
/* Leave a blank line for visual separation */
|
|
nm_set_item_text(m[convert_fixed_field_to_ni(fixed_field_index::opt_blank_custom_values)], "");
|
|
#endif
|
|
nm_set_item_radio(m[convert_fixed_field_to_ni(fixed_field_index::opt_radio_custom_values)], "Use custom values", (citem == -1), grp_resolution);
|
|
nm_set_item_text(m[convert_fixed_field_to_ni(fixed_field_index::opt_label_resolution)], "resolution:");
|
|
snprintf(crestext.data(), crestext.size(), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
|
|
nm_set_item_input(m[convert_fixed_field_to_ni(fixed_field_index::opt_input_resolution)], crestext);
|
|
nm_set_item_text(m[convert_fixed_field_to_ni(fixed_field_index::opt_label_aspect)], "aspect:");
|
|
snprintf(casptext.data(), casptext.size(), "%ix%i", GameCfg.AspectY, GameCfg.AspectX);
|
|
nm_set_item_input(m[convert_fixed_field_to_ni(fixed_field_index::opt_input_aspect)], casptext);
|
|
nm_set_item_text(m[convert_fixed_field_to_ni(fixed_field_index::opt_blank_fullscreen)], "");
|
|
nm_set_item_checkbox(m[convert_fixed_field_to_ni(fixed_field_index::opt_checkbox_fullscreen)], "Fullscreen", gr_check_fullscreen());
|
|
}
|
|
|
|
struct screen_resolution_menu : screen_resolution_menu_items, passive_newmenu
|
|
{
|
|
screen_resolution_menu() :
|
|
passive_newmenu(menu_title{nullptr}, menu_subtitle{"Screen Resolution"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(partial_range(m, static_cast<std::size_t>(convert_fixed_field_to_ni(fixed_field_index::end))), 0), grd_curscreen->sc_canvas)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
void handle_close_event() const;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
void check_apply_preset_resolution() const;
|
|
#endif
|
|
void apply_custom_resolution() const;
|
|
void apply_resolution(screen_mode) const;
|
|
};
|
|
|
|
window_event_result screen_resolution_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
handle_close_event();
|
|
return window_event_result::ignored;
|
|
default:
|
|
return newmenu::event_handler(event);
|
|
}
|
|
}
|
|
|
|
void screen_resolution_menu::handle_close_event() const
|
|
{
|
|
// check which resolution field was selected
|
|
#if SDL_MAJOR_VERSION == 1
|
|
if (m[convert_fixed_field_to_ni(fixed_field_index::opt_checkbox_fullscreen)].value != gr_check_fullscreen())
|
|
gr_toggle_fullscreen();
|
|
if (!m[convert_fixed_field_to_ni(fixed_field_index::opt_radio_custom_values)].value)
|
|
{
|
|
/* If the radio item for "Use custom resolution" is not set,
|
|
* then one of the items for a preset resolution must be set.
|
|
* Find the chosen item and apply it.
|
|
*/
|
|
check_apply_preset_resolution();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
apply_custom_resolution();
|
|
}
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
void screen_resolution_menu::check_apply_preset_resolution() const
|
|
{
|
|
const auto r = zip(partial_range(modes, num_presets), m);
|
|
const auto predicate = [](const auto &v) {
|
|
auto &ni = std::get<1>(v);
|
|
if (ni.type != nm_type::radio)
|
|
return 0;
|
|
auto &radio = ni.radio();
|
|
if (radio.group != grp_resolution)
|
|
return 0;
|
|
return ni.value;
|
|
};
|
|
const auto i = std::find_if(r.begin(), r.end(), predicate);
|
|
if (i == r.end())
|
|
return;
|
|
const auto requested_mode = std::get<0>(*i);
|
|
const auto g = gcd(SM_W(requested_mode), SM_H(requested_mode));
|
|
GameCfg.AspectY = SM_W(requested_mode) / g;
|
|
GameCfg.AspectX = SM_H(requested_mode) / g;
|
|
apply_resolution(requested_mode);
|
|
}
|
|
#endif
|
|
|
|
void screen_resolution_menu::apply_custom_resolution() const
|
|
{
|
|
char *x;
|
|
const char *errstr;
|
|
const auto resolution_width = strtoul(crestext.data(), &x, 10);
|
|
unsigned long resolution_height;
|
|
screen_mode cmode;
|
|
if (
|
|
((x == crestext.data() || *x != 'x' || !x[1] || ((resolution_height = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered resolution must\nbe formatted as\n<number>x<number>", true)) ||
|
|
((resolution_width < 320 || resolution_height < 200) && (errstr = "Entered resolution must\nbe at least 320x200", true))
|
|
)
|
|
{
|
|
cmode = Game_screen_mode;
|
|
struct error_change_resolution :
|
|
std::array<char, 32>,
|
|
passive_messagebox
|
|
{
|
|
error_change_resolution(const char *errstr, screen_mode cmode) :
|
|
passive_messagebox(menu_title{TXT_WARNING}, menu_subtitle{errstr}, prepare_choice_text(*this, cmode), grd_curscreen->sc_canvas)
|
|
{
|
|
}
|
|
static const char *prepare_choice_text(std::array<char, 32> &b, screen_mode cmode)
|
|
{
|
|
auto r = b.data();
|
|
std::snprintf(r, b.size(), "Revert to %ix%i", SM_W(cmode), SM_H(cmode));
|
|
return r;
|
|
}
|
|
};
|
|
run_blocking_newmenu<error_change_resolution>(errstr, cmode);
|
|
}
|
|
else
|
|
{
|
|
cmode.width = resolution_width;
|
|
cmode.height = resolution_height;
|
|
}
|
|
screen_mode casp;
|
|
const auto aspect_width = strtoul(casptext.data(), &x, 10);
|
|
unsigned long aspect_height;
|
|
if (
|
|
((x == casptext.data() || *x != 'x' || !x[1] || ((aspect_height = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered aspect ratio must\nbe formatted as\n<number>x<number>", true)) ||
|
|
((!aspect_width || !aspect_height) && (errstr = "Entered aspect ratio must\nnot use 0 term", true))
|
|
)
|
|
{
|
|
casp = cmode;
|
|
struct error_invalid_aspect_ratio : passive_messagebox
|
|
{
|
|
error_invalid_aspect_ratio(const char *errstr) :
|
|
passive_messagebox(menu_title{TXT_WARNING}, menu_subtitle{errstr}, "IGNORE ASPECT RATIO", grd_curscreen->sc_canvas)
|
|
{
|
|
}
|
|
};
|
|
run_blocking_newmenu<error_invalid_aspect_ratio>(errstr);
|
|
}
|
|
else
|
|
{
|
|
casp.width = aspect_width;
|
|
casp.height = aspect_height;
|
|
}
|
|
const auto g = gcd(SM_W(casp), SM_H(casp));
|
|
GameCfg.AspectY = SM_W(casp) / g;
|
|
GameCfg.AspectX = SM_H(casp) / g;
|
|
apply_resolution(cmode);
|
|
}
|
|
|
|
void screen_resolution_menu::apply_resolution(const screen_mode new_mode) const
|
|
{
|
|
// clean up and apply everything
|
|
newmenu_free_background();
|
|
set_screen_mode(SCREEN_MENU);
|
|
if (new_mode != Game_screen_mode)
|
|
{
|
|
gr_set_mode(new_mode);
|
|
Game_screen_mode = new_mode;
|
|
if (Game_wind) // shortly activate Game_wind so it's canvas will align to new resolution. really minor glitch but whatever
|
|
{
|
|
{
|
|
const d_event event{EVENT_WINDOW_ACTIVATED};
|
|
WINDOW_SEND_EVENT(Game_wind);
|
|
}
|
|
{
|
|
const d_event event{EVENT_WINDOW_DEACTIVATED};
|
|
WINDOW_SEND_EVENT(Game_wind);
|
|
}
|
|
}
|
|
}
|
|
game_init_render_sub_buffers(*grd_curcanv, 0, 0, SM_W(Game_screen_mode), SM_H(Game_screen_mode));
|
|
}
|
|
|
|
template <typename PMF>
|
|
struct copy_sensitivity
|
|
{
|
|
const std::size_t offset;
|
|
const PMF pmf;
|
|
copy_sensitivity(std::size_t offset, const PMF pmf) :
|
|
offset(offset), pmf(pmf)
|
|
{
|
|
}
|
|
};
|
|
|
|
template <typename XRange, typename MenuItems, typename... CopyParameters>
|
|
void copy_sensitivity_from_menu_to_cfg2(XRange &&r, const MenuItems &menuitems, const CopyParameters ... cn)
|
|
{
|
|
for (const auto i : r)
|
|
(((PlayerCfg.*(cn.pmf))[i] = menuitems[1 + i + cn.offset].value), ...);
|
|
}
|
|
|
|
template <typename MenuItems, typename CopyParameter0, typename... CopyParameterN>
|
|
void copy_sensitivity_from_menu_to_cfg(const MenuItems &menuitems, const CopyParameter0 c0, const CopyParameterN ... cn)
|
|
{
|
|
copy_sensitivity_from_menu_to_cfg2(xrange(std::size(PlayerCfg.*(c0.pmf))), menuitems, c0, cn...);
|
|
}
|
|
|
|
#define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \
|
|
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Keyboard Sensitivity:", opt_label_kb) \
|
|
DXX_INPUT_SENSITIVITY(VERB,kb,PlayerCfg.KeyboardSens) \
|
|
|
|
namespace keyboard_sensitivity {
|
|
|
|
struct menu_items
|
|
{
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
DXX_INPUT_CONFIG_MENU(DECL);
|
|
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
struct menu : menu_items, newmenu
|
|
{
|
|
menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Keyboard Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
copy_sensitivity_from_menu_to_cfg(m, copy_sensitivity(opt_label_kb, &player_config::KeyboardSens));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
}
|
|
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
#undef DXX_INPUT_SENSITIVITY
|
|
|
|
static void input_config_keyboard()
|
|
{
|
|
auto menu = window_create<keyboard_sensitivity::menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
#define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \
|
|
|
|
#define DXX_INPUT_THROTTLE_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_THROTTLE, opt_##OPT##_throttle, VAL[5], 0, 16) \
|
|
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse Sensitivity:", opt_label_ms) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,ms,PlayerCfg.MouseSens) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_ms) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse Overrun Buffer:", opt_label_mo) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,mo,PlayerCfg.MouseOverrun) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mo) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse FlightSim Deadzone:", opt_label_mfsd) \
|
|
DXX_MENUITEM(VERB, SLIDER, "X/Y", opt_mfsd_deadzone, PlayerCfg.MouseFSDead, 0, 16) \
|
|
|
|
namespace mouse_sensitivity {
|
|
|
|
struct menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
DXX_INPUT_CONFIG_MENU(DECL);
|
|
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
struct menu : menu_items, newmenu
|
|
{
|
|
menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Mouse Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
PlayerCfg.MouseFSDead = m[opt_mfsd_deadzone].value;
|
|
copy_sensitivity_from_menu_to_cfg(m,
|
|
copy_sensitivity(opt_label_ms, &player_config::MouseSens),
|
|
copy_sensitivity(opt_label_mo, &player_config::MouseOverrun)
|
|
);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
}
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
|
|
static void input_config_mouse()
|
|
{
|
|
auto menu = window_create<mouse_sensitivity::menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
#if DXX_MAX_AXES_PER_JOYSTICK
|
|
namespace joystick_sensitivity {
|
|
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Sensitivity:", opt_label_js) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,js,PlayerCfg.JoystickSens) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_js) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Linearity:", opt_label_jl) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jl,PlayerCfg.JoystickLinear) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jl) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Linear Speed:", opt_label_jp) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jp,PlayerCfg.JoystickSpeed) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jp) \
|
|
DXX_MENUITEM(VERB, TEXT, "Joystick Deadzone:", opt_label_jd) \
|
|
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jd,PlayerCfg.JoystickDead) \
|
|
|
|
class menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
DXX_INPUT_CONFIG_MENU(DECL);
|
|
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
};
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
|
|
struct menu : menu_items, newmenu
|
|
{
|
|
menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Joystick Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
copy_sensitivity_from_menu_to_cfg(m,
|
|
copy_sensitivity(opt_label_js, &player_config::JoystickSens),
|
|
copy_sensitivity(opt_label_jl, &player_config::JoystickLinear),
|
|
copy_sensitivity(opt_label_jp, &player_config::JoystickSpeed),
|
|
copy_sensitivity(opt_label_jd, &player_config::JoystickDead)
|
|
);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
}
|
|
|
|
static void input_config_joystick()
|
|
{
|
|
auto menu = window_create<joystick_sensitivity::menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
#endif
|
|
|
|
#undef DXX_INPUT_THROTTLE_SENSITIVITY
|
|
#undef DXX_INPUT_SENSITIVITY
|
|
|
|
class input_config_menu_items
|
|
{
|
|
#if DXX_MAX_JOYSTICKS
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I) I
|
|
#else
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I)
|
|
#endif
|
|
|
|
#if DXX_MAX_AXES_PER_JOYSTICK
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I) I
|
|
#else
|
|
#define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I)
|
|
#endif
|
|
|
|
#define DXX_INPUT_CONFIG_MENU(VERB) \
|
|
DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, CHECK, "Use joystick", opt_ic_usejoy, PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) \
|
|
DXX_MENUITEM(VERB, CHECK, "Use mouse", opt_ic_usemouse, PlayerCfg.ControlType & CONTROL_USING_MOUSE) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_use) \
|
|
DXX_MENUITEM(VERB, MENU, TXT_CUST_KEYBOARD, opt_ic_confkey) \
|
|
DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, MENU, "Customize Joystick", opt_ic_confjoy)) \
|
|
DXX_MENUITEM(VERB, MENU, "Customize Mouse", opt_ic_confmouse) \
|
|
DXX_MENUITEM(VERB, MENU, "Customize Weapon Keys", opt_ic_confweap) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_customize) \
|
|
DXX_MENUITEM(VERB, TEXT, "Mouse Control Type:", opt_label_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "Normal", opt_mouse_control_normal, PlayerCfg.MouseFlightSim == 0, optgrp_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "FlightSim", opt_mouse_control_flightsim, PlayerCfg.MouseFlightSim == 1, optgrp_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouse_control_type) \
|
|
DXX_MENUITEM(VERB, MENU, "Keyboard Calibration", opt_ic_keyboard) \
|
|
DXX_MENUITEM(VERB, MENU, "Mouse Calibration", opt_ic_mouse) \
|
|
DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(DXX_MENUITEM(VERB, MENU, "Joystick Calibration", opt_ic_joystick)) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_sensitivity_deadzone) \
|
|
DXX_MENUITEM(VERB, CHECK, "Keep Keyboard/Mouse focus", opt_ic_grabinput, CGameCfg.Grabinput) \
|
|
DXX_MENUITEM(VERB, CHECK, "Mouse FlightSim Indicator", opt_ic_mousefsgauge, PlayerCfg.MouseFSIndicator) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_focus) \
|
|
DXX_MENUITEM(VERB, TEXT, "When dead, respawn by pressing:", opt_label_respawn_mode) \
|
|
DXX_MENUITEM(VERB, RADIO, "Any key", opt_respawn_any_key, PlayerCfg.RespawnMode == RespawnPress::Any, optgrp_respawn_mode) \
|
|
DXX_MENUITEM(VERB, RADIO, "Fire keys (pri., sec., flare)", opt_respawn_fire_key, PlayerCfg.RespawnMode == RespawnPress::Fire, optgrp_respawn_mode) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_respawn) \
|
|
DXX_MENUITEM(VERB, TEXT, "Uncapped turning in:", opt_label_mouselook_mode) \
|
|
DXX_MENUITEM(VERB, CHECK, "Single player", opt_ic_mouselook_sp, PlayerCfg.MouselookFlags & MouselookMode::Singleplayer) \
|
|
DXX_MENUITEM(VERB, CHECK, "Multi Coop (if host allows)", opt_ic_mouselook_mp_cooperative, PlayerCfg.MouselookFlags & MouselookMode::MPCoop) \
|
|
DXX_MENUITEM(VERB, CHECK, "Multi Anarchy (if host allows)", opt_ic_mouselook_mp_anarchy, PlayerCfg.MouselookFlags & MouselookMode::MPAnarchy) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouselook) \
|
|
DXX_MENUITEM(VERB, MENU, "GAME SYSTEM KEYS", opt_ic_help0) \
|
|
DXX_MENUITEM(VERB, MENU, "NETGAME SYSTEM KEYS", opt_ic_help1) \
|
|
DXX_MENUITEM(VERB, MENU, "DEMO SYSTEM KEYS", opt_ic_help2) \
|
|
|
|
public:
|
|
enum
|
|
{
|
|
optgrp_mouse_control_type,
|
|
optgrp_respawn_mode,
|
|
};
|
|
enum
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ENUM)
|
|
};
|
|
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
|
|
input_config_menu_items()
|
|
{
|
|
DXX_INPUT_CONFIG_MENU(ADD);
|
|
}
|
|
#undef DXX_INPUT_CONFIG_MENU
|
|
#undef DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM
|
|
#undef DXX_INPUT_CONFIG_JOYSTICK_ITEM
|
|
};
|
|
|
|
}
|
|
|
|
namespace dsx {
|
|
namespace {
|
|
|
|
struct input_config_menu : input_config_menu_items, newmenu
|
|
{
|
|
input_config_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{TXT_CONTROLS}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, opt_ic_confkey), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result input_config_menu::event_handler(const d_event &event)
|
|
{
|
|
const auto &items = m;
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
{
|
|
const auto citem = static_cast<const d_change_event &>(event).citem;
|
|
MouselookMode mousemode;
|
|
#if DXX_MAX_JOYSTICKS
|
|
if (citem == opt_ic_usejoy)
|
|
{
|
|
constexpr auto flag = CONTROL_USING_JOYSTICK;
|
|
if (items[citem].value)
|
|
PlayerCfg.ControlType |= flag;
|
|
else
|
|
PlayerCfg.ControlType &= ~flag;
|
|
}
|
|
#endif
|
|
if (citem == opt_ic_usemouse)
|
|
{
|
|
constexpr auto flag = CONTROL_USING_MOUSE;
|
|
if (items[citem].value)
|
|
PlayerCfg.ControlType |= flag;
|
|
else
|
|
PlayerCfg.ControlType &= ~flag;
|
|
}
|
|
if (citem == opt_mouse_control_normal)
|
|
PlayerCfg.MouseFlightSim = 0;
|
|
if (citem == opt_mouse_control_flightsim)
|
|
PlayerCfg.MouseFlightSim = 1;
|
|
if (citem == opt_ic_grabinput)
|
|
CGameCfg.Grabinput = items[citem].value;
|
|
if (citem == opt_ic_mousefsgauge)
|
|
PlayerCfg.MouseFSIndicator = items[citem].value;
|
|
else if (citem == opt_respawn_any_key)
|
|
PlayerCfg.RespawnMode = RespawnPress::Any;
|
|
else if (citem == opt_respawn_fire_key)
|
|
PlayerCfg.RespawnMode = RespawnPress::Fire;
|
|
else if ((citem == opt_ic_mouselook_sp && (mousemode = MouselookMode::Singleplayer, true)) ||
|
|
(citem == opt_ic_mouselook_mp_cooperative && (mousemode = MouselookMode::MPCoop, true)) ||
|
|
(citem == opt_ic_mouselook_mp_anarchy && (mousemode = MouselookMode::MPAnarchy, true)))
|
|
{
|
|
if (items[citem].value)
|
|
PlayerCfg.MouselookFlags |= mousemode;
|
|
else
|
|
PlayerCfg.MouselookFlags &= ~mousemode;
|
|
}
|
|
break;
|
|
}
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
const auto citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_ic_confkey)
|
|
kconfig(kconfig_type::keyboard);
|
|
#if DXX_MAX_JOYSTICKS
|
|
if (citem == opt_ic_confjoy)
|
|
kconfig(kconfig_type::joystick);
|
|
#endif
|
|
if (citem == opt_ic_confmouse)
|
|
kconfig(kconfig_type::mouse);
|
|
if (citem == opt_ic_confweap)
|
|
kconfig(kconfig_type::rebirth);
|
|
if (citem == opt_ic_keyboard)
|
|
input_config_keyboard();
|
|
if (citem == opt_ic_mouse)
|
|
input_config_mouse();
|
|
#if DXX_MAX_AXES_PER_JOYSTICK
|
|
if (citem == opt_ic_joystick)
|
|
input_config_joystick();
|
|
#endif
|
|
if (citem == opt_ic_help0)
|
|
show_help();
|
|
if (citem == opt_ic_help1)
|
|
show_netgame_help();
|
|
if (citem == opt_ic_help2)
|
|
show_newdemo_help();
|
|
return window_event_result::handled; // stay in menu
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
void input_config()
|
|
{
|
|
auto menu = window_create<input_config_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
struct reticle_config_menu_items
|
|
{
|
|
#if DXX_USE_OGL
|
|
#define DXX_RETICLE_TYPE_OGL(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "Classic Reboot", opt_reticle_classic_reboot, 0, optgrp_reticle)
|
|
#else
|
|
#define DXX_RETICLE_TYPE_OGL(VERB)
|
|
#endif
|
|
#define DXX_RETICLE_CONFIG_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Reticle Type:", opt_label_reticle_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "Classic", opt_reticle_classic, 0, optgrp_reticle) \
|
|
DXX_RETICLE_TYPE_OGL(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "None", opt_reticle_none, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "X", opt_reticle_x, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Dot", opt_reticle_dot, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Circle", opt_reticle_circle, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Cross V1", opt_reticle_cross1, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Cross V2", opt_reticle_cross2, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Angle", opt_reticle_angle, 0, optgrp_reticle) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_type) \
|
|
DXX_MENUITEM(VERB, TEXT, "Reticle Color:", opt_label_reticle_color) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Red", opt_reticle_color_red, PlayerCfg.ReticleRGBA[0], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Green", opt_reticle_color_green, PlayerCfg.ReticleRGBA[1], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Blue", opt_reticle_color_blue, PlayerCfg.ReticleRGBA[2], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, SCALE_SLIDER, "Alpha", opt_reticle_color_alpha, PlayerCfg.ReticleRGBA[3], 0, 16, 2) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_color) \
|
|
DXX_MENUITEM(VERB, SLIDER, "Reticle Size:", opt_label_reticle_size, PlayerCfg.ReticleSize, 0, 4) \
|
|
|
|
enum
|
|
{
|
|
optgrp_reticle,
|
|
};
|
|
enum
|
|
{
|
|
DXX_RETICLE_CONFIG_MENU(ENUM)
|
|
};
|
|
DXX_RETICLE_CONFIG_MENU(DECL);
|
|
std::array<newmenu_item, DXX_RETICLE_CONFIG_MENU(COUNT)> m;
|
|
reticle_config_menu_items()
|
|
{
|
|
DXX_RETICLE_CONFIG_MENU(ADD);
|
|
auto i = PlayerCfg.ReticleType;
|
|
#if !DXX_USE_OGL
|
|
if (i > 1)
|
|
--i;
|
|
#endif
|
|
m[opt_reticle_classic + i].value = 1;
|
|
}
|
|
};
|
|
|
|
struct reticle_config_menu : reticle_config_menu_items, newmenu
|
|
{
|
|
reticle_config_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Reticle Customization"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result reticle_config_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
for (uint_fast32_t i = opt_reticle_classic; i != opt_label_blank_reticle_type; ++i)
|
|
if (m[i].value)
|
|
{
|
|
#if !DXX_USE_OGL
|
|
if (i != opt_reticle_classic)
|
|
++i;
|
|
#endif
|
|
PlayerCfg.ReticleType = i - opt_reticle_classic;
|
|
break;
|
|
}
|
|
DXX_RETICLE_CONFIG_MENU(READ);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
#undef DXX_RETICLE_CONFIG_MENU
|
|
#undef DXX_RETICLE_TYPE_OGL
|
|
|
|
static void reticle_config()
|
|
{
|
|
auto menu = window_create<reticle_config_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
struct hud_style_config_menu_items
|
|
{
|
|
#define DXX_HUD_STYLE_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "View style:", opt_viewstyle_label) \
|
|
DXX_MENUITEM(VERB, RADIO, "Cockpit", opt_viewstyle_cockpit, PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT, optgrp_viewstyle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Status bar", opt_viewstyle_bar, PlayerCfg.CockpitMode[1] == CM_STATUS_BAR, optgrp_viewstyle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Full screen", opt_viewstyle_fullscreen, PlayerCfg.CockpitMode[1] == CM_FULL_SCREEN, optgrp_viewstyle) \
|
|
DXX_MENUITEM(VERB, TEXT, "HUD style:", opt_hudstyle_label) \
|
|
DXX_MENUITEM(VERB, RADIO, "Standard", opt_hudstyle_standard, PlayerCfg.HudMode == HudType::Standard, optgrp_hudstyle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Alternate #1", opt_hudstyle_alt1, PlayerCfg.HudMode == HudType::Alternate1, optgrp_hudstyle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Alternate #2", opt_hudstyle_alt2, PlayerCfg.HudMode == HudType::Alternate2, optgrp_hudstyle) \
|
|
DXX_MENUITEM(VERB, RADIO, "Hidden", opt_hudstyle_hidden, PlayerCfg.HudMode == HudType::Hidden, optgrp_hudstyle) \
|
|
|
|
enum {
|
|
optgrp_viewstyle,
|
|
optgrp_hudstyle,
|
|
};
|
|
enum {
|
|
DXX_HUD_STYLE_MENU(ENUM)
|
|
};
|
|
DXX_HUD_STYLE_MENU(DECL);
|
|
std::array<newmenu_item, DXX_HUD_STYLE_MENU(COUNT)> m;
|
|
hud_style_config_menu_items()
|
|
{
|
|
DXX_HUD_STYLE_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
struct hud_style_config_menu : hud_style_config_menu_items, newmenu
|
|
{
|
|
hud_style_config_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"View / HUD Style..."}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result hud_style_config_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_CLOSE:
|
|
{
|
|
enum cockpit_mode_t new_mode = m[opt_viewstyle_cockpit].value
|
|
? CM_FULL_COCKPIT
|
|
: m[opt_viewstyle_bar].value
|
|
? CM_STATUS_BAR
|
|
: CM_FULL_SCREEN;
|
|
select_cockpit(new_mode);
|
|
PlayerCfg.CockpitMode[0] = new_mode;
|
|
PlayerCfg.HudMode = m[opt_hudstyle_standard].value
|
|
? HudType::Standard
|
|
: m[opt_hudstyle_alt1].value
|
|
? HudType::Alternate1
|
|
: m[opt_hudstyle_alt2].value
|
|
? HudType::Alternate2
|
|
: HudType::Hidden;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
#undef DXX_HUD_STYLE_MENU
|
|
|
|
static void hud_style_config()
|
|
{
|
|
auto menu = window_create<hud_style_config_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define DSX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Always-on Bomb Counter",opt_d2bomb,PlayerCfg.BombGauge) \
|
|
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
enum {
|
|
optgrp_missileview,
|
|
};
|
|
#define DSX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Missile view:", opt_missileview_label) \
|
|
DXX_MENUITEM(VERB, RADIO, "Disabled", opt_missileview_none, PlayerCfg.MissileViewEnabled == MissileViewMode::None, optgrp_missileview) \
|
|
DXX_MENUITEM(VERB, RADIO, "Only own missiles", opt_missileview_selfonly, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfOnly, optgrp_missileview) \
|
|
DXX_MENUITEM(VERB, RADIO, "Friendly missiles, preferring self", opt_missileview_selfandallies, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfAndAllies, optgrp_missileview) \
|
|
DXX_MENUITEM(VERB, CHECK, "Show guided missile in main display", opt_guidedbigview,PlayerCfg.GuidedInBigWindow ) \
|
|
|
|
#endif
|
|
#define DSX_HUD_MENU_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Reticle Customization...", opt_hud_reticlemenu) \
|
|
DXX_MENUITEM(VERB, MENU, "View / HUD Style...", opt_hud_stylemenu) \
|
|
DXX_MENUITEM(VERB, CHECK, "Screenshots without HUD",opt_screenshot,PlayerCfg.PRShot) \
|
|
DXX_MENUITEM(VERB, CHECK, "No redundant pickup messages",opt_redundant,PlayerCfg.NoRedundancy) \
|
|
DXX_MENUITEM(VERB, CHECK, "Show Player chat only (Multi)",opt_playerchat,PlayerCfg.MultiMessages) \
|
|
DXX_MENUITEM(VERB, CHECK, "Show Player ping (Multi)",opt_playerping,PlayerCfg.MultiPingHud) \
|
|
DXX_MENUITEM(VERB, CHECK, "Cloak/Invulnerability Timers",opt_cloakinvultimer,PlayerCfg.CloakInvulTimer) \
|
|
DSX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
|
|
|
|
struct hud_config_menu_items
|
|
{
|
|
enum {
|
|
DSX_HUD_MENU_OPTIONS(ENUM)
|
|
};
|
|
DSX_HUD_MENU_OPTIONS(DECL);
|
|
std::array<newmenu_item, DSX_HUD_MENU_OPTIONS(COUNT)> m;
|
|
hud_config_menu_items()
|
|
{
|
|
DSX_HUD_MENU_OPTIONS(ADD);
|
|
}
|
|
};
|
|
|
|
struct hud_config_menu : hud_config_menu_items, newmenu
|
|
{
|
|
hud_config_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"HUD Options"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result hud_config_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_hud_reticlemenu)
|
|
reticle_config();
|
|
if (citem == opt_hud_stylemenu)
|
|
hud_style_config();
|
|
return window_event_result::handled; // stay in menu
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
DSX_HUD_MENU_OPTIONS(READ);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PlayerCfg.MissileViewEnabled = m[opt_missileview_selfandallies].value
|
|
? MissileViewMode::EnabledSelfAndAllies
|
|
: (m[opt_missileview_selfonly].value
|
|
? MissileViewMode::EnabledSelfOnly
|
|
: MissileViewMode::None);
|
|
#endif
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
void hud_config()
|
|
{
|
|
auto menu = window_create<hud_config_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
#define DXX_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Screen resolution...", opt_gr_screenres) \
|
|
DXX_MENUITEM(VERB, MENU, "HUD Options...", opt_gr_hudmenu) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_BRIGHTNESS, opt_gr_brightness, gr_palette_get_gamma(), 0, 16) \
|
|
DXX_MENUITEM(VERB, TEXT, "", blank1) \
|
|
DXX_OGL0_GRAPHICS_MENU(VERB) \
|
|
DXX_OGL1_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "FPS Counter", opt_gr_fpsindi, CGameCfg.FPSIndicator) \
|
|
|
|
struct graphics_config_menu_items
|
|
{
|
|
#if DXX_USE_OGL
|
|
enum {
|
|
optgrp_texfilt,
|
|
};
|
|
#define DXX_OGL0_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "Texture Filtering:", opt_gr_texfilt) \
|
|
DXX_MENUITEM(VERB, RADIO, "Classic", opt_filter_none, 0, optgrp_texfilt) \
|
|
DXX_MENUITEM(VERB, RADIO, "Blocky Filtered", opt_filter_upscale, 0, optgrp_texfilt) \
|
|
DXX_MENUITEM(VERB, RADIO, "Smooth", opt_filter_trilinear, 0, optgrp_texfilt) \
|
|
DXX_MENUITEM(VERB, CHECK, "Anisotropic Filtering", opt_filter_anisotropy, CGameCfg.TexAnisotropy) \
|
|
D2X_OGL_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", blank2) \
|
|
|
|
#define DXX_OGL1_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Transparency Effects", opt_gr_alphafx, PlayerCfg.AlphaEffects) \
|
|
DXX_MENUITEM(VERB, CHECK, "Colored Dynamic Light", opt_gr_dynlightcolor, PlayerCfg.DynLightColor) \
|
|
DXX_MENUITEM(VERB, CHECK, "VSync", opt_gr_vsync, CGameCfg.VSync) \
|
|
DXX_MENUITEM(VERB, CHECK, "4x multisampling", opt_gr_multisample, CGameCfg.Multisample) \
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define D2X_OGL_GRAPHICS_MENU(VERB)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define D2X_OGL_GRAPHICS_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Cutscene Smoothing", opt_gr_movietexfilt, GameCfg.MovieTexFilt)
|
|
#endif
|
|
|
|
#else
|
|
#define DXX_OGL0_GRAPHICS_MENU(VERB)
|
|
#define DXX_OGL1_GRAPHICS_MENU(VERB)
|
|
#endif
|
|
enum {
|
|
DXX_GRAPHICS_MENU(ENUM)
|
|
};
|
|
DXX_GRAPHICS_MENU(DECL);
|
|
std::array<newmenu_item, DXX_GRAPHICS_MENU(COUNT)> m;
|
|
graphics_config_menu_items()
|
|
{
|
|
DXX_GRAPHICS_MENU(ADD);
|
|
#if DXX_USE_OGL
|
|
m[opt_filter_none + static_cast<unsigned>(CGameCfg.TexFilt)].value = 1;
|
|
#endif
|
|
}
|
|
};
|
|
|
|
struct graphics_config_menu : graphics_config_menu_items, newmenu
|
|
{
|
|
graphics_config_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Graphics Options"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result graphics_config_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
{
|
|
auto &citem = static_cast<const d_change_event &>(event).citem;
|
|
if (citem == opt_gr_brightness)
|
|
gr_palette_set_gamma(m[citem].value);
|
|
#if DXX_USE_OGL
|
|
else if (citem == opt_filter_anisotropy && ogl_maxanisotropy <= 1.0 && m[opt_filter_anisotropy].value)
|
|
{
|
|
m[opt_filter_anisotropy].value = 0;
|
|
window_create<passive_messagebox>(menu_title{TXT_ERROR}, menu_subtitle{"Anisotropic Filtering not\nsupported by your hardware/driver."}, TXT_OK, grd_curscreen->sc_canvas);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_gr_screenres)
|
|
window_create<screen_resolution_menu>();
|
|
else if (citem == opt_gr_hudmenu)
|
|
hud_config();
|
|
return window_event_result::handled; // stay in menu
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
#if DXX_USE_OGL
|
|
if (CGameCfg.VSync != m[opt_gr_vsync].value || CGameCfg.Multisample != m[opt_gr_multisample].value)
|
|
{
|
|
struct warn_might_need_restart : passive_messagebox
|
|
{
|
|
warn_might_need_restart() :
|
|
passive_messagebox(menu_title{nullptr}, menu_subtitle{"On some systems, changing VSync or 4x Multisample\nrequires a restart."}, TXT_OK, grd_curscreen->sc_canvas)
|
|
{
|
|
}
|
|
};
|
|
run_blocking_newmenu<warn_might_need_restart>();
|
|
}
|
|
|
|
for (const uint8_t i : xrange(3u))
|
|
if (m[i + opt_filter_none].value)
|
|
{
|
|
CGameCfg.TexFilt = opengl_texture_filter{i};
|
|
break;
|
|
}
|
|
CGameCfg.TexAnisotropy = m[opt_filter_anisotropy].value;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
GameCfg.MovieTexFilt = m[opt_gr_movietexfilt].value;
|
|
#endif
|
|
PlayerCfg.AlphaEffects = m[opt_gr_alphafx].value;
|
|
PlayerCfg.DynLightColor = m[opt_gr_dynlightcolor].value;
|
|
CGameCfg.VSync = m[opt_gr_vsync].value;
|
|
CGameCfg.Multisample = m[opt_gr_multisample].value;
|
|
#endif
|
|
CGameCfg.GammaLevel = m[opt_gr_brightness].value;
|
|
CGameCfg.FPSIndicator = m[opt_gr_fpsindi].value;
|
|
reset_cockpit();
|
|
#if DXX_USE_OGL
|
|
gr_set_attributes();
|
|
gr_set_mode(Game_screen_mode);
|
|
#endif
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
void graphics_config()
|
|
{
|
|
auto menu = window_create<graphics_config_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
namespace dcx {
|
|
namespace {
|
|
|
|
#if DXX_USE_SDLMIXER
|
|
struct physfsx_mounted_path
|
|
{
|
|
/* PhysFS does not count how many times a path is mounted, and all
|
|
* mount requests after the first succeed without changing state.
|
|
* This flag tracks whether the path in `path` was mounted by this
|
|
* instance of `physfsx_mounted_path` (=1) or if the path was
|
|
* already mounted by an earlier call to PhysFS (=0).
|
|
*
|
|
* If the path was already mounted, destruction of this instance
|
|
* must not unmount it.
|
|
*/
|
|
uint8_t must_unmount = 0;
|
|
std::array<char, PATH_MAX> path;
|
|
uint8_t mount();
|
|
~physfsx_mounted_path()
|
|
{
|
|
if (must_unmount)
|
|
PHYSFS_unmount(path.data());
|
|
}
|
|
};
|
|
|
|
uint8_t physfsx_mounted_path::mount()
|
|
{
|
|
assert(!must_unmount);
|
|
const auto current_mount_point = PHYSFS_getMountPoint(path.data());
|
|
if (current_mount_point == nullptr)
|
|
{
|
|
/* Not currently mounted; try to mount it */
|
|
must_unmount = PHYSFS_mount(path.data(), nullptr, 0);
|
|
return must_unmount;
|
|
}
|
|
else
|
|
{
|
|
/* Already mounted */
|
|
must_unmount = 0;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
struct browser_storage
|
|
{
|
|
struct target_path_not_mounted {};
|
|
// List of file extensions we're looking for (if looking for a music file many types are possible)
|
|
const partial_range_t<const file_extension_t *> ext_range;
|
|
const select_dir_flag select_dir; // Allow selecting the current directory (e.g. for Jukebox level song directory)
|
|
physfsx_mounted_path view_path; // The absolute path we're currently looking at
|
|
string_array_t list;
|
|
browser_storage(const char *orig_path, const partial_range_t<const file_extension_t *> &ext_range, const select_dir_flag select_dir, const char *const sep) :
|
|
ext_range(ext_range), select_dir(select_dir),
|
|
/* view_path is trivially constructed, then properly initialized as
|
|
* a side effect of preparing the string list */
|
|
list(construct_string_list(orig_path, view_path, ext_range, select_dir, sep))
|
|
{
|
|
}
|
|
static string_array_t construct_string_list(const char *orig_path, physfsx_mounted_path &view_path, const partial_range_t<const file_extension_t *> &r, const select_dir_flag select_dir, const char *const sep);
|
|
};
|
|
|
|
struct browser : browser_storage, listbox
|
|
{
|
|
browser(const char *orig_path, menu_title title, const partial_range_t<const file_extension_t *> &r, const select_dir_flag select_dir, const char *const sep, ntstring<PATH_MAX - 1> &userdata) :
|
|
browser_storage(orig_path, r, select_dir, sep),
|
|
listbox(0, list.pointer().size(), &list.pointer().front(), title, grd_curscreen->sc_canvas, 1),
|
|
userdata(userdata)
|
|
{
|
|
}
|
|
ntstring<PATH_MAX - 1> &userdata; // Whatever you want passed to get_absolute_path
|
|
virtual window_event_result callback_handler(const d_event &, window_event_result) override;
|
|
};
|
|
|
|
struct list_directory_context
|
|
{
|
|
string_array_t &string_list;
|
|
const partial_range_t<const file_extension_t *> ext_range;
|
|
const std::array<char, PATH_MAX> &path;
|
|
};
|
|
|
|
static void list_dir_el(void *context, const char *, const char *fname)
|
|
{
|
|
const auto c = reinterpret_cast<list_directory_context *>(context);
|
|
const char *r = PHYSFS_getRealDir(fname);
|
|
if (!r)
|
|
r = "";
|
|
if (!strcmp(r, c->path.data()) && (PHYSFS_isDirectory(fname) || PHYSFSX_checkMatchingExtension(fname, c->ext_range))
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
&& d_stricmp(fname, "Volumes") // this messes things up, use '..' instead
|
|
#endif
|
|
)
|
|
c->string_list.add(fname);
|
|
}
|
|
|
|
window_event_result browser::callback_handler(const d_event &event, window_event_result)
|
|
{
|
|
const char **list = listbox_get_items(*this);
|
|
const char *sep = PHYSFS_getDirSeparator();
|
|
switch (event.type)
|
|
{
|
|
#ifdef _WIN32
|
|
case EVENT_KEY_COMMAND:
|
|
{
|
|
if (event_key_get(event) == KEY_CTRLED + KEY_D)
|
|
{
|
|
std::array<char, 4> text{{"c"}};
|
|
std::array<newmenu_item, 1> m{{
|
|
newmenu_item::nm_item_input(text),
|
|
}};
|
|
struct drive_letter_menu : passive_newmenu
|
|
{
|
|
drive_letter_menu(grs_canvas &canvas, partial_range_t<newmenu_item *> items) :
|
|
passive_newmenu(menu_title{nullptr}, menu_subtitle{"Enter drive letter"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(items, 0), canvas)
|
|
{
|
|
}
|
|
};
|
|
const auto rval = run_blocking_newmenu<drive_letter_menu>(*grd_curcanv, m);
|
|
const auto t0 = text[0];
|
|
std::array<char, PATH_MAX> newpath;
|
|
snprintf(newpath.data(), newpath.size(), "%c:%s", t0, sep);
|
|
if (!rval && t0)
|
|
{
|
|
select_file_recursive(title, newpath, ext_range, select_dir, userdata);
|
|
// close old box.
|
|
return window_event_result::close;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
auto newpath = view_path.path;
|
|
if (citem == 0) // go to parent dir
|
|
{
|
|
const size_t len_newpath = strlen(newpath.data());
|
|
const size_t len_sep = strlen(sep);
|
|
if (auto p = strstr(&newpath[len_newpath - len_sep], sep))
|
|
if (p != strstr(newpath.data(), sep)) // if this isn't the only separator (i.e. it's not about to look at the root)
|
|
*p = 0;
|
|
|
|
auto p = &newpath[len_newpath - 1];
|
|
while (p != newpath.begin() && strncmp(p, sep, len_sep)) // make sure full separator string is matched (typically is)
|
|
p--;
|
|
|
|
if (p == strstr(newpath.data(), sep)) // Look at root directory next, if not already
|
|
{
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
if (!d_stricmp(p, "/Volumes"))
|
|
return window_event_result::handled;
|
|
#endif
|
|
if (p[len_sep] != '\0')
|
|
p[len_sep] = '\0';
|
|
else
|
|
{
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
// For Mac OS X, list all active volumes if we leave the root
|
|
strcpy(newpath.data(), "/Volumes");
|
|
#else
|
|
return window_event_result::handled;
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
*p = '\0';
|
|
}
|
|
else if (citem == 1 && select_dir != select_dir_flag::files_only)
|
|
return get_absolute_path(userdata, "");
|
|
else
|
|
{
|
|
const size_t len_newpath = strlen(newpath.data());
|
|
const size_t len_item = strlen(list[citem]);
|
|
if (len_newpath + len_item < newpath.size())
|
|
{
|
|
const size_t len_sep = strlen(sep);
|
|
snprintf(&newpath[len_newpath], newpath.size() - len_newpath, "%s%s", strncmp(&newpath[len_newpath - len_sep], sep, len_sep) ? sep : "", list[citem]);
|
|
}
|
|
}
|
|
if ((citem == 0) || PHYSFS_isDirectory(list[citem]))
|
|
{
|
|
// If it fails, stay in this one
|
|
return select_file_recursive(title, newpath, ext_range, select_dir, userdata) ? window_event_result::close : window_event_result::handled;
|
|
}
|
|
return get_absolute_path(userdata, list[citem]);
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
static int select_file_recursive(const menu_title title, const std::array<char, PATH_MAX> &orig_path_storage, const partial_range_t<const file_extension_t *> &ext_range, const select_dir_flag select_dir, ntstring<PATH_MAX - 1> &userdata)
|
|
{
|
|
const auto sep = PHYSFS_getDirSeparator();
|
|
auto orig_path = orig_path_storage.data();
|
|
std::array<char, PATH_MAX> new_path;
|
|
|
|
// Check for a PhysicsFS path first, saves complication!
|
|
if (strncmp(orig_path, sep, strlen(sep)) && PHYSFSX_exists(orig_path,0))
|
|
{
|
|
PHYSFSX_getRealPath(orig_path, new_path);
|
|
orig_path = new_path.data();
|
|
}
|
|
|
|
try {
|
|
auto b = window_create<browser>(orig_path, title, ext_range, select_dir, sep, userdata);
|
|
(void)b;
|
|
return 1;
|
|
} catch (browser::target_path_not_mounted) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
string_array_t browser_storage::construct_string_list(const char *orig_path, physfsx_mounted_path &view_path, const partial_range_t<const file_extension_t *> &ext_range, const select_dir_flag select_dir, const char *const sep)
|
|
{
|
|
view_path.path.front() = 0;
|
|
// Set the viewing directory to orig_path, or some parent of it
|
|
if (orig_path)
|
|
{
|
|
const auto base =
|
|
// Must make this an absolute path for directory browsing to work properly
|
|
#ifdef _WIN32
|
|
(!(isalpha(orig_path[0]) && (orig_path[1] == ':'))) // drive letter prompt (e.g. "C:"
|
|
#else
|
|
(orig_path[0] != '/')
|
|
#endif
|
|
? PHYSFS_getBaseDir()
|
|
: "";
|
|
const auto vp_begin = view_path.path.begin();
|
|
auto p = std::next(vp_begin, snprintf(view_path.path.data(), view_path.path.size(), "%s%s", base, orig_path) - 1);
|
|
const size_t len_sep = strlen(sep);
|
|
while (!view_path.mount())
|
|
{
|
|
/* Search from the end of the string back to the beginning,
|
|
* for the first occurrence of a separator.
|
|
*/
|
|
while (p != vp_begin && strncmp(p, sep, len_sep))
|
|
p--;
|
|
*p = '\0';
|
|
|
|
if (p == vp_begin)
|
|
break;
|
|
}
|
|
}
|
|
// Set to user directory if we couldn't find a searchpath
|
|
if (!view_path.path[0])
|
|
{
|
|
snprintf(view_path.path.data(), view_path.path.size(), "%s", PHYSFS_getUserDir());
|
|
if (!view_path.mount())
|
|
{
|
|
/* If the directory was not mounted, and cannot be mounted,
|
|
* prevent showing the dialog.
|
|
*/
|
|
throw target_path_not_mounted();
|
|
}
|
|
}
|
|
string_array_t list;
|
|
list.add(".."); // go to parent directory
|
|
std::size_t tidy_offset = 1;
|
|
if (select_dir != select_dir_flag::files_only)
|
|
{
|
|
++tidy_offset;
|
|
list.add("<this directory>"); // choose the directory being viewed
|
|
}
|
|
list_directory_context context{list, ext_range, view_path.path};
|
|
PHYSFS_enumerateFilesCallback("", list_dir_el, &context);
|
|
list.tidy(tidy_offset);
|
|
return list;
|
|
}
|
|
#endif
|
|
|
|
#define DXX_MENU_ITEM_BROWSE(VERB, TXT, OPT) \
|
|
DXX_MENUITEM(VERB, MENU, TXT " (browse...)", OPT)
|
|
|
|
}
|
|
}
|
|
|
|
namespace dsx {
|
|
namespace {
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define DSX_REDBOOK_PLAYORDER_TEXT "force mac cd track order"
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define DSX_REDBOOK_PLAYORDER_TEXT "force descent ][ cd track order"
|
|
#endif
|
|
|
|
#if DXX_USE_SDLMIXER || defined(_WIN32)
|
|
#define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "Built-in/Addon music", opt_sm_mtype1, GameCfg.MusicType == MUSIC_TYPE_BUILTIN, optgrp_music_type) \
|
|
|
|
#else
|
|
#define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB)
|
|
#endif
|
|
|
|
#if DXX_USE_SDL_REDBOOK_AUDIO
|
|
#define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "CD music", opt_sm_mtype2, GameCfg.MusicType == MUSIC_TYPE_REDBOOK, optgrp_music_type) \
|
|
|
|
#define DXX_MUSIC_OPTIONS_CD_LABEL "CD music"
|
|
#else
|
|
#define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB)
|
|
#define DXX_MUSIC_OPTIONS_CD_LABEL ""
|
|
#endif
|
|
|
|
#if DXX_USE_SDLMIXER
|
|
#define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, RADIO, "Jukebox", opt_sm_mtype3, GameCfg.MusicType == MUSIC_TYPE_CUSTOM, optgrp_music_type) \
|
|
|
|
#define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL "Jukebox"
|
|
#define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank2) \
|
|
DXX_MENUITEM(VERB, TEXT, "Jukebox options:", opt_label_jukebox_options) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Path for level music", opt_sm_mtype3_lmpath) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMLevelMusicPath, opt_sm_mtype3_lmpath_input) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank3) \
|
|
DXX_MENUITEM(VERB, TEXT, "Level music play order:", opt_label_lm_order) \
|
|
DXX_MENUITEM(VERB, RADIO, "continuous", opt_sm_mtype3_lmplayorder1, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Continuous, optgrp_music_order) \
|
|
DXX_MENUITEM(VERB, RADIO, "one track per level", opt_sm_mtype3_lmplayorder2, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Level, optgrp_music_order) \
|
|
DXX_MENUITEM(VERB, RADIO, "random", opt_sm_mtype3_lmplayorder3, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Random, optgrp_music_order) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank4) \
|
|
DXX_MENUITEM(VERB, TEXT, "Non-level music:", opt_label_nonlevel_music) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Main menu", opt_sm_cm_mtype3_file1_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_TITLE], opt_sm_cm_mtype3_file1) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Briefing", opt_sm_cm_mtype3_file2_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_BRIEFING], opt_sm_cm_mtype3_file2) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Credits", opt_sm_cm_mtype3_file3_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_CREDITS], opt_sm_cm_mtype3_file3) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Escape sequence", opt_sm_cm_mtype3_file4_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDLEVEL], opt_sm_cm_mtype3_file4) \
|
|
DXX_MENU_ITEM_BROWSE(VERB, "Game ending", opt_sm_cm_mtype3_file5_b) \
|
|
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDGAME], opt_sm_cm_mtype3_file5) \
|
|
|
|
#else
|
|
#define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB)
|
|
#define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL ""
|
|
#define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB)
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION == 1 && DXX_USE_SDLMIXER
|
|
#define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT " / "
|
|
#else
|
|
#define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT ""
|
|
#endif
|
|
|
|
#define DSX_SOUND_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, SLIDER, TXT_FX_VOLUME, opt_sm_digivol, GameCfg.DigiVolume, 0, 8) \
|
|
DXX_MENUITEM(VERB, SLIDER, "Music volume", opt_sm_musicvol, GameCfg.MusicVolume, 0, 8) \
|
|
DXX_MENUITEM(VERB, CHECK, TXT_REVERSE_STEREO, opt_sm_revstereo, GameCfg.ReverseStereo) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank0) \
|
|
DXX_MENUITEM(VERB, TEXT, "Music type:", opt_label_music_type) \
|
|
DXX_MENUITEM(VERB, RADIO, "No music", opt_sm_mtype0, GameCfg.MusicType == MUSIC_TYPE_NONE, optgrp_music_type) \
|
|
DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \
|
|
DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank1) \
|
|
DXX_MENUITEM(VERB, TEXT, DXX_MUSIC_OPTIONS_CD_LABEL DXX_MUSIC_OPTIONS_SEPARATOR_TEXT DXX_MUSIC_OPTIONS_JUKEBOX_LABEL " options:", opt_label_music_options) \
|
|
DXX_MENUITEM(VERB, CHECK, DSX_REDBOOK_PLAYORDER_TEXT, opt_sm_redbook_playorder, GameCfg.OrigTrackOrder) \
|
|
DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \
|
|
|
|
class sound_menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
optgrp_music_type,
|
|
#if DXX_USE_SDLMIXER
|
|
optgrp_music_order,
|
|
#endif
|
|
};
|
|
enum
|
|
{
|
|
DSX_SOUND_MENU(ENUM)
|
|
};
|
|
DSX_SOUND_MENU(DECL);
|
|
std::array<newmenu_item, DSX_SOUND_MENU(COUNT)> m;
|
|
sound_menu_items()
|
|
{
|
|
DSX_SOUND_MENU(ADD);
|
|
}
|
|
void read()
|
|
{
|
|
DSX_SOUND_MENU(READ);
|
|
}
|
|
};
|
|
|
|
struct sound_menu : sound_menu_items, newmenu
|
|
{
|
|
#if DXX_USE_SDLMIXER
|
|
ntstring<PATH_MAX - 1> ¤t_music = Game_wind
|
|
? CGameCfg.CMLevelMusicPath
|
|
: CGameCfg.CMMiscMusic[SONG_TITLE];
|
|
ntstring<PATH_MAX - 1> old_music = current_music;
|
|
#endif
|
|
sound_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Sound Effects & Music"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
#undef DSX_SOUND_MENU
|
|
|
|
window_event_result sound_menu::event_handler(const d_event &event)
|
|
{
|
|
const auto &items = m;
|
|
int replay = 0;
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
{
|
|
auto &citem = static_cast<const d_change_event &>(event).citem;
|
|
if (citem == opt_sm_digivol)
|
|
{
|
|
GameCfg.DigiVolume = items[citem].value;
|
|
digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 );
|
|
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
|
|
}
|
|
else if (citem == opt_sm_musicvol)
|
|
{
|
|
GameCfg.MusicVolume = items[citem].value;
|
|
songs_set_volume(GameCfg.MusicVolume);
|
|
}
|
|
else if (citem == opt_sm_revstereo)
|
|
{
|
|
GameCfg.ReverseStereo = items[citem].value;
|
|
}
|
|
else if (citem == opt_sm_mtype0)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_NONE;
|
|
replay = 1;
|
|
}
|
|
/*
|
|
* When builtin music is enabled, the next line expands to
|
|
* `#if +1 + 0`; when it is disabled, the line expands to
|
|
* `#if + 0`.
|
|
*/
|
|
#if DXX_SOUND_ADDON_MUSIC_MENU_ITEM(COUNT) + 0
|
|
else if (citem == opt_sm_mtype1)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
|
|
replay = 1;
|
|
}
|
|
#endif
|
|
#if DXX_USE_SDL_REDBOOK_AUDIO
|
|
else if (citem == opt_sm_mtype2)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
|
|
replay = 1;
|
|
}
|
|
#endif
|
|
#if DXX_USE_SDLMIXER
|
|
else if (citem == opt_sm_mtype3)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_CUSTOM;
|
|
replay = 1;
|
|
}
|
|
#endif
|
|
else if (citem == opt_sm_redbook_playorder)
|
|
{
|
|
GameCfg.OrigTrackOrder = items[citem].value;
|
|
replay = static_cast<bool>(Game_wind);
|
|
}
|
|
#if DXX_USE_SDLMIXER
|
|
else if (citem == opt_sm_mtype3_lmplayorder1)
|
|
{
|
|
CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Continuous;
|
|
replay = static_cast<bool>(Game_wind);
|
|
}
|
|
else if (citem == opt_sm_mtype3_lmplayorder2)
|
|
{
|
|
CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Level;
|
|
replay = static_cast<bool>(Game_wind);
|
|
}
|
|
else if (citem == opt_sm_mtype3_lmplayorder3)
|
|
{
|
|
CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Random;
|
|
replay = static_cast<bool>(Game_wind);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
#if DXX_USE_SDLMIXER
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
#ifdef _WIN32
|
|
#define WINDOWS_DRIVE_CHANGE_TEXT ".\nCTRL-D to change drive"
|
|
#else
|
|
#define WINDOWS_DRIVE_CHANGE_TEXT
|
|
#endif
|
|
if (citem == opt_sm_mtype3_lmpath)
|
|
{
|
|
static const std::array<file_extension_t, 1> ext_list{{"m3u"}}; // select a directory or M3U playlist
|
|
select_file_recursive(
|
|
menu_title{"Select directory or\nM3U playlist to\n play level music from" WINDOWS_DRIVE_CHANGE_TEXT},
|
|
CGameCfg.CMLevelMusicPath, ext_list, select_dir_flag::directories_or_files, // look in current music path for ext_list files and allow directory selection
|
|
CGameCfg.CMLevelMusicPath); // just copy the absolute path
|
|
}
|
|
else if (citem == opt_sm_cm_mtype3_file1_b)
|
|
SELECT_SONG(menu_title{"Select main menu music" WINDOWS_DRIVE_CHANGE_TEXT}, SONG_TITLE);
|
|
else if (citem == opt_sm_cm_mtype3_file2_b)
|
|
SELECT_SONG(menu_title{"Select briefing music" WINDOWS_DRIVE_CHANGE_TEXT}, SONG_BRIEFING);
|
|
else if (citem == opt_sm_cm_mtype3_file3_b)
|
|
SELECT_SONG(menu_title{"Select credits music" WINDOWS_DRIVE_CHANGE_TEXT}, SONG_CREDITS);
|
|
else if (citem == opt_sm_cm_mtype3_file4_b)
|
|
SELECT_SONG(menu_title{"Select escape sequence music" WINDOWS_DRIVE_CHANGE_TEXT}, SONG_ENDLEVEL);
|
|
else if (citem == opt_sm_cm_mtype3_file5_b)
|
|
SELECT_SONG(menu_title{"Select game ending music" WINDOWS_DRIVE_CHANGE_TEXT}, SONG_ENDGAME);
|
|
#endif
|
|
return window_event_result::handled; // stay in menu
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
#if DXX_USE_SDLMIXER
|
|
if (strcmp(old_music.data(), current_music.data()))
|
|
{
|
|
songs_uninit();
|
|
if (Game_wind)
|
|
songs_play_level_song(Current_level_num, 0);
|
|
else
|
|
songs_play_song(SONG_TITLE, 1);
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (replay)
|
|
{
|
|
songs_uninit();
|
|
|
|
if (Game_wind)
|
|
songs_play_level_song( Current_level_num, 0 );
|
|
else
|
|
songs_play_song(SONG_TITLE, 1);
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void do_sound_menu()
|
|
{
|
|
auto menu = window_create<sound_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
namespace dsx {
|
|
|
|
namespace {
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define DSX_GAME_SPECIFIC_OPTIONS(VERB) \
|
|
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define DSX_GAME_SPECIFIC_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Headlight on when picked up", opt_headlighton,PlayerCfg.HeadlightActiveDefault ) \
|
|
DXX_MENUITEM(VERB, CHECK, "Escort robot hot keys",opt_escorthotkey,PlayerCfg.EscortHotKeys) \
|
|
DXX_MENUITEM(VERB, CHECK, "Movie Subtitles",opt_moviesubtitle,GameCfg.MovieSubtitles) \
|
|
DXX_MENUITEM(VERB, CHECK, "Remove Thief at level start", opt_thief_presence, thief_absent) \
|
|
DXX_MENUITEM(VERB, CHECK, "Prevent Thief Stealing Energy Weapons", opt_thief_steal_energy, thief_cannot_steal_energy_weapons) \
|
|
|
|
#endif
|
|
|
|
#define DSX_GAMEPLAY_MENU_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, CHECK, "Ship auto-leveling",opt_autolevel, PlayerCfg.AutoLeveling) \
|
|
DXX_MENUITEM(VERB, CHECK, "Persistent Debris",opt_persist_debris,PlayerCfg.PersistentDebris) \
|
|
DXX_MENUITEM(VERB, CHECK, "No Rankings (Multi)",opt_noranking,PlayerCfg.NoRankings) \
|
|
DXX_MENUITEM(VERB, CHECK, "Free Flight in Automap",opt_freeflight, PlayerCfg.AutomapFreeFlight) \
|
|
DSX_GAME_SPECIFIC_OPTIONS(VERB) \
|
|
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank) \
|
|
DXX_MENUITEM(VERB, TEXT, "Weapon Autoselect options:", opt_label_autoselect) \
|
|
DXX_MENUITEM(VERB, MENU, "Primary ordering...", opt_gameplay_reorderprimary_menu) \
|
|
DXX_MENUITEM(VERB, MENU, "Secondary ordering...", opt_gameplay_reordersecondary_menu) \
|
|
DXX_MENUITEM(VERB, TEXT, "Autoselect while firing:", opt_autoselect_firing_label) \
|
|
DXX_MENUITEM(VERB, RADIO, "Immediately", opt_autoselect_firing_immediate, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Immediate, optgrp_autoselect_firing) \
|
|
DXX_MENUITEM(VERB, RADIO, "Never", opt_autoselect_firing_never, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Never, optgrp_autoselect_firing) \
|
|
DXX_MENUITEM(VERB, RADIO, "When firing stops", opt_autoselect_firing_delayed, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Delayed, optgrp_autoselect_firing) \
|
|
DXX_MENUITEM(VERB, CHECK, "Only Cycle Autoselect Weapons",opt_only_autoselect,PlayerCfg.CycleAutoselectOnly) \
|
|
DXX_MENUITEM_AUTOSAVE_LABEL_INPUT(VERB) \
|
|
|
|
struct gameplay_config_menu_items
|
|
{
|
|
enum {
|
|
DSX_GAMEPLAY_MENU_OPTIONS(ENUM)
|
|
};
|
|
DSX_GAMEPLAY_MENU_OPTIONS(DECL);
|
|
std::array<newmenu_item, DSX_GAMEPLAY_MENU_OPTIONS(COUNT)> m;
|
|
human_readable_mmss_time<decltype(d_gameplay_options::AutosaveInterval)::rep> AutosaveInterval;
|
|
gameplay_config_menu_items()
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
auto thief_absent = PlayerCfg.ThiefModifierFlags & ThiefModifier::Absent;
|
|
auto thief_cannot_steal_energy_weapons = PlayerCfg.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons;
|
|
#endif
|
|
format_human_readable_time(AutosaveInterval, PlayerCfg.SPGameplayOptions.AutosaveInterval);
|
|
DSX_GAMEPLAY_MENU_OPTIONS(ADD);
|
|
}
|
|
};
|
|
|
|
struct gameplay_config_menu : gameplay_config_menu_items, newmenu
|
|
{
|
|
gameplay_config_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Gameplay Options"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result gameplay_config_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
if (citem == opt_gameplay_reorderprimary_menu)
|
|
ReorderPrimary();
|
|
else if (citem == opt_gameplay_reordersecondary_menu)
|
|
ReorderSecondary();
|
|
return window_event_result::handled; // stay in menu
|
|
}
|
|
case EVENT_WINDOW_CLOSE:
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
uint8_t thief_absent;
|
|
uint8_t thief_cannot_steal_energy_weapons;
|
|
#endif
|
|
DSX_GAMEPLAY_MENU_OPTIONS(READ);
|
|
PlayerCfg.NoFireAutoselect = m[opt_autoselect_firing_delayed].value
|
|
? FiringAutoselectMode::Delayed
|
|
: (m[opt_autoselect_firing_immediate].value
|
|
? FiringAutoselectMode::Immediate
|
|
: FiringAutoselectMode::Never);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PlayerCfg.ThiefModifierFlags =
|
|
(thief_absent ? ThiefModifier::Absent : 0) |
|
|
(thief_cannot_steal_energy_weapons ? ThiefModifier::NoEnergyWeapons : 0);
|
|
#endif
|
|
parse_human_readable_time(PlayerCfg.SPGameplayOptions.AutosaveInterval, AutosaveInterval);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
void gameplay_config()
|
|
{
|
|
auto menu = window_create<gameplay_config_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
#if DXX_USE_UDP
|
|
window_event_result netgame_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
// stay in multiplayer menu, even after having played a game
|
|
return dispatch_menu_option(static_cast<netgame_menu_item_index>(citem));
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
void do_multi_player_menu()
|
|
{
|
|
auto menu = window_create<netgame_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void do_options_menu()
|
|
{
|
|
// Fall back to main event loop
|
|
// Allows clean closing and re-opening when resolution changes
|
|
auto menu = window_create<options_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
namespace dsx {
|
|
|
|
namespace {
|
|
|
|
struct polygon_models_viewer_window : window
|
|
{
|
|
vms_angvec ang{0, 0, F0_5 - 1};
|
|
unsigned view_idx = 0;
|
|
using window::window;
|
|
virtual window_event_result event_handler(const d_event &) override;
|
|
};
|
|
|
|
struct gamebitmaps_viewer_window : window
|
|
{
|
|
unsigned view_idx = 0;
|
|
using window::window;
|
|
virtual window_event_result event_handler(const d_event &) override;
|
|
};
|
|
|
|
window_event_result polygon_models_viewer_window::event_handler(const d_event &event)
|
|
{
|
|
int key = 0;
|
|
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_ACTIVATED:
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
gr_use_palette_table("groupa.256");
|
|
#endif
|
|
key_toggle_repeat(1);
|
|
break;
|
|
case EVENT_KEY_COMMAND:
|
|
key = event_key_get(event);
|
|
switch (key)
|
|
{
|
|
case KEY_ESC:
|
|
return window_event_result::close;
|
|
case KEY_SPACEBAR:
|
|
view_idx ++;
|
|
if (view_idx >= LevelSharedPolygonModelState.N_polygon_models)
|
|
view_idx = 0;
|
|
break;
|
|
case KEY_BACKSP:
|
|
if (!view_idx)
|
|
view_idx = LevelSharedPolygonModelState.N_polygon_models - 1;
|
|
else
|
|
view_idx --;
|
|
break;
|
|
case KEY_A:
|
|
ang.h -= 100;
|
|
break;
|
|
case KEY_D:
|
|
ang.h += 100;
|
|
break;
|
|
case KEY_W:
|
|
ang.p -= 100;
|
|
break;
|
|
case KEY_S:
|
|
ang.p += 100;
|
|
break;
|
|
case KEY_Q:
|
|
ang.b -= 100;
|
|
break;
|
|
case KEY_E:
|
|
ang.b += 100;
|
|
break;
|
|
case KEY_R:
|
|
ang.p = ang.b = 0;
|
|
ang.h = F0_5-1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::handled;
|
|
case EVENT_WINDOW_DRAW:
|
|
timer_delay(F1_0/60);
|
|
{
|
|
auto &canvas = *grd_curcanv;
|
|
draw_model_picture(canvas, view_idx, ang);
|
|
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
|
|
auto &game_font = *GAME_FONT;
|
|
gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev model (%i/%i)\nA/D: rotate y\nW/S: rotate x\nQ/E: rotate z\nR: reset orientation", view_idx, LevelSharedPolygonModelState.N_polygon_models - 1);
|
|
}
|
|
break;
|
|
case EVENT_WINDOW_CLOSE:
|
|
load_palette(MENU_PALETTE,0,1);
|
|
key_toggle_repeat(0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
static void polygon_models_viewer()
|
|
{
|
|
auto viewer_window = window_create<polygon_models_viewer_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
|
|
(void)viewer_window;
|
|
}
|
|
|
|
window_event_result gamebitmaps_viewer_window::event_handler(const d_event &event)
|
|
{
|
|
int key = 0;
|
|
#if DXX_USE_OGL
|
|
float scale = 1.0;
|
|
#endif
|
|
bitmap_index bi;
|
|
grs_bitmap *bm;
|
|
|
|
switch (event.type)
|
|
{
|
|
case EVENT_WINDOW_ACTIVATED:
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
gr_use_palette_table("groupa.256");
|
|
#endif
|
|
key_toggle_repeat(1);
|
|
break;
|
|
case EVENT_KEY_COMMAND:
|
|
key = event_key_get(event);
|
|
switch (key)
|
|
{
|
|
case KEY_ESC:
|
|
return window_event_result::close;
|
|
case KEY_SPACEBAR:
|
|
view_idx ++;
|
|
if (view_idx >= Num_bitmap_files) view_idx = 0;
|
|
break;
|
|
case KEY_BACKSP:
|
|
if (!view_idx)
|
|
view_idx = Num_bitmap_files;
|
|
view_idx --;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::handled;
|
|
case EVENT_WINDOW_DRAW:
|
|
bi.index = view_idx;
|
|
bm = &GameBitmaps[view_idx];
|
|
timer_delay(F1_0/60);
|
|
PIGGY_PAGE_IN(bi);
|
|
{
|
|
auto &canvas = *grd_curcanv;
|
|
gr_clear_canvas(canvas, BM_XRGB(0,0,0));
|
|
#if DXX_USE_OGL
|
|
scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8;
|
|
ogl_ubitmapm_cs(canvas, (SWIDTH / 2) - (bm->bm_w * scale / 2), (SHEIGHT / 2) - (bm->bm_h * scale / 2), bm->bm_w * scale, bm->bm_h * scale, *bm, ogl_colors::white);
|
|
#else
|
|
gr_bitmap(canvas, (SWIDTH / 2) - (bm->bm_w / 2), (SHEIGHT / 2) - (bm->bm_h / 2), *bm);
|
|
#endif
|
|
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
|
|
auto &game_font = *GAME_FONT;
|
|
gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev bitmap (%i/%i)", view_idx, Num_bitmap_files-1);
|
|
}
|
|
break;
|
|
case EVENT_WINDOW_CLOSE:
|
|
load_palette(MENU_PALETTE,0,1);
|
|
key_toggle_repeat(0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
static void gamebitmaps_viewer()
|
|
{
|
|
auto viewer_window = window_create<gamebitmaps_viewer_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
|
|
(void)viewer_window;
|
|
}
|
|
|
|
#define DXX_SANDBOX_MENU(VERB) \
|
|
DXX_MENUITEM(VERB, MENU, "Polygon_models viewer", polygon_models) \
|
|
DXX_MENUITEM(VERB, MENU, "GameBitmaps viewer", bitmaps) \
|
|
|
|
class sandbox_menu_items
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
DXX_SANDBOX_MENU(ENUM)
|
|
};
|
|
DXX_SANDBOX_MENU(DECL);
|
|
std::array<newmenu_item, DXX_SANDBOX_MENU(COUNT)> m;
|
|
sandbox_menu_items()
|
|
{
|
|
DXX_SANDBOX_MENU(ADD);
|
|
}
|
|
};
|
|
|
|
struct sandbox_menu : sandbox_menu_items, newmenu
|
|
{
|
|
sandbox_menu(grs_canvas &src) :
|
|
newmenu(menu_title{nullptr}, menu_subtitle{"Coder's sandbox"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
|
|
{
|
|
}
|
|
virtual window_event_result event_handler(const d_event &event) override;
|
|
};
|
|
|
|
window_event_result sandbox_menu::event_handler(const d_event &event)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
{
|
|
auto &citem = static_cast<const d_select_event &>(event).citem;
|
|
switch (citem)
|
|
{
|
|
case sandbox_menu_items::polygon_models:
|
|
polygon_models_viewer();
|
|
break;
|
|
case sandbox_menu_items::bitmaps:
|
|
gamebitmaps_viewer();
|
|
break;
|
|
}
|
|
return window_event_result::handled; // stay in menu until escape
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return newmenu::event_handler(event);
|
|
}
|
|
|
|
void do_sandbox_menu()
|
|
{
|
|
auto menu = window_create<sandbox_menu>(grd_curscreen->sc_canvas);
|
|
(void)menu;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
#endif
|