.. |
ai.h
|
Move Control_center_player_been_seen to d_level_unique_control_center_state
|
2019-08-15 01:34:22 +00:00 |
aistruct.h
|
Move Stolen_item_index into d_thief_unique_state
|
2019-07-16 04:00:50 +00:00 |
automap.h
|
Move Automap_visited to d_level_unique_automap_state
|
2019-08-06 02:59:40 +00:00 |
bm.h
|
Move Num_tmaps to d_level_unique_tmap_info_state
|
2018-12-30 00:43:59 +00:00 |
cast_range_result.h
|
|
|
cli.cpp
|
|
|
cli.h
|
|
|
cmd.cpp
|
Fix various gcc-9 -Wformat-truncation warnings
|
2019-05-06 00:36:16 +00:00 |
cmd.h
|
|
|
cntrlcen.h
|
Move Reactor_strength to d_level_shared_control_center_state
|
2019-08-15 01:34:22 +00:00 |
collide.h
|
Move Final_boss_is_dead to d_game_unique_state
|
2019-08-06 02:59:40 +00:00 |
config.h
|
|
|
controls.h
|
|
|
credits.h
|
|
|
cvar.cpp
|
|
|
cvar.h
|
|
|
d_enumerate.h
|
Add enumerated_iterator::operator==
|
2019-08-24 18:14:16 +00:00 |
d_range.h
|
Fix gcc-9 build of d_range.h
|
2019-05-06 00:36:16 +00:00 |
d_srcloc.h
|
|
|
d_zip.h
|
Add range helper zip()
|
2019-05-04 18:27:36 +00:00 |
digi.h
|
Use NSDMI wherever possible
|
2019-04-28 00:53:40 +00:00 |
effects.h
|
Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
|
2019-08-08 11:57:52 +02:00 |
endlevel.h
|
Move exit_segnum to d_player_unique_endlevel_state
|
2019-08-15 01:34:22 +00:00 |
ephemeral_range.h
|
Add range helper zip()
|
2019-05-04 18:27:36 +00:00 |
escort.h
|
Add experimental support for guidebot in multiplayer
|
2019-06-27 03:26:20 +00:00 |
fireball.h
|
Remove exploding wall assertion
|
2019-06-20 04:02:27 +00:00 |
fuelcen.h
|
Move Num_robot_centers to d_level_shared_robotcenter_state
|
2019-03-12 04:01:07 +00:00 |
fvi.h
|
Pass vcvertptr to sphere_intersects_wall
|
2019-02-02 18:36:39 +00:00 |
fwd-object.h
|
Move Death_sequence_aborted to d_game_view_unique_state
|
2019-08-15 01:34:22 +00:00 |
fwd-player.h
|
|
|
fwd-segment.h
|
|
|
fwd-vclip.h
|
|
|
fwd-wall.h
|
Use unsigned in more prototypes
|
2019-03-03 00:31:09 +00:00 |
fwd-weapon.h
|
Move Seismic_disturbance_end_time to d_level_unique_seismic_state
|
2019-08-06 02:59:40 +00:00 |
game.h
|
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
|
2019-08-06 02:59:41 +00:00 |
gamefont.h
|
|
|
gamemine.h
|
Move Secret_return_orient to d_level_shared_segment_state
|
2019-08-06 02:59:41 +00:00 |
gamepal.h
|
|
|
gamesave.h
|
Eliminate unnecessary Gamesave_current_filename
|
2019-08-06 02:59:40 +00:00 |
gameseg.h
|
Tighten input for set_segment_depths
|
2019-02-02 18:36:39 +00:00 |
gameseq.h
|
Make init_player_stats_ship static
|
2019-07-07 22:00:02 +00:00 |
gauges.h
|
Only use update_laser_weapon_info for quad laser change
|
2019-03-03 00:31:08 +00:00 |
hostage.h
|
Track headlights in d_level_unique_light_state
|
2019-04-13 18:00:07 +00:00 |
hudmsg.h
|
|
|
inferno.h
|
Move Death_sequence_aborted to d_game_view_unique_state
|
2019-08-15 01:34:22 +00:00 |
kconfig.h
|
|
|
kmatrix.h
|
|
|
laser.h
|
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
|
2019-08-15 01:34:22 +00:00 |
lighting.h
|
Track headlights in d_level_unique_light_state
|
2019-04-13 18:00:07 +00:00 |
menu.h
|
Register new pilots on menu creation, not activation
|
2019-06-27 03:26:20 +00:00 |
mission.h
|
|
|
morph.h
|
Track headlights in d_level_unique_light_state
|
2019-04-13 18:00:07 +00:00 |
multi.h
|
Move some save/restore functions to dcx/dsx as appropriate
|
2019-08-06 02:59:40 +00:00 |
multibot.h
|
Add experimental support for guidebot in multiplayer
|
2019-06-27 03:26:20 +00:00 |
multiinternal.h
|
Move Stolen_items into d_thief_unique_state
|
2019-07-16 04:00:50 +00:00 |
net_udp.h
|
Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot
|
2019-05-17 15:36:58 +02:00 |
newdemo.h
|
Change object::signature to be a generation counter
|
2019-07-07 22:00:02 +00:00 |
newmenu.h
|
|
|
nvparse.h
|
|
|
object.h
|
Move controlcen_death_silence to d_level_unique_control_center_state
|
2019-08-15 01:34:22 +00:00 |
objnum.h
|
Change object::signature to be a generation counter
|
2019-07-07 22:00:02 +00:00 |
paging.h
|
|
|
physics.h
|
|
|
piggy.h
|
Make read_sndfile static for D1
|
2019-08-15 01:34:22 +00:00 |
player-callsign.h
|
|
|
player-flags.h
|
|
|
player.h
|
Move exit_segnum to d_player_unique_endlevel_state
|
2019-08-15 01:34:22 +00:00 |
playsave.h
|
Avoid reducing player's highest-level when replaying a non-MRU level
|
2019-08-24 04:32:24 +00:00 |
polyobj.h
|
Avoid crash loading polymodels with invalid subcalls
|
2019-03-06 05:03:48 +00:00 |
powerup.h
|
|
|
render.h
|
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
|
2019-08-06 02:59:41 +00:00 |
render_state.h
|
Track headlights in d_level_unique_light_state
|
2019-04-13 18:00:07 +00:00 |
robot.h
|
Move robot_create out of line
|
2019-03-03 00:31:09 +00:00 |
scores.h
|
|
|
screens.h
|
|
|
segiter.h
|
|
|
segment.h
|
Move Secret_return_orient to d_level_shared_segment_state
|
2019-08-06 02:59:41 +00:00 |
segpoint.h
|
|
|
selfiter.h
|
|
|
slew.h
|
|
|
songs.h
|
|
|
sounds.h
|
|
|
state.h
|
Move some save/restore functions to dcx/dsx as appropriate
|
2019-08-06 02:59:40 +00:00 |
switch.h
|
Use unsigned in more prototypes
|
2019-03-03 00:31:09 +00:00 |
terrain.h
|
|
|
texmerge.h
|
|
|
text.h
|
|
|
textures.h
|
|
|
titles.h
|
|
|
valptridx.tcc
|
|
|
vclip.h
|
Shrink struct vclip
|
2019-07-20 18:24:24 +00:00 |
vers_id.h
|
|
|
wall.h
|
|
|
weapon.h
|
|
|
weapon_id.h
|
|
|