dxx-rebirth/similar/main/titles.cpp

1765 lines
50 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines to display title screens...
*
*/
#include "dxxsconf.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#if DXX_USE_OGL
#include "ogl_init.h"
#endif
#include "pstypes.h"
#include "timer.h"
#include "key.h"
#include "gr.h"
#include "palette.h"
#include "iff.h"
#include "pcx.h"
#include "physfsx.h"
#include "u_mem.h"
#include "joy.h"
#include "titles.h"
#include "gamefont.h"
#include "gameseq.h"
#include "dxxerror.h"
#include "robot.h"
#include "textures.h"
#include "screens.h"
#include "multi.h"
#include "digi.h"
#include "text.h"
#include "piggy.h"
#include "songs.h"
#if defined(DXX_BUILD_DESCENT_II)
#include "movie.h"
#endif
#include "mouse.h"
#include "console.h"
#include "args.h"
#include "strutil.h"
#include "compiler-range_for.h"
#include "partial_range.h"
#include <memory>
#if defined(DXX_BUILD_DESCENT_I)
constexpr std::true_type EMULATING_D1{};
#endif
#if defined(DXX_BUILD_DESCENT_II)
#define SHAREWARE_ENDING_FILENAME "ending.tex"
#endif
#define DEFAULT_BRIEFING_BKG "brief03.pcx"
namespace dcx {
namespace {
constexpr uint8_t DOOR_DIV_INIT = 6;
static std::array<color_t, 7> Briefing_text_colors;
static color_t *Current_color;
static color_t Erase_color;
// added by Jan Bobrowski for variable-size menu screen
static int rescale_x(const grs_bitmap &cv_bitmap, int x)
{
return x * cv_bitmap.bm_w / 320;
}
static int rescale_y(const grs_bitmap &cv_bitmap, int y)
{
return y * cv_bitmap.bm_h / 200;
}
static int get_message_num(const char *&message)
{
char *p;
auto num = strtoul(message, &p, 10);
while (*p && *p++ != '\n') // Get and drop eoln
;
message = p;
return num;
}
enum class title_load_location : uint8_t
{
anywhere,
from_hog_only,
};
struct title_screen : window
{
grs_main_bitmap title_bm;
fix64 timer;
title_screen(grs_canvas &canvas) :
window(canvas, 0, 0, canvas.cv_bitmap.bm_w, canvas.cv_bitmap.bm_h)
{
}
virtual window_event_result event_handler(const d_event &) override;
};
window_event_result title_screen::event_handler(const d_event &event)
{
window_event_result result;
switch (event.type)
{
case EVENT_MOUSE_BUTTON_DOWN:
if (event_mouse_get_button(event) != mbtn::left)
return window_event_result::ignored;
else
{
return window_event_result::close;
}
break;
case EVENT_KEY_COMMAND:
if ((result = call_default_handler(event)) == window_event_result::ignored)
{
return window_event_result::close;
}
return result;
#if DXX_MAX_BUTTONS_PER_JOYSTICK
case EVENT_JOYSTICK_BUTTON_DOWN:
return window_event_result::close;
#endif
case EVENT_IDLE:
timer_delay2(50);
if (timer_query() > timer)
{
return window_event_result::close;
}
break;
case EVENT_WINDOW_DRAW:
show_fullscr(w_canv, title_bm);
break;
case EVENT_WINDOW_CLOSE:
break;
default:
break;
}
return window_event_result::ignored;
}
static void show_title_screen(const char *filename)
{
char new_filename[PATH_MAX] = "";
auto ts = window_create<title_screen>(grd_curscreen->sc_canvas);
strcat(new_filename,filename);
filename = new_filename;
ts->timer = timer_query() + i2f(3);
const auto pcx_error = pcx_read_bitmap_or_default(filename, ts->title_bm, gr_palette);
if (pcx_error != pcx_result::SUCCESS)
{
con_printf(CON_URGENT, "%s:%u: error: loading briefing screen <%s> failed: PCX load error: %s (%u)", __FILE__, __LINE__, filename, pcx_errormsg(pcx_error), static_cast<unsigned>(pcx_error));
}
gr_palette_load( gr_palette );
event_process_all();
}
static void show_title_screen(const char *const filename, title_load_location /* from_hog_only */)
{
show_title_screen(filename);
}
static void show_first_found_title_screen(const char *oem, const char *share, const char *macshare)
{
const char *filename = oem;
if ((PHYSFSX_exists(filename, 1)) ||
(filename = share, PHYSFSX_exists(filename, 1)) ||
(filename = macshare, PHYSFSX_exists(filename, 1))
)
show_title_screen(filename, title_load_location::from_hog_only);
}
}
}
namespace dsx {
#if defined(DXX_BUILD_DESCENT_II)
int intro_played;
namespace {
static int DefineBriefingBox(const grs_bitmap &, const char *&buf);
}
#endif
void show_titles(void)
{
#if defined(DXX_BUILD_DESCENT_I)
songs_play_song(SONG_TITLE, 1);
#endif
if (CGameArg.SysNoTitles)
return;
#if defined(DXX_BUILD_DESCENT_I)
show_first_found_title_screen(
"macplay.pcx", // Mac Shareware
"mplaycd.pcx", // Mac Registered
"iplogo1.pcx" // PC. Only down here because it's lowres ;-)
);
const bool resolution_at_least_640_480 = (SWIDTH >= 640 && SHEIGHT >= 480);
auto &logo_hires_pcx = "logoh.pcx";
auto &descent_hires_pcx = "descenth.pcx";
show_title_screen((resolution_at_least_640_480 && PHYSFSX_exists(logo_hires_pcx, 1)) ? logo_hires_pcx : "logo.pcx", title_load_location::from_hog_only);
show_title_screen((resolution_at_least_640_480 && PHYSFSX_exists(descent_hires_pcx, 1)) ? descent_hires_pcx : "descent.pcx", title_load_location::from_hog_only);
#elif defined(DXX_BUILD_DESCENT_II)
int song_playing = 0;
#define MOVIE_REQUIRED 1 //(!is_D2_OEM && !is_SHAREWARE && !is_MAC_SHARE) // causes segfault
const auto hiresmode = HIRESMODE;
{ //show bundler screens
const auto played = PlayMovie(nullptr, "pre_i.mve", play_movie_warn_missing::verbose);
if (played == movie_play_status::skipped)
{
char filename[12];
strcpy(filename, hiresmode ? "pre_i1b.pcx" : "pre_i1.pcx");
while (PHYSFSX_exists(filename,0))
{
show_title_screen(filename, title_load_location::anywhere);
filename[5]++;
}
}
}
auto played = PlayMovie("intro.tex", "intro.mve", play_movie_warn_missing::urgent);
if (played != movie_play_status::skipped)
intro_played = 1;
else
{ //didn't get intro movie, try titles
played = PlayMovie(nullptr, "titles.mve", play_movie_warn_missing::urgent);
if (played == movie_play_status::skipped)
{
con_puts(CON_DEBUG, "Playing title song...");
songs_play_song( SONG_TITLE, 1);
song_playing = 1;
con_puts(CON_DEBUG, "Showing logo screens...");
show_first_found_title_screen(
hiresmode ? "iplogo1b.pcx" : "iplogo1.pcx", // OEM
"iplogo1.pcx", // SHAREWARE
"mplogo.pcx" // MAC SHAREWARE
);
show_first_found_title_screen(
hiresmode ? "logob.pcx" : "logo.pcx", // OEM
"logo.pcx", // SHAREWARE
"plogo.pcx" // MAC SHAREWARE
);
}
}
{ //show bundler movie or screens
auto played = movie_play_status::skipped; //default is not played
//check if OEM movie exists, so we don't stop the music if it doesn't
if (RAIIPHYSFS_File{PHYSFS_openRead("oem.mve")})
{
played = PlayMovie(nullptr, "oem.mve", play_movie_warn_missing::verbose);
song_playing = 0; //movie will kill sound
}
if (played == movie_play_status::skipped)
{
char filename[12];
strcpy(filename, hiresmode ? "oem1b.pcx" : "oem1.pcx");
while (PHYSFSX_exists(filename,0))
{
show_title_screen(filename, title_load_location::anywhere);
filename[3]++;
}
}
}
if (!song_playing)
{
con_puts(CON_DEBUG, "Playing title song...");
songs_play_song( SONG_TITLE, 1);
}
con_puts(CON_DEBUG, "Showing logo screen...");
const auto filename = hiresmode ? "descentb.pcx" : "descent.pcx";
if (PHYSFSX_exists(filename,1))
show_title_screen(filename, title_load_location::from_hog_only);
#endif
}
}
namespace dcx {
namespace {
//-----------------------------------------------------------------------------
struct briefing_screen {
char bs_name[13]; // filename, eg merc01. Assumes .lbm suffix.
sbyte level_num;
sbyte message_num;
short text_ulx, text_uly; // upper left x,y of text window
short text_width, text_height; // width and height of text window
};
#define ENDING_LEVEL_NUM_OEMSHARE 0x7f
#define ENDING_LEVEL_NUM_REGISTER 0x7e
static grs_subcanvas_ptr create_spinning_robot_sub_canvas(grs_canvas &canvas)
{
return gr_create_sub_canvas(canvas, rescale_x(canvas.cv_bitmap, 138), rescale_y(canvas.cv_bitmap, 55), rescale_x(canvas.cv_bitmap, 166), rescale_y(canvas.cv_bitmap, 138));
}
static void get_message_name(const char *&message, std::array<char, 32> &result, const char *const trailer)
{
auto p = message;
for (; *p == ' '; ++p)
{
}
const auto e = std::prev(result.end(), sizeof(".bbm"));
auto i = result.begin();
char c;
for (; (c = *p) && c != ' ' && c != '\n'; ++p)
{
*i++ = c;
if (i == e)
/* Avoid buffer overflow; this was not present in the
* original code.
*/
break;
}
/* This is inconsistent. If the copy loop terminated on a newline,
* then `p` points to the newline and the next loop is skipped. If
* the copy loop terminated on a null, the next loop is attempted,
* but exits immediately. In both those cases, `p` is unchanged.
* If the copy loop terminated on any other character, the next loop
* will advance `p` to point to a null (consistent with the copy
* loop terminating on a null) or past the newline (inconsistent
* with the copy loop).
*
* This inconsistency was present in the prior version of the code,
* and is retained in case there exist briefings which rely on this
* inconsistency.
*/
if (c != '\n')
while ((c = *p) && (++p, c) != '\n') // Get and drop eoln
{
}
message = p;
strcpy(i, trailer);
}
}
}
namespace dsx {
namespace {
#if defined(DXX_BUILD_DESCENT_II)
static std::array<briefing_screen, 60> Briefing_screens{{
{"brief03.pcx",0,3,8,8,257,177}
}}; // default=0!!!
#endif
constexpr briefing_screen D1_Briefing_screens_full[] = {
{ "brief01.pcx", 0, 1, 13, 140, 290, 59 },
{ "brief02.pcx", 0, 2, 27, 34, 257, 177 },
{ "brief03.pcx", 0, 3, 20, 22, 257, 177 },
{ "brief02.pcx", 0, 4, 27, 34, 257, 177 },
{ "moon01.pcx", 1, 5, 10, 10, 300, 170 }, // level 1
{ "moon01.pcx", 2, 6, 10, 10, 300, 170 }, // level 2
{ "moon01.pcx", 3, 7, 10, 10, 300, 170 }, // level 3
{ "venus01.pcx", 4, 8, 15, 15, 300, 200 }, // level 4
{ "venus01.pcx", 5, 9, 15, 15, 300, 200 }, // level 5
{ "brief03.pcx", 6, 10, 20, 22, 257, 177 },
{ "merc01.pcx", 6, 11, 10, 15, 300, 200 }, // level 6
{ "merc01.pcx", 7, 12, 10, 15, 300, 200 }, // level 7
{ "brief03.pcx", 8, 13, 20, 22, 257, 177 },
{ "mars01.pcx", 8, 14, 10, 100, 300, 200 }, // level 8
{ "mars01.pcx", 9, 15, 10, 100, 300, 200 }, // level 9
{ "brief03.pcx", 10, 16, 20, 22, 257, 177 },
{ "mars01.pcx", 10, 17, 10, 100, 300, 200 }, // level 10
{ "jup01.pcx", 11, 18, 10, 40, 300, 200 }, // level 11
{ "jup01.pcx", 12, 19, 10, 40, 300, 200 }, // level 12
{ "brief03.pcx", 13, 20, 20, 22, 257, 177 },
{ "jup01.pcx", 13, 21, 10, 40, 300, 200 }, // level 13
{ "jup01.pcx", 14, 22, 10, 40, 300, 200 }, // level 14
{ "saturn01.pcx", 15, 23, 10, 40, 300, 200 }, // level 15
{ "brief03.pcx", 16, 24, 20, 22, 257, 177 },
{ "saturn01.pcx", 16, 25, 10, 40, 300, 200 }, // level 16
{ "brief03.pcx", 17, 26, 20, 22, 257, 177 },
{ "saturn01.pcx", 17, 27, 10, 40, 300, 200 }, // level 17
{ "uranus01.pcx", 18, 28, 100, 100, 300, 200 }, // level 18
{ "uranus01.pcx", 19, 29, 100, 100, 300, 200 }, // level 19
{ "uranus01.pcx", 20, 30, 100, 100, 300, 200 }, // level 20
{ "uranus01.pcx", 21, 31, 100, 100, 300, 200 }, // level 21
{ "neptun01.pcx", 22, 32, 10, 20, 300, 200 }, // level 22
{ "neptun01.pcx", 23, 33, 10, 20, 300, 200 }, // level 23
{ "neptun01.pcx", 24, 34, 10, 20, 300, 200 }, // level 24
{ "pluto01.pcx", 25, 35, 10, 20, 300, 200 }, // level 25
{ "pluto01.pcx", 26, 36, 10, 20, 300, 200 }, // level 26
{ "pluto01.pcx", 27, 37, 10, 20, 300, 200 }, // level 27
{ "aster01.pcx", -1, 38, 10, 90, 300, 200 }, // secret level -1
{ "aster01.pcx", -2, 39, 10, 90, 300, 200 }, // secret level -2
{ "aster01.pcx", -3, 40, 10, 90, 300, 200 }, // secret level -3
{ "end01.pcx", ENDING_LEVEL_NUM_OEMSHARE, 1, 23, 40, 320, 200 }, // OEM and shareware end
{ "end02.pcx", ENDING_LEVEL_NUM_REGISTER, 1, 5, 5, 300, 200 }, // registered end
{ "end01.pcx", ENDING_LEVEL_NUM_REGISTER, 2, 23, 40, 320, 200 }, // registered end
{ "end03.pcx", ENDING_LEVEL_NUM_REGISTER, 3, 5, 5, 300, 200 }, // registered end
};
constexpr briefing_screen D1_Briefing_screens_share[] = {
{ "brief01.pcx", 0, 1, 13, 140, 290, 59 },
{ "brief02.pcx", 0, 2, 27, 34, 257, 177 },
{ "brief03.pcx", 0, 3, 20, 22, 257, 177 },
{ "brief02.pcx", 0, 4, 27, 34, 257, 177 },
{ "moon01.pcx", 1, 5, 10, 10, 300, 170 }, // level 1
{ "moon01.pcx", 2, 6, 10, 10, 300, 170 }, // level 2
{ "moon01.pcx", 3, 7, 10, 10, 300, 170 }, // level 3
{ "venus01.pcx", 4, 8, 15, 15, 300, 200 }, // level 4
{ "venus01.pcx", 5, 9, 15, 15, 300, 200 }, // level 5
{ "brief03.pcx", 6, 10, 20, 22, 257, 177 },
{ "merc01.pcx", 6, 10, 10, 15, 300, 200 }, // level 6
{ "merc01.pcx", 7, 11, 10, 15, 300, 200 }, // level 7
{ "end01.pcx", ENDING_LEVEL_NUM_OEMSHARE, 1, 23, 40, 320, 200 }, // shareware end
};
struct msgstream
{
int x;
int y;
color_t color;
std::array<char, 2> ch;
};
constexpr const briefing_screen *get_d1_briefing_screens(const unsigned descent_hog_size)
{
if (descent_hog_size == D1_SHAREWARE_MISSION_HOGSIZE || descent_hog_size == D1_SHAREWARE_10_MISSION_HOGSIZE)
return D1_Briefing_screens_share;
return D1_Briefing_screens_full;
}
#if defined(DXX_BUILD_DESCENT_I)
using briefing_screen_deleter = std::default_delete<briefing_screen>;
#elif defined(DXX_BUILD_DESCENT_II)
class briefing_screen_deleter : std::default_delete<briefing_screen>
{
typedef std::default_delete<briefing_screen> base_deleter;
public:
briefing_screen_deleter() = default;
briefing_screen_deleter(base_deleter &&b) : base_deleter(std::move(b)) {}
void operator()(briefing_screen *const p) const
{
if (p >= &Briefing_screens.front() && p <= &Briefing_screens.back())
return;
this->base_deleter::operator()(p);
}
};
#endif
struct briefing : window
{
enum class animating_bitmap_type : uint8_t
{
loop,
reset,
};
enum class door_direction : int8_t
{
backward = -1,
forward = 1,
};
briefing(grs_canvas &src) :
window(src, 0, 0, src.cv_bitmap.bm_w, src.cv_bitmap.bm_h)
{
}
virtual window_event_result event_handler(const d_event &) override;
unsigned streamcount;
short level_num;
short cur_screen;
std::unique_ptr<briefing_screen, briefing_screen_deleter> screen;
grs_main_bitmap background;
animating_bitmap_type animating_bitmap;
uint8_t flashing_cursor;
uint8_t new_screen;
uint8_t new_page;
door_direction door_dir;
uint8_t door_div_count;
int8_t prev_ch;
#if defined(DXX_BUILD_DESCENT_II)
uint8_t got_z;
uint8_t dumb_adjust;
uint8_t robot_playing;
uint8_t chattering;
uint8_t line_adjustment;
RAIIdigi_sound hum_channel, printing_channel;
MVESTREAM_ptr_t pMovie;
#endif
std::unique_ptr<char[]> text;
const char *message;
int text_x, text_y;
short tab_stop;
fix64 start_time;
fix64 delay_count;
int robot_num;
grs_subcanvas_ptr robot_canv;
vms_angvec robot_angles;
std::array<char, 32> bitmap_name;
grs_main_bitmap guy_bitmap;
std::array<char, 16> background_name;
std::array<msgstream, 2048> messagestream;
};
static void briefing_init(briefing *br, short level_num)
{
br->level_num = level_num;
if (EMULATING_D1 && (br->level_num == 1))
br->level_num = 0; // for start of game stuff
br->cur_screen = 0;
br->background_name.back() = 0;
strncpy(br->background_name.data(), DEFAULT_BRIEFING_BKG, br->background_name.size() - 1);
#if defined(DXX_BUILD_DESCENT_II)
br->robot_playing = 0;
#endif
br->robot_num = 0;
br->robot_angles = {};
br->bitmap_name[0] = '\0';
br->door_dir = briefing::door_direction::forward;
br->door_div_count = 0;
br->animating_bitmap = briefing::animating_bitmap_type::loop;
}
//-----------------------------------------------------------------------------
// Load Descent briefing text.
static int load_screen_text(const d_fname &filename, std::unique_ptr<char[]> &buf)
{
int len, have_binary = 0;
auto e = end(filename);
auto ext = std::find(begin(filename), e, '.');
if (ext == e)
return (0);
if (!d_stricmp(&*ext, ".txb"))
have_binary = 1;
auto tfile = PHYSFSX_openReadBuffered(filename).first;
if (!tfile)
return (0);
len = PHYSFS_fileLength(tfile);
buf = std::make_unique<char[]>(len + 1);
PHYSFS_read(tfile, buf.get(), 1, len);
#if defined(DXX_BUILD_DESCENT_I)
const auto endbuf = &buf[len];
#elif defined(DXX_BUILD_DESCENT_II)
const auto endbuf = std::remove(&buf[0], &buf[len], 13);
#endif
*endbuf = 0;
if (have_binary)
decode_text(buf.get(), len);
return (1);
}
#if defined(DXX_BUILD_DESCENT_II)
static void set_briefing_fontcolor(struct briefing &br);
static int get_new_message_num(const char *&message)
{
char *p;
const auto num = strtoul(message, &p, 10);
message = p + 1;
return num;
}
#endif
// Return a pointer to the start of text for screen #screen_num.
static const char * get_briefing_message(const briefing *br, int screen_num)
{
const char *tptr = br->text.get();
int cur_screen=0;
int ch;
Assert(screen_num >= 0);
while ( (*tptr != 0 ) && (screen_num != cur_screen)) {
ch = *tptr++;
if (ch == '$') {
ch = *tptr++;
if (ch == 'S')
cur_screen = get_message_num(tptr);
}
}
if (screen_num!=cur_screen)
return (NULL);
return tptr;
}
static void init_char_pos(briefing *br, int x, int y)
{
br->text_x = x;
br->text_y = y;
}
// Make sure the text stays on the screen
// Return 1 if new page required
// 0 otherwise
static int check_text_pos(briefing *br)
{
if (br->text_x > br->screen->text_ulx + br->screen->text_width)
{
br->text_x = br->screen->text_ulx;
br->text_y += br->screen->text_uly;
}
if (br->text_y > br->screen->text_uly + br->screen->text_height)
{
br->new_page = 1;
return 1;
}
return 0;
}
static void put_char_delay(const grs_font &cv_font, briefing *const br, const char ch)
{
if (br->delay_count && (timer_query() < br->start_time + br->delay_count))
{
br->message--; // Go back to same character
return;
}
if (br->streamcount >= br->messagestream.size())
return;
auto &m = br->messagestream[br->streamcount++];
m.x = br->text_x;
m.y = br->text_y;
m.color = *Current_color;
m.ch[0] = ch;
m.ch[1] = 0;
br->prev_ch = ch;
const auto w = gr_get_string_size(cv_font, m.ch.data()).width;
br->text_x += w;
#if defined(DXX_BUILD_DESCENT_II)
if (!EMULATING_D1 && !br->chattering) {
br->printing_channel.reset(digi_start_sound(digi_xlat_sound(SOUND_BRIEFING_PRINTING), F1_0, sound_pan{0x7fff}, 1, -1, -1, sound_object_none));
br->chattering=1;
}
#endif
br->start_time = timer_query();
}
static void init_spinning_robot(grs_canvas &canvas, briefing &br);
[[nodiscard]]
static int load_briefing_screen(grs_canvas &, briefing *br, const char *fname);
// Process a character for the briefing,
// including special characters preceded by a '$'.
// Return 1 when page is finished, 0 otherwise
static int briefing_process_char(grs_canvas &canvas, briefing *const br)
{
auto &game_font = *GAME_FONT;
char ch = *br->message++;
if (ch == '$') {
ch = *br->message++;
#if defined(DXX_BUILD_DESCENT_II)
if (ch=='D') {
br->cur_screen = DefineBriefingBox(canvas.cv_bitmap, br->message);
br->screen.reset(&Briefing_screens[br->cur_screen]);
init_char_pos(br, br->screen->text_ulx, br->screen->text_uly);
br->line_adjustment=0;
br->prev_ch = 10; // read to eoln
} else if (ch=='U') {
br->cur_screen = get_message_num(br->message);
br->screen.reset(&Briefing_screens[br->cur_screen]);
init_char_pos(br, br->screen->text_ulx, br->screen->text_uly);
br->prev_ch = 10; // read to eoln
} else
#endif
if (ch == 'C') {
auto cc = get_message_num(br->message) - 1;
if (cc < 0)
cc = 0;
else if (cc > Briefing_text_colors.size() - 1)
cc = Briefing_text_colors.size() - 1;
Current_color = &Briefing_text_colors[cc];
br->prev_ch = 10;
} else if (ch == 'F') { // toggle flashing cursor
br->flashing_cursor = !br->flashing_cursor;
br->prev_ch = 10;
while (*br->message++ != 10)
;
} else if (ch == 'T') {
br->tab_stop = get_message_num(br->message);
br->prev_ch = 10; // read to eoln
} else if (ch == 'R') {
br->robot_canv.reset();
#if defined(DXX_BUILD_DESCENT_II)
if (br->robot_playing) {
DeInitRobotMovie(br->pMovie);
br->robot_playing=0;
}
#endif
if (EMULATING_D1) {
init_spinning_robot(canvas, *br);
br->robot_num = get_message_num(br->message);
#if defined(DXX_BUILD_DESCENT_II)
while (*br->message++ != 10)
;
#endif
} else {
#if defined(DXX_BUILD_DESCENT_II)
char spinRobotName[]="RBA.MVE", kludge; // matt don't change this!
kludge=*br->message++;
spinRobotName[2]=kludge; // ugly but proud
br->robot_playing=InitRobotMovie(spinRobotName, br->pMovie);
if (br->robot_playing) {
RotateRobot(br->pMovie);
set_briefing_fontcolor(*br);
}
#endif
}
br->prev_ch = 10; // read to eoln
}
else if ((ch == 'N' && (br->animating_bitmap = briefing::animating_bitmap_type::loop, true)) ||
(ch == 'O' && (br->animating_bitmap = briefing::animating_bitmap_type::reset, true)))
{
br->robot_canv.reset();
br->prev_ch = 10;
get_message_name(br->message, br->bitmap_name, "#0");
} else if (ch=='A') {
#if defined(DXX_BUILD_DESCENT_II)
br->line_adjustment=1-br->line_adjustment;
#endif
} else if (ch=='Z') {
#if defined(DXX_BUILD_DESCENT_II)
std::array<char, 15> fname, fnameb;
br->got_z=1;
br->dumb_adjust=1;
auto p = br->message;
const auto begin_filename = p;
const char *separator = nullptr;
for (char c; (c = *p) != 0 && c != '\n'; ++p)
{
if (c == '.' && !separator)
separator = p;
}
const auto end_filename = p;
/* This is inconsistent, but preserves the original game
* logic.
*/
if (*p != 10)
while (*p++ != 10) // Get and drop eoln
;
br->message = p;
/* In the original game, if a separator was not found, the
* game would have undefined behavior. Define that case to
* mean an early return.
*/
if (!separator)
return 1;
const std::size_t idx_end_filename = std::distance(begin_filename, end_filename);
if (idx_end_filename >= fname.size() - 1)
return 1;
const std::size_t idx_separator = std::distance(begin_filename, separator);
if (idx_separator >= fnameb.size() - 6)
return 1;
fname[idx_end_filename] = 0;
std::copy(begin_filename, end_filename, std::begin(fname));
std::copy_n(begin_filename, idx_separator, std::begin(fnameb));
std::copy_n("b.pcx", 6, std::next(std::begin(fnameb), idx_separator));
auto &use_fname = ((HIRESMODE && PHYSFSX_exists(fnameb.data(), 1)) || !PHYSFSX_exists(fname.data(), 1))
? fnameb
: fname;
if (!load_briefing_screen(canvas, br, use_fname.data()))
return 1;
#endif
} else if (ch == 'B') {
std::array<char, 32> bitmap_name;
palette_array_t temp_palette;
int iff_error;
br->robot_canv.reset();
get_message_name(br->message, bitmap_name, ".bbm");
br->guy_bitmap.reset();
iff_error = iff_read_bitmap(&bitmap_name[0], br->guy_bitmap, &temp_palette);
#if defined(DXX_BUILD_DESCENT_II)
gr_remap_bitmap_good( br->guy_bitmap, temp_palette, -1, -1 );
#endif
Assert(iff_error == IFF_NO_ERROR);
(void)iff_error;
br->prev_ch = 10;
} else if (ch == 'S') {
#if defined(DXX_BUILD_DESCENT_II)
br->chattering = 0;
br->printing_channel.reset();
#endif
br->new_screen = 1;
return 1;
} else if (ch == 'P') { // New page.
#if defined(DXX_BUILD_DESCENT_II)
if (!br->got_z) {
Int3(); // Hey ryan!!!! You gotta load a screen before you start
// printing to it! You know, $Z !!!
if (!load_briefing_screen(canvas, br, HIRESMODE ? "end01b.pcx" : "end01.pcx"))
return 1;
}
br->chattering = 0;
br->printing_channel.reset();
#endif
br->new_page = 1;
while (*br->message != 10) {
br->message++; // drop carriage return after special escape sequence
}
br->message++;
br->prev_ch = 10;
return 1;
}
#if defined(DXX_BUILD_DESCENT_II)
else if (ch == ':') {
br->prev_ch = 10;
auto p = br->message;
/* Legacy clients do not understand $: and will instead show
* the remainder of the line. However, if the next two
* characters after $: are $F, legacy clients will treat
* the $F as above, toggle the flashing_cursor flag, then
* discard the rest of the line. This special case allows
* briefing authors to hide the directive from legacy
* clients, but get the same state of flashing_cursor for
* both legacy and aware clients. Briefing authors will
* likely need an additional $F nearby to balance this
* toggle, but no additional code here is needed to support
* that.
*
* The trailing colon is cosmetic, so that the compatibility
* $F is not directly adjacent to the directive.
*/
if (!strncmp(p, "$F:", 3))
{
br->flashing_cursor = !br->flashing_cursor;
p += 3;
}
auto &rotate_robot_label = "Rebirth.rotate.robot ";
constexpr auto rotate_robot_len = sizeof(rotate_robot_label) - 1;
if (!strncmp(p, rotate_robot_label, rotate_robot_len))
{
char *p2;
const auto id = strtoul(p + rotate_robot_len, &p2, 10);
if (*p2 == '\n')
{
p = p2;
br->robot_canv.reset();
if (br->robot_playing)
{
br->robot_playing = 0;
DeInitRobotMovie(br->pMovie);
}
init_spinning_robot(canvas, *br);
/* This modifies the appearance of the frame, which
* is unfortunate. However, without it, all robots
* come out blue shifted.
*/
gr_use_palette_table("groupa.256");
br->robot_num = id;
}
}
else
{
const char *p2 = p;
/* Suppress non-printing characters. No need to support
* encodings.
*/
for (char c; (c = *p2) >= ' ' && c <= '~'; ++p2)
{
}
con_printf(CON_VERBOSE, "warning: unknown briefing directive \"%.*s\"", DXX_ptrdiff_cast_int(p2 - p), p);
}
for (char c; (c = *p) && (++p, c) != '\n';)
{
/* Discard through newline. On break, *p is '\0' or
* p[-1] is '\n'.
*/
}
br->message = p;
}
#endif
else if (ch == '$' || ch == ';') // Print a $/;
put_char_delay(game_font, br, ch);
} else if (ch == '\t') { // Tab
const auto &&fspacx = FSPACX();
if (br->text_x - br->screen->text_ulx < fspacx(br->tab_stop))
br->text_x = br->screen->text_ulx + fspacx(br->tab_stop);
} else if ((ch == ';') && (br->prev_ch == 10)) {
while (*br->message++ != 10)
;
br->prev_ch = 10;
} else if (ch == '\\') {
br->prev_ch = ch;
} else if (ch == 10) {
if (br->prev_ch != '\\') {
br->prev_ch = ch;
#if defined(DXX_BUILD_DESCENT_II)
if (br->dumb_adjust)
br->dumb_adjust--;
else
#endif
br->text_y += FSPACY(5)+FSPACY(5)*3/5;
br->text_x = br->screen->text_ulx;
if (br->text_y > br->screen->text_uly + br->screen->text_height) {
#if defined(DXX_BUILD_DESCENT_I)
const auto descent_hog_size = PHYSFSX_fsize("descent.hog");
auto &bs = get_d1_briefing_screens(descent_hog_size)[br->cur_screen];
#elif defined(DXX_BUILD_DESCENT_II)
auto &bs = Briefing_screens[br->cur_screen];
#endif
if (!load_briefing_screen(canvas, br, bs.bs_name))
return 1;
br->text_x = br->screen->text_ulx;
br->text_y = br->screen->text_uly;
}
} else {
if (ch == 13) //Can this happen? Above says ch==10
Int3();
br->prev_ch = ch;
}
} else {
#if defined(DXX_BUILD_DESCENT_II)
if (!br->got_z) {
LevelError("briefing wrote to screen without using $Z to load a screen; loading default.");
//Int3(); // Hey ryan!!!! You gotta load a screen before you start
// printing to it! You know, $Z !!!
if (!load_briefing_screen(canvas, br, HIRESMODE ? "end01b.pcx" : "end01.pcx"))
return 1;
}
#endif
put_char_delay(game_font, br, ch);
}
return 0;
}
#if defined(DXX_BUILD_DESCENT_I)
static void set_briefing_fontcolor()
#elif defined(DXX_BUILD_DESCENT_II)
static void set_briefing_fontcolor(briefing &br)
#endif
{
struct rgb
{
int r, g, b;
};
std::array<rgb, 3> colors;
if (EMULATING_D1) {
//green
colors[0] = {0, 54, 0};
//white
colors[1] = {42, 38, 32};
//Begin D1X addition
//red
colors[2] = {63, 0, 0};
}
else
{
colors[0] = {0, 40, 0};
colors[1] = {40, 33, 35};
colors[2] = {8, 31, 54};
}
#if defined(DXX_BUILD_DESCENT_II)
if (br.robot_playing)
{
colors[0] = {0, 31, 0};
}
#endif
Briefing_text_colors[0] = gr_find_closest_color_current(colors[0].r, colors[0].g, colors[0].b);
Briefing_text_colors[1] = gr_find_closest_color_current(colors[1].r, colors[1].g, colors[1].b);
Briefing_text_colors[2] = gr_find_closest_color_current(colors[2].r, colors[2].g, colors[2].b);
//blue
Briefing_text_colors[3] = gr_find_closest_color_current( 0, 0, 54);
//gray
Briefing_text_colors[4] = gr_find_closest_color_current( 14, 14, 14);
//yellow
Briefing_text_colors[5] = gr_find_closest_color_current( 54, 54, 0);
//purple
Briefing_text_colors[6] = gr_find_closest_color_current( 0, 54, 54);
//End D1X addition
Erase_color = gr_find_closest_color_current(0, 0, 0);
}
}
}
namespace {
static void redraw_messagestream(grs_canvas &canvas, const grs_font &cv_font, const msgstream &stream, unsigned &lastcolor)
{
if (lastcolor != stream.color)
{
lastcolor = stream.color;
gr_set_fontcolor(canvas, stream.color, -1);
}
gr_string(canvas, cv_font, stream.x + 1, stream.y, stream.ch.data());
}
}
namespace dsx {
namespace {
static void flash_cursor(grs_canvas &canvas, const grs_font &cv_font, briefing *const br, const int cursor_flag)
{
if (cursor_flag == 0)
return;
gr_set_fontcolor(canvas, (timer_query() % (F1_0 / 2)) > F1_0 / 4 ? *Current_color : Erase_color, -1);
gr_string(canvas, cv_font, br->text_x, br->text_y, "_");
}
#define EXIT_DOOR_MAX 14
#define OTHER_THING_MAX 10 // Adam: This is the number of frames in your new animating thing.
//-----------------------------------------------------------------------------
static void show_animated_bitmap(grs_canvas &canvas, briefing *br)
{
grs_bitmap *bitmap_ptr;
#if DXX_USE_OGL
float scale = 1.0;
if ((static_cast<float>(SWIDTH)/320) < (static_cast<float>(SHEIGHT)/200))
scale = (static_cast<float>(SWIDTH)/320);
else
scale = (static_cast<float>(SHEIGHT)/200);
#endif
// Only plot every nth frame.
if (br->door_div_count) {
if (br->bitmap_name[0] != 0) {
bitmap_index bi;
bi = piggy_find_bitmap(&br->bitmap_name[0]);
bitmap_ptr = &GameBitmaps[bi.index];
PIGGY_PAGE_IN( bi );
#if DXX_USE_OGL
ogl_ubitmapm_cs(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap, 45), bitmap_ptr->bm_w * scale, bitmap_ptr->bm_h * scale, *bitmap_ptr, 255);
#else
gr_bitmapm(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap, 45), *bitmap_ptr);
#endif
}
br->door_div_count--;
return;
}
br->door_div_count = DOOR_DIV_INIT;
if (br->bitmap_name[0] != 0) {
char *pound_signp;
int num, dig1, dig2;
bitmap_index bi;
grs_subcanvas_ptr bitmap_canv;
switch (br->animating_bitmap)
{
case briefing::animating_bitmap_type::loop:
bitmap_canv = gr_create_sub_canvas(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap, 45), 64, 64);
break;
case briefing::animating_bitmap_type::reset:
bitmap_canv = gr_create_sub_canvas(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap, 45), 94, 94);
break; // Adam: Change here for your new animating bitmap thing. 94, 94 are bitmap size.
default: Int3(); // Impossible, illegal value for br->animating_bitmap_type
}
auto &subcanvas = *bitmap_canv.get();
pound_signp = strchr(&br->bitmap_name[0], '#');
Assert(pound_signp != NULL);
dig1 = *(pound_signp+1);
dig2 = *(pound_signp+2);
if (dig2 == 0)
num = dig1-'0';
else
num = (dig1-'0')*10 + (dig2-'0');
switch (br->animating_bitmap)
{
case briefing::animating_bitmap_type::loop:
num += static_cast<int8_t>(br->door_dir);
if (num > EXIT_DOOR_MAX) {
num = EXIT_DOOR_MAX;
br->door_dir = briefing::door_direction::backward;
} else if (num < 0) {
num = 0;
br->door_dir = briefing::door_direction::forward;
}
break;
case briefing::animating_bitmap_type::reset:
num++;
if (num > OTHER_THING_MAX)
num = 0;
break;
}
Assert(num < 100);
if (num >= 10) {
*(pound_signp+1) = (num / 10) + '0';
*(pound_signp+2) = (num % 10) + '0';
*(pound_signp+3) = 0;
} else {
*(pound_signp+1) = (num % 10) + '0';
*(pound_signp+2) = 0;
}
bi = piggy_find_bitmap(&br->bitmap_name[0]);
bitmap_ptr = &GameBitmaps[bi.index];
PIGGY_PAGE_IN( bi );
#if DXX_USE_OGL
ogl_ubitmapm_cs(subcanvas, 0, 0, bitmap_ptr->bm_w*scale, bitmap_ptr->bm_h*scale, *bitmap_ptr, 255);
#else
gr_bitmapm(subcanvas, 0, 0, *bitmap_ptr);
#endif
switch (br->animating_bitmap)
{
case briefing::animating_bitmap_type::loop:
if (num == EXIT_DOOR_MAX) {
br->door_dir = briefing::door_direction::backward;
br->door_div_count = 64;
} else if (num == 0) {
br->door_dir = briefing::door_direction::forward;
br->door_div_count = 64;
}
break;
case briefing::animating_bitmap_type::reset:
break;
}
}
}
}
}
namespace {
//-----------------------------------------------------------------------------
static void show_briefing_bitmap(grs_canvas &canvas, grs_bitmap *bmp)
{
const bool hiresmode = HIRESMODE;
const auto w = static_cast<float>(SWIDTH) / (hiresmode ? 640 : 320);
const auto h = static_cast<float>(SHEIGHT) / (hiresmode ? 480 : 200);
const float scale = (w < h) ? w : h;
auto bitmap_canv = gr_create_sub_canvas(canvas, rescale_x(canvas.cv_bitmap, 220), rescale_y(canvas.cv_bitmap, 55), bmp->bm_w*scale, bmp->bm_h*scale);
show_fullscr(*bitmap_canv, *bmp);
}
}
//-----------------------------------------------------------------------------
namespace dsx {
namespace {
static void init_spinning_robot(grs_canvas &canvas, briefing &br) //(int x,int y,int w,int h)
{
br.robot_canv = create_spinning_robot_sub_canvas(canvas);
}
static void show_spinning_robot_frame(briefing *br, int robot_num)
{
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
if (robot_num != -1) {
br->robot_angles.p = br->robot_angles.b = 0;
br->robot_angles.h += 150;
Assert(Robot_info[robot_num].model_num != -1);
draw_model_picture(*br->robot_canv.get(), Robot_info[robot_num].model_num, br->robot_angles);
}
}
//-----------------------------------------------------------------------------
#define KEY_DELAY_DEFAULT ((F1_0*20)/1000)
[[nodiscard]]
static int init_new_page(grs_canvas &canvas, briefing *br)
{
br->new_page = 0;
br->robot_num = -1;
const auto r = load_briefing_screen(canvas, br, br->background_name.data());
if (!r)
return r;
br->text_x = br->screen->text_ulx;
br->text_y = br->screen->text_uly;
br->streamcount=0;
br->guy_bitmap.reset();
#if defined(DXX_BUILD_DESCENT_II)
if (br->robot_playing)
{
DeInitRobotMovie(br->pMovie);
br->robot_playing=0;
}
#endif
br->start_time = 0;
br->delay_count = KEY_DELAY_DEFAULT;
return r;
}
#if defined(DXX_BUILD_DESCENT_II)
static int DefineBriefingBox(const grs_bitmap &cv_bitmap, const char *&buf)
{
int i=0;
char name[20];
const auto n = get_new_message_num (buf);
assert(n < Briefing_screens.size());
while (*buf != ' ')
{
name[i++]= *buf;
++buf;
}
name[i]='\0'; // slap a delimiter on this guy
strcpy (Briefing_screens[n].bs_name,name);
Briefing_screens[n].level_num=get_new_message_num (buf);
Briefing_screens[n].message_num=get_new_message_num (buf);
Briefing_screens[n].text_ulx=get_new_message_num (buf);
Briefing_screens[n].text_uly=get_new_message_num (buf);
Briefing_screens[n].text_width=get_new_message_num (buf);
Briefing_screens[n].text_height = get_message_num (buf); // NOTICE!!!
Briefing_screens[n].text_ulx = rescale_x(cv_bitmap, Briefing_screens[n].text_ulx);
Briefing_screens[n].text_uly = rescale_y(cv_bitmap, Briefing_screens[n].text_uly);
Briefing_screens[n].text_width = rescale_x(cv_bitmap, Briefing_screens[n].text_width);
Briefing_screens[n].text_height = rescale_y(cv_bitmap, Briefing_screens[n].text_height);
return (n);
}
#endif
static void free_briefing_screen(briefing *br);
// -----------------------------------------------------------------------------
// loads a briefing screen
static int load_briefing_screen(grs_canvas &canvas, briefing *const br, const char *const fname)
{
#if defined(DXX_BUILD_DESCENT_I)
const auto descent_hog_size = PHYSFSX_fsize("descent.hog");
char forigin[PATH_MAX];
decltype(br->background_name) fname2a;
free_briefing_screen(br);
snprintf(fname2a.data(), fname2a.size(), "%s", fname);
snprintf(forigin, sizeof(forigin), "%s", PHYSFS_getRealDir(fname));
d_strlwr(forigin);
// check if we have a hires version of this image (not included in PC-version by default)
// Also if this hires image comes via external AddOn pack, only apply if requested image would be loaded from descent.hog - not a seperate mission which might want to show something else.
if (SWIDTH >= 640 && SHEIGHT >= 480 && (strstr(forigin,"descent.hog") != NULL))
{
const auto fb = fname2a.begin();
auto ptr = fb;
for (; const char c = *ptr; ++ptr)
{
if (c == '.')
{
*ptr = 0;
break;
}
}
auto &hires_pcx = "h.pcx";
const size_t len_fname2 = std::distance(fb, ptr);
if (len_fname2 + sizeof(hires_pcx) < fname2a.size())
{
strcpy(ptr, hires_pcx);
if (!PHYSFSX_exists(fname2a.data(), 1))
snprintf(fname2a.data(), fname2a.size(), "%s", fname);
}
}
br->background_name = fname2a;
const auto fname2 = fname2a.data();
pcx_result pcx_error;
if ((!d_stricmp(fname2, "brief02.pcx") || !d_stricmp(fname2, "brief02h.pcx")) && cheats.baldguy &&
bald_guy_load("btexture.xxx", br->background, gr_palette) == pcx_result::SUCCESS)
{
}
else if ((pcx_error = pcx_read_bitmap_or_default(fname2, br->background, gr_palette)) != pcx_result::SUCCESS)
{
con_printf(CON_URGENT, "%s:%u: error: loading briefing screen <%s> failed: PCX load error: %s (%u)", __FILE__, __LINE__, fname2, pcx_errormsg(pcx_error), static_cast<unsigned>(pcx_error));
}
// Hack: Make sure black parts of robot are shown black
if (MacPig && gr_palette[0].r == 63 &&
(!d_stricmp(fname2, "brief03.pcx") || !d_stricmp(fname2, "end01.pcx") ||
!d_stricmp(fname2, "brief03h.pcx") || !d_stricmp(fname2, "end01h.pcx")
))
{
swap_0_255(br->background);
gr_palette[0].r = gr_palette[0].g = gr_palette[0].b = 0;
gr_palette[255].r = gr_palette[255].g = gr_palette[255].b = 63;
}
show_fullscr(canvas, br->background);
gr_palette_load(gr_palette);
set_briefing_fontcolor();
br->screen = std::make_unique<briefing_screen>(get_d1_briefing_screens(descent_hog_size)[br->cur_screen]);
br->screen->text_ulx = rescale_x(canvas.cv_bitmap, br->screen->text_ulx);
br->screen->text_uly = rescale_y(canvas.cv_bitmap, br->screen->text_uly);
br->screen->text_width = rescale_x(canvas.cv_bitmap, br->screen->text_width);
br->screen->text_height = rescale_y(canvas.cv_bitmap, br->screen->text_height);
init_char_pos(br, br->screen->text_ulx, br->screen->text_uly);
#elif defined(DXX_BUILD_DESCENT_II)
free_briefing_screen(br);
const auto bndata = br->background_name.data();
if (fname != bndata)
{
br->background_name.back() = 0;
strncpy(bndata, fname, br->background_name.size() - 1);
}
pcx_result pcx_error;
if ((pcx_error = pcx_read_bitmap_or_default(fname, br->background, gr_palette)) != pcx_result::SUCCESS)
{
con_printf(CON_URGENT, "%s:%u: error: loading briefing screen <%s> failed: PCX load error: %s (%u)", __FILE__, __LINE__, fname, pcx_errormsg(pcx_error), static_cast<unsigned>(pcx_error));
return 0;
}
show_fullscr(canvas, br->background);
if (EMULATING_D1 && !d_stricmp(fname, "brief03.pcx")) // HACK, FIXME: D1 missions should use their own palette (PALETTE.256), but texture replacements not complete
gr_use_palette_table("groupa.256");
gr_palette_load(gr_palette);
set_briefing_fontcolor(*br);
if (EMULATING_D1)
{
br->got_z = 1;
br->screen = std::make_unique<briefing_screen>(Briefing_screens[br->cur_screen]);
br->screen->text_ulx = rescale_x(canvas.cv_bitmap, br->screen->text_ulx);
br->screen->text_uly = rescale_y(canvas.cv_bitmap, br->screen->text_uly);
br->screen->text_width = rescale_x(canvas.cv_bitmap, br->screen->text_width);
br->screen->text_height = rescale_y(canvas.cv_bitmap, br->screen->text_height);
init_char_pos(br, br->screen->text_ulx, br->screen->text_uly);
}
#endif
return 1;
}
static void free_briefing_screen(briefing *br)
{
br->background.reset();
#if defined(DXX_BUILD_DESCENT_II)
if (br->robot_playing)
{
DeInitRobotMovie(br->pMovie);
br->robot_playing=0;
}
#endif
br->robot_canv.reset();
#if defined(DXX_BUILD_DESCENT_II)
br->printing_channel.reset();
#endif
if (EMULATING_D1)
br->screen.reset();
}
[[nodiscard]]
static int new_briefing_screen(grs_canvas &canvas, briefing *br, int first)
{
br->new_screen = 0;
const auto descent_hog_size = PHYSFSX_fsize("descent.hog");
const auto num_d1_briefing_screens = (
(descent_hog_size == D1_SHAREWARE_MISSION_HOGSIZE || descent_hog_size == D1_SHAREWARE_10_MISSION_HOGSIZE)
? std::size(D1_Briefing_screens_share)
: std::size(D1_Briefing_screens_full)
);
#if defined(DXX_BUILD_DESCENT_I)
if (!first)
br->cur_screen++;
auto &&d1_briefing_screens = get_d1_briefing_screens(descent_hog_size);
while (br->cur_screen < num_d1_briefing_screens && d1_briefing_screens[br->cur_screen].level_num != br->level_num)
{
br->cur_screen++;
if (br->cur_screen == num_d1_briefing_screens && br->level_num == 0)
{
// Showed the pre-game briefing, now show level 1 briefing
br->level_num++;
br->cur_screen = 0;
}
}
if (br->cur_screen == num_d1_briefing_screens)
return 0; // finished
if (!load_briefing_screen(canvas, br, d1_briefing_screens[br->cur_screen].bs_name))
return 0;
br->message = get_briefing_message(br, d1_briefing_screens[br->cur_screen].message_num);
#elif defined(DXX_BUILD_DESCENT_II)
br->got_z = 0;
if (EMULATING_D1)
{
auto &&d1_briefing_screens = get_d1_briefing_screens(descent_hog_size);
if (!first)
br->cur_screen++;
else
for (int i = 0; i < num_d1_briefing_screens; i++)
Briefing_screens[i] = d1_briefing_screens[i];
while (br->cur_screen < num_d1_briefing_screens && Briefing_screens[br->cur_screen].level_num != br->level_num)
{
br->cur_screen++;
if (br->cur_screen == num_d1_briefing_screens && br->level_num == 0)
{
// Showed the pre-game briefing, now show level 1 briefing
br->level_num++;
br->cur_screen = 0;
}
}
if (br->cur_screen == num_d1_briefing_screens)
return 0; // finished
if (!load_briefing_screen(canvas, br, Briefing_screens[br->cur_screen].bs_name))
return 0;
}
else if (first)
{
br->cur_screen = br->level_num;
br->screen.reset(&Briefing_screens[0]);
init_char_pos(br, br->screen->text_ulx, br->screen->text_uly-(8*(1+HIRESMODE)));
}
else
return 0; // finished
br->message = get_briefing_message(br, EMULATING_D1 ? Briefing_screens[br->cur_screen].message_num : br->cur_screen);
br->printing_channel.reset();
br->dumb_adjust = 0;
br->line_adjustment = 1;
br->chattering = 0;
br->robot_playing=0;
#endif
if (br->message==NULL)
return 0;
Current_color = &Briefing_text_colors.front();
br->streamcount = 0;
br->tab_stop = 0;
br->flashing_cursor = 0;
br->new_page = 0;
br->start_time = 0;
br->delay_count = KEY_DELAY_DEFAULT;
br->robot_num = -1;
br->bitmap_name[0] = 0;
br->guy_bitmap.reset();
br->prev_ch = -1;
#if defined(DXX_BUILD_DESCENT_II)
if (songs_is_playing() == -1 && !br->hum_channel)
br->hum_channel.reset(digi_start_sound(digi_xlat_sound(SOUND_BRIEFING_HUM), F1_0/2, sound_pan{0x7fff}, 1, -1, -1, sound_object_none));
#endif
return 1;
}
}
//-----------------------------------------------------------------------------
window_event_result briefing::event_handler(const d_event &event)
{
window_event_result result;
switch (event.type)
{
case EVENT_WINDOW_ACTIVATED:
case EVENT_WINDOW_DEACTIVATED:
key_flush();
break;
case EVENT_MOUSE_BUTTON_DOWN:
if (event_mouse_get_button(event) == mbtn::left)
{
if (this->new_screen)
{
if (!new_briefing_screen(*grd_curcanv, this, 0))
{
return window_event_result::close;
}
}
else if (this->new_page)
{
if (!init_new_page(*grd_curcanv, this))
return window_event_result::close;
}
else
this->delay_count = 0;
return window_event_result::handled;
}
break;
#if DXX_MAX_BUTTONS_PER_JOYSTICK
case EVENT_JOYSTICK_BUTTON_DOWN:
// using joy_translate_menu_key doesn't work here for unclear
// reasons, so we build a reasonable facsimile right here
if (event_joystick_get_button(event) == 1)
return window_event_result::close;
if (this->new_screen)
{
if (!new_briefing_screen(*grd_curcanv, this, 0))
{
return window_event_result::close;
}
}
else if (this->new_page)
{
if (!init_new_page(*grd_curcanv, this))
return window_event_result::close;
}
else
this->delay_count = 0;
return window_event_result::handled;
#endif
case EVENT_KEY_COMMAND:
{
int key = event_key_get(event);
switch (key)
{
#if defined(DXX_BUILD_DESCENT_I)
case KEY_ALTED + KEY_B: // B - ALTED... BALT... BALD... get it?
cheats.baldguy = !cheats.baldguy;
break;
#endif
case KEY_ESC:
return window_event_result::close;
case KEY_SPACEBAR:
case KEY_ENTER:
this->delay_count = 0;
[[fallthrough]];
default:
if ((result = call_default_handler(event)) != window_event_result::ignored)
return result;
else if (this->new_screen)
{
if (!new_briefing_screen(*grd_curcanv, this, 0))
{
return window_event_result::close;
}
}
else if (this->new_page)
{
if (!init_new_page(*grd_curcanv, this))
return window_event_result::close;
}
break;
}
break;
}
case EVENT_WINDOW_DRAW:
{
auto &canvas = w_canv;
timer_delay2(50);
if (!(this->new_screen || this->new_page))
while (!briefing_process_char(canvas, this) && !this->delay_count)
{
check_text_pos(this);
if (this->new_page)
break;
}
check_text_pos(this);
if (this->background.bm_data)
show_fullscr(canvas, this->background);
if (this->guy_bitmap.bm_data)
show_briefing_bitmap(canvas, &this->guy_bitmap);
if (this->bitmap_name[0] != 0)
show_animated_bitmap(canvas, this);
#if defined(DXX_BUILD_DESCENT_II)
if (this->robot_playing)
RotateRobot(this->pMovie);
#endif
if (this->robot_num != -1)
show_spinning_robot_frame(this, this->robot_num);
auto &game_font = *GAME_FONT;
gr_set_fontcolor(canvas, *Current_color, -1);
{
unsigned lastcolor = ~0u;
range_for (const auto b, partial_const_range(this->messagestream, this->streamcount))
redraw_messagestream(canvas, game_font, b, lastcolor);
}
if (this->new_page || this->new_screen)
flash_cursor(canvas, game_font, this, this->flashing_cursor);
else if (this->flashing_cursor)
gr_string(canvas, game_font, this->text_x, this->text_y, "_");
break;
}
case EVENT_WINDOW_CLOSE:
free_briefing_screen(this);
#if defined(DXX_BUILD_DESCENT_II)
this->hum_channel.reset();
#endif
break;
default:
break;
}
return window_event_result::ignored;
}
void do_briefing_screens(const d_fname &filename, int level_num)
{
if (!*static_cast<const char *>(filename))
return;
auto br = window_create<briefing>(grd_curscreen->sc_canvas);
briefing_init(br, level_num);
if (!load_screen_text(filename, br->text))
{
return;
}
#if defined(DXX_BUILD_DESCENT_II)
if (!(EMULATING_D1 || is_SHAREWARE || is_MAC_SHARE || is_D2_OEM || !PLAYING_BUILTIN_MISSION))
songs_stop_all();
else
#endif
{
if ((songs_is_playing() != SONG_BRIEFING) && (songs_is_playing() != SONG_ENDGAME))
songs_play_song( SONG_BRIEFING, 1 );
}
#if defined(DXX_BUILD_DESCENT_I)
set_screen_mode( SCREEN_MENU );
#elif defined(DXX_BUILD_DESCENT_II)
// set screen correctly for robot movies
set_screen_mode( SCREEN_MOVIE );
#endif
gr_set_default_canvas();
if (!new_briefing_screen(*grd_curcanv, br, 1))
{
window_close(br);
}
else
// Stay where we are in the stack frame until briefing done
// Too complicated otherwise
event_process_all();
}
void do_end_briefing_screens(const d_fname &filename)
{
int level_num_screen = Current_level_num;
if (!*static_cast<const char *>(filename))
return; // no filename, no ending
if (EMULATING_D1)
{
unsigned song;
if (d_stricmp(filename, BIMD1_ENDING_FILE_OEM) == 0)
{
song = SONG_ENDGAME;
level_num_screen = ENDING_LEVEL_NUM_OEMSHARE;
}
else if (d_stricmp(filename, BIMD1_ENDING_FILE_SHARE) == 0)
{
song = SONG_BRIEFING;
level_num_screen = ENDING_LEVEL_NUM_OEMSHARE;
}
else
{
song = SONG_ENDGAME;
level_num_screen = ENDING_LEVEL_NUM_REGISTER;
}
songs_play_song(song, 1);
}
#if defined(DXX_BUILD_DESCENT_II)
else if (PLAYING_BUILTIN_MISSION)
{
unsigned song;
if ((d_stricmp(filename, BIMD2_ENDING_FILE_OEM) == 0 && (song = SONG_TITLE, true)) ||
(d_stricmp(filename, BIMD2_ENDING_FILE_SHARE) == 0 && (song = SONG_ENDGAME, true)))
{
songs_play_song(song, 1);
level_num_screen = 1;
}
}
else
{
songs_play_song( SONG_ENDGAME, 1 );
level_num_screen = Current_mission->last_level + 1;
}
#endif
do_briefing_screens(filename, level_num_screen);
}
}