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ai.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |
aipath.cpp
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Move Difficulty_level to GameUniqueState
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2019-06-27 03:26:20 +00:00 |
automap.cpp
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Recompute automap subcanvas on window size change
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2019-08-18 20:37:29 +00:00 |
bm.cpp
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Use xrange for loops with zero start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
bmread.cpp
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Use xrange for loops with zero start and simple identifier end
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2019-05-04 18:27:37 +00:00 |
cntrlcen.cpp
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Move controlcen_death_silence to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
collide.cpp
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Move Control_center_been_hit to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
config.cpp
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Track chosen pilot name outside Players[]
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2019-07-07 22:00:02 +00:00 |
console.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
controls.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |
credits.cpp
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Downgrade PCX failures from Error to CON_URGENT
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2019-07-07 22:00:02 +00:00 |
digiobj.cpp
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Use unsigned in more prototypes
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2019-03-03 00:31:09 +00:00 |
dumpmine.cpp
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Eliminate unnecessary Gamesave_current_filename
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2019-08-06 02:59:40 +00:00 |
effects.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
endlevel.cpp
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Fix crash loading endlevel data with no exit side
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2019-08-31 17:31:51 +00:00 |
fireball.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
fuelcen.cpp
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Move player::num_robots_total to d_game_unique_state
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2019-07-16 04:00:50 +00:00 |
fvi.cpp
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Move Objects to d_level_unique_object_state
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2019-03-03 00:31:08 +00:00 |
game.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
gamecntl.cpp
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Compact HandleDeathInput
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2019-08-15 01:34:22 +00:00 |
gamefont.cpp
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Enforce separation of font X/Y scaling
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2018-06-08 04:04:05 +00:00 |
gamemine.cpp
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Move Secret_return_orient to d_level_shared_segment_state
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2019-08-06 02:59:41 +00:00 |
gamerend.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
gamesave.cpp
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Move Reactor_strength to d_level_shared_control_center_state
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2019-08-15 01:34:22 +00:00 |
gameseg.cpp
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Remove __attribute__((packed)) on shortpos for gcc-9 support
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2019-05-11 20:18:29 +00:00 |
gameseq.cpp
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Set player name in Players[] at single-player game start
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2019-08-25 17:53:57 +00:00 |
gauges.cpp
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Hide lives-remaining count during demo playback
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2019-08-24 18:14:16 +00:00 |
generate-kconfig-udlr.py
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Adapt to Python 3 strict bytes vs str rules
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2018-04-30 05:31:16 +00:00 |
hostage.cpp
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
hud.cpp
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Rename ObjectState to LevelUniqueObjectState for consistency
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2018-12-30 00:43:57 +00:00 |
iff.cpp
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Simplify test for corrupt IFF file
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2018-04-03 03:20:08 +00:00 |
inferno.cpp
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Align capitalization of Data directory in instructions with the code
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2019-08-25 17:06:34 +00:00 |
kconfig.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
kconfig.ui-table.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
kmatrix.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
laser.cpp
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Test that guided missile's parent is still a player
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2019-08-21 02:54:08 +00:00 |
lighting.cpp
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Use xrange for render loops
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2019-05-04 18:27:37 +00:00 |
menu.cpp
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do_new_game_menu : improve new game dialog text
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2019-07-28 21:09:07 +00:00 |
mglobal.cpp
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Move transition_segnum to d_player_unique_endlevel_state
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2019-08-15 01:34:22 +00:00 |
mission.cpp
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Make read_sndfile static for D1
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2019-08-15 01:34:22 +00:00 |
morph.cpp
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Change object::signature to be a generation counter
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2019-07-07 22:00:02 +00:00 |
multi.cpp
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Tighten checks on killer_obj type
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2019-08-21 02:54:08 +00:00 |
multibot.cpp
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Move Boss_hit_time to d_level_unique_boss_state
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2019-08-06 02:59:40 +00:00 |
net_udp.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
newdemo.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
newmenu.cpp
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Downgrade PCX failures from Error to CON_URGENT
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2019-07-07 22:00:02 +00:00 |
object.cpp
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Move Death_sequence_aborted to d_game_view_unique_state
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2019-08-15 01:34:22 +00:00 |
paging.cpp
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Move Effects to d_level_unique_effects_clip_state
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2019-03-03 00:31:09 +00:00 |
physics.cpp
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is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
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2019-08-15 01:34:22 +00:00 |
piggy.cpp
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Make read_sndfile static for D1
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2019-08-15 01:34:22 +00:00 |
player.cpp
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Add experimental support for guidebot in multiplayer
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2019-06-27 03:26:20 +00:00 |
playsave.cpp
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Avoid reducing player's highest-level when replaying a non-MRU level
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2019-08-24 04:32:24 +00:00 |
polyobj.cpp
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Fix Descent 1 laser color
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2019-03-20 03:57:15 +00:00 |
powerup.cpp
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Move Difficulty_level to GameUniqueState
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2019-06-27 03:26:20 +00:00 |
render.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
robot.cpp
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Move robot_create out of line
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2019-03-03 00:31:09 +00:00 |
scores.cpp
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Set player name in Players[] at single-player game start
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2019-08-25 17:53:57 +00:00 |
segment.cpp
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Switch most in-tree http:// links to https://
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2018-09-02 00:57:29 +00:00 |
slew.cpp
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Move Objects to d_level_unique_object_state
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2019-03-03 00:31:08 +00:00 |
songs.cpp
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Refactor song loading
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2019-08-25 16:43:17 +00:00 |
state.cpp
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Set player name in Players[] at single-player game load
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2019-08-29 02:40:32 +00:00 |
switch.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
terrain.cpp
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Move exit_segnum to d_player_unique_endlevel_state
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2019-08-15 01:34:22 +00:00 |
texmerge.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
text.cpp
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titles.cpp
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Avoid copying background to itself
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2019-07-07 22:00:02 +00:00 |
vclip.cpp
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is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
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2019-08-15 01:34:22 +00:00 |
vers_id.cpp
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Switch most in-tree http:// links to https://
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2018-09-02 00:57:29 +00:00 |
wall.cpp
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Remove exploding wall assertion
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2019-06-20 04:02:27 +00:00 |
weapon.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |