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2b94bf476a
dxx-rebirth
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arch
History
zicodxx
d2365d65f0
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
2008-03-20 23:23:46 +00:00
..
carbon
update Mac version info, set SHAREPATH to application folder for Mac OS X
2007-11-05 07:55:50 +00:00
cocoa
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
include
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
2008-01-29 14:49:54 +00:00
linux
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
2008-02-24 14:41:27 +00:00
ogl
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
2008-03-20 23:23:46 +00:00
sdl
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
2008-03-20 23:23:46 +00:00
win32
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
2008-01-29 14:49:54 +00:00