dxx-rebirth/similar/main/playsave.cpp

1778 lines
63 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions to load & save player's settings (*.plr file)
*
*/
#include <stdexcept>
#include <stdio.h>
#include <string.h>
#if !defined(_MSC_VER) && !defined(macintosh)
#include <unistd.h>
#endif
#include <errno.h>
#include <ctype.h>
#include <inttypes.h>
#include "dxxerror.h"
#include "strutil.h"
#include "game.h"
#include "player.h"
#include "playsave.h"
#include "joy.h"
#include "digi.h"
#include "newmenu.h"
#include "palette.h"
#include "config.h"
#include "text.h"
#include "gauges.h"
#include "powerup.h"
#include "makesig.h"
#include "u_mem.h"
#include "args.h"
#include "vers_id.h"
#include "newdemo.h"
#include "gauges.h"
#include "nvparse.h"
#include "compiler-range_for.h"
#include "d_range.h"
#include "partial_range.h"
#define PLAYER_EFFECTIVENESS_FILENAME_FORMAT PLAYER_DIRECTORY_STRING("%s.eff")
#define GameNameStr "game_name"
#define GameModeStr "gamemode"
#define RefusePlayersStr "RefusePlayers"
#define DifficultyStr "difficulty"
#define GameFlagsStr "game_flags"
#define AllowedItemsStr "AllowedItems"
#define SpawnGrantedItemsStr "SpawnGrantedItems"
#define DuplicatePrimariesStr "DuplicatePrimaries"
#define DuplicateSecondariesStr "DuplicateSecondaries"
#define DuplicateAccessoriesStr "DuplicateAccessories"
#define ShufflePowerupsStr "ShufflePowerups"
#define AlwaysLightingStr "AlwaysLighting"
#define ShowEnemyNamesStr "ShowEnemyNames"
#define BrightPlayersStr "BrightPlayers"
#define InvulAppearStr "InvulAppear"
#define KillGoalStr "KillGoal"
#define PlayTimeAllowedStr "PlayTimeAllowed"
#define ControlInvulTimeStr "control_invul_time"
#define PacketsPerSecStr "PacketsPerSec"
#define NoFriendlyFireStr "NoFriendlyFire"
#define MouselookFlagsStr "Mouselook"
#define AutosaveIntervalStr "AutosaveInterval"
#define TrackerStr "Tracker"
#define TrackerNATHPStr "trackernat"
#define NGPVersionStr "ngp version"
#if defined(DXX_BUILD_DESCENT_I)
#define PLX_OPTION_HEADER_TEXT "[D1X Options]"
#define WEAPON_REORDER_HEADER_TEXT "[weapon reorder]"
#define WEAPON_REORDER_PRIMARY_NAME_TEXT "primary"
#define WEAPON_REORDER_PRIMARY_VALUE_TEXT "0x%x,0x%x,0x%x,0x%x,0x%x,0x%x"
#define WEAPON_REORDER_SECONDARY_NAME_TEXT "secondary"
#define WEAPON_REORDER_SECONDARY_VALUE_TEXT "0x%x,0x%x,0x%x,0x%x,0x%x,0x%x"
//version 5 -> 6: added new highest level information
//version 6 -> 7: stripped out the old saved_game array.
//version 7 -> 8: readded the old saved_game array since this is needed
// for shareware saved games
//the shareware is level 4
#define SAVED_GAME_VERSION 8 //increment this every time saved_game struct changes
#define COMPATIBLE_SAVED_GAME_VERSION 4
#define COMPATIBLE_PLAYER_STRUCT_VERSION 16
#elif defined(DXX_BUILD_DESCENT_II)
#define PLX_OPTION_HEADER_TEXT "[D2X OPTIONS]"
//version 5 -> 6: added new highest level information
//version 6 -> 7: stripped out the old saved_game array.
//version 7 -> 8: added reticle flag, & window size
//version 8 -> 9: removed player_struct_version
//version 9 -> 10: added default display mode
//version 10 -> 11: added all toggles in toggle menu
//version 11 -> 12: added weapon ordering
//version 12 -> 13: added more keys
//version 13 -> 14: took out marker key
//version 14 -> 15: added guided in big window
//version 15 -> 16: added small windows in cockpit
//version 16 -> 17: ??
//version 17 -> 18: save guidebot name
//version 18 -> 19: added automap-highres flag
//version 19 -> 20: added kconfig data for windows joysticks
//version 20 -> 21: save seperate config types for DOS & Windows
//version 21 -> 22: save lifetime netstats
//version 22 -> 23: ??
//version 23 -> 24: add name of joystick for windows version.
#define PLAYER_FILE_VERSION 24 //increment this every time the player file changes
#define COMPATIBLE_PLAYER_FILE_VERSION 17
#define AllowMarkerViewStr "Allow_marker_view"
#define ThiefAbsenceFlagStr "ThiefAbsent"
#define ThiefNoEnergyWeaponsFlagStr "ThiefNoEnergyWeapons"
#define AllowGuidebotStr "AllowGuidebot"
#endif
#define KEYBOARD_HEADER_TEXT "[keyboard]"
#define SENSITIVITY_NAME_TEXT "sensitivity"
#define SENSITIVITY_VALUE_TEXT "%d"
#define LINEAR_NAME_TEXT "linearity"
#define LINEAR_VALUE_TEXT "%d"
#define SPEED_NAME_TEXT "speed"
#define SPEED_VALUE_TEXT "%d"
#define DEADZONE_NAME_TEXT "deadzone"
#define DEADZONE_VALUE_TEXT "%d"
#define JOYSTICK_HEADER_TEXT "[joystick]"
#define MOUSE_HEADER_TEXT "[mouse]"
#define MOUSE_FLIGHTSIM_NAME_TEXT "flightsim"
#define MOUSE_FLIGHTSIM_VALUE_TEXT "%d"
#define MOUSE_FSDEAD_NAME_TEXT "fsdead"
#define MOUSE_FSDEAD_VALUE_TEXT "%d"
#define MOUSE_FSINDICATOR_NAME_TEXT "fsindi"
#define MOUSE_FSINDICATOR_VALUE_TEXT "%d"
#define MOUSE_OVERRUN_NAME_TEXT "overrun"
#define WEAPON_KEYv2_HEADER_TEXT "[weapon keys v2]"
#define WEAPON_KEYv2_VALUE_TEXT "0x%x,0x%x,0x%x"
#define COCKPIT_HEADER_TEXT "[cockpit]"
#define COCKPIT_MODE_NAME_TEXT "mode"
#define COCKPIT_HUD_NAME_TEXT "hud"
#define COCKPIT_RETICLE_TYPE_NAME_TEXT "rettype"
#define COCKPIT_RETICLE_COLOR_NAME_TEXT "retrgba"
#define COCKPIT_RETICLE_SIZE_NAME_TEXT "retsize"
#define TOGGLES_HEADER_TEXT "[toggles]"
#define TOGGLES_BOMBGAUGE_NAME_TEXT "bombgauge"
#define TOGGLES_ESCORTHOTKEYS_NAME_TEXT "escorthotkeys"
#define TOGGLES_PERSISTENTDEBRIS_NAME_TEXT "persistentdebris"
#define TOGGLES_PRSHOT_NAME_TEXT "prshot"
#define TOGGLES_NOREDUNDANCY_NAME_TEXT "noredundancy"
#define TOGGLES_MULTIMESSAGES_NAME_TEXT "multimessages"
#define TOGGLES_MULTIPINGHUD_NAME_TEXT "multipinghud"
#define TOGGLES_NORANKINGS_NAME_TEXT "norankings"
#define TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT "automapfreeflight"
#define TOGGLES_NOFIREAUTOSELECT_NAME_TEXT "nofireautoselect"
#define TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT "cycleautoselectonly"
#define TOGGLES_FRIENDMISSILEVIEW_NAME_TEXT "friendmissileview"
#define TOGGLES_CLOAKINVULTIMER_NAME_TEXT "cloakinvultimer"
#define TOGGLES_RESPAWN_ANY_KEY "respawnkey"
#define TOGGLES_MOUSELOOK "mouselook"
#define TOGGLES_THIEF_ABSENCE_SP "thiefabsent"
#define TOGGLES_THIEF_NO_ENERGY_WEAPONS_SP "thiefnoenergyweapons"
#define TOGGLES_AUTOSAVE_INTERVAL_SP "autosaveinterval"
#define GRAPHICS_HEADER_TEXT "[graphics]"
#define GRAPHICS_ALPHAEFFECTS_NAME_TEXT "alphaeffects"
#define GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT "dynlightcolor"
#define PLX_VERSION_HEADER_TEXT "[plx version]"
#define END_TEXT "[end]"
#define SAVE_FILE_ID MAKE_SIG('D','P','L','R')
struct player_config PlayerCfg;
namespace dsx {
namespace {
#if defined(DXX_BUILD_DESCENT_I)
static void plyr_read_stats();
static std::array<saved_game_sw, N_SAVE_SLOTS> saved_games;
#elif defined(DXX_BUILD_DESCENT_II)
static inline void plyr_read_stats() {}
static int get_lifetime_checksum (int a,int b);
#endif
}
}
namespace {
template <std::size_t N>
static void check_weapon_reorder(std::array<ubyte, N> &w)
{
uint_fast32_t m = 0;
range_for (const auto i, w)
if (i == 255)
m |= 1 << N;
else if (i < N - 1)
m |= 1 << i;
else
break;
if (m != ((1 << N) | ((1 << (N - 1)) - 1)))
{
w[0] = 255;
range_for (const uint_fast32_t i, xrange(1u, N))
w[i] = i - 1;
}
}
}
namespace dsx {
void new_player_config()
{
#if defined(DXX_BUILD_DESCENT_I)
range_for (auto &i, saved_games)
i.name[0] = 0;
#endif
InitWeaponOrdering (); //setup default weapon priorities
PlayerCfg.ControlType=0; // Assume keyboard
PlayerCfg.RespawnMode = RespawnPress::Any;
PlayerCfg.MouselookFlags = 0;
PlayerCfg.KeySettings = DefaultKeySettings;
PlayerCfg.KeySettingsRebirth = DefaultKeySettingsRebirth;
kc_set_controls();
PlayerCfg.DefaultDifficulty = DEFAULT_DIFFICULTY;
PlayerCfg.AutoLeveling = 1;
PlayerCfg.NHighestLevels = 1;
PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
PlayerCfg.HighestLevels[0].LevelNum = 1; //was highest level in old struct
{
auto &k = PlayerCfg.KeyboardSens;
k[player_config_keyboard_index::turn_lr] = k[player_config_keyboard_index::pitch_ud] = k[player_config_keyboard_index::slide_lr] = k[player_config_keyboard_index::slide_ud] = k[player_config_keyboard_index::bank_lr] = 16;
}
{
auto &j = PlayerCfg.JoystickSens;
j[player_config_joystick_index::turn_lr] = j[player_config_joystick_index::pitch_ud] = j[player_config_joystick_index::slide_lr] = j[player_config_joystick_index::slide_ud] = j[player_config_joystick_index::bank_lr] = j[player_config_joystick_index::throttle] = 8;
}
{
auto &j = PlayerCfg.JoystickDead;
j[player_config_joystick_index::turn_lr] = j[player_config_joystick_index::pitch_ud] = j[player_config_joystick_index::slide_lr] = j[player_config_joystick_index::slide_ud] = j[player_config_joystick_index::bank_lr] = j[player_config_joystick_index::throttle] = 0;
}
{
auto &j = PlayerCfg.JoystickLinear;
j[player_config_joystick_index::turn_lr] = j[player_config_joystick_index::pitch_ud] = j[player_config_joystick_index::slide_lr] = j[player_config_joystick_index::slide_ud] = j[player_config_joystick_index::bank_lr] = j[player_config_joystick_index::throttle] = 0;
}
{
auto &j = PlayerCfg.JoystickSpeed;
j[player_config_joystick_index::turn_lr] = j[player_config_joystick_index::pitch_ud] = j[player_config_joystick_index::slide_lr] = j[player_config_joystick_index::slide_ud] = j[player_config_joystick_index::bank_lr] = j[player_config_joystick_index::throttle] = 16;
}
PlayerCfg.MouseFlightSim = 0;
{
auto &m = PlayerCfg.MouseSens;
m[player_config_mouse_index::turn_lr] = m[player_config_mouse_index::pitch_ud] = m[player_config_mouse_index::slide_lr] = m[player_config_mouse_index::slide_ud] = m[player_config_mouse_index::bank_lr] = m[player_config_mouse_index::throttle] = 8;
}
{
auto &m = PlayerCfg.MouseOverrun;
m[player_config_mouse_index::turn_lr] = m[player_config_mouse_index::pitch_ud] = m[player_config_mouse_index::slide_lr] = m[player_config_mouse_index::slide_ud] = m[player_config_mouse_index::bank_lr] = m[player_config_mouse_index::throttle] = 0;
}
PlayerCfg.MouseFSDead = 0;
PlayerCfg.MouseFSIndicator = 1;
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = cockpit_mode_t::full_cockpit;
PlayerCfg.ReticleType = RET_TYPE_CLASSIC;
PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A;
PlayerCfg.ReticleSize = 0;
PlayerCfg.HudMode = HudType::Standard;
#if defined(DXX_BUILD_DESCENT_I)
PlayerCfg.BombGauge = 1;
#elif defined(DXX_BUILD_DESCENT_II)
PlayerCfg.Cockpit3DView = {};
PlayerCfg.ThiefModifierFlags = 0;
PlayerCfg.MissileViewEnabled = MissileViewMode::EnabledSelfOnly;
PlayerCfg.HeadlightActiveDefault = 1;
PlayerCfg.GuidedInBigWindow = 0;
PlayerCfg.GuidebotName = "GUIDE-BOT";
PlayerCfg.GuidebotNameReal = PlayerCfg.GuidebotName;
PlayerCfg.EscortHotKeys = 1;
#endif
PlayerCfg.PersistentDebris = 0;
PlayerCfg.PRShot = 0;
PlayerCfg.NoRedundancy = 0;
PlayerCfg.MultiMessages = 0;
PlayerCfg.MultiPingHud = 0;
PlayerCfg.NoRankings = 0;
PlayerCfg.AutomapFreeFlight = 0;
PlayerCfg.NoFireAutoselect = FiringAutoselectMode::Immediate;
PlayerCfg.CycleAutoselectOnly = 0;
PlayerCfg.CloakInvulTimer = 0;
PlayerCfg.AlphaEffects = 0;
PlayerCfg.DynLightColor = 0;
// Default taunt macros
#if defined(DXX_BUILD_DESCENT_I)
PlayerCfg.NetworkMessageMacro[0].copy_if(TXT_DEF_MACRO_1);
PlayerCfg.NetworkMessageMacro[1].copy_if(TXT_DEF_MACRO_2);
PlayerCfg.NetworkMessageMacro[2].copy_if(TXT_DEF_MACRO_3);
PlayerCfg.NetworkMessageMacro[3].copy_if(TXT_DEF_MACRO_4);
#elif defined(DXX_BUILD_DESCENT_II)
PlayerCfg.NetworkMessageMacro[0] = "Why can't we all just get along?";
PlayerCfg.NetworkMessageMacro[1] = "Hey, I got a present for ya";
PlayerCfg.NetworkMessageMacro[2] = "I got a hankerin' for a spankerin'";
PlayerCfg.NetworkMessageMacro[3] = "This one's headed for Uranus";
#endif
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
}
}
namespace {
static int convert_pattern_array(const char *name, std::size_t namelen, int *array, std::size_t arraylen, const char *word, const char *line)
{
if (memcmp(word, name, namelen - 1))
return 0;
char *p;
unsigned long which = strtoul(word + namelen - 1, &p, 10);
if (*p || which >= arraylen)
return 0;
array[which] = strtol(line, NULL, 10);
return 1;
}
template <std::size_t namelen, std::size_t arraylen>
static int convert_pattern_array(const char (&name)[namelen], std::array<int, arraylen> &array, const char *word, const char *line)
{
return convert_pattern_array(name, namelen, &array[0], arraylen, word, line);
}
static void print_pattern_array(PHYSFS_File *fout, const char *name, const int *array, std::size_t arraylen)
{
for (std::size_t i = 0; i < arraylen; ++i)
PHYSFSX_printf(fout,"%s%" DXX_PRI_size_type "=%d\n", name, i, array[i]);
}
template <std::size_t arraylen>
static void print_pattern_array(PHYSFS_File *fout, const char *name, const std::array<int, arraylen> &array)
{
print_pattern_array(fout, name, &array[0], arraylen);
}
static const char *splitword(char *line, char c)
{
char *p = strchr(line, c);
if (p)
{
*p = 0;
return p + 1;
}
return p;
}
}
namespace dsx {
namespace {
static void read_player_dxx(const char *filename)
{
plyr_read_stats();
auto f = PHYSFSX_openReadBuffered(filename).first;
if (!f)
return;
PlayerCfg.SPGameplayOptions.AutosaveInterval = std::chrono::minutes(10);
for (PHYSFSX_gets_line_t<50> line; PHYSFSX_fgets(line,f);)
{
#if defined(DXX_BUILD_DESCENT_I)
if (!strcmp(line, WEAPON_REORDER_HEADER_TEXT))
{
while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
#define CONVERT_WEAPON_REORDER_VALUE(A,F) \
unsigned int wo0=0,wo1=0,wo2=0,wo3=0,wo4=0,wo5=0; \
if (sscanf(value,F,&wo0, &wo1, &wo2, &wo3, &wo4, &wo5) == 6) \
A[0]=wo0, A[1]=wo1, A[2]=wo2, A[3]=wo3, A[4]=wo4, A[5]=wo5, check_weapon_reorder(A);
if(!strcmp(line,WEAPON_REORDER_PRIMARY_NAME_TEXT))
{
CONVERT_WEAPON_REORDER_VALUE(PlayerCfg.PrimaryOrder, WEAPON_REORDER_PRIMARY_VALUE_TEXT);
}
else if(!strcmp(line,WEAPON_REORDER_SECONDARY_NAME_TEXT))
{
CONVERT_WEAPON_REORDER_VALUE(PlayerCfg.SecondaryOrder, WEAPON_REORDER_SECONDARY_VALUE_TEXT);
}
}
}
else
#endif
if (!strcmp(line,KEYBOARD_HEADER_TEXT))
{
while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.KeyboardSens, line, value);
}
}
else if (!strcmp(line,JOYSTICK_HEADER_TEXT))
{
while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.JoystickSens, line, value) ||
convert_pattern_array(LINEAR_NAME_TEXT, PlayerCfg.JoystickLinear, line, value) ||
convert_pattern_array(SPEED_NAME_TEXT, PlayerCfg.JoystickSpeed, line, value) ||
convert_pattern_array(DEADZONE_NAME_TEXT, PlayerCfg.JoystickDead, line, value);
}
}
else if (!strcmp(line,MOUSE_HEADER_TEXT))
{
while(PHYSFSX_fgets(line, f) && strcmp(line, END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
if(!strcmp(line,MOUSE_FLIGHTSIM_NAME_TEXT))
PlayerCfg.MouseFlightSim = atoi(value);
else if (convert_pattern_array(SENSITIVITY_NAME_TEXT, PlayerCfg.MouseSens, line, value))
;
else if (convert_pattern_array(MOUSE_OVERRUN_NAME_TEXT, PlayerCfg.MouseOverrun, line, value))
;
else if(!strcmp(line,MOUSE_FSDEAD_NAME_TEXT))
PlayerCfg.MouseFSDead = atoi(value);
else if(!strcmp(line,MOUSE_FSINDICATOR_NAME_TEXT))
PlayerCfg.MouseFSIndicator = atoi(value);
}
}
else if (!strcmp(line,WEAPON_KEYv2_HEADER_TEXT))
{
while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
unsigned int kc1=0,kc2=0,kc3=0;
int i=atoi(line);
if(i==0) i=10;
i=(i-1)*3;
if (sscanf(value,WEAPON_KEYv2_VALUE_TEXT,&kc1,&kc2,&kc3) != 3)
continue;
PlayerCfg.KeySettingsRebirth[i] = kc1;
PlayerCfg.KeySettingsRebirth[i+1] = kc2;
PlayerCfg.KeySettingsRebirth[i+2] = kc3;
}
}
else if (!strcmp(line,COCKPIT_HEADER_TEXT))
{
while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
#if defined(DXX_BUILD_DESCENT_I)
if(!strcmp(line,COCKPIT_MODE_NAME_TEXT))
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = static_cast<cockpit_mode_t>(atoi(value));
else
#endif
if(!strcmp(line,COCKPIT_HUD_NAME_TEXT))
PlayerCfg.HudMode = static_cast<HudType>(atoi(value));
else if(!strcmp(line,COCKPIT_RETICLE_TYPE_NAME_TEXT))
PlayerCfg.ReticleType = atoi(value);
else if(!strcmp(line,COCKPIT_RETICLE_COLOR_NAME_TEXT))
sscanf(value,"%i,%i,%i,%i",&PlayerCfg.ReticleRGBA[0],&PlayerCfg.ReticleRGBA[1],&PlayerCfg.ReticleRGBA[2],&PlayerCfg.ReticleRGBA[3]);
else if(!strcmp(line,COCKPIT_RETICLE_SIZE_NAME_TEXT))
PlayerCfg.ReticleSize = atoi(value);
}
}
else if (!strcmp(line,TOGGLES_HEADER_TEXT))
{
PlayerCfg.MouselookFlags = 0;
#if defined(DXX_BUILD_DESCENT_II)
PlayerCfg.ThiefModifierFlags = 0;
#endif
while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
#if defined(DXX_BUILD_DESCENT_I)
if(!strcmp(line,TOGGLES_BOMBGAUGE_NAME_TEXT))
PlayerCfg.BombGauge = atoi(value);
#elif defined(DXX_BUILD_DESCENT_II)
if(!strcmp(line,TOGGLES_ESCORTHOTKEYS_NAME_TEXT))
PlayerCfg.EscortHotKeys = atoi(value);
else if (!strcmp(line, TOGGLES_THIEF_ABSENCE_SP))
{
if (strtoul(value, 0, 10))
PlayerCfg.ThiefModifierFlags |= ThiefModifier::Absent;
}
else if (!strcmp(line, TOGGLES_THIEF_NO_ENERGY_WEAPONS_SP))
{
if (strtoul(value, 0, 10))
PlayerCfg.ThiefModifierFlags |= ThiefModifier::NoEnergyWeapons;
}
#endif
else if (!strcmp(line, TOGGLES_AUTOSAVE_INTERVAL_SP))
{
const auto l = strtoul(value, 0, 10);
PlayerCfg.SPGameplayOptions.AutosaveInterval = std::chrono::seconds(l);
}
if(!strcmp(line,TOGGLES_PERSISTENTDEBRIS_NAME_TEXT))
PlayerCfg.PersistentDebris = atoi(value);
if(!strcmp(line,TOGGLES_PRSHOT_NAME_TEXT))
PlayerCfg.PRShot = atoi(value);
if(!strcmp(line,TOGGLES_NOREDUNDANCY_NAME_TEXT))
PlayerCfg.NoRedundancy = atoi(value);
if(!strcmp(line,TOGGLES_MULTIMESSAGES_NAME_TEXT))
PlayerCfg.MultiMessages = atoi(value);
if(!strcmp(line,TOGGLES_MULTIPINGHUD_NAME_TEXT))
PlayerCfg.MultiPingHud = atoi(value);
if(!strcmp(line,TOGGLES_NORANKINGS_NAME_TEXT))
PlayerCfg.NoRankings = atoi(value);
if(!strcmp(line,TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT))
PlayerCfg.AutomapFreeFlight = atoi(value);
if(!strcmp(line,TOGGLES_NOFIREAUTOSELECT_NAME_TEXT))
PlayerCfg.NoFireAutoselect = static_cast<FiringAutoselectMode>(atoi(value));
if(!strcmp(line,TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT))
PlayerCfg.CycleAutoselectOnly = atoi(value);
if(!strcmp(line,TOGGLES_CLOAKINVULTIMER_NAME_TEXT))
PlayerCfg.CloakInvulTimer = atoi(value);
else if (!strcmp(line, TOGGLES_RESPAWN_ANY_KEY))
PlayerCfg.RespawnMode = static_cast<RespawnPress>(atoi(value));
else if (!strcmp(line, TOGGLES_MOUSELOOK))
PlayerCfg.MouselookFlags = strtoul(value, 0, 10);
}
}
else if (!strcmp(line,GRAPHICS_HEADER_TEXT))
{
while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT))
{
const char *value=splitword(line,'=');
if (!value)
continue;
if(!strcmp(line,GRAPHICS_ALPHAEFFECTS_NAME_TEXT))
PlayerCfg.AlphaEffects = atoi(value);
if(!strcmp(line,GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT))
PlayerCfg.DynLightColor = atoi(value);
}
}
else if (!strcmp(line,PLX_VERSION_HEADER_TEXT)) // know the version this pilot was used last with - allow modifications
{
#if 0
int v1=0,v2=0,v3=0;
#endif
while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT))
{
#if 0
const char *value=splitword(line,'=');
if (!value)
continue;
sscanf(value,"%i.%i.%i",&v1,&v2,&v3);
#endif
}
}
else if (!strcmp(line,END_TEXT))
{
break;
}
else if (!strcmp(line,PLX_OPTION_HEADER_TEXT))
{
// No action needed
}
else
{
while(PHYSFSX_fgets(line,f) && strcmp(line,END_TEXT))
{
}
}
}
}
}
#if defined(DXX_BUILD_DESCENT_I)
namespace {
constexpr char effcode1[]="d1xrocks_SKCORX!D";
constexpr char effcode2[]="AObe)7Rn1 -+/zZ'0";
constexpr char effcode3[]="aoeuidhtnAOEUIDH6";
constexpr char effcode4[]="'/.;]<{=,+?|}->[3";
static const uint8_t *decode_stat(const uint8_t *p,int *v,const char *effcode)
{
unsigned char c;
int neg,i;
if (p[0]==0)
return NULL;
else if (p[0]>='a'){
neg=1;/*I=p[0]-'a';*/
}else{
neg=0;/*I=p[0]-'A';*/
}
i=0;*v=0;
p++;
while (p[i*2] && p[i*2+1] && p[i*2]!=' '){
c=(p[i*2]-33)+((p[i*2+1]-33)<<4);
c^=effcode[i+neg];
*v+=c << (i*8);
i++;
}
if (neg)
*v *= -1;
if (!p[i*2])
return NULL;
return p+(i*2);
}
static void plyr_read_stats_v(int *k, int *d)
{
char filename[PATH_MAX];
int k1=-1,k2=0,d1=-1,d2=0;
*k=0;*d=0;//in case the file doesn't exist.
memset(filename, '\0', PATH_MAX);
snprintf(filename,sizeof(filename),PLAYER_EFFECTIVENESS_FILENAME_FORMAT,static_cast<const char *>(get_local_player().callsign));
if (auto f = PHYSFSX_openReadBuffered(filename).first)
{
PHYSFSX_gets_line_t<256> line;
if(!PHYSFS_eof(f))
{
PHYSFSX_fgets(line,f);
const char *value=splitword(line,':');
if(!strcmp(line,"kills") && value)
*k=atoi(value);
}
if(!PHYSFS_eof(f))
{
PHYSFSX_fgets(line,f);
const char *value=splitword(line,':');
if(!strcmp(line,"deaths") && value)
*d=atoi(value);
}
if(!PHYSFS_eof(f))
{
PHYSFSX_fgets(line,f);
const char *value=splitword(line,':');
if(value && !strcmp(line,"key") && strlen(value)>10){
if (value[0]=='0' && value[1]=='1'){
const uint8_t *p;
if ((p=decode_stat(reinterpret_cast<const unsigned char *>(value + 3), &k1, effcode1))&&
(p=decode_stat(p+1,&k2,effcode2))&&
(p=decode_stat(p+1,&d1,effcode3))){
decode_stat(p+1,&d2,effcode4);
}
}
}
}
if (k1!=k2 || k1!=*k || d1!=d2 || d1!=*d)
{
*k=0;*d=0;
}
}
}
static void plyr_read_stats()
{
plyr_read_stats_v(&PlayerCfg.NetlifeKills,&PlayerCfg.NetlifeKilled);
}
}
void plyr_save_stats()
{
int kills = PlayerCfg.NetlifeKills,deaths = PlayerCfg.NetlifeKilled, neg, i;
char filename[PATH_MAX];
std::array<uint8_t, 16> buf, buf2;
uint8_t a;
memset(filename, '\0', PATH_MAX);
snprintf(filename,sizeof(filename),PLAYER_EFFECTIVENESS_FILENAME_FORMAT,static_cast<const char *>(get_local_player().callsign));
auto f = PHYSFSX_openWriteBuffered(filename).first;
if(!f)
return; //broken!
PHYSFSX_printf(f,"kills:%i\n",kills);
PHYSFSX_printf(f,"deaths:%i\n",deaths);
PHYSFSX_printf(f,"key:01 ");
if (kills < 0)
{
neg=1;
kills*=-1;
}
else
neg=0;
for (i=0;kills;i++)
{
a=(kills & 0xFF) ^ effcode1[i+neg];
buf[i*2]=(a&0xF)+33;
buf[i*2+1]=(a>>4)+33;
a=(kills & 0xFF) ^ effcode2[i+neg];
buf2[i*2]=(a&0xF)+33;
buf2[i*2+1]=(a>>4)+33;
kills>>=8;
}
buf[i*2]=0;
buf2[i*2]=0;
if (neg)
i+='a';
else
i+='A';
PHYSFSX_printf(f,"%c%s %c%s ",i,buf.data(),i,buf2.data());
if (deaths < 0)
{
neg=1;
deaths*=-1;
}else
neg=0;
for (i=0;deaths;i++)
{
a=(deaths & 0xFF) ^ effcode3[i+neg];
buf[i*2]=(a&0xF)+33;
buf[i*2+1]=(a>>4)+33;
a=(deaths & 0xFF) ^ effcode4[i+neg];
buf2[i*2]=(a&0xF)+33;
buf2[i*2+1]=(a>>4)+33;
deaths>>=8;
}
buf[i*2]=0;
buf2[i*2]=0;
if (neg)
i+='a';
else
i+='A';
PHYSFSX_printf(f, "%c%s %c%s\n", i, buf.data(), i, buf2.data());
}
#endif
namespace {
static int write_player_dxx(const char *filename)
{
int rc=0;
char tempfile[PATH_MAX];
strcpy(tempfile,filename);
tempfile[strlen(tempfile)-4]=0;
strcat(tempfile,".pl$");
auto fout = PHYSFSX_openWriteBuffered(tempfile).first;
if (!fout && CGameArg.SysUsePlayersDir)
{
PHYSFS_mkdir(PLAYER_DIRECTORY_STRING("")); //try making directory
fout = PHYSFSX_openWriteBuffered(tempfile).first;
}
if(fout)
{
PHYSFSX_puts_literal(fout,
PLX_OPTION_HEADER_TEXT "\n"
#if defined(DXX_BUILD_DESCENT_I)
WEAPON_REORDER_HEADER_TEXT "\n"
#endif
);
#if defined(DXX_BUILD_DESCENT_I)
PHYSFSX_printf(fout,WEAPON_REORDER_PRIMARY_NAME_TEXT "=" WEAPON_REORDER_PRIMARY_VALUE_TEXT "\n",PlayerCfg.PrimaryOrder[0], PlayerCfg.PrimaryOrder[1], PlayerCfg.PrimaryOrder[2],PlayerCfg.PrimaryOrder[3], PlayerCfg.PrimaryOrder[4], PlayerCfg.PrimaryOrder[5]);
PHYSFSX_printf(fout,WEAPON_REORDER_SECONDARY_NAME_TEXT "=" WEAPON_REORDER_SECONDARY_VALUE_TEXT "\n",PlayerCfg.SecondaryOrder[0], PlayerCfg.SecondaryOrder[1], PlayerCfg.SecondaryOrder[2],PlayerCfg.SecondaryOrder[3], PlayerCfg.SecondaryOrder[4], PlayerCfg.SecondaryOrder[5]);
#endif
PHYSFSX_puts_literal(fout,
#if defined(DXX_BUILD_DESCENT_I)
END_TEXT "\n"
#endif
KEYBOARD_HEADER_TEXT "\n");
print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.KeyboardSens);
PHYSFSX_puts_literal(fout,
END_TEXT "\n"
JOYSTICK_HEADER_TEXT "\n"
);
print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.JoystickSens);
print_pattern_array(fout, LINEAR_NAME_TEXT, PlayerCfg.JoystickLinear);
print_pattern_array(fout, SPEED_NAME_TEXT, PlayerCfg.JoystickSpeed);
print_pattern_array(fout, DEADZONE_NAME_TEXT, PlayerCfg.JoystickDead);
PHYSFSX_puts_literal(fout,
END_TEXT "\n"
MOUSE_HEADER_TEXT "\n"
);
PHYSFSX_printf(fout,MOUSE_FLIGHTSIM_NAME_TEXT "=" MOUSE_FLIGHTSIM_VALUE_TEXT "\n",PlayerCfg.MouseFlightSim);
print_pattern_array(fout, SENSITIVITY_NAME_TEXT, PlayerCfg.MouseSens);
print_pattern_array(fout, MOUSE_OVERRUN_NAME_TEXT, PlayerCfg.MouseOverrun);
PHYSFSX_printf(fout,MOUSE_FSDEAD_NAME_TEXT "=" MOUSE_FSDEAD_VALUE_TEXT "\n",PlayerCfg.MouseFSDead);
PHYSFSX_printf(fout,MOUSE_FSINDICATOR_NAME_TEXT "=" MOUSE_FSINDICATOR_VALUE_TEXT "\n",PlayerCfg.MouseFSIndicator);
PHYSFSX_puts_literal(fout,
END_TEXT "\n"
WEAPON_KEYv2_HEADER_TEXT "\n"
);
PHYSFSX_printf(fout,"1=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[0],PlayerCfg.KeySettingsRebirth[1],PlayerCfg.KeySettingsRebirth[2]);
PHYSFSX_printf(fout,"2=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[3],PlayerCfg.KeySettingsRebirth[4],PlayerCfg.KeySettingsRebirth[5]);
PHYSFSX_printf(fout,"3=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[6],PlayerCfg.KeySettingsRebirth[7],PlayerCfg.KeySettingsRebirth[8]);
PHYSFSX_printf(fout,"4=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[9],PlayerCfg.KeySettingsRebirth[10],PlayerCfg.KeySettingsRebirth[11]);
PHYSFSX_printf(fout,"5=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[12],PlayerCfg.KeySettingsRebirth[13],PlayerCfg.KeySettingsRebirth[14]);
PHYSFSX_printf(fout,"6=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[15],PlayerCfg.KeySettingsRebirth[16],PlayerCfg.KeySettingsRebirth[17]);
PHYSFSX_printf(fout,"7=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[18],PlayerCfg.KeySettingsRebirth[19],PlayerCfg.KeySettingsRebirth[20]);
PHYSFSX_printf(fout,"8=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[21],PlayerCfg.KeySettingsRebirth[22],PlayerCfg.KeySettingsRebirth[23]);
PHYSFSX_printf(fout,"9=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[24],PlayerCfg.KeySettingsRebirth[25],PlayerCfg.KeySettingsRebirth[26]);
PHYSFSX_printf(fout,"0=" WEAPON_KEYv2_VALUE_TEXT "\n",PlayerCfg.KeySettingsRebirth[27],PlayerCfg.KeySettingsRebirth[28],PlayerCfg.KeySettingsRebirth[29]);
PHYSFSX_puts_literal(fout,
END_TEXT "\n"
COCKPIT_HEADER_TEXT "\n"
);
#if defined(DXX_BUILD_DESCENT_I)
PHYSFSX_printf(fout, COCKPIT_MODE_NAME_TEXT "=%i\n", underlying_value(PlayerCfg.CockpitMode[0]));
#endif
PHYSFSX_printf(fout,COCKPIT_HUD_NAME_TEXT "=%u\n", static_cast<unsigned>(PlayerCfg.HudMode));
PHYSFSX_printf(fout,COCKPIT_RETICLE_TYPE_NAME_TEXT "=%i\n",PlayerCfg.ReticleType);
PHYSFSX_printf(fout,COCKPIT_RETICLE_COLOR_NAME_TEXT "=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]);
PHYSFSX_printf(fout,COCKPIT_RETICLE_SIZE_NAME_TEXT "=%i\n",PlayerCfg.ReticleSize);
PHYSFSX_puts_literal(fout,
END_TEXT "\n"
TOGGLES_HEADER_TEXT "\n"
);
#if defined(DXX_BUILD_DESCENT_I)
PHYSFSX_printf(fout,TOGGLES_BOMBGAUGE_NAME_TEXT "=%i\n",PlayerCfg.BombGauge);
#elif defined(DXX_BUILD_DESCENT_II)
PHYSFSX_printf(fout,TOGGLES_ESCORTHOTKEYS_NAME_TEXT "=%i\n",PlayerCfg.EscortHotKeys);
PHYSFSX_printf(fout, TOGGLES_THIEF_ABSENCE_SP "=%i\n", PlayerCfg.ThiefModifierFlags & ThiefModifier::Absent);
PHYSFSX_printf(fout, TOGGLES_THIEF_NO_ENERGY_WEAPONS_SP "=%i\n", PlayerCfg.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons);
#endif
PHYSFSX_printf(fout, TOGGLES_AUTOSAVE_INTERVAL_SP "=%i\n", PlayerCfg.SPGameplayOptions.AutosaveInterval.count());
PHYSFSX_printf(fout,TOGGLES_PERSISTENTDEBRIS_NAME_TEXT "=%i\n",PlayerCfg.PersistentDebris);
PHYSFSX_printf(fout,TOGGLES_PRSHOT_NAME_TEXT "=%i\n",PlayerCfg.PRShot);
PHYSFSX_printf(fout,TOGGLES_NOREDUNDANCY_NAME_TEXT "=%i\n",PlayerCfg.NoRedundancy);
PHYSFSX_printf(fout,TOGGLES_MULTIMESSAGES_NAME_TEXT "=%i\n",PlayerCfg.MultiMessages);
PHYSFSX_printf(fout,TOGGLES_MULTIPINGHUD_NAME_TEXT "=%i\n",PlayerCfg.MultiPingHud);
PHYSFSX_printf(fout,TOGGLES_NORANKINGS_NAME_TEXT "=%i\n",PlayerCfg.NoRankings);
PHYSFSX_printf(fout,TOGGLES_AUTOMAPFREEFLIGHT_NAME_TEXT "=%i\n",PlayerCfg.AutomapFreeFlight);
PHYSFSX_printf(fout,TOGGLES_NOFIREAUTOSELECT_NAME_TEXT "=%i\n",static_cast<unsigned>(PlayerCfg.NoFireAutoselect));
PHYSFSX_printf(fout,TOGGLES_CYCLEAUTOSELECTONLY_NAME_TEXT "=%i\n",PlayerCfg.CycleAutoselectOnly);
PHYSFSX_printf(fout,TOGGLES_CLOAKINVULTIMER_NAME_TEXT "=%i\n",PlayerCfg.CloakInvulTimer);
PHYSFSX_printf(fout,TOGGLES_RESPAWN_ANY_KEY "=%i\n",static_cast<unsigned>(PlayerCfg.RespawnMode));
PHYSFSX_printf(fout, TOGGLES_MOUSELOOK "=%i\n", PlayerCfg.MouselookFlags);
PHYSFSX_puts_literal(fout,
END_TEXT "\n"
GRAPHICS_HEADER_TEXT "\n"
);
PHYSFSX_printf(fout,GRAPHICS_ALPHAEFFECTS_NAME_TEXT "=%i\n",PlayerCfg.AlphaEffects);
PHYSFSX_printf(fout,GRAPHICS_DYNLIGHTCOLOR_NAME_TEXT "=%i\n",PlayerCfg.DynLightColor);
PHYSFSX_puts_literal(fout, END_TEXT "\n"
PLX_VERSION_HEADER_TEXT "\n"
"plx version=" DXX_VERSION_STR "\n"
END_TEXT "\n"
END_TEXT "\n"
);
fout.reset();
if(rc==0)
{
PHYSFS_delete(filename);
rc = PHYSFSX_rename(tempfile,filename);
}
return rc;
}
else
return errno;
}
}
//read in the player's saved games. returns errno (0 == no error)
int read_player_file()
{
char filename[PATH_MAX];
#if defined(DXX_BUILD_DESCENT_I)
int shareware_file = -1;
int player_file_size;
#elif defined(DXX_BUILD_DESCENT_II)
int rewrite_it=0;
int swap = 0;
short player_file_version;
#endif
Assert(Player_num < MAX_PLAYERS);
memset(filename, '\0', PATH_MAX);
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), static_cast<const char *>(InterfaceUniqueState.PilotName));
if (!PHYSFSX_exists(filename,0))
return ENOENT;
auto &&[file, physfserr] = PHYSFSX_openReadBuffered(filename);
if (!file)
{
nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "Failed to open PLR file\n%s\n\n%s", filename, PHYSFS_getErrorByCode(physfserr));
return -1;
}
new_player_config(); // Set defaults!
#if defined(DXX_BUILD_DESCENT_I)
// Unfortunatly d1x has been writing both shareware and registered
// player files with a saved_game_version of 7 and 8, whereas the
// original decent used 4 for shareware games and 7 for registered
// games. Because of this the player files didn't get properly read
// when reading d1x shareware player files in d1x registered or
// vica versa. The problem is that the sizeof of the taunt macros
// differ between the share and registered versions, causing the
// reading of the player file to go wrong. Thus we now determine the
// sizeof the player file to determine what kinda player file we are
// dealing with so that we can do the right thing
PHYSFS_seek(file, 0);
player_file_size = PHYSFS_fileLength(file);
#endif
int id;
PHYSFS_readSLE32(file, &id);
#if defined(DXX_BUILD_DESCENT_I)
short saved_game_version, player_struct_version;
saved_game_version = PHYSFSX_readShort(file);
player_struct_version = PHYSFSX_readShort(file);
PlayerCfg.NHighestLevels = PHYSFSX_readInt(file);
{
const unsigned u = PHYSFSX_readInt(file);
PlayerCfg.DefaultDifficulty = cast_clamp_difficulty(u);
}
PlayerCfg.AutoLeveling = PHYSFSX_readInt(file);
#elif defined(DXX_BUILD_DESCENT_II)
player_file_version = PHYSFSX_readShort(file);
#endif
if (id!=SAVE_FILE_ID) {
struct error_invalid_player_file_magic : passive_messagebox
{
error_invalid_player_file_magic() :
passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{"Invalid player file"}, TXT_OK, grd_curscreen->sc_canvas)
{
}
};
run_blocking_newmenu<error_invalid_player_file_magic>();
return -1;
}
#if defined(DXX_BUILD_DESCENT_I)
if (saved_game_version < COMPATIBLE_SAVED_GAME_VERSION || player_struct_version < COMPATIBLE_PLAYER_STRUCT_VERSION) {
struct error_invalid_player_file_version : passive_messagebox
{
error_invalid_player_file_version() :
passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{TXT_ERROR_PLR_VERSION}, TXT_OK, grd_curscreen->sc_canvas)
{
}
};
run_blocking_newmenu<error_invalid_player_file_version>();
return -1;
}
/* determine if we're dealing with a shareware or registered playerfile */
switch (saved_game_version)
{
case 4:
shareware_file = 1;
break;
case 5:
case 6:
shareware_file = 0;
break;
case 7:
/* version 7 doesn't have the saved games array */
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 - sizeof(saved_games)))
shareware_file = 1;
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 - sizeof(saved_games)))
shareware_file = 0;
break;
case 8:
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2212)
shareware_file = 1;
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2252)
shareware_file = 0;
/* d1x-rebirth v0.31 to v0.42 broke things by adding stuff to the
player struct without thinking (sigh) */
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 + 2*sizeof(int)))
{
shareware_file = 1;
/* skip the cruft added to the player_info struct */
PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int));
}
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 + 2*sizeof(int)))
{
shareware_file = 0;
/* skip the cruft added to the player_info struct */
PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int));
}
}
if (shareware_file == -1) {
struct error_invalid_player_file_size : passive_messagebox
{
error_invalid_player_file_size() :
passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{"Error invalid or unknown\nplayerfile-size"}, TXT_OK, grd_curscreen->sc_canvas)
{
}
};
run_blocking_newmenu<error_invalid_player_file_size>();
return -1;
}
if (saved_game_version <= 5) {
//deal with old-style highest level info
PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
PlayerCfg.HighestLevels[0].LevelNum = PlayerCfg.NHighestLevels; //was highest level in old struct
//This hack allows the player to start on level 8 if he's made it to
//level 7 on the shareware. We do this because the shareware didn't
//save the information that the player finished level 7, so the most
//we know is that he made it to level 7.
if (PlayerCfg.NHighestLevels==7)
PlayerCfg.HighestLevels[0].LevelNum = 8;
}
else { //read new highest level info
if (PHYSFS_read(file,PlayerCfg.HighestLevels,sizeof(hli),PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)
goto read_player_file_failed;
}
if ( saved_game_version != 7 ) { // Read old & SW saved games.
if (PHYSFS_read(file,saved_games,sizeof(saved_games),1) != 1)
goto read_player_file_failed;
}
#elif defined(DXX_BUILD_DESCENT_II)
if (player_file_version > 255) // bigendian file?
swap = 1;
if (swap)
player_file_version = SWAPSHORT(player_file_version);
if (player_file_version < COMPATIBLE_PLAYER_FILE_VERSION) {
struct error_invalid_player_file_version : passive_messagebox
{
error_invalid_player_file_version() :
passive_messagebox(menu_title{TXT_ERROR}, menu_subtitle{TXT_ERROR_PLR_VERSION}, TXT_OK, grd_curscreen->sc_canvas)
{
}
};
run_blocking_newmenu<error_invalid_player_file_version>();
return -1;
}
PHYSFS_seek(file,PHYSFS_tell(file)+2*sizeof(short)); //skip Game_window_w,Game_window_h
PlayerCfg.DefaultDifficulty = cast_clamp_difficulty(PHYSFSX_readByte(file));
PlayerCfg.AutoLeveling = PHYSFSX_readByte(file);
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); // skip ReticleOn
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = static_cast<cockpit_mode_t>(PHYSFSX_readByte(file));
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Default_display_mode
{
auto i = PHYSFSX_readByte(file);
switch (i)
{
case static_cast<unsigned>(MissileViewMode::None):
case static_cast<unsigned>(MissileViewMode::EnabledSelfOnly):
case static_cast<unsigned>(MissileViewMode::EnabledSelfAndAllies):
break;
default:
i = 0;
break;
}
PlayerCfg.MissileViewEnabled = static_cast<MissileViewMode>(i);
}
PlayerCfg.HeadlightActiveDefault = PHYSFSX_readByte(file);
PlayerCfg.GuidedInBigWindow = PHYSFSX_readByte(file);
if (player_file_version >= 19)
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Automap_always_hires
//read new highest level info
PlayerCfg.NHighestLevels = PHYSFSX_readShort(file);
if (swap)
PlayerCfg.NHighestLevels = SWAPSHORT(PlayerCfg.NHighestLevels);
Assert(PlayerCfg.NHighestLevels <= MAX_MISSIONS);
if (PHYSFS_read(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)
goto read_player_file_failed;
#endif
//read taunt macros
{
int len;
#if defined(DXX_BUILD_DESCENT_I)
len = shareware_file? 25:35;
#elif defined(DXX_BUILD_DESCENT_II)
len = MAX_MESSAGE_LEN;
#endif
for (auto &i : PlayerCfg.NetworkMessageMacro)
if (PHYSFS_read(file, i, len, 1) != 1)
goto read_player_file_failed;
}
//read kconfig data
{
ubyte dummy_joy_sens;
if (PHYSFS_read(file, &PlayerCfg.KeySettings.Keyboard, sizeof(PlayerCfg.KeySettings.Keyboard), 1) != 1)
goto read_player_file_failed;
#if DXX_MAX_JOYSTICKS
auto &KeySettingsJoystick = PlayerCfg.KeySettings.Joystick;
#else
std::array<uint8_t, MAX_CONTROLS> KeySettingsJoystick;
#endif
if (PHYSFS_read(file, &KeySettingsJoystick, sizeof(KeySettingsJoystick), 1) != 1)
goto read_player_file_failed;
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS*3) ); // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
if (PHYSFS_read(file, &PlayerCfg.KeySettings.Mouse, sizeof(PlayerCfg.KeySettings.Mouse), 1) != 1)
goto read_player_file_failed;
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Cyberman map field
#if defined(DXX_BUILD_DESCENT_I)
if (PHYSFS_read(file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1)
#elif defined(DXX_BUILD_DESCENT_II)
if (player_file_version>=20)
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Winjoy map field
uint8_t control_type_dos, control_type_win;
if (PHYSFS_read(file, &control_type_dos, sizeof(ubyte), 1) != 1)
goto read_player_file_failed;
else if (player_file_version >= 21 && PHYSFS_read(file, &control_type_win, sizeof(ubyte), 1) != 1)
#endif
goto read_player_file_failed;
else if (PHYSFS_read(file, &dummy_joy_sens, sizeof(ubyte), 1) !=1 )
goto read_player_file_failed;
#if defined(DXX_BUILD_DESCENT_II)
PlayerCfg.ControlType = control_type_dos;
range_for (const unsigned i, xrange(11u))
{
PlayerCfg.PrimaryOrder[i] = PHYSFSX_readByte(file);
PlayerCfg.SecondaryOrder[i] = PHYSFSX_readByte(file);
}
check_weapon_reorder(PlayerCfg.PrimaryOrder);
check_weapon_reorder(PlayerCfg.SecondaryOrder);
if (player_file_version>=16)
{
PHYSFS_sint32 view_primary, view_secondary;
PHYSFS_readSLE32(file, &view_primary);
PHYSFS_readSLE32(file, &view_secondary);
if (swap)
{
view_primary = SWAPINT(view_primary);
view_secondary = SWAPINT(view_secondary);
}
if (view_primary <= static_cast<unsigned>(cockpit_3d_view::Marker))
PlayerCfg.Cockpit3DView[gauge_inset_window_view::primary] = static_cast<cockpit_3d_view>(view_primary);
if (view_secondary <= static_cast<unsigned>(cockpit_3d_view::Marker))
PlayerCfg.Cockpit3DView[gauge_inset_window_view::secondary] = static_cast<cockpit_3d_view>(view_secondary);
}
#endif
}
#if defined(DXX_BUILD_DESCENT_I)
if ( saved_game_version != 7 ) {
int i, found=0;
Assert( N_SAVE_SLOTS == 10 );
for (i=0; i < N_SAVE_SLOTS; i++ ) {
if ( saved_games[i].name[0] ) {
throw std::runtime_error("old save game not supported");
// make sure we do not do this again, which would possibly overwrite
// a new newstyle savegame
saved_games[i].name[0] = 0;
found++;
}
}
if (found)
write_player_file();
}
#elif defined(DXX_BUILD_DESCENT_II)
if (player_file_version>=22)
{
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKills);
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKilled);
if (swap) {
PlayerCfg.NetlifeKills = SWAPINT(PlayerCfg.NetlifeKills);
PlayerCfg.NetlifeKilled = SWAPINT(PlayerCfg.NetlifeKilled);
}
}
else
{
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
}
if (player_file_version>=23)
{
int i;
PHYSFS_readSLE32(file, &i);
if (swap)
i = SWAPINT(i);
if (i!=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled))
{
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
struct error_invalid_player_file_checksum : passive_messagebox
{
error_invalid_player_file_checksum() :
passive_messagebox(menu_title{nullptr}, menu_subtitle{"Lifetime kill error"}, TXT_OK, grd_curscreen->sc_canvas)
{
}
};
run_blocking_newmenu<error_invalid_player_file_checksum>();
rewrite_it=1;
}
}
//read guidebot name
if (player_file_version >= 18)
PHYSFSX_fgets(PlayerCfg.GuidebotName, file);
else
PlayerCfg.GuidebotName = "GUIDE-BOT";
PlayerCfg.GuidebotNameReal = PlayerCfg.GuidebotName;
{
if (player_file_version >= 24)
{
PHYSFSX_gets_line_t<128> buf;
PHYSFSX_fgets(buf, file); // Just read it in fpr DPS.
}
}
#endif
#if defined(DXX_BUILD_DESCENT_II)
if (rewrite_it)
write_player_file();
#endif
filename[strlen(filename) - 4] = 0;
strcat(filename, ".plx");
read_player_dxx(filename);
kc_set_controls();
return EZERO;
read_player_file_failed:
nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError());
return -1;
}
}
namespace {
/* Given a Mission_path, return a pair of pointers.
* - If the mission cannot be saved, both pointers are nullptr.
* - If the mission name was previously used, return a pointer to that
* entry and a pointer to end.
* - If the mission name is not recorded, return a pointer to the first
* unused element (which may be end() if all elements are used) and a
* pointer to end(). The caller must check that the first unused
* element is not end().
*/
static std::array<std::array<hli, MAX_MISSIONS>::pointer, 2> find_hli_entry(const partial_range_t<hli *> &r, const Mission_path &m)
{
const auto mission_filename = m.filename;
const auto mission_length = std::distance(mission_filename, m.path.end());
if (mission_length >= sizeof(hli::Shortname))
{
/* Name is too long to store, so there will never be a match
* and it is never stored.
*/
con_printf(CON_URGENT, DXX_STRINGIZE_FL(__FILE__, __LINE__, "warning: highest level information cannot be tracked because the mission name is too long to store (should be at most 8 bytes, but is \"%s\")."), &*mission_filename);
return {{nullptr, nullptr}};
}
const auto &&a = [p = &*mission_filename](const hli &h) {
return !d_stricmp(h.Shortname.data(), p);
};
const auto i = std::find_if(r.begin(), r.end(), a);
return {{&*i, r.end()}};
}
}
//set a new highest level for player for this mission
void set_highest_level(const uint8_t best_levelnum_this_game)
{
int ret;
if ((ret=read_player_file()) != EZERO)
if (ret != ENOENT) //if file doesn't exist, that's ok
return;
const auto &&r = partial_range(PlayerCfg.HighestLevels, PlayerCfg.NHighestLevels);
const auto &&i = find_hli_entry(r, *Current_mission);
const auto ie = i[1];
if (!ie)
return;
auto ii = i[0];
const hli *d1_preferred = nullptr;
#if defined(DXX_BUILD_DESCENT_II)
const hli *d2_preferred = nullptr, *d2x_preferred = nullptr;
#endif
range_for (auto &m, r)
{
hli *preferred;
/* Swapping instead of rotating will perturb the order a bit,
* but this is a one-time fix to get builtin missions to
* reserved storage.
*/
const auto ms = m.Shortname.data();
if (!d1_preferred && !strcmp(D1_MISSION_FILENAME, ms))
d1_preferred = preferred = &PlayerCfg.HighestLevels[0];
#if defined(DXX_BUILD_DESCENT_II)
else if (!d2_preferred && !strcmp(FULL_MISSION_FILENAME, ms))
d2_preferred = preferred = &PlayerCfg.HighestLevels[1];
else if (!d2x_preferred && !strcmp("d2x", ms))
d2x_preferred = preferred = &PlayerCfg.HighestLevels[2];
#endif
else
continue;
if (preferred == &m)
continue;
std::swap(*preferred, m);
}
const unsigned reserved_slots = !!d1_preferred
#if defined(DXX_BUILD_DESCENT_II)
+ !!d2_preferred + !!d2x_preferred
#endif
;
auto &hl = PlayerCfg.HighestLevels;
const auto irs = &hl[reserved_slots];
uint8_t previous_best_levelnum = 0;
if (ii == ie)
{
/*
* If ii == ie, the mission is unknown. If there is no free
* space available, move everything, so that the
* least-recently-used element (at *irs) is discarded to make
* room to add this mission as most recently used.
*
* Leave previous_best_levelnum set to 0, so that any progress
* at all qualifies for a save.
*/
if (ie == PlayerCfg.HighestLevels.end())
{
std::move(std::next(irs), ie, irs);
--ii;
}
else
PlayerCfg.NHighestLevels++;
ii->Shortname.back() = 0;
strncpy(ii->Shortname.data(), &*Current_mission->filename, ii->Shortname.size() - 1);
}
else if (ii != ie - 1)
{
/* If this mission is not the most recently used, reorder the
* list so that it becomes the most recently used.
*
* Leave previous_best_levelnum set to 0, so that a save is
* required, even if the player has not set a new record.
*/
std::rotate(ii, std::next(ii), ie);
ii = ie - 1;
}
else
/* Update previous_best_levelnum so that progress is only saved
* if this is a new best.
*/
previous_best_levelnum = ii->LevelNum;
if (previous_best_levelnum < best_levelnum_this_game)
{
auto &best_levelnum_recorded = ii->LevelNum;
if (best_levelnum_recorded < best_levelnum_this_game)
best_levelnum_recorded = best_levelnum_this_game;
write_player_file();
}
}
//gets the player's highest level from the file for this mission
int get_highest_level(void)
{
read_player_file();
const Mission_path &mission = *Current_mission;
// Destination Saturn.
const auto &&r = partial_range(PlayerCfg.HighestLevels, PlayerCfg.NHighestLevels);
#if defined(DXX_BUILD_DESCENT_I)
unsigned highest_saturn_level = 0;
if (!*mission.filename)
range_for (auto &m, r)
if (!d_stricmp("DESTSAT", m.Shortname.data()))
highest_saturn_level = m.LevelNum;
#endif
const auto &&i = find_hli_entry(r, mission);
const auto ie = i[1];
const auto ii = i[0];
if (ii == ie)
return 0;
auto LevelNum = ii->LevelNum;
#if defined(DXX_BUILD_DESCENT_I)
/* Override `LevelNum` of the full campaign with the player's
* progress in the OEM mini-campaign, so that users who switch can
* keep their progress.
*
* If the player never played Destination Saturn, or if this is not
* the built-in campaign, highest_saturn_level will be 0 and this
* will be skipped.
*/
if (LevelNum < highest_saturn_level)
LevelNum = highest_saturn_level;
#endif
return LevelNum;
}
//write out player's saved games. returns errno (0 == no error)
namespace dsx {
void write_player_file()
{
char filename[PATH_MAX];
int errno_ret;
if ( Newdemo_state == ND_STATE_PLAYBACK )
return;
errno_ret = WriteConfigFile();
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plx"), static_cast<const char *>(InterfaceUniqueState.PilotName));
write_player_dxx(filename);
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), static_cast<const char *>(InterfaceUniqueState.PilotName));
auto file = PHYSFSX_openWriteBuffered(filename).first;
if (!file)
return;
//Write out player's info
PHYSFS_writeULE32(file, SAVE_FILE_ID);
#if defined(DXX_BUILD_DESCENT_I)
PHYSFS_writeULE16(file, SAVED_GAME_VERSION);
PHYSFS_writeULE16(file, PLAYER_STRUCT_VERSION);
PHYSFS_writeSLE32(file, PlayerCfg.NHighestLevels);
PHYSFS_writeSLE32(file, underlying_value(PlayerCfg.DefaultDifficulty));
PHYSFS_writeSLE32(file, PlayerCfg.AutoLeveling);
errno_ret = EZERO;
//write higest level info
if ((PHYSFS_write( file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) {
errno_ret = errno;
return;
}
if (PHYSFS_write( file, saved_games,sizeof(saved_games),1) != 1) {
errno_ret = errno;
return;
}
range_for (auto &i, PlayerCfg.NetworkMessageMacro)
if (PHYSFS_write(file, i.data(), i.size(), 1) != 1) {
errno_ret = errno;
return;
}
//write kconfig info
{
if (PHYSFS_write(file, PlayerCfg.KeySettings.Keyboard, sizeof(PlayerCfg.KeySettings.Keyboard), 1) != 1)
errno_ret=errno;
#if DXX_MAX_JOYSTICKS
auto &KeySettingsJoystick = PlayerCfg.KeySettings.Joystick;
#else
const std::array<uint8_t, MAX_CONTROLS> KeySettingsJoystick{};
#endif
if (PHYSFS_write(file, KeySettingsJoystick, sizeof(KeySettingsJoystick), 1) != 1)
errno_ret=errno;
for (unsigned i = 0; i < MAX_CONTROLS*3; i++)
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
errno_ret=errno;
if (PHYSFS_write(file, PlayerCfg.KeySettings.Mouse, sizeof(PlayerCfg.KeySettings.Mouse), 1) != 1)
errno_ret=errno;
{
std::array<uint8_t, MAX_CONTROLS> cyberman{};
if (PHYSFS_write(file, cyberman.data(), cyberman.size(), 1) != 1) // Skip obsolete Cyberman map field
errno_ret=errno;
}
if(errno_ret == EZERO)
{
ubyte old_avg_joy_sensitivity = 8;
if (PHYSFS_write( file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1)
errno_ret=errno;
else if (PHYSFS_write( file, &old_avg_joy_sensitivity, sizeof(ubyte), 1 )!=1)
errno_ret=errno;
}
}
if (!file.close())
errno_ret = errno;
if (errno_ret != EZERO) {
PHYSFS_delete(filename); //delete bogus file
nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "%s\n\n%s",TXT_ERROR_WRITING_PLR, strerror(errno_ret));
}
#elif defined(DXX_BUILD_DESCENT_II)
(void)errno_ret;
PHYSFS_writeULE16(file, PLAYER_FILE_VERSION);
PHYSFS_seek(file,PHYSFS_tell(file)+2*(sizeof(PHYSFS_uint16))); // skip Game_window_w, Game_window_h
PHYSFSX_writeU8(file, underlying_value(PlayerCfg.DefaultDifficulty));
PHYSFSX_writeU8(file, PlayerCfg.AutoLeveling);
PHYSFSX_writeU8(file, PlayerCfg.ReticleType==RET_TYPE_NONE?0:1);
PHYSFSX_writeU8(file, underlying_value(PlayerCfg.CockpitMode[0]));
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Default_display_mode
PHYSFSX_writeU8(file, static_cast<uint8_t>(PlayerCfg.MissileViewEnabled));
PHYSFSX_writeU8(file, PlayerCfg.HeadlightActiveDefault);
PHYSFSX_writeU8(file, PlayerCfg.GuidedInBigWindow);
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Automap_always_hires
//write higest level info
PHYSFS_writeULE16(file, PlayerCfg.NHighestLevels);
if ((PHYSFS_write(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels))
goto write_player_file_failed;
range_for (auto &i, PlayerCfg.NetworkMessageMacro)
if (PHYSFS_write(file, i.data(), i.size(), 1) != 1)
goto write_player_file_failed;
//write kconfig info
{
ubyte old_avg_joy_sensitivity = 8;
ubyte control_type_dos = PlayerCfg.ControlType;
if (PHYSFS_write(file, PlayerCfg.KeySettings.Keyboard, sizeof(PlayerCfg.KeySettings.Keyboard), 1) != 1)
goto write_player_file_failed;
#if DXX_MAX_JOYSTICKS
auto &KeySettingsJoystick = PlayerCfg.KeySettings.Joystick;
#else
const std::array<uint8_t, MAX_CONTROLS> KeySettingsJoystick{};
#endif
if (PHYSFS_write(file, KeySettingsJoystick, sizeof(KeySettingsJoystick), 1) != 1)
goto write_player_file_failed;
for (unsigned i = 0; i < MAX_CONTROLS*3; i++)
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
goto write_player_file_failed;
if (PHYSFS_write(file, PlayerCfg.KeySettings.Mouse, sizeof(PlayerCfg.KeySettings.Mouse), 1) != 1)
goto write_player_file_failed;
for (unsigned i = 0; i < MAX_CONTROLS*2; i++)
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman/Winjoy map fields
goto write_player_file_failed;
if (PHYSFS_write(file, &control_type_dos, sizeof(ubyte), 1) != 1)
goto write_player_file_failed;
ubyte control_type_win = 0;
if (PHYSFS_write(file, &control_type_win, sizeof(ubyte), 1) != 1)
goto write_player_file_failed;
if (PHYSFS_write(file, &old_avg_joy_sensitivity, sizeof(ubyte), 1) != 1)
goto write_player_file_failed;
range_for (const unsigned i, xrange(11u))
{
PHYSFS_write(file, &PlayerCfg.PrimaryOrder[i], sizeof(ubyte), 1);
PHYSFS_write(file, &PlayerCfg.SecondaryOrder[i], sizeof(ubyte), 1);
}
PHYSFS_writeULE32(file, static_cast<unsigned>(PlayerCfg.Cockpit3DView[gauge_inset_window_view::primary]));
PHYSFS_writeULE32(file, static_cast<unsigned>(PlayerCfg.Cockpit3DView[gauge_inset_window_view::secondary]));
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKills);
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKilled);
int i=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled);
PHYSFS_writeULE32(file, i);
}
//write guidebot name
PHYSFSX_writeString(file, PlayerCfg.GuidebotNameReal);
{
char buf[128];
strcpy(buf, "DOS joystick");
PHYSFSX_writeString(file, buf); // Write out current joystick for player.
}
if (!file.close())
goto write_player_file_failed;
return;
write_player_file_failed:
nm_messagebox(menu_title{TXT_ERROR}, 1, TXT_OK, "%s\n\n%s", TXT_ERROR_WRITING_PLR, PHYSFS_getLastError());
if (file)
{
file.reset();
PHYSFS_delete(filename); //delete bogus file
}
#endif
}
namespace {
#if defined(DXX_BUILD_DESCENT_II)
static int get_lifetime_checksum (int a,int b)
{
int num;
// confusing enough to beat amateur disassemblers? Lets hope so
num=(a<<8 ^ b);
num^=(a | b);
num*=num>>2;
return (num);
}
#endif
template <uint_fast32_t shift, uint_fast32_t width>
static void convert_duplicate_powerup_integer(packed_netduplicate_items &d, const char *value)
{
/* Initialize 'i' to avoid bogus -Wmaybe-uninitialized at -Og on
* gcc-4.9 */
unsigned i = 0;
if (convert_integer(i, value) && !(i & ~((1 << width) - 1)))
d.set_sub_field<shift, width>(i);
}
}
// read stored values from ngp file to netgame_info
void read_netgame_profile(netgame_info *ng)
{
char filename[PATH_MAX];
#if DXX_USE_TRACKER
ng->TrackerNATWarned = TrackerNATHolePunchWarn::Unset;
#endif
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), static_cast<const char *>(InterfaceUniqueState.PilotName));
auto file = PHYSFSX_openReadBuffered(filename).first;
if (!file)
return;
ng->MPGameplayOptions.AutosaveInterval = std::chrono::minutes(10);
// NOTE that we do not set any defaults here or even initialize netgame_info. For flexibility, leave that to the function calling this.
for (PHYSFSX_gets_line_t<50> line; const char *const eol = PHYSFSX_fgets(line, file);)
{
const auto lb = line.begin();
if (eol == line.end())
continue;
auto eq = std::find(lb, eol, '=');
if (eq == eol)
continue;
auto value = std::next(eq);
if (cmp(lb, eq, GameNameStr))
convert_string(ng->game_name, value, eol);
else if (cmp(lb, eq, GameModeStr))
{
uint8_t gamemode;
if (convert_integer(gamemode, value))
ng->gamemode = network_game_type{gamemode};
}
else if (cmp(lb, eq, RefusePlayersStr))
convert_integer(ng->RefusePlayers, value);
else if (cmp(lb, eq, DifficultyStr))
{
uint8_t difficulty;
if (convert_integer(difficulty, value))
ng->difficulty = cast_clamp_difficulty(difficulty);
}
else if (cmp(lb, eq, GameFlagsStr))
{
packed_game_flags p;
if (convert_integer(p.value, value))
ng->game_flag = unpack_game_flags(&p);
}
else if (cmp(lb, eq, AllowedItemsStr))
convert_integer(ng->AllowedItems, value);
else if (cmp(lb, eq, SpawnGrantedItemsStr))
convert_integer(ng->SpawnGrantedItems.mask, value);
else if (cmp(lb, eq, DuplicatePrimariesStr))
convert_duplicate_powerup_integer<packed_netduplicate_items::primary_shift, packed_netduplicate_items::primary_width>(ng->DuplicatePowerups, value);
else if (cmp(lb, eq, DuplicateSecondariesStr))
convert_duplicate_powerup_integer<packed_netduplicate_items::secondary_shift, packed_netduplicate_items::secondary_width>(ng->DuplicatePowerups, value);
#if defined(DXX_BUILD_DESCENT_II)
else if (cmp(lb, eq, DuplicateAccessoriesStr))
convert_duplicate_powerup_integer<packed_netduplicate_items::accessory_shift, packed_netduplicate_items::accessory_width>(ng->DuplicatePowerups, value);
else if (cmp(lb, eq, AllowMarkerViewStr))
convert_integer(ng->Allow_marker_view, value);
else if (cmp(lb, eq, AlwaysLightingStr))
convert_integer(ng->AlwaysLighting, value);
else if (cmp(lb, eq, ThiefAbsenceFlagStr))
{
if (strtoul(value, 0, 10))
ng->ThiefModifierFlags |= ThiefModifier::Absent;
}
else if (cmp(lb, eq, ThiefNoEnergyWeaponsFlagStr))
{
if (strtoul(value, 0, 10))
ng->ThiefModifierFlags |= ThiefModifier::NoEnergyWeapons;
}
else if (cmp(lb, eq, AllowGuidebotStr))
convert_integer(ng->AllowGuidebot, value);
#endif
else if (cmp(lb, eq, ShufflePowerupsStr))
convert_integer(ng->ShufflePowerupSeed, value);
else if (cmp(lb, eq, ShowEnemyNamesStr))
convert_integer(ng->ShowEnemyNames, value);
else if (cmp(lb, eq, BrightPlayersStr))
convert_integer(ng->BrightPlayers, value);
else if (cmp(lb, eq, InvulAppearStr))
convert_integer(ng->InvulAppear, value);
else if (cmp(lb, eq, KillGoalStr))
convert_integer(ng->KillGoal, value);
else if (cmp(lb, eq, PlayTimeAllowedStr))
{
int PlayTimeAllowed;
if (convert_integer(PlayTimeAllowed, value))
ng->PlayTimeAllowed = std::chrono::duration<int, netgame_info::play_time_allowed_abi_ratio>(PlayTimeAllowed);
}
else if (cmp(lb, eq, ControlInvulTimeStr))
convert_integer(ng->control_invul_time, value);
else if (cmp(lb, eq, PacketsPerSecStr))
convert_integer(ng->PacketsPerSec, value);
else if (cmp(lb, eq, NoFriendlyFireStr))
convert_integer(ng->NoFriendlyFire, value);
else if (cmp(lb, eq, MouselookFlagsStr))
convert_integer(ng->MouselookFlags, value);
else if (cmp(lb, eq, AutosaveIntervalStr))
{
uint16_t AutosaveInterval;
if (convert_integer(AutosaveInterval, value))
ng->MPGameplayOptions.AutosaveInterval = std::chrono::seconds(AutosaveInterval);
}
#if DXX_USE_TRACKER
else if (cmp(lb, eq, TrackerStr))
convert_integer(ng->Tracker, value);
else if (cmp(lb, eq, TrackerNATHPStr))
ng->TrackerNATWarned = static_cast<TrackerNATHolePunchWarn>(strtoul(value, 0, 10));
#endif
}
}
// write values from netgame_info to ngp file
void write_netgame_profile(netgame_info *ng)
{
char filename[PATH_MAX];
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), static_cast<const char *>(InterfaceUniqueState.PilotName));
auto file = PHYSFSX_openWriteBuffered(filename).first;
if (!file)
return;
PHYSFSX_printf(file, GameNameStr "=%s\n", ng->game_name.data());
PHYSFSX_printf(file, GameModeStr "=%i\n", underlying_value(ng->gamemode));
PHYSFSX_printf(file, RefusePlayersStr "=%i\n", ng->RefusePlayers);
PHYSFSX_printf(file, DifficultyStr "=%i\n", underlying_value(ng->difficulty));
PHYSFSX_printf(file, GameFlagsStr "=%i\n", pack_game_flags(&ng->game_flag).value);
PHYSFSX_printf(file, AllowedItemsStr "=%i\n", ng->AllowedItems);
PHYSFSX_printf(file, SpawnGrantedItemsStr "=%i\n", ng->SpawnGrantedItems.mask);
PHYSFSX_printf(file, DuplicatePrimariesStr "=%" PRIuFAST32 "\n", ng->DuplicatePowerups.get_primary_count());
PHYSFSX_printf(file, DuplicateSecondariesStr "=%" PRIuFAST32 "\n", ng->DuplicatePowerups.get_secondary_count());
#if defined(DXX_BUILD_DESCENT_II)
PHYSFSX_printf(file, DuplicateAccessoriesStr "=%" PRIuFAST32 "\n", ng->DuplicatePowerups.get_accessory_count());
PHYSFSX_printf(file, AllowMarkerViewStr "=%i\n", ng->Allow_marker_view);
PHYSFSX_printf(file, AlwaysLightingStr "=%i\n", ng->AlwaysLighting);
PHYSFSX_printf(file, ThiefAbsenceFlagStr "=%i\n", ng->ThiefModifierFlags & ThiefModifier::Absent);
PHYSFSX_printf(file, ThiefNoEnergyWeaponsFlagStr "=%i\n", ng->ThiefModifierFlags & ThiefModifier::NoEnergyWeapons);
PHYSFSX_printf(file, AllowGuidebotStr "=%i\n", ng->AllowGuidebot);
#endif
PHYSFSX_printf(file, ShufflePowerupsStr "=%i\n", !!ng->ShufflePowerupSeed);
PHYSFSX_printf(file, ShowEnemyNamesStr "=%i\n", ng->ShowEnemyNames);
PHYSFSX_printf(file, BrightPlayersStr "=%i\n", ng->BrightPlayers);
PHYSFSX_printf(file, InvulAppearStr "=%i\n", ng->InvulAppear);
PHYSFSX_printf(file, KillGoalStr "=%i\n", ng->KillGoal);
PHYSFSX_printf(file, PlayTimeAllowedStr "=%i\n", std::chrono::duration_cast<std::chrono::duration<int, netgame_info::play_time_allowed_abi_ratio>>(ng->PlayTimeAllowed).count());
PHYSFSX_printf(file, ControlInvulTimeStr "=%i\n", ng->control_invul_time);
PHYSFSX_printf(file, PacketsPerSecStr "=%i\n", ng->PacketsPerSec);
PHYSFSX_printf(file, NoFriendlyFireStr "=%i\n", ng->NoFriendlyFire);
PHYSFSX_printf(file, MouselookFlagsStr "=%i\n", ng->MouselookFlags);
PHYSFSX_printf(file, AutosaveIntervalStr "=%i\n", ng->MPGameplayOptions.AutosaveInterval.count());
#if DXX_USE_TRACKER
PHYSFSX_printf(file, TrackerStr "=%i\n", ng->Tracker);
PHYSFSX_printf(file, TrackerNATHPStr "=%i\n", ng->TrackerNATWarned);
#else
PHYSFSX_puts_literal(file, TrackerStr "=0\n" TrackerNATHPStr "=0\n");
#endif
PHYSFSX_puts_literal(file, NGPVersionStr "=" DXX_VERSION_STR "\n");
}
}