b282bea173
This pass only targets commonly used standard types. s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\)\s*)\s*(/static_cast<\1>(/g
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Functions for loading palettes
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*
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "maths.h"
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#include "vecmat.h"
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#include "gr.h"
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#include "3d.h"
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#include "palette.h"
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#include "rle.h"
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#include "inferno.h"
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#include "game.h"
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#include "gamepal.h"
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#include "mission.h"
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#include "newmenu.h"
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#include "texmerge.h"
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#include "piggy.h"
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#include "strutil.h"
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#include "gauges.h"
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namespace dsx {
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char last_palette_loaded[FILENAME_LEN]="";
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char last_palette_loaded_pig[FILENAME_LEN]="";
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//load a palette by name. returns 1 if new palette loaded, else 0
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//if used_for_level is set, load pig, etc.
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//if no_change_screen is set, the current screen does not get remapped,
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//and the hardware palette does not get changed
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int load_palette(const char *name,int used_for_level,int no_change_screen)
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{
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char pigname[FILENAME_LEN];
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palette_array_t old_pal;
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//special hack to tell that palette system about a pig that's been loaded elsewhere
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if (used_for_level == -2) {
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strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
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return 1;
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}
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if (name==NULL)
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name = last_palette_loaded_pig;
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if (used_for_level && d_stricmp(last_palette_loaded_pig,name) != 0) {
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struct splitpath_t path;
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d_splitpath(name,&path);
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snprintf(pigname, sizeof(pigname), "%.*s.pig", static_cast<int>(path.base_end - path.base_start), path.base_start);
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//if not editor, load pig first so small install message can come
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//up in old palette. If editor version, we must load the pig after
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//the palette is loaded so we can remap new textures.
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#ifndef EDITOR
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piggy_new_pigfile(pigname);
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#endif
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}
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if (d_stricmp(last_palette_loaded,name) != 0) {
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old_pal = gr_palette;
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strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
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gr_use_palette_table(name);
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if (Game_wind && !no_change_screen)
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gr_remap_bitmap_good(grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1);
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if (!no_change_screen)
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gr_palette_load(gr_palette);
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newmenu_free_background(); // palette changed! free menu!
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gr_remap_color_fonts();
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Color_0_31_0 = -1; //for gauges
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}
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if (used_for_level && d_stricmp(last_palette_loaded_pig,name) != 0) {
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strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
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#ifdef EDITOR
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piggy_new_pigfile(pigname);
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#endif
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texmerge_flush();
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rle_cache_flush();
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}
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return 1;
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}
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}
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