f804d98825
Remove the intermediate layer of partial_range_t.
263 lines
6.6 KiB
C++
263 lines
6.6 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Graphical routines for setting the palette
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*
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*/
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#include <algorithm>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "physfsx.h"
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#include "pstypes.h"
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#include "u_mem.h"
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#include "gr.h"
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#include "dxxerror.h"
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#include "maths.h"
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#include "palette.h"
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#include "d_enumerate.h"
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#include "dxxsconf.h"
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#include "dsx-ns.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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#include <array>
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namespace dcx {
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namespace {
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unsigned get_squared_color_delta(const int r, const int g, const int b, const rgb_t &rgb)
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{
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const auto dr = r - rgb.r;
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const auto dg = g - rgb.g;
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const auto db = b - rgb.b;
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return (dr * dr) + (dg * dg) + (db * db);
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}
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color_palette_index gr_find_closest_color_palette(const int r, const int g, const int b, const palette_array_t &palette)
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{
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// Anything is better than this.
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unsigned best_value = UINT_MAX;
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color_palette_index best_index{};
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// only go to 255, 'cause we dont want to check the transparent color.
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for (auto &&[candidate_idx, candidate_rgb] : enumerate(unchecked_partial_range(palette, palette.size() - 1)))
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{
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const auto candidate_value = get_squared_color_delta(r, g, b, candidate_rgb);
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if (best_value > candidate_value)
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{
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best_index = candidate_idx;
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if (candidate_value == 0)
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/* Perfect match */
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break;
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best_value = candidate_value;
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}
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}
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return best_index;
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}
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static unsigned Num_computed_colors;
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struct color_record {
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uint8_t r, g, b;
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color_palette_index color_num;
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};
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uint8_t gr_palette_gamma_param;
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}
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palette_array_t gr_palette;
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palette_array_t gr_current_pal;
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gft_array1 gr_fade_table;
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ubyte gr_palette_gamma = 0;
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void copy_bound_palette(palette_array_t &d, const palette_array_t &s)
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{
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auto a = [](rgb_t c) {
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constexpr uint8_t bound{63};
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c.r = std::min(c.r, bound);
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c.g = std::min(c.g, bound);
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c.b = std::min(c.b, bound);
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return c;
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};
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std::transform(s.begin(), s.end(), d.begin(), a);
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}
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}
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namespace dcx {
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namespace {
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static void diminish_entry(rgb_t &c)
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{
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c.r >>= 2;
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c.g >>= 2;
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c.b >>= 2;
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}
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}
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void diminish_palette(palette_array_t &palette)
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{
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range_for (rgb_t &c, palette)
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diminish_entry(c);
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}
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void gr_palette_set_gamma( int gamma )
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{
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if ( gamma < 0 ) gamma = 0;
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if ( gamma > 16 ) gamma = 16; //was 8
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if (gr_palette_gamma_param != gamma ) {
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gr_palette_gamma_param = gamma;
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gr_palette_gamma = gamma;
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gr_palette_load( gr_palette );
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}
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}
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int gr_palette_get_gamma()
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{
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return gr_palette_gamma_param;
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}
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}
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_II)
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void gr_copy_palette(palette_array_t &gr_palette, const palette_array_t &pal)
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{
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gr_palette = pal;
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Num_computed_colors = 0;
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}
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#endif
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void gr_use_palette_table(const char * filename )
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{
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int fsize;
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auto &&[fp, physfserr] = PHYSFSX_openReadBuffered(filename);
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if (!fp)
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{
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#if defined(DXX_BUILD_DESCENT_I)
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Error("Failed to open palette file <%s>: %s", filename, PHYSFS_getErrorByCode(physfserr));
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#elif defined(DXX_BUILD_DESCENT_II)
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// the following is a hack to enable the loading of d2 levels
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// even if only the d2 mac shareware datafiles are present.
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// However, if the pig file is present but the palette file isn't,
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// the textures in the level will look wierd...
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auto &&[fp2, physfserr2] = PHYSFSX_openReadBuffered(DEFAULT_LEVEL_PALETTE);
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if (!fp)
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Error("Failed to open both palette file <%s> and default palette file <" DEFAULT_LEVEL_PALETTE ">: (\"%s\", \"%s\")", filename, PHYSFS_getErrorByCode(physfserr), PHYSFS_getErrorByCode(physfserr2));
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fp = std::move(fp2);
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#endif
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}
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fsize = PHYSFS_fileLength( fp );
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Assert( fsize == 9472 );
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(void)fsize;
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PHYSFS_read( fp, &gr_palette[0], sizeof(gr_palette[0]), gr_palette.size() );
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PHYSFS_read( fp, gr_fade_table, 256*34, 1 );
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fp.reset();
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// This is the TRANSPARENCY COLOR
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range_for (auto &i, gr_fade_table)
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i[255] = 255;
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#if defined(DXX_BUILD_DESCENT_II)
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Num_computed_colors = 0; // Flush palette cache.
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// swap colors 0 and 255 of the palette along with fade table entries
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#ifdef SWAP_0_255
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for (i = 0; i < 3; i++) {
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ubyte c;
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c = gr_palette[i];
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gr_palette[i] = gr_palette[765+i];
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gr_palette[765+i] = c;
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}
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for (i = 0; i < GR_FADE_LEVELS * 256; i++) {
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if (gr_fade_table[i] == 0)
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gr_fade_table[i] = 255;
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}
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for (i=0; i<GR_FADE_LEVELS; i++)
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gr_fade_table[i*256] = TRANSPARENCY_COLOR;
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#endif
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#endif
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}
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}
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namespace dcx {
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void reset_computed_colors()
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{
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Num_computed_colors = 0;
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}
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color_palette_index gr_find_closest_color(const int r, const int g, const int b)
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{
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static std::array<color_record, 32> Computed_colors;
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const auto num_computed_colors = Num_computed_colors;
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// If we've already computed this color, return it!
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for (unsigned i = 0; i < num_computed_colors; ++i)
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{
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auto &c = Computed_colors[i];
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if (r == c.r && g == c.g && b == c.b)
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{
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const auto color_num = c.color_num;
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if (i)
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{
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std::swap(Computed_colors[i-1], c);
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}
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return color_num;
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}
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}
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// Add a computed color to list of computed colors in Computed_colors.
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// If list wasn't full already, increment Num_computed_colors.
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// If was full, replace the last one. Rely on the bubble-up logic
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// above to move popular entries away from the end.
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auto &cc = (num_computed_colors < Computed_colors.size())
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? Computed_colors[Num_computed_colors++]
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: Computed_colors.back();
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cc.r = r;
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cc.g = g;
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cc.b = b;
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return cc.color_num = gr_find_closest_color_palette(r, g, b, gr_palette);
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}
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color_palette_index gr_find_closest_color_15bpp( int rgb )
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{
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return gr_find_closest_color( ((rgb>>10)&31)*2, ((rgb>>5)&31)*2, (rgb&31)*2 );
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}
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color_palette_index gr_find_closest_color_current(const int r, const int g, const int b)
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{
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return gr_find_closest_color_palette(r, g, b, gr_current_pal);
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}
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}
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