dxx-rebirth/common/main/render_state.h

46 lines
942 B
C++

#pragma once
#include <unordered_map>
#include <vector>
#include "dxxsconf.h"
#include "fwd-segment.h"
#include "compiler-array.h"
#include "segnum.h"
#include "objnum.h"
static const unsigned MAX_RENDER_SEGS = 500;
struct rect
{
short left,top,right,bot;
};
struct render_state_t
{
struct per_segment_state_t
{
struct distant_object
{
objnum_t objnum;
};
std::vector<distant_object> objects;
uint16_t Seg_depth; //depth for this seg in Render_list
bool processed; //whether this entry has been processed
rect render_window;
per_segment_state_t() :
Seg_depth(0), processed(false)
{
}
};
unsigned N_render_segs;
array<segnum_t, MAX_RENDER_SEGS> Render_list;
array<short, MAX_SEGMENTS> render_pos; //where in render_list does this segment appear?
std::unordered_map<segnum_t, per_segment_state_t> render_seg_map;
render_state_t() :
N_render_segs(0)
{
}
};
void set_dynamic_light(render_state_t &);