dxx-rebirth/similar/main/newdemo.cpp
Kp dc674eafe8 Replace various uses of std::enable_if with C++20 requires()
Compiler error messages are generally better when reporting a misuse
that fails a requires() versus reporting a misuse that fails a
std::enable_if.  In some cases, this also makes the code clearer, and
avoids the need for dummy template parameters as a place to invoke
std::enable_if.
2022-07-30 17:42:59 +00:00

4411 lines
125 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Code to make a complete demo playback system.
*
*/
#include <cstdlib>
#include <ctime>
#include <stdio.h>
#include <stdarg.h>
#include <errno.h>
#include <ctype.h>
#include <type_traits>
#include "d_range.h"
#include "u_mem.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "bm.h"
#include "3d.h"
#include "weapon.h"
#include "segment.h"
#include "strutil.h"
#include "gameseg.h"
#include "object.h"
#include "render.h"
#include "wall.h"
#include "vclip.h"
#include "robot.h"
#include "dxxerror.h"
#include "ai.h"
#include "hostage.h"
#include "morph.h"
#include "physfs_list.h"
#include "powerup.h"
#include "sounds.h"
#include "collide.h"
#include "lighting.h"
#include "newdemo.h"
#include "newmenu.h"
#include "gameseq.h"
#include "hudmsg.h"
#include "switch.h"
#include "gauges.h"
#include "player.h"
#include "vecmat.h"
#include "menu.h"
#include "args.h"
#include "palette.h"
#include "multi.h"
#include "text.h"
#include "cntrlcen.h"
#include "aistruct.h"
#include "mission.h"
#include "piggy.h"
#include "console.h"
#include "controls.h"
#include "playsave.h"
#include "compiler-range_for.h"
#include "d_levelstate.h"
#include "partial_range.h"
#include <utility>
#define ND_EVENT_EOF 0 // EOF
#define ND_EVENT_START_DEMO 1 // Followed by 16 character, NULL terminated filename of .SAV file to use
#define ND_EVENT_START_FRAME 2 // Followed by integer frame number, then a fix FrameTime
#define ND_EVENT_VIEWER_OBJECT 3 // Followed by an object structure
#define ND_EVENT_RENDER_OBJECT 4 // Followed by an object structure
#define ND_EVENT_SOUND 5 // Followed by int soundum
#define ND_EVENT_SOUND_ONCE 6 // Followed by int soundum
#define ND_EVENT_SOUND_3D 7 // Followed by int soundum, int angle, int volume
#define ND_EVENT_WALL_HIT_PROCESS 8 // Followed by int segnum, int side, fix damage
#define ND_EVENT_TRIGGER 9 // Followed by int segnum, int side, int objnum
#define ND_EVENT_HOSTAGE_RESCUED 10 // Followed by int hostage_type
#define ND_EVENT_SOUND_3D_ONCE 11 // Followed by int soundum, int angle, int volume
#define ND_EVENT_MORPH_FRAME 12 // Followed by ? data
#define ND_EVENT_WALL_TOGGLE 13 // Followed by int seg, int side
#define ND_EVENT_HUD_MESSAGE 14 // Followed by char size, char * string (+null)
#define ND_EVENT_CONTROL_CENTER_DESTROYED 15 // Just a simple flag
#define ND_EVENT_PALETTE_EFFECT 16 // Followed by short r,g,b
#define ND_EVENT_PLAYER_ENERGY 17 // followed by byte energy
#define ND_EVENT_PLAYER_SHIELD 18 // followed by byte shields
#define ND_EVENT_PLAYER_FLAGS 19 // followed by player flags
#define ND_EVENT_PLAYER_WEAPON 20 // followed by weapon type and weapon number
#define ND_EVENT_EFFECT_BLOWUP 21 // followed by segment, side, and pnt
#define ND_EVENT_HOMING_DISTANCE 22 // followed by homing distance
#define ND_EVENT_LETTERBOX 23 // letterbox mode for death seq.
#define ND_EVENT_RESTORE_COCKPIT 24 // restore cockpit after death
#define ND_EVENT_REARVIEW 25 // going to rear view mode
#define ND_EVENT_WALL_SET_TMAP_NUM1 26 // Wall changed
#define ND_EVENT_WALL_SET_TMAP_NUM2 27 // Wall changed
#define ND_EVENT_NEW_LEVEL 28 // followed by level number
#define ND_EVENT_MULTI_CLOAK 29 // followed by player num
#define ND_EVENT_MULTI_DECLOAK 30 // followed by player num
#define ND_EVENT_RESTORE_REARVIEW 31 // restore cockpit after rearview mode
#define ND_EVENT_MULTI_DEATH 32 // with player number
#define ND_EVENT_MULTI_KILL 33 // with player number
#define ND_EVENT_MULTI_CONNECT 34 // with player number
#define ND_EVENT_MULTI_RECONNECT 35 // with player number
#define ND_EVENT_MULTI_DISCONNECT 36 // with player number
#define ND_EVENT_MULTI_SCORE 37 // playernum / score
#define ND_EVENT_PLAYER_SCORE 38 // followed by score
#define ND_EVENT_PRIMARY_AMMO 39 // with old/new ammo count
#define ND_EVENT_SECONDARY_AMMO 40 // with old/new ammo count
#define ND_EVENT_DOOR_OPENING 41 // with segment/side
#if defined(DXX_BUILD_DESCENT_I)
#define ND_EVENT_LASER_LEVEL 42 // with old/new level
#define ND_EVENT_LINK_SOUND_TO_OBJ 43 // record digi_link_sound_to_object3
#define ND_EVENT_KILL_SOUND_TO_OBJ 44 // record digi_kill_sound_linked_to_object
#elif defined(DXX_BUILD_DESCENT_II)
#define ND_EVENT_LASER_LEVEL 42 // no data
#define ND_EVENT_PLAYER_AFTERBURNER 43 // followed by byte old ab, current ab
#define ND_EVENT_CLOAKING_WALL 44 // info changing while wall cloaking
#define ND_EVENT_CHANGE_COCKPIT 45 // change the cockpit
#define ND_EVENT_START_GUIDED 46 // switch to guided view
#define ND_EVENT_END_GUIDED 47 // stop guided view/return to ship
#define ND_EVENT_SECRET_THINGY 48 // 0/1 = secret exit functional/non-functional
#define ND_EVENT_LINK_SOUND_TO_OBJ 49 // record digi_link_sound_to_object3
#define ND_EVENT_KILL_SOUND_TO_OBJ 50 // record digi_kill_sound_linked_to_object
#endif
#define NORMAL_PLAYBACK 0
#define SKIP_PLAYBACK 1
#define INTERPOLATE_PLAYBACK 2
#define INTERPOL_FACTOR (F1_0 + (F1_0/5))
#if defined(DXX_BUILD_DESCENT_I)
#define DEMO_VERSION_SHAREWARE 5
#define DEMO_VERSION 13
#define DEMO_GAME_TYPE_SHAREWARE 1
#define DEMO_GAME_TYPE 2
#elif defined(DXX_BUILD_DESCENT_II)
#define DEMO_VERSION 15 // last D1 version was 13
#define DEMO_GAME_TYPE 3 // 1 was shareware, 2 registered
#endif
#define DEMO_FILENAME DEMO_DIR "tmpdemo.dem"
#define DEMO_MAX_LEVELS 29
const std::array<file_extension_t, 1> demo_file_extensions{{DEMO_EXT}};
// In- and Out-files
static RAIIPHYSFS_File infile;
static RAIIPHYSFS_File outfile;
namespace dcx {
game_mode_flags Newdemo_game_mode;
}
// Some globals
int Newdemo_state = 0;
int Newdemo_vcr_state = 0;
int Newdemo_show_percentage=1;
sbyte Newdemo_do_interpolate = 1;
int Newdemo_num_written;
#if defined(DXX_BUILD_DESCENT_II)
ubyte DemoDoRight=0,DemoDoLeft=0;
object DemoRightExtra,DemoLeftExtra;
static void nd_render_extras (ubyte which,const object &obj);
#endif
// local var used for swapping endian demos
static int swap_endian = 0;
// playback variables
static unsigned int nd_playback_v_demosize;
static callsign_t nd_playback_v_save_callsign;
static sbyte nd_playback_v_at_eof;
static sbyte nd_playback_v_cntrlcen_destroyed = 0;
static sbyte nd_playback_v_bad_read;
static int nd_playback_v_framecount;
static fix nd_playback_total, nd_recorded_total, nd_recorded_time;
static sbyte nd_playback_v_style;
static ubyte nd_playback_v_dead = 0, nd_playback_v_rear = 0;
#if defined(DXX_BUILD_DESCENT_II)
static ubyte nd_playback_v_guided = 0;
int nd_playback_v_juststarted=0;
#endif
// record variables
#define REC_DELAY F1_0/20
static int nd_record_v_start_frame = -1;
static int nd_record_v_frame_number = -1;
static short nd_record_v_framebytes_written = 0;
static int nd_record_v_recordframe = 1;
static fix64 nd_record_v_recordframe_last_time = 0;
static sbyte nd_record_v_no_space;
#if defined(DXX_BUILD_DESCENT_II)
static int nd_record_v_juststarted = 0;
static std::array<sbyte, MAX_OBJECTS> nd_record_v_objs,
nd_record_v_viewobjs;
static std::array<sbyte, 32> nd_record_v_rendering;
static fix nd_record_v_player_afterburner = -1;
#endif
static int nd_record_v_player_energy = -1;
static int nd_record_v_player_shields = -1;
static uint nd_record_v_player_flags = -1;
static int nd_record_v_weapon_type = -1;
static int nd_record_v_weapon_num = -1;
static fix nd_record_v_homing_distance = -1;
static int nd_record_v_primary_ammo = -1;
static int nd_record_v_secondary_ammo = -1;
namespace dsx {
static void newdemo_record_oneframeevent_update(int wallupdate);
}
#if defined(DXX_BUILD_DESCENT_I)
static int shareware = 0; // reading shareware demo?
#elif defined(DXX_BUILD_DESCENT_II)
constexpr std::integral_constant<int, 0> shareware{};
#endif
int newdemo_get_percent_done() {
if ( Newdemo_state == ND_STATE_PLAYBACK ) {
return (PHYSFS_tell(infile) * 100) / nd_playback_v_demosize;
}
if ( Newdemo_state == ND_STATE_RECORDING ) {
return PHYSFS_tell(outfile);
}
return 0;
}
#define VEL_PRECISION 12
static void my_extract_shortpos(object_base &objp, const shortpos *const spp)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
auto sp = spp->bytemat.data();
objp.orient.rvec.x = *sp++ << MATRIX_PRECISION;
objp.orient.uvec.x = *sp++ << MATRIX_PRECISION;
objp.orient.fvec.x = *sp++ << MATRIX_PRECISION;
objp.orient.rvec.y = *sp++ << MATRIX_PRECISION;
objp.orient.uvec.y = *sp++ << MATRIX_PRECISION;
objp.orient.fvec.y = *sp++ << MATRIX_PRECISION;
objp.orient.rvec.z = *sp++ << MATRIX_PRECISION;
objp.orient.uvec.z = *sp++ << MATRIX_PRECISION;
objp.orient.fvec.z = *sp++ << MATRIX_PRECISION;
segnum_t segnum = spp->segment;
objp.segnum = segnum;
auto &vcvertptr = Vertices.vcptr;
auto &v = *vcvertptr(vcsegptr(segnum)->verts[segment_relative_vertnum::_0]);
objp.pos.x = (spp->xo << RELPOS_PRECISION) + v.x;
objp.pos.y = (spp->yo << RELPOS_PRECISION) + v.y;
objp.pos.z = (spp->zo << RELPOS_PRECISION) + v.z;
objp.mtype.phys_info.velocity.x = (spp->velx << VEL_PRECISION);
objp.mtype.phys_info.velocity.y = (spp->vely << VEL_PRECISION);
objp.mtype.phys_info.velocity.z = (spp->velz << VEL_PRECISION);
}
static int _newdemo_read( void *buffer, int elsize, int nelem )
{
int num_read;
num_read = (PHYSFS_read)(infile, buffer, elsize, nelem);
if (num_read < nelem || PHYSFS_eof(infile))
nd_playback_v_bad_read = -1;
return num_read;
}
template <typename T>
requires(std::is_integral<T>::value)
static int newdemo_read(T *buffer, int elsize, int nelem)
{
return _newdemo_read(buffer, elsize, nelem);
}
namespace dsx {
icobjptridx_t newdemo_find_object(object_signature_t signature)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptridx = Objects.vcptridx;
range_for (const auto &&objp, vcobjptridx)
{
if ( (objp->type != OBJ_NONE) && (objp->signature == signature))
return objp;
}
return object_none;
}
}
namespace {
static int _newdemo_write(const void *buffer, int elsize, int nelem )
{
int num_written, total_size;
if (unlikely(nd_record_v_no_space))
return -1;
total_size = elsize * nelem;
nd_record_v_framebytes_written += total_size;
Newdemo_num_written += total_size;
Assert(outfile);
num_written = (PHYSFS_write)(outfile, buffer, elsize, nelem);
if (likely(num_written == nelem))
return num_written;
nd_record_v_no_space=2;
newdemo_stop_recording();
return -1;
}
template <typename T>
requires(std::is_integral<T>::value)
static int newdemo_write(const T *buffer, int elsize, int nelem )
{
return _newdemo_write(buffer, elsize, nelem);
}
/*
* The next bunch of files taken from Matt's gamesave.c. We have to modify
* these since the demo must save more information about objects that
* just a gamesave
*/
static void nd_write_byte(sbyte b)
{
newdemo_write(&b, 1, 1);
}
static void nd_write_short(short s)
{
newdemo_write(&s, 2, 1);
}
static void nd_write_int(int i)
{
newdemo_write(&i, 4, 1);
}
static void nd_write_string(const char *str)
{
nd_write_byte(strlen(str) + 1);
newdemo_write(str, strlen(str) + 1, 1);
}
static void nd_write_fix(fix f)
{
newdemo_write(&f, sizeof(fix), 1);
}
static void nd_write_fixang(fixang f)
{
newdemo_write(&f, sizeof(fixang), 1);
}
static void nd_write_vector(const vms_vector &v)
{
nd_write_fix(v.x);
nd_write_fix(v.y);
nd_write_fix(v.z);
}
static void nd_write_angvec(const vms_angvec &v)
{
nd_write_fixang(v.p);
nd_write_fixang(v.b);
nd_write_fixang(v.h);
}
static void nd_write_shortpos(const object_base &obj)
{
shortpos sp;
ubyte render_type;
create_shortpos_native(LevelSharedSegmentState, sp, obj);
render_type = obj.render_type;
if ((render_type == RT_POLYOBJ || render_type == RT_HOSTAGE || render_type == RT_MORPH) || obj.type == OBJ_CAMERA)
{
uint8_t mask = 0;
range_for (auto &i, sp.bytemat)
{
nd_write_byte(i);
mask |= i;
}
if (!mask)
{
Int3(); // contact Allender about this.
}
}
nd_write_short(sp.xo);
nd_write_short(sp.yo);
nd_write_short(sp.zo);
nd_write_short(sp.segment);
nd_write_short(sp.velx);
nd_write_short(sp.vely);
nd_write_short(sp.velz);
}
static void nd_read_byte(int8_t *const b)
{
newdemo_read(b, 1, 1);
}
static void nd_read_byte(uint8_t *const b)
{
nd_read_byte(reinterpret_cast<int8_t *>(b));
}
static void nd_read_short(int16_t *const s)
{
newdemo_read(s, 2, 1);
if (swap_endian)
*s = SWAPSHORT(*s);
}
static void nd_read_short(uint16_t *const s)
{
nd_read_short(reinterpret_cast<int16_t *>(s));
}
static void nd_read_segnum16(segnum_t &s)
{
uint16_t i;
nd_read_short(&i);
s = segnum_t{i};
}
static void nd_read_objnum16(objnum_t &o)
{
short s;
nd_read_short(&s);
o = s;
}
static void nd_read_int(int *i)
{
newdemo_read(i, 4, 1);
if (swap_endian)
*i = SWAPINT(*i);
}
#if defined(DXX_BUILD_DESCENT_II)
static void nd_read_int(unsigned *i)
{
newdemo_read(i, 4, 1);
if (swap_endian)
*i = SWAPINT(*i);
}
#endif
static void nd_read_segnum32(segnum_t &s)
{
int32_t i;
nd_read_int(&i);
s = segnum_t{static_cast<uint16_t>(i)};
}
static void nd_read_objnum32(objnum_t &o)
{
int i;
nd_read_int(&i);
o = i;
}
static void nd_read_string(char *str, std::size_t max_length)
{
sbyte len;
nd_read_byte(&len);
if (static_cast<unsigned>(len) > max_length)
throw std::runtime_error("demo string too long");
newdemo_read(str, len, 1);
}
template <std::size_t max_length>
static void nd_read_string(char (&str)[max_length])
{
nd_read_string(str, max_length);
}
static void nd_read_fix(fix *f)
{
newdemo_read(f, sizeof(fix), 1);
if (swap_endian)
*f = SWAPINT(*f);
}
static void nd_read_fixang(fixang *f)
{
newdemo_read(f, sizeof(fixang), 1);
if (swap_endian)
*f = SWAPSHORT(*f);
}
static void nd_read_vector(vms_vector &v)
{
nd_read_fix(&v.x);
nd_read_fix(&v.y);
nd_read_fix(&v.z);
}
static void nd_read_angvec(vms_angvec &v)
{
nd_read_fixang(&v.p);
nd_read_fixang(&v.b);
nd_read_fixang(&v.h);
}
static void nd_read_shortpos(object_base &obj)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
ubyte render_type;
shortpos sp{};
render_type = obj.render_type;
if ((render_type == RT_POLYOBJ || render_type == RT_HOSTAGE || render_type == RT_MORPH) || obj.type == OBJ_CAMERA)
{
range_for (auto &i, sp.bytemat)
nd_read_byte(&i);
}
nd_read_short(&sp.xo);
nd_read_short(&sp.yo);
nd_read_short(&sp.zo);
nd_read_segnum16(sp.segment);
nd_read_short(&sp.velx);
nd_read_short(&sp.vely);
nd_read_short(&sp.velz);
my_extract_shortpos(obj, &sp);
if (obj.type == OBJ_FIREBALL && get_fireball_id(obj) == VCLIP_MORPHING_ROBOT && render_type == RT_FIREBALL && obj.control_source == object::control_type::explosion)
{
auto &vcvertptr = Vertices.vcptr;
extract_orient_from_segment(vcvertptr, obj.orient, vcsegptr(obj.segnum));
}
}
object *prev_obj=NULL; //ptr to last object read in
}
namespace dsx {
namespace {
static uint16_t nd_get_object_signature(const vcobjptridx_t objp)
{
return (static_cast<uint16_t>(objp->signature) << 9) ^ objp.get_unchecked_index(); // It's OKAY! We made sure, obj->signature is never has a value which short cannot handle!!! We cannot do this otherwise, without breaking the demo format!
}
static void nd_read_object(const vmobjptridx_t obj)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
short shortsig = 0;
const auto &pl_info = get_local_plrobj().ctype.player_info;
const auto saved = (&pl_info == &obj->ctype.player_info)
? std::pair<fix, player_info>(obj->shields, pl_info)
: std::pair<fix, player_info>(0, {});
*obj = {};
obj->shields = saved.first;
obj->ctype.player_info = saved.second;
obj->next = obj->prev = object_none;
obj->segnum = segment_none;
/*
* Do render type first, since with render_type == RT_NONE, we
* blow by all other object information
*/
{
uint8_t render_type;
nd_read_byte(&render_type);
if (valid_render_type(render_type))
obj->render_type = render_type_t{render_type};
else
{
con_printf(CON_URGENT, "demo used bogus render type %#x for object %p; using none instead", render_type, &*obj);
obj->render_type = RT_NONE;
}
}
{
uint8_t object_type;
nd_read_byte(&object_type);
set_object_type(*obj, object_type);
}
if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA))
return;
nd_read_byte(&obj->id);
nd_read_byte(&obj->flags);
nd_read_short(&shortsig);
// It's OKAY! We made sure, obj->signature is never has a value which short cannot handle!!! We cannot do this otherwise, without breaking the demo format!
obj->signature = object_signature_t{static_cast<uint16_t>(shortsig)};
nd_read_shortpos(obj);
#if defined(DXX_BUILD_DESCENT_II)
if ((obj->type == OBJ_ROBOT) && (get_robot_id(obj) == SPECIAL_REACTOR_ROBOT))
Int3();
#endif
obj->attached_obj = object_none;
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
switch(obj->type) {
case OBJ_HOSTAGE:
obj->control_source = object::control_type::powerup;
obj->movement_source = object::movement_type::None;
obj->size = HOSTAGE_SIZE;
break;
case OBJ_ROBOT:
obj->control_source = object::control_type::ai;
// (MarkA and MikeK said we should not do the crazy last secret stuff with multiple reactors...
// This necessary code is our vindication. --MK, 2/15/96)
#if defined(DXX_BUILD_DESCENT_II)
if (get_robot_id(obj) == SPECIAL_REACTOR_ROBOT)
obj->movement_source = object::movement_type::None;
else
#endif
obj->movement_source = object::movement_type::physics;
obj->size = Polygon_models[Robot_info[get_robot_id(obj)].model_num].rad;
obj->rtype.pobj_info.model_num = Robot_info[get_robot_id(obj)].model_num;
obj->rtype.pobj_info.subobj_flags = 0;
obj->ctype.ai_info.CLOAKED = (Robot_info[get_robot_id(obj)].cloak_type?1:0);
break;
case OBJ_POWERUP:
obj->control_source = object::control_type::powerup;
{
uint8_t movement_type;
nd_read_byte(&movement_type); // might have physics movement
obj->movement_source = typename object::movement_type{movement_type};
}
obj->size = Powerup_info[get_powerup_id(obj)].size;
break;
case OBJ_PLAYER:
obj->control_source = object::control_type::None;
obj->movement_source = object::movement_type::physics;
obj->size = Polygon_models[Player_ship->model_num].rad;
obj->rtype.pobj_info.model_num = Player_ship->model_num;
obj->rtype.pobj_info.subobj_flags = 0;
break;
case OBJ_CLUTTER:
obj->control_source = object::control_type::None;
obj->movement_source = object::movement_type::None;
obj->size = Polygon_models[obj->id].rad;
obj->rtype.pobj_info.model_num = obj->id;
obj->rtype.pobj_info.subobj_flags = 0;
break;
default:
{
uint8_t control_type;
nd_read_byte(&control_type);
obj->control_source = typename object::control_type{control_type};
}
{
uint8_t movement_type;
nd_read_byte(&movement_type);
obj->movement_source = typename object::movement_type{movement_type};
}
nd_read_fix(&(obj->size));
break;
}
{
vms_vector last_pos;
nd_read_vector(last_pos);
}
if ((obj->type == OBJ_WEAPON) && (obj->render_type == RT_WEAPON_VCLIP))
nd_read_fix(&(obj->lifeleft));
else {
sbyte b;
// MWA old way -- won't work with big endian machines nd_read_byte((uint8_t *)&(obj->lifeleft));
nd_read_byte(&b);
obj->lifeleft = static_cast<fix>(b);
if (obj->lifeleft == -1)
obj->lifeleft = IMMORTAL_TIME;
else
obj->lifeleft = obj->lifeleft << 12;
}
if ((obj->type == OBJ_ROBOT) && !shareware) {
if (Robot_info[get_robot_id(obj)].boss_flag) {
sbyte cloaked;
nd_read_byte(&cloaked);
obj->ctype.ai_info.CLOAKED = cloaked;
}
}
switch (obj->movement_source) {
case object::movement_type::physics:
nd_read_vector(obj->mtype.phys_info.velocity);
nd_read_vector(obj->mtype.phys_info.thrust);
break;
case object::movement_type::spinning:
nd_read_vector(obj->mtype.spin_rate);
break;
case object::movement_type::None:
break;
default:
Int3();
}
switch (obj->control_source) {
case object::control_type::explosion:
nd_read_fix(&(obj->ctype.expl_info.spawn_time));
nd_read_fix(&(obj->ctype.expl_info.delete_time));
nd_read_objnum16(obj->ctype.expl_info.delete_objnum);
obj->ctype.expl_info.next_attach = obj->ctype.expl_info.prev_attach = obj->ctype.expl_info.attach_parent = object_none;
if (obj->flags & OF_ATTACHED) { //attach to previous object
Assert(prev_obj!=NULL);
if (prev_obj->control_source == object::control_type::explosion)
{
if (prev_obj->flags & OF_ATTACHED && prev_obj->ctype.expl_info.attach_parent!=object_none)
obj_attach(Objects, Objects.vmptridx(prev_obj->ctype.expl_info.attach_parent), obj);
else
obj->flags &= ~OF_ATTACHED;
}
else
obj_attach(Objects, Objects.vmptridx(prev_obj), obj);
}
break;
case object::control_type::light:
nd_read_fix(&(obj->ctype.light_info.intensity));
break;
case object::control_type::ai:
case object::control_type::weapon:
case object::control_type::None:
case object::control_type::flying:
case object::control_type::slew:
case object::control_type::morph:
case object::control_type::debris:
case object::control_type::powerup:
case object::control_type::remote:
case object::control_type::cntrlcen:
break;
case object::control_type::flythrough:
case object::control_type::repaircen:
default:
Int3();
}
switch (obj->render_type) {
case RT_NONE:
break;
case RT_MORPH:
case RT_POLYOBJ: {
int tmo;
if ((obj->type != OBJ_ROBOT) && (obj->type != OBJ_PLAYER) && (obj->type != OBJ_CLUTTER)) {
nd_read_int(&(obj->rtype.pobj_info.model_num));
nd_read_int(&(obj->rtype.pobj_info.subobj_flags));
}
if ((obj->type != OBJ_PLAYER) && (obj->type != OBJ_DEBRIS))
#if 0
range_for (auto &i, obj->pobj_info.anim_angles)
nd_read_angvec(&(i));
#endif
range_for (auto &i, partial_range(obj->rtype.pobj_info.anim_angles, Polygon_models[obj->rtype.pobj_info.model_num].n_models))
nd_read_angvec(i);
nd_read_int(&tmo);
#if !DXX_USE_EDITOR
obj->rtype.pobj_info.tmap_override = tmo;
#else
if (tmo==-1)
obj->rtype.pobj_info.tmap_override = -1;
else {
int xlated_tmo = tmap_xlate_table[tmo];
if (xlated_tmo < 0) {
Int3();
xlated_tmo = 0;
}
obj->rtype.pobj_info.tmap_override = xlated_tmo;
}
#endif
break;
}
case RT_POWERUP:
case RT_WEAPON_VCLIP:
case RT_FIREBALL:
case RT_HOSTAGE:
nd_read_int(&(obj->rtype.vclip_info.vclip_num));
nd_read_fix(&(obj->rtype.vclip_info.frametime));
nd_read_byte(&obj->rtype.vclip_info.framenum);
break;
case RT_LASER:
break;
default:
Int3();
}
prev_obj = obj;
}
static void nd_write_object(const vcobjptridx_t objp)
{
auto &BossUniqueState = LevelUniqueObjectState.BossState;
auto &obj = *objp;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
int life;
short shortsig = 0;
#if defined(DXX_BUILD_DESCENT_II)
if (obj.type == OBJ_ROBOT && get_robot_id(obj) == SPECIAL_REACTOR_ROBOT)
Int3();
#endif
/*
* Do render_type first so on read, we can make determination of
* what else to read in
*/
nd_write_byte(obj.render_type);
nd_write_byte(obj.type);
if (obj.render_type == RT_NONE && obj.type != OBJ_CAMERA)
return;
nd_write_byte(obj.id);
nd_write_byte(obj.flags);
shortsig = nd_get_object_signature(objp);
nd_write_short(shortsig);
nd_write_shortpos(obj);
if (obj.type != OBJ_HOSTAGE && obj.type != OBJ_ROBOT && obj.type != OBJ_PLAYER && obj.type != OBJ_POWERUP && obj.type != OBJ_CLUTTER)
{
nd_write_byte(static_cast<uint8_t>(obj.control_source));
nd_write_byte(static_cast<uint8_t>(obj.movement_source));
nd_write_fix(obj.size);
}
if (obj.type == OBJ_POWERUP)
nd_write_byte(static_cast<uint8_t>(obj.movement_source));
nd_write_vector(obj.pos);
if (obj.type == OBJ_WEAPON && obj.render_type == RT_WEAPON_VCLIP)
nd_write_fix(obj.lifeleft);
else {
life = static_cast<int>(obj.lifeleft);
life = life >> 12;
if (life > 255)
life = 255;
nd_write_byte(static_cast<uint8_t>(life));
}
if (obj.type == OBJ_ROBOT) {
if (Robot_info[get_robot_id(obj)].boss_flag) {
const auto Boss_cloak_start_time = BossUniqueState.Boss_cloak_start_time;
if (GameTime64 > Boss_cloak_start_time &&
GameTime64 < (Boss_cloak_start_time + Boss_cloak_duration))
nd_write_byte(1);
else
nd_write_byte(0);
}
}
switch (obj.movement_source) {
case object::movement_type::physics:
nd_write_vector(obj.mtype.phys_info.velocity);
nd_write_vector(obj.mtype.phys_info.thrust);
break;
case object::movement_type::spinning:
nd_write_vector(obj.mtype.spin_rate);
break;
case object::movement_type::None:
break;
default:
Int3();
}
switch (obj.control_source) {
case object::control_type::ai:
break;
case object::control_type::explosion:
nd_write_fix(obj.ctype.expl_info.spawn_time);
nd_write_fix(obj.ctype.expl_info.delete_time);
nd_write_short(obj.ctype.expl_info.delete_objnum);
break;
case object::control_type::weapon:
break;
case object::control_type::light:
nd_write_fix(obj.ctype.light_info.intensity);
break;
case object::control_type::None:
case object::control_type::flying:
case object::control_type::debris:
case object::control_type::powerup:
case object::control_type::slew: //the player is generally saved as slew
case object::control_type::cntrlcen:
case object::control_type::remote:
case object::control_type::morph:
break;
case object::control_type::repaircen:
case object::control_type::flythrough:
default:
Int3();
}
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
switch (obj.render_type) {
case RT_NONE:
break;
case RT_MORPH:
case RT_POLYOBJ: {
if ((obj.type != OBJ_ROBOT) && (obj.type != OBJ_PLAYER) && (obj.type != OBJ_CLUTTER)) {
nd_write_int(obj.rtype.pobj_info.model_num);
nd_write_int(obj.rtype.pobj_info.subobj_flags);
}
if ((obj.type != OBJ_PLAYER) && (obj.type != OBJ_DEBRIS))
range_for (auto &i, partial_const_range(obj.rtype.pobj_info.anim_angles, Polygon_models[obj.rtype.pobj_info.model_num].n_models))
nd_write_angvec(i);
nd_write_int(obj.rtype.pobj_info.tmap_override);
break;
}
case RT_POWERUP:
case RT_WEAPON_VCLIP:
case RT_FIREBALL:
case RT_HOSTAGE:
nd_write_int(obj.rtype.vclip_info.vclip_num);
nd_write_fix(obj.rtype.vclip_info.frametime);
nd_write_byte(obj.rtype.vclip_info.framenum);
break;
case RT_LASER:
break;
default:
Int3();
}
}
}
}
namespace {
static void nd_record_meta(char (&buf)[7], const char *s)
{
for (auto l = strlen(s) + 1; l;)
{
const auto n = std::min(l, sizeof(buf) - 3);
std::copy_n(s, n, &buf[3]);
s += n;
if (!(l -= n))
/* On final fragment, overwrite any trailing garbage from
* previous iteration.
*/
std::fill_n(&buf[3 + n], sizeof(buf) - 3 - n, 0);
newdemo_write(buf, 1, sizeof(buf));
}
}
static void nd_rdt(char (&buf)[7])
{
time_t t;
if (time(&t) == static_cast<time_t>(-1))
return;
/* UTC for easy comparison among demos from players in different
* timezones
*/
if (const auto g = gmtime(&t))
if (const auto st = asctime(g))
nd_record_meta(buf, st);
}
}
static void nd_rbe()
{
char buf[7]{ND_EVENT_PALETTE_EFFECT, 0x80};
newdemo_write(buf, 1, sizeof(buf));
++buf[2];
nd_rdt(buf);
++buf[2];
#define DXX_RBE(A) \
extern const char g_descent_##A[]; \
nd_record_meta(buf, g_descent_##A);
DXX_RBE(CPPFLAGS);
DXX_RBE(CXX);
DXX_RBE(CXXFLAGS);
DXX_RBE(CXX_version);
DXX_RBE(LINKFLAGS);
++buf[2];
DXX_RBE(build_datetime);
DXX_RBE(git_diffstat);
DXX_RBE(git_status);
DXX_RBE(version);
std::fill_n(&buf[1], sizeof(buf) - 1, 0);
newdemo_write(buf, 1, sizeof(buf));
}
namespace dsx {
void newdemo_record_start_demo()
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
auto &vmobjptr = Objects.vmptr;
auto &player_info = get_local_plrobj().ctype.player_info;
nd_record_v_recordframe_last_time=GameTime64-REC_DELAY; // make sure first frame is recorded!
pause_game_world_time p;
nd_write_byte(ND_EVENT_START_DEMO);
nd_write_byte(DEMO_VERSION);
nd_write_byte(DEMO_GAME_TYPE);
nd_write_fix(0); // NOTE: This is supposed to write GameTime (in fix). Since our GameTime64 is fix64 and the demos do not NEED this time actually, just write 0.
nd_write_int((Game_mode & GM_MULTI) ? (underlying_value(Game_mode) | (Player_num << 16)) : underlying_value(Game_mode));
if (Game_mode & GM_TEAM) {
nd_write_byte(Netgame.team_vector);
nd_write_string(Netgame.team_name[0]);
nd_write_string(Netgame.team_name[1]);
}
if (Game_mode & GM_MULTI) {
nd_write_byte(static_cast<int8_t>(N_players));
range_for (auto &i, partial_const_range(Players, N_players)) {
nd_write_string(static_cast<const char *>(i.callsign));
nd_write_byte(underlying_value(i.connected));
auto &pl_info = vcobjptr(i.objnum)->ctype.player_info;
if (Game_mode & GM_MULTI_COOP) {
nd_write_int(pl_info.mission.score);
} else {
nd_write_short(pl_info.net_killed_total);
nd_write_short(pl_info.net_kills_total);
}
}
} else
// NOTE LINK TO ABOVE!!!
nd_write_int(get_local_plrobj().ctype.player_info.mission.score);
nd_record_v_weapon_type = -1;
nd_record_v_weapon_num = -1;
nd_record_v_homing_distance = -1;
nd_record_v_primary_ammo = -1;
nd_record_v_secondary_ammo = -1;
for (int i = 0; i < MAX_PRIMARY_WEAPONS; i++)
nd_write_short(i == primary_weapon_index_t::VULCAN_INDEX ? player_info.vulcan_ammo : 0);
range_for (auto &i, player_info.secondary_ammo)
nd_write_short(i);
nd_write_byte(static_cast<sbyte>(player_info.laser_level));
// Support for missions added here
nd_write_string(&*Current_mission->filename);
nd_write_byte(nd_record_v_player_energy = static_cast<int8_t>(f2ir(player_info.energy)));
nd_write_byte(nd_record_v_player_shields = static_cast<int8_t>(f2ir(get_local_plrobj().shields)));
nd_write_int(nd_record_v_player_flags = player_info.powerup_flags.get_player_flags()); // be sure players flags are set
nd_write_byte(static_cast<int8_t>(static_cast<primary_weapon_index_t>(player_info.Primary_weapon)));
nd_write_byte(static_cast<int8_t>(static_cast<secondary_weapon_index_t>(player_info.Secondary_weapon)));
nd_record_v_start_frame = nd_record_v_frame_number = 0;
#if defined(DXX_BUILD_DESCENT_II)
nd_record_v_player_afterburner = 0;
nd_record_v_juststarted=1;
#endif
nd_rbe();
newdemo_set_new_level(Current_level_num);
#if defined(DXX_BUILD_DESCENT_I)
newdemo_record_oneframeevent_update(1);
#elif defined(DXX_BUILD_DESCENT_II)
newdemo_record_oneframeevent_update(0);
#endif
}
void newdemo_record_start_frame(fix frame_time )
{
if (nd_record_v_no_space)
{
// Shouldn't happen - we should have stopped demo recording,
// in which case this function shouldn't have been called in the first place
Int3();
return;
}
// Make demo recording waste a bit less space.
// First check if if at least REC_DELAY has passed since last recorded frame. If yes, record frame and set nd_record_v_recordframe true.
// nd_record_v_recordframe will be used for various other frame-by-frame events to drop some unnecessary bytes.
// frame_time must be modified to get the right playback speed.
if (nd_record_v_recordframe_last_time > GameTime64)
nd_record_v_recordframe_last_time=GameTime64-REC_DELAY;
if (nd_record_v_recordframe_last_time + REC_DELAY <= GameTime64 || frame_time >= REC_DELAY)
{
if (frame_time < REC_DELAY)
frame_time = REC_DELAY;
nd_record_v_recordframe_last_time = GameTime64-(GameTime64-(nd_record_v_recordframe_last_time + REC_DELAY));
nd_record_v_recordframe=1;
pause_game_world_time p;
#if defined(DXX_BUILD_DESCENT_II)
for (int i=0;i<MAX_OBJECTS;i++)
{
nd_record_v_objs[i]=0;
nd_record_v_viewobjs[i]=0;
}
range_for (auto &i, nd_record_v_rendering)
i=0;
#endif
nd_record_v_frame_number -= nd_record_v_start_frame;
nd_write_byte(ND_EVENT_START_FRAME);
nd_write_short(nd_record_v_framebytes_written - 1); // from previous frame
nd_record_v_framebytes_written=3;
nd_write_int(nd_record_v_frame_number);
nd_record_v_frame_number++;
nd_write_int(frame_time);
}
else
{
nd_record_v_recordframe=0;
}
}
void newdemo_record_render_object(const vmobjptridx_t obj)
{
if (!nd_record_v_recordframe)
return;
#if defined(DXX_BUILD_DESCENT_II)
if (nd_record_v_objs[obj])
return;
if (nd_record_v_viewobjs[obj])
return;
nd_record_v_objs[obj] = 1;
#endif
pause_game_world_time p;
nd_write_byte(ND_EVENT_RENDER_OBJECT);
nd_write_object(obj);
}
void newdemo_record_viewer_object(const vcobjptridx_t obj)
{
if (!nd_record_v_recordframe)
return;
#if defined(DXX_BUILD_DESCENT_II)
if (nd_record_v_viewobjs[obj] && (nd_record_v_viewobjs[obj]-1)==RenderingType)
return;
if (nd_record_v_rendering[RenderingType])
return;
#endif
pause_game_world_time p;
nd_write_byte(ND_EVENT_VIEWER_OBJECT);
#if defined(DXX_BUILD_DESCENT_II)
nd_record_v_viewobjs[obj]=RenderingType+1;
nd_record_v_rendering[RenderingType]=1;
nd_write_byte(RenderingType);
#endif
nd_write_object(obj);
}
}
void newdemo_record_sound( int soundno )
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_SOUND);
nd_write_int( soundno );
}
void newdemo_record_sound_3d_once(const int soundno, const sound_pan angle, const int volume)
{
pause_game_world_time p;
nd_write_byte( ND_EVENT_SOUND_3D_ONCE );
nd_write_int( soundno );
nd_write_int(static_cast<int>(angle));
nd_write_int( volume );
}
void newdemo_record_link_sound_to_object3( int soundno, objnum_t objnum, fix max_volume, fix max_distance, int loop_start, int loop_end )
{
auto &Objects = LevelUniqueObjectState.Objects;
pause_game_world_time p;
nd_write_byte( ND_EVENT_LINK_SOUND_TO_OBJ );
nd_write_int( soundno );
nd_write_int(nd_get_object_signature(Objects.vcptridx(objnum)));
nd_write_int( max_volume );
nd_write_int( max_distance );
nd_write_int( loop_start );
nd_write_int( loop_end );
}
namespace dsx {
void newdemo_record_kill_sound_linked_to_object(const vcobjptridx_t objp)
{
pause_game_world_time p;
nd_write_byte( ND_EVENT_KILL_SOUND_TO_OBJ );
nd_write_int(nd_get_object_signature(objp));
}
}
void newdemo_record_wall_hit_process(const segnum_t segnum, const sidenum_t side, int damage, int playernum)
{
pause_game_world_time p;
nd_write_byte( ND_EVENT_WALL_HIT_PROCESS );
nd_write_int( segnum );
nd_write_int(underlying_value(side));
nd_write_int( damage );
nd_write_int( playernum );
}
namespace dsx {
#if defined(DXX_BUILD_DESCENT_II)
void newdemo_record_guided_start ()
{
nd_write_byte (ND_EVENT_START_GUIDED);
}
void newdemo_record_guided_end ()
{
nd_write_byte (ND_EVENT_END_GUIDED);
}
void newdemo_record_secret_exit_blown(int truth)
{
pause_game_world_time p;
nd_write_byte( ND_EVENT_SECRET_THINGY );
nd_write_int( truth );
}
void newdemo_record_trigger(const vcsegidx_t segnum, const sidenum_t side, const objnum_t objnum, const unsigned shot)
{
pause_game_world_time p;
nd_write_byte( ND_EVENT_TRIGGER );
nd_write_int( segnum );
nd_write_int(underlying_value(side));
nd_write_int( objnum );
nd_write_int(shot);
}
#endif
void newdemo_record_morph_frame(const vcobjptridx_t obj)
{
if (!nd_record_v_recordframe)
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_MORPH_FRAME );
nd_write_object(obj);
}
}
void newdemo_record_wall_toggle(segnum_t segnum, sidenum_t side)
{
pause_game_world_time p;
nd_write_byte( ND_EVENT_WALL_TOGGLE );
nd_write_int( segnum );
nd_write_int(underlying_value(side));
}
void newdemo_record_control_center_destroyed()
{
auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
if (!nd_record_v_recordframe)
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_CONTROL_CENTER_DESTROYED );
nd_write_int(LevelUniqueControlCenterState.Countdown_seconds_left);
}
void newdemo_record_hud_message(const char * message )
{
pause_game_world_time p;
nd_write_byte( ND_EVENT_HUD_MESSAGE );
nd_write_string(message);
}
void newdemo_record_palette_effect(short r, short g, short b )
{
if (!nd_record_v_recordframe)
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_PALETTE_EFFECT );
nd_write_short( r );
nd_write_short( g );
nd_write_short( b );
}
void newdemo_record_player_energy(int energy)
{
if (nd_record_v_player_energy == energy)
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_PLAYER_ENERGY );
nd_write_byte(static_cast<int8_t>(std::exchange(nd_record_v_player_energy, energy)));
nd_write_byte(static_cast<int8_t>(energy));
}
namespace dsx {
#if defined(DXX_BUILD_DESCENT_II)
void newdemo_record_player_afterburner(fix afterburner)
{
if ((nd_record_v_player_afterburner>>9) == (afterburner>>9))
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_PLAYER_AFTERBURNER );
nd_write_byte(static_cast<int8_t>(std::exchange(nd_record_v_player_afterburner, afterburner) >> 9));
nd_write_byte(static_cast<int8_t>(afterburner >> 9));
}
#endif
}
void newdemo_record_player_shields(int shield)
{
if (nd_record_v_player_shields == shield)
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_PLAYER_SHIELD );
nd_write_byte(static_cast<int8_t>(std::exchange(nd_record_v_player_shields, shield)));
nd_write_byte(static_cast<int8_t>(shield));
}
void newdemo_record_player_flags(uint flags)
{
if (nd_record_v_player_flags == flags)
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_PLAYER_FLAGS );
nd_write_int((static_cast<short>(std::exchange(nd_record_v_player_flags, flags)) << 16) | static_cast<short>(flags));
}
void newdemo_record_player_weapon(int weapon_type, int weapon_num)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
if (nd_record_v_weapon_type == weapon_type && nd_record_v_weapon_num == weapon_num)
return;
pause_game_world_time p;
nd_write_byte( ND_EVENT_PLAYER_WEAPON );
nd_write_byte(static_cast<int8_t>(nd_record_v_weapon_type = weapon_type));
nd_write_byte(static_cast<int8_t>(nd_record_v_weapon_num = weapon_num));
auto &player_info = get_local_plrobj().ctype.player_info;
nd_write_byte(weapon_type
? static_cast<int8_t>(static_cast<secondary_weapon_index_t>(player_info.Secondary_weapon))
: static_cast<int8_t>(static_cast<primary_weapon_index_t>(player_info.Primary_weapon))
);
}
void newdemo_record_effect_blowup(segnum_t segment, sidenum_t side, const vms_vector &pnt)
{
pause_game_world_time p;
nd_write_byte (ND_EVENT_EFFECT_BLOWUP);
nd_write_short(segment);
nd_write_byte(static_cast<int8_t>(side));
nd_write_vector(pnt);
}
void newdemo_record_homing_distance(fix distance)
{
if ((nd_record_v_homing_distance>>16) == (distance>>16))
return;
pause_game_world_time p;
nd_write_byte(ND_EVENT_HOMING_DISTANCE);
nd_write_short(static_cast<short>((nd_record_v_homing_distance = distance) >> 16));
}
void newdemo_record_letterbox(void)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_LETTERBOX);
}
void newdemo_record_rearview(void)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_REARVIEW);
}
void newdemo_record_restore_cockpit(void)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_RESTORE_COCKPIT);
}
void newdemo_record_restore_rearview(void)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_RESTORE_REARVIEW);
}
namespace dsx {
void newdemo_record_wall_set_tmap_num1(const vcsegidx_t seg, const sidenum_t side, const vcsegidx_t cseg, const sidenum_t cside, const texture1_value tmap)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_WALL_SET_TMAP_NUM1);
nd_write_short(seg);
nd_write_byte(underlying_value(side));
nd_write_short(cseg);
nd_write_byte(underlying_value(cside));
nd_write_short(static_cast<uint16_t>(tmap));
}
void newdemo_record_wall_set_tmap_num2(const vcsegidx_t seg, const sidenum_t side, const vcsegidx_t cseg, const sidenum_t cside, const texture2_value tmap)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_WALL_SET_TMAP_NUM2);
nd_write_short(seg);
nd_write_byte(underlying_value(side));
nd_write_short(cseg);
nd_write_byte(underlying_value(cside));
nd_write_short(static_cast<uint16_t>(tmap));
}
}
void newdemo_record_multi_cloak(int pnum)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_CLOAK);
nd_write_byte(static_cast<int8_t>(pnum));
}
void newdemo_record_multi_decloak(int pnum)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_DECLOAK);
nd_write_byte(static_cast<int8_t>(pnum));
}
void newdemo_record_multi_death(int pnum)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_DEATH);
nd_write_byte(static_cast<int8_t>(pnum));
}
void newdemo_record_multi_kill(int pnum, sbyte kill)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_KILL);
nd_write_byte(static_cast<int8_t>(pnum));
nd_write_byte(kill);
}
void newdemo_record_multi_connect(const unsigned pnum, const unsigned new_player, const char *const new_callsign)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_CONNECT);
nd_write_byte(static_cast<int8_t>(pnum));
nd_write_byte(static_cast<int8_t>(new_player));
if (!new_player) {
auto &plr = *vcplayerptr(pnum);
nd_write_string(static_cast<const char *>(plr.callsign));
auto &player_info = vcobjptr(plr.objnum)->ctype.player_info;
nd_write_int(player_info.net_killed_total);
nd_write_int(player_info.net_kills_total);
}
nd_write_string(new_callsign);
}
void newdemo_record_multi_reconnect(int pnum)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_RECONNECT);
nd_write_byte(static_cast<int8_t>(pnum));
}
void newdemo_record_multi_disconnect(int pnum)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_DISCONNECT);
nd_write_byte(static_cast<int8_t>(pnum));
}
void newdemo_record_player_score(int score)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_PLAYER_SCORE);
nd_write_int(score);
}
void newdemo_record_multi_score(const unsigned pnum, const int score)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
pause_game_world_time p;
nd_write_byte(ND_EVENT_MULTI_SCORE);
nd_write_byte(static_cast<int8_t>(pnum));
nd_write_int(score - vcobjptr(vcplayerptr(pnum)->objnum)->ctype.player_info.mission.score); // called before score is changed!!!!
}
void newdemo_record_primary_ammo(int new_ammo)
{
if (nd_record_v_primary_ammo == new_ammo)
return;
pause_game_world_time p;
nd_write_byte(ND_EVENT_PRIMARY_AMMO);
nd_write_short(nd_record_v_primary_ammo < 0 ? static_cast<short>(new_ammo) : static_cast<short>(nd_record_v_primary_ammo));
nd_write_short(static_cast<short>(nd_record_v_primary_ammo = new_ammo));
}
void newdemo_record_secondary_ammo(int new_ammo)
{
if (nd_record_v_secondary_ammo == new_ammo)
return;
pause_game_world_time p;
nd_write_byte(ND_EVENT_SECONDARY_AMMO);
nd_write_short(nd_record_v_secondary_ammo < 0 ? static_cast<short>(new_ammo) : static_cast<short>(nd_record_v_secondary_ammo));
nd_write_short(static_cast<short>(nd_record_v_secondary_ammo = new_ammo));
}
void newdemo_record_door_opening(segnum_t segnum, sidenum_t side)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_DOOR_OPENING);
nd_write_short(segnum);
nd_write_byte(underlying_value(side));
}
void newdemo_record_laser_level(const laser_level old_level, const laser_level new_level)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_LASER_LEVEL);
nd_write_byte(static_cast<uint8_t>(old_level));
nd_write_byte(static_cast<uint8_t>(new_level));
}
namespace dsx {
#if defined(DXX_BUILD_DESCENT_II)
void newdemo_record_cloaking_wall(wallnum_t front_wall_num, wallnum_t back_wall_num, ubyte type, const wall_state state, fix cloak_value, fix l0, fix l1, fix l2, fix l3)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_CLOAKING_WALL);
nd_write_byte(static_cast<uint8_t>(front_wall_num));
nd_write_byte(static_cast<uint8_t>(back_wall_num));
nd_write_byte(type);
nd_write_byte(underlying_value(state));
nd_write_byte(cloak_value);
nd_write_short(l0>>8);
nd_write_short(l1>>8);
nd_write_short(l2>>8);
nd_write_short(l3>>8);
}
#endif
void newdemo_set_new_level(int level_num)
{
pause_game_world_time p;
nd_write_byte(ND_EVENT_NEW_LEVEL);
nd_write_byte(static_cast<int8_t>(level_num));
nd_write_byte(static_cast<int8_t>(Current_level_num));
#if defined(DXX_BUILD_DESCENT_II)
if (nd_record_v_juststarted==1)
{
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
nd_write_int(Walls.get_count());
range_for (const auto &&wp, vcwallptr)
{
auto &w = *wp;
nd_write_byte (w.type);
nd_write_byte (underlying_value(w.flags));
nd_write_byte (underlying_value(w.state));
const auto &side = vcsegptr(w.segnum)->unique_segment::sides[w.sidenum];
nd_write_short(underlying_value(side.tmap_num));
nd_write_short(underlying_value(side.tmap_num2));
nd_record_v_juststarted=0;
}
}
#endif
}
}
/*
* By design, the demo code does not record certain events when demo recording starts or ends.
* To not break compability this function can be applied at start/end of demo recording to
* re-record these events. It will "simulate" those events without using functions older game
* versions cannot handle.
*/
namespace dsx {
static void newdemo_record_oneframeevent_update(int wallupdate)
{
if (Player_dead_state != player_dead_state::no)
newdemo_record_letterbox();
else
newdemo_record_restore_cockpit();
if (Rear_view)
newdemo_record_rearview();
else
newdemo_record_restore_rearview();
#if defined(DXX_BUILD_DESCENT_I)
// This will record tmaps for all walls and properly show doors which were opened before demo recording started.
if (wallupdate)
{
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
range_for (const auto &&wp, vcwallptr)
{
auto &w = *wp;
auto seg = &Segments[w.segnum];
const auto side = w.sidenum;
// actually this is kinda stupid: when playing ther same tmap will be put on front and back side of the wall ... for doors this is stupid so just record the front side which will do for doors just fine ...
auto &uside = seg->unique_segment::sides[side];
if (const auto tmap_num = uside.tmap_num; tmap_num != texture1_value::None)
newdemo_record_wall_set_tmap_num1(w.segnum,side,w.segnum,side,tmap_num);
if (const auto tmap_num2 = uside.tmap_num2; tmap_num2 != texture2_value::None)
newdemo_record_wall_set_tmap_num2(w.segnum,side,w.segnum,side,tmap_num2);
}
}
#elif defined(DXX_BUILD_DESCENT_II)
(void)wallupdate;
if (Viewer == LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(LevelUniqueObjectState.get_objects().vmptr, Player_num))
newdemo_record_guided_start();
else
newdemo_record_guided_end();
#endif
}
}
enum purpose_type
{
PURPOSE_CHOSE_PLAY = 0,
PURPOSE_RANDOM_PLAY,
PURPOSE_REWRITE
};
namespace dsx {
static int newdemo_read_demo_start(enum purpose_type purpose)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
sbyte version=0, game_type=0, c=0;
ubyte energy=0, shield=0;
char current_mission[9];
fix nd_GameTime32 = 0;
Rear_view=0;
#if defined(DXX_BUILD_DESCENT_I)
shareware = 0;
#elif defined(DXX_BUILD_DESCENT_II)
auto &BossUniqueState = LevelUniqueObjectState.BossState;
#endif
nd_read_byte(&c);
if (purpose == PURPOSE_REWRITE)
nd_write_byte(c);
if ((c != ND_EVENT_START_DEMO) || nd_playback_v_bad_read) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s", TXT_CANT_PLAYBACK, TXT_DEMO_CORRUPT);
return 1;
}
nd_read_byte(&version);
if (purpose == PURPOSE_REWRITE)
nd_write_byte(version);
#if defined(DXX_BUILD_DESCENT_I)
if (version == DEMO_VERSION_SHAREWARE)
shareware = 1;
else if (version < DEMO_VERSION) {
if (purpose == PURPOSE_CHOSE_PLAY) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s", TXT_CANT_PLAYBACK, TXT_DEMO_OLD);
}
return 1;
}
#endif
nd_read_byte(&game_type);
if (purpose == PURPOSE_REWRITE)
nd_write_byte(game_type);
#if defined(DXX_BUILD_DESCENT_I)
if ((game_type == DEMO_GAME_TYPE_SHAREWARE) && shareware)
; // all good
else if (game_type != DEMO_GAME_TYPE) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s", TXT_CANT_PLAYBACK, TXT_DEMO_OLD);
return 1;
}
#elif defined(DXX_BUILD_DESCENT_II)
if (game_type < DEMO_GAME_TYPE) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s\n%s", TXT_CANT_PLAYBACK, TXT_RECORDED, " In Descent: First Strike");
return 1;
}
if (game_type != DEMO_GAME_TYPE) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s\n%s", TXT_CANT_PLAYBACK, TXT_RECORDED, " In Unknown Descent version");
return 1;
}
if (version < DEMO_VERSION) {
if (purpose == PURPOSE_CHOSE_PLAY) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s", TXT_CANT_PLAYBACK, TXT_DEMO_OLD);
}
return 1;
}
#endif
nd_read_fix(&nd_GameTime32); // NOTE: Demos write GameTime in fix.
GameTime64 = nd_GameTime32;
int recorded_demo_game_mode;
nd_read_int(&recorded_demo_game_mode);
Newdemo_game_mode = static_cast<game_mode_flags>(recorded_demo_game_mode);
#if defined(DXX_BUILD_DESCENT_II)
if (purpose == PURPOSE_REWRITE)
{
nd_write_fix(nd_GameTime32);
nd_write_int(underlying_value(Newdemo_game_mode));
}
BossUniqueState.Boss_cloak_start_time = GameTime64;
#endif
change_playernum_to((recorded_demo_game_mode >> 16) & 0x7);
if (shareware)
{
if (Newdemo_game_mode & GM_TEAM)
{
nd_read_byte(&Netgame.team_vector);
if (purpose == PURPOSE_REWRITE)
nd_write_byte(Netgame.team_vector);
}
range_for (auto &i, Players)
{
auto &objp = *vmobjptr(i.objnum);
auto &player_info = objp.ctype.player_info;
player_info.powerup_flags &= ~(PLAYER_FLAGS_CLOAKED | PLAYER_FLAGS_INVULNERABLE);
DXX_MAKE_VAR_UNDEFINED(player_info.cloak_time);
DXX_MAKE_VAR_UNDEFINED(player_info.invulnerable_time);
}
}
else
{
if (Newdemo_game_mode & GM_TEAM) {
nd_read_byte(&Netgame.team_vector);
nd_read_string(Netgame.team_name[0].buffer());
nd_read_string(Netgame.team_name[1].buffer());
if (purpose == PURPOSE_REWRITE)
{
nd_write_byte(Netgame.team_vector);
nd_write_string(Netgame.team_name[0]);
nd_write_string(Netgame.team_name[1]);
}
}
if (Newdemo_game_mode & GM_MULTI) {
if (purpose != PURPOSE_REWRITE)
multi_new_game();
nd_read_byte(&c);
N_players = static_cast<int>(c);
// changed this to above two lines -- breaks on the mac because of
// endian issues
// nd_read_byte(&N_players);
if (purpose == PURPOSE_REWRITE)
nd_write_byte(N_players);
range_for (auto &i, partial_range(Players, N_players)) {
const auto &&objp = vmobjptr(i.objnum);
auto &player_info = objp->ctype.player_info;
player_info.powerup_flags &= ~(PLAYER_FLAGS_CLOAKED | PLAYER_FLAGS_INVULNERABLE);
DXX_MAKE_VAR_UNDEFINED(player_info.cloak_time);
DXX_MAKE_VAR_UNDEFINED(player_info.invulnerable_time);
nd_read_string(i.callsign.buffer());
{
uint8_t connected;
nd_read_byte(&connected);
i.connected = player_connection_status{connected};
}
if (purpose == PURPOSE_REWRITE)
{
nd_write_string(static_cast<const char *>(i.callsign));
nd_write_byte(underlying_value(i.connected));
}
if (Newdemo_game_mode & GM_MULTI_COOP) {
nd_read_int(&player_info.mission.score);
if (purpose == PURPOSE_REWRITE)
nd_write_int(player_info.mission.score);
} else {
nd_read_short(&player_info.net_killed_total);
nd_read_short(&player_info.net_kills_total);
if (purpose == PURPOSE_REWRITE)
{
nd_write_short(player_info.net_killed_total);
nd_write_short(player_info.net_kills_total);
}
}
}
Game_mode = Newdemo_game_mode;
if (purpose != PURPOSE_REWRITE)
multi_sort_kill_list();
Game_mode = GM_NORMAL;
} else
{
#if defined(DXX_BUILD_DESCENT_II)
auto &player_info = get_local_plrobj().ctype.player_info;
nd_read_int(&player_info.mission.score); // Note link to above if!
if (purpose == PURPOSE_REWRITE)
nd_write_int(player_info.mission.score);
#endif
}
}
auto &player_info = get_local_plrobj().ctype.player_info;
#if defined(DXX_BUILD_DESCENT_I)
if (!(Newdemo_game_mode & GM_MULTI))
{
auto &score = player_info.mission.score;
nd_read_int(&score); // Note link to above if!
if (purpose == PURPOSE_REWRITE)
nd_write_int(score);
}
#endif
for (int i = 0; i < MAX_PRIMARY_WEAPONS; i++)
{
short s;
nd_read_short(&s);
if (i == primary_weapon_index_t::VULCAN_INDEX)
player_info.vulcan_ammo = s;
if (purpose == PURPOSE_REWRITE)
nd_write_short(s);
}
range_for (auto &i, player_info.secondary_ammo)
{
uint16_t u;
nd_read_short(&u);
i = u;
if (purpose == PURPOSE_REWRITE)
nd_write_short(i);
}
uint8_t i;
nd_read_byte(&i);
const enum laser_level laser_level{i};
if ((purpose != PURPOSE_REWRITE) && (laser_level != player_info.laser_level)) {
player_info.laser_level = laser_level;
}
else if (purpose == PURPOSE_REWRITE)
nd_write_byte(static_cast<uint8_t>(laser_level));
// Support for missions
nd_read_string(current_mission);
if (purpose == PURPOSE_REWRITE)
nd_write_string(current_mission);
#if defined(DXX_BUILD_DESCENT_I)
if (!shareware)
{
if ((purpose != PURPOSE_REWRITE) && load_mission_by_name(mission_entry_predicate{current_mission}, mission_name_type::guess))
{
if (purpose == PURPOSE_CHOSE_PLAY) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, TXT_NOMISSION4DEMO, current_mission);
}
return 1;
}
}
#elif defined(DXX_BUILD_DESCENT_II)
{
mission_entry_predicate mission_predicate;
mission_predicate.filesystem_name = current_mission;
mission_predicate.check_version = false;
if (load_mission_by_name(mission_predicate, mission_name_type::guess))
{
if (purpose != PURPOSE_RANDOM_PLAY) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, TXT_NOMISSION4DEMO, current_mission);
}
return 1;
}
}
#endif
nd_recorded_total = 0;
nd_playback_total = 0;
nd_read_byte(&energy);
nd_read_byte(&shield);
if (purpose == PURPOSE_REWRITE)
{
nd_write_byte(energy);
nd_write_byte(shield);
}
int recorded_player_flags;
nd_read_int(&recorded_player_flags);
player_info.powerup_flags = player_flags(recorded_player_flags);
if (purpose == PURPOSE_REWRITE)
nd_write_int(recorded_player_flags);
if (player_info.powerup_flags & PLAYER_FLAGS_CLOAKED) {
player_info.cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
}
if (player_info.powerup_flags & PLAYER_FLAGS_INVULNERABLE)
player_info.invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
auto &Primary_weapon = player_info.Primary_weapon;
{
int8_t v;
nd_read_byte(&v);
Primary_weapon = static_cast<primary_weapon_index_t>(v);
}
auto &Secondary_weapon = player_info.Secondary_weapon;
{
int8_t v;
nd_read_byte(&v);
Secondary_weapon = static_cast<secondary_weapon_index_t>(v);
}
if (purpose == PURPOSE_REWRITE)
{
nd_write_byte(Primary_weapon);
nd_write_byte(Secondary_weapon);
}
// Next bit of code to fix problem that I introduced between 1.0 and 1.1
// check the next byte -- it _will_ be a load_new_level event. If it is
// not, then we must shift all bytes up by one.
#if defined(DXX_BUILD_DESCENT_I)
if (shareware)
{
nd_read_byte(&c);
if (c != ND_EVENT_NEW_LEVEL) {
auto flags = player_info.powerup_flags.get_player_flags();
energy = shield;
shield = static_cast<uint8_t>(flags);
Primary_weapon = static_cast<primary_weapon_index_t>(static_cast<uint8_t>(Secondary_weapon));
Secondary_weapon = static_cast<secondary_weapon_index_t>(c);
} else
PHYSFS_seek(infile, PHYSFS_tell(infile) - 1);
}
#endif
#if defined(DXX_BUILD_DESCENT_II)
nd_playback_v_juststarted=1;
#endif
player_info.energy = i2f(energy);
get_local_plrobj().shields = i2f(shield);
return 0;
}
}
static void newdemo_pop_ctrlcen_triggers()
{
auto &WallAnims = GameSharedState.WallAnims;
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
for (int i = 0; i < ControlCenterTriggers.num_links; i++) {
const auto &&seg = vmsegptridx(ControlCenterTriggers.seg[i]);
const auto side = ControlCenterTriggers.side[i];
const auto csegi = seg->shared_segment::children[side];
if (csegi == segment_none)
{
/* Some levels specify control center triggers for
* segments/sides that have no wall. `Descent 2:
* Counterstrike` level 11, control center trigger 0 would
* fault without this test.
*/
continue;
}
const auto &&csegp = vmsegptr(csegi);
auto cside = find_connect_side(seg, csegp);
const auto wall_num = seg->shared_segment::sides[side].wall_num;
if (wall_num == wall_none)
{
/* Some levels specify control center triggers for
* segments/sides that have no wall. `Descent 2:
* Counterstrike` level 9, control center trigger 2 would
* fault without this test.
*/
continue;
}
const auto anim_num = vcwallptr(wall_num)->clip_num;
auto &wa = WallAnims[anim_num];
const auto n = wa.num_frames;
auto &seg0uside = seg->unique_segment::sides[side];
auto &seg1uside = csegp->unique_segment::sides[cside];
const auto next_tmap = wa.frames[n - 1];
if (wa.flags & WCF_TMAP1)
seg0uside.tmap_num = seg1uside.tmap_num = texture1_value{next_tmap};
else
seg0uside.tmap_num2 = seg1uside.tmap_num2 = texture2_value{next_tmap};
}
}
namespace dsx {
static int newdemo_read_frame_information(int rewrite)
{
auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
auto &Objects = LevelUniqueObjectState.Objects;
auto &WallAnims = GameSharedState.WallAnims;
auto &vmobjptr = Objects.vmptr;
auto &vmobjptridx = Objects.vmptridx;
int done, angle, volume;
sbyte c;
done = 0;
if (Newdemo_vcr_state != ND_STATE_PAUSED)
for (unique_segment &useg : vmsegptr)
{
useg.objects = object_none;
}
reset_objects(LevelUniqueObjectState, 1);
auto &plrobj = get_local_plrobj();
plrobj.ctype.player_info.homing_object_dist = -1;
prev_obj = NULL;
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
auto &Walls = LevelUniqueWallSubsystemState.Walls;
#if defined(DXX_BUILD_DESCENT_II)
auto &vcwallptr = Walls.vcptr;
#endif
auto &vmwallptr = Walls.vmptr;
while( !done ) {
nd_read_byte(&c);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite && (c != ND_EVENT_EOF))
nd_write_byte(c);
switch( c ) {
case ND_EVENT_START_FRAME: { // Followed by an integer frame number, then a fix FrameTime
short last_frame_length;
done=1;
nd_read_short(&last_frame_length);
nd_read_int(&nd_playback_v_framecount);
nd_read_int(&nd_recorded_time);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_short(last_frame_length);
nd_record_v_framebytes_written = 3;
nd_write_int(nd_playback_v_framecount);
nd_write_int(nd_recorded_time);
break;
}
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
nd_recorded_total += nd_recorded_time;
nd_playback_v_framecount--;
break;
}
case ND_EVENT_VIEWER_OBJECT: // Followed by an object structure
{
#if defined(DXX_BUILD_DESCENT_II)
sbyte WhichWindow;
nd_read_byte (&WhichWindow);
if (rewrite)
nd_write_byte(WhichWindow);
if (WhichWindow&15)
{
const auto &&obj = vmobjptridx(static_cast<objnum_t>(MAX_OBJECTS - 1));
nd_read_object(obj);
if (nd_playback_v_bad_read)
{
done = -1;
break;
}
if (rewrite)
{
nd_write_object(obj);
break;
}
// offset to compensate inaccuracy between object and viewer
vm_vec_scale_add(obj->pos, obj->pos, obj->orient.fvec, F1_0*5 );
nd_render_extras (WhichWindow,obj);
}
else
#endif
{
/* As usual, the demo code breaks the rules. */
const auto &&viewer_vmobj = Objects.vmptridx(const_cast<object *>(Viewer));
nd_read_object(viewer_vmobj);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_object(viewer_vmobj);
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
auto segnum = Viewer->segnum;
// HACK HACK HACK -- since we have multiple level recording, it can be the case
// HACK HACK HACK -- that when rewinding the demo, the viewer is in a segment
// HACK HACK HACK -- that is greater than the highest index of segments. Bash
// HACK HACK HACK -- the viewer to segment 0 for bogus view.
if (segnum > Highest_segment_index)
segnum = {};
obj_link_unchecked(Objects.vmptr, viewer_vmobj, Segments.vmptridx(segnum));
}
}
}
break;
case ND_EVENT_RENDER_OBJECT: // Followed by an object structure
{
const auto &&obj = obj_allocate(LevelUniqueObjectState);
if (obj==object_none)
break;
nd_read_object(obj);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_object(obj);
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
auto segnum = obj->segnum;
// HACK HACK HACK -- don't render objects is segments greater than Highest_segment_index
// HACK HACK HACK -- (see above)
if (segnum > Highest_segment_index)
break;
obj_link_unchecked(Objects.vmptr, obj, Segments.vmptridx(segnum));
if ((obj->type == OBJ_PLAYER) && (Newdemo_game_mode & GM_MULTI)) {
int player;
if (Newdemo_game_mode & GM_TEAM)
player = get_team(get_player_id(obj));
else
player = get_player_id(obj);
if (player == 0)
break;
player--;
for (int i=0;i<Polygon_models[obj->rtype.pobj_info.model_num].n_textures;i++)
multi_player_textures[player][i] = ObjBitmaps[ObjBitmapPtrs[Polygon_models[obj->rtype.pobj_info.model_num].first_texture+i]];
multi_player_textures[player][4] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(player)*2]];
multi_player_textures[player][5] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(player)*2+1]];
obj->rtype.pobj_info.alt_textures = player+1;
}
}
}
break;
case ND_EVENT_SOUND:
{
int soundno;
nd_read_int(&soundno);
if (nd_playback_v_bad_read) {done = -1; break; }
if (rewrite)
{
nd_write_int(soundno);
break;
}
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
digi_play_sample( soundno, F1_0 );
}
break;
case ND_EVENT_SOUND_3D:
{
int soundno;
nd_read_int(&soundno);
nd_read_int(&angle);
nd_read_int(&volume);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_int(soundno);
nd_write_int(angle);
nd_write_int(volume);
break;
}
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
digi_play_sample_3d(soundno, sound_pan{angle}, volume);
}
break;
case ND_EVENT_SOUND_3D_ONCE:
{
int soundno;
nd_read_int(&soundno);
nd_read_int(&angle);
nd_read_int(&volume);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_int(soundno);
nd_write_int(angle);
nd_write_int(volume);
break;
}
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
digi_play_sample_3d(soundno, sound_pan{angle}, volume);
}
break;
case ND_EVENT_LINK_SOUND_TO_OBJ:
{
int soundno, max_volume, max_distance, loop_start, loop_end;
int signature;
nd_read_int( &soundno );
nd_read_int( &signature );
nd_read_int( &max_volume );
nd_read_int( &max_distance );
nd_read_int( &loop_start );
nd_read_int( &loop_end );
if (rewrite)
{
nd_write_int( soundno );
nd_write_int( signature );
nd_write_int( max_volume );
nd_write_int( max_distance );
nd_write_int( loop_start );
nd_write_int( loop_end );
break;
}
auto objnum = newdemo_find_object(object_signature_t{static_cast<uint16_t>(signature)});
if ( objnum != object_none && Newdemo_vcr_state == ND_STATE_PLAYBACK) { // @mk, 2/22/96, John told me to.
digi_link_sound_to_object3(soundno, objnum, 1, max_volume, sound_stack::allow_stacking, vm_distance{max_distance}, loop_start, loop_end);
}
}
break;
case ND_EVENT_KILL_SOUND_TO_OBJ:
{
int signature;
nd_read_int( &signature );
if (rewrite)
{
nd_write_int( signature );
break;
}
auto objnum = newdemo_find_object(object_signature_t{static_cast<uint16_t>(signature)});
if ( objnum != object_none && Newdemo_vcr_state == ND_STATE_PLAYBACK) { // @mk, 2/22/96, John told me to.
digi_kill_sound_linked_to_object(objnum);
}
}
break;
case ND_EVENT_WALL_HIT_PROCESS: {
int player;
int side;
segnum_t segnum;
fix damage;
nd_read_segnum32(segnum);
nd_read_int(&side);
nd_read_fix(&damage);
nd_read_int(&player);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_int(segnum);
nd_write_int(side);
nd_write_fix(damage);
nd_write_int(player);
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED)
{
auto &player_info = ConsoleObject->ctype.player_info;
wall_hit_process(player_info.powerup_flags, vmsegptridx(segnum), static_cast<sidenum_t>(side), damage, player, vmobjptr(ConsoleObject));
}
break;
}
case ND_EVENT_TRIGGER:
{
int iside;
segnum_t segnum;
objnum_t objnum;
nd_read_segnum32(segnum);
nd_read_int(&iside);
nd_read_objnum32(objnum);
int shot;
#if defined(DXX_BUILD_DESCENT_I)
shot = 0;
#elif defined(DXX_BUILD_DESCENT_II)
nd_read_int(&shot);
#endif
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_int(segnum);
nd_write_int(iside);
nd_write_int(objnum);
#if defined(DXX_BUILD_DESCENT_I)
break;
#elif defined(DXX_BUILD_DESCENT_II)
nd_write_int(shot);
#endif
}
const auto &&segp = vmsegptridx(segnum);
const auto side = static_cast<sidenum_t>(iside);
/* Demo recording is buggy. Descent records
* ND_EVENT_TRIGGER for every segment transition, even
* if there is no wall.
*
* Likewise, ND_EVENT_TRIGGER can be recorded
* when the wall is valid, but there is no
* trigger on the wall.
*/
auto &sside = segp->shared_segment::sides[side];
const auto wall_num = sside.wall_num;
if (wall_num != wall_none)
{
#if defined(DXX_BUILD_DESCENT_II)
auto &w = *vcwallptr(wall_num);
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vctrgptr = Triggers.vcptr;
if (w.trigger != trigger_none && vctrgptr(w.trigger)->type == trigger_action::secret_exit)
{
int truth;
nd_read_byte(&c);
Assert(c == ND_EVENT_SECRET_THINGY);
nd_read_int(&truth);
if (Newdemo_vcr_state == ND_STATE_PAUSED)
break;
if (rewrite)
{
nd_write_byte(c);
nd_write_int(truth);
break;
}
if (!truth)
check_trigger(segp, side, plrobj, vmobjptridx(objnum), shot);
} else if (!rewrite)
#endif
{
if (Newdemo_vcr_state != ND_STATE_PAUSED)
check_trigger(segp, side, plrobj, vmobjptridx(objnum), shot);
}
}
}
break;
case ND_EVENT_HOSTAGE_RESCUED: {
int hostage_number;
nd_read_int(&hostage_number);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_int(hostage_number);
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED)
hostage_rescue();
break;
}
case ND_EVENT_MORPH_FRAME: {
#if 0
morph_data *md;
md = &morph_objects[0];
if (newdemo_read( md->morph_vecs, sizeof(md->morph_vecs), 1 )!=1) { done=-1; break; }
if (newdemo_read( md->submodel_active, sizeof(md->submodel_active), 1 )!=1) { done=-1; break; }
if (newdemo_read( md->submodel_startpoints, sizeof(md->submodel_startpoints), 1 )!=1) { done=-1; break; }
#endif
const auto &&obj = obj_allocate(LevelUniqueObjectState);
if (obj==object_none)
break;
nd_read_object(obj);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_object(obj);
break;
}
obj->render_type = RT_POLYOBJ;
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
auto segnum = obj->segnum;
obj_link_unchecked(Objects.vmptr, obj, Segments.vmptridx(segnum));
}
}
break;
}
case ND_EVENT_WALL_TOGGLE:
{
sidenum_t side;
segnum_t segnum;
nd_read_segnum32(segnum);
{
int iside;
nd_read_int(&iside);
side = static_cast<sidenum_t>(iside);
}
if (nd_playback_v_bad_read) {done = -1; break; }
if (rewrite)
{
nd_write_int(segnum);
nd_write_int(underlying_value(side));
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED)
wall_toggle(vmwallptr, vmsegptridx(segnum), side);
}
break;
case ND_EVENT_CONTROL_CENTER_DESTROYED:
nd_read_int(&LevelUniqueControlCenterState.Countdown_seconds_left);
LevelUniqueControlCenterState.Control_center_destroyed = 1;
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_int(LevelUniqueControlCenterState.Countdown_seconds_left);
break;
}
if (!nd_playback_v_cntrlcen_destroyed) {
newdemo_pop_ctrlcen_triggers();
nd_playback_v_cntrlcen_destroyed = 1;
}
break;
case ND_EVENT_HUD_MESSAGE: {
char hud_msg[60];
nd_read_string(hud_msg);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_string(&(hud_msg[0]));
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED)
HUD_init_message_literal( HM_DEFAULT, hud_msg );
break;
}
#if defined(DXX_BUILD_DESCENT_II)
case ND_EVENT_START_GUIDED:
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
nd_playback_v_guided = 1;
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
nd_playback_v_guided = 0;
}
break;
case ND_EVENT_END_GUIDED:
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
nd_playback_v_guided = 1;
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
nd_playback_v_guided = 0;
}
break;
#endif
case ND_EVENT_PALETTE_EFFECT: {
short r, g, b;
nd_read_short(&r);
nd_read_short(&g);
nd_read_short(&b);
if (nd_playback_v_bad_read) { done = -1; break; }
if (rewrite)
{
nd_write_short(r);
nd_write_short(g);
nd_write_short(b);
break;
}
PALETTE_FLASH_SET(r,g,b);
break;
}
case ND_EVENT_PLAYER_ENERGY: {
ubyte energy;
ubyte old_energy;
if (!shareware)
nd_read_byte(&old_energy);
nd_read_byte(&energy);
if (nd_playback_v_bad_read) {done = -1; break; }
if (rewrite)
{
nd_write_byte(old_energy);
nd_write_byte(energy);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if (shareware)
player_info.energy = i2f(energy);
else
{
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
player_info.energy = i2f(energy);
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
if (old_energy != 255)
player_info.energy = i2f(old_energy);
}
}
break;
}
#if defined(DXX_BUILD_DESCENT_II)
case ND_EVENT_PLAYER_AFTERBURNER: {
ubyte afterburner;
ubyte old_afterburner;
nd_read_byte(&old_afterburner);
nd_read_byte(&afterburner);
if (nd_playback_v_bad_read) {done = -1; break; }
if (rewrite)
{
nd_write_byte(old_afterburner);
nd_write_byte(afterburner);
break;
}
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
Afterburner_charge = afterburner<<9;
// if (Afterburner_charge < 0) Afterburner_charge=f1_0;
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
if (old_afterburner != 255)
Afterburner_charge = old_afterburner<<9;
}
break;
}
#endif
case ND_EVENT_PLAYER_SHIELD: {
ubyte shield;
ubyte old_shield;
if (!shareware)
nd_read_byte(&old_shield);
nd_read_byte(&shield);
if (nd_playback_v_bad_read) {done = -1; break; }
if (rewrite)
{
nd_write_byte(old_shield);
nd_write_byte(shield);
break;
}
if (shareware)
get_local_plrobj().shields = i2f(shield);
else
{
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
get_local_plrobj().shields = i2f(shield);
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
if (old_shield != 255)
get_local_plrobj().shields = i2f(old_shield);
}
}
break;
}
case ND_EVENT_PLAYER_FLAGS: {
int recorded_player_flags;
nd_read_int(&recorded_player_flags);
if (nd_playback_v_bad_read) {done = -1; break; }
if (rewrite)
{
nd_write_int(recorded_player_flags);
break;
}
const auto old_player_flags = player_flags(static_cast<unsigned>(recorded_player_flags) >> 16);
const auto new_player_flags = player_flags(static_cast<unsigned>(recorded_player_flags));
const auto old_cloaked = old_player_flags & PLAYER_FLAGS_CLOAKED;
const auto new_cloaked = new_player_flags & PLAYER_FLAGS_CLOAKED;
const auto old_invul = old_player_flags & PLAYER_FLAGS_INVULNERABLE;
const auto new_invul = new_player_flags & PLAYER_FLAGS_INVULNERABLE;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || ((Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD) && (old_player_flags.get_player_flags() != 0xffff)) ) {
auto &player_info = get_local_plrobj().ctype.player_info;
if (old_cloaked != new_cloaked)
{
auto &t = player_info.cloak_time;
if (!old_cloaked)
DXX_MAKE_VAR_UNDEFINED(t);
else
t = GameTime64 - (CLOAK_TIME_MAX / 2);
}
if (old_invul != new_invul)
{
auto &t = player_info.invulnerable_time;
if (!old_invul)
DXX_MAKE_VAR_UNDEFINED(t);
else
t = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
}
player_info.powerup_flags = old_player_flags;
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
auto &player_info = get_local_plrobj().ctype.player_info;
if (old_cloaked != new_cloaked)
{
auto &t = player_info.cloak_time;
if (!old_cloaked)
t = GameTime64 - (CLOAK_TIME_MAX / 2);
else
DXX_MAKE_VAR_UNDEFINED(t);
}
if (old_invul != new_invul)
{
auto &t = player_info.invulnerable_time;
if (!old_invul)
t = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
else
DXX_MAKE_VAR_UNDEFINED(t);
}
player_info.powerup_flags = new_player_flags;
}
if ((old_player_flags & PLAYER_FLAGS_QUAD_LASERS) != (new_player_flags & PLAYER_FLAGS_QUAD_LASERS))
update_laser_weapon_info();
break;
}
case ND_EVENT_PLAYER_WEAPON:
if (shareware)
{
ubyte weapon_type, weapon_num;
nd_read_byte(&weapon_type);
nd_read_byte(&weapon_num);
if (rewrite)
{
nd_write_byte(weapon_type);
nd_write_byte(weapon_num);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if (weapon_type == 0)
player_info.Primary_weapon = static_cast<primary_weapon_index_t>(weapon_num);
else
player_info.Secondary_weapon = static_cast<secondary_weapon_index_t>(weapon_num);
break;
}
else
{
ubyte weapon_type, weapon_num;
ubyte old_weapon;
nd_read_byte(&weapon_type);
nd_read_byte(&weapon_num);
nd_read_byte(&old_weapon);
if (rewrite)
{
nd_write_byte(weapon_type);
nd_write_byte(weapon_num);
nd_write_byte(old_weapon);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
if (weapon_type == 0)
player_info.Primary_weapon = static_cast<primary_weapon_index_t>(weapon_num);
else
player_info.Secondary_weapon = static_cast<secondary_weapon_index_t>(weapon_num);
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
if (weapon_type == 0)
player_info.Primary_weapon = static_cast<primary_weapon_index_t>(old_weapon);
else
player_info.Secondary_weapon = static_cast<secondary_weapon_index_t>(old_weapon);
}
break;
}
case ND_EVENT_EFFECT_BLOWUP: {
segnum_t segnum;
sbyte side;
vms_vector pnt;
nd_read_segnum16(segnum);
nd_read_byte(&side);
nd_read_vector(pnt);
if (rewrite)
{
nd_write_short(segnum);
nd_write_byte(side);
nd_write_vector(pnt);
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED)
{
#if defined(DXX_BUILD_DESCENT_I)
check_effect_blowup(LevelSharedDestructibleLightState, Vclip, vmsegptridx(segnum), static_cast<sidenum_t>(side), pnt, nullptr, 0, 0);
#elif defined(DXX_BUILD_DESCENT_II)
auto &LevelSharedDestructibleLightState = LevelSharedSegmentState.DestructibleLights;
//create a dummy object which will be the weapon that hits
//the monitor. the blowup code wants to know who the parent of the
//laser is, so create a laser whose parent is the player
laser_parent dummy;
dummy.parent_type = OBJ_PLAYER;
dummy.parent_num = Player_num;
check_effect_blowup(LevelSharedDestructibleLightState, Vclip, vmsegptridx(segnum), static_cast<sidenum_t>(side), pnt, dummy, 0, 0);
#endif
}
break;
}
case ND_EVENT_HOMING_DISTANCE: {
short distance;
nd_read_short(&distance);
if (rewrite)
{
nd_write_short(distance);
break;
}
get_local_plrobj().ctype.player_info.homing_object_dist = i2f(distance << 16);
break;
}
case ND_EVENT_LETTERBOX:
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
nd_playback_v_dead = 1;
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
nd_playback_v_dead = 0;
break;
#if defined(DXX_BUILD_DESCENT_II)
case ND_EVENT_CHANGE_COCKPIT: {
int dummy;
nd_read_int (&dummy);
if (rewrite)
nd_write_int(dummy);
break;
}
#endif
case ND_EVENT_REARVIEW:
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
nd_playback_v_rear = 1;
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
nd_playback_v_rear = 0;
}
break;
case ND_EVENT_RESTORE_COCKPIT:
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
nd_playback_v_dead = 1;
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
nd_playback_v_dead = 0;
break;
case ND_EVENT_RESTORE_REARVIEW:
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
nd_playback_v_rear= 1;
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
nd_playback_v_rear = 0;
}
break;
case ND_EVENT_WALL_SET_TMAP_NUM1: {
segnum_t seg, cseg;
uint16_t tmap;
uint8_t side, cside;
nd_read_segnum16(seg);
nd_read_byte(&side);
nd_read_segnum16(cseg);
nd_read_byte(&cside);
nd_read_short( &tmap );
if (rewrite)
{
nd_write_short(seg);
nd_write_byte(side);
nd_write_short(cseg);
nd_write_byte(cside);
nd_write_short(tmap);
break;
}
if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdemo_vcr_state != ND_STATE_ONEFRAMEBACKWARD))
vmsegptr(seg)->unique_segment::sides[(sidenum_t{side})].tmap_num = vmsegptr(cseg)->unique_segment::sides[(sidenum_t{cside})].tmap_num = texture1_value{tmap};
break;
}
case ND_EVENT_WALL_SET_TMAP_NUM2: {
segnum_t seg, cseg;
uint16_t tmap;
uint8_t side, cside;
nd_read_segnum16(seg);
nd_read_byte(&side);
nd_read_segnum16(cseg);
nd_read_byte(&cside);
nd_read_short( &tmap );
if (rewrite)
{
nd_write_short(seg);
nd_write_byte(side);
nd_write_short(cseg);
nd_write_byte(cside);
nd_write_short(tmap);
break;
}
if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdemo_vcr_state != ND_STATE_ONEFRAMEBACKWARD)) {
unique_segment &s0 = *vmsegptr(seg);
auto &tmap_num2 = s0.sides[(sidenum_t{side})].tmap_num2;
tmap_num2 = vmsegptr(cseg)->unique_segment::sides[(sidenum_t{cside})].tmap_num2 = texture2_value{tmap};
}
break;
}
case ND_EVENT_MULTI_CLOAK: {
sbyte pnum;
nd_read_byte(&pnum);
if (rewrite)
{
nd_write_byte(pnum);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
player_info.powerup_flags &= ~PLAYER_FLAGS_CLOAKED;
DXX_MAKE_VAR_UNDEFINED(player_info.cloak_time);
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
player_info.powerup_flags |= PLAYER_FLAGS_CLOAKED;
player_info.cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
}
break;
}
case ND_EVENT_MULTI_DECLOAK: {
sbyte pnum;
nd_read_byte(&pnum);
if (rewrite)
{
nd_write_byte(pnum);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
player_info.powerup_flags |= PLAYER_FLAGS_CLOAKED;
player_info.cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
player_info.powerup_flags &= ~PLAYER_FLAGS_CLOAKED;
DXX_MAKE_VAR_UNDEFINED(player_info.cloak_time);
}
break;
}
case ND_EVENT_MULTI_DEATH: {
uint8_t pnum;
nd_read_byte(&pnum);
if (rewrite)
{
nd_write_byte(pnum);
break;
}
auto &player_info = vmobjptr(vcplayerptr(static_cast<unsigned>(pnum))->objnum)->ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
player_info.net_killed_total--;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
player_info.net_killed_total++;
break;
}
case ND_EVENT_MULTI_KILL: {
uint8_t pnum, kill;
nd_read_byte(&pnum);
nd_read_byte(&kill);
if (rewrite)
{
nd_write_byte(pnum);
nd_write_byte(kill);
break;
}
auto &player_info = vmobjptr(vcplayerptr(static_cast<unsigned>(pnum))->objnum)->ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
player_info.net_kills_total -= kill;
if (Newdemo_game_mode & GM_TEAM)
team_kills[get_team(pnum)] -= kill;
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
player_info.net_kills_total += kill;
if (Newdemo_game_mode & GM_TEAM)
team_kills[get_team(pnum)] += kill;
}
Game_mode = Newdemo_game_mode;
multi_sort_kill_list();
Game_mode = GM_NORMAL;
break;
}
case ND_EVENT_MULTI_CONNECT: {
uint8_t pnum, new_player;
int killed_total, kills_total;
callsign_t new_callsign, old_callsign;
nd_read_byte(&pnum);
nd_read_byte(&new_player);
if (!new_player) {
nd_read_string(old_callsign.buffer());
nd_read_int(&killed_total);
nd_read_int(&kills_total);
}
nd_read_string(new_callsign.buffer());
if (rewrite)
{
nd_write_byte(pnum);
nd_write_byte(new_player);
if (!new_player) {
nd_write_string(old_callsign);
nd_write_int(killed_total);
nd_write_int(kills_total);
}
nd_write_string(static_cast<const char *>(new_callsign));
break;
}
auto &plr = *vmplayerptr(static_cast<unsigned>(pnum));
auto &player_info = vmobjptr(plr.objnum)->ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
plr.connected = player_connection_status::disconnected;
if (!new_player) {
plr.callsign = old_callsign;
player_info.net_killed_total = killed_total;
player_info.net_kills_total = kills_total;
} else {
N_players--;
}
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
plr.connected = player_connection_status::playing;
player_info.net_kills_total = 0;
player_info.net_killed_total = 0;
plr.callsign = new_callsign;
if (new_player)
N_players++;
}
break;
}
case ND_EVENT_MULTI_RECONNECT: {
uint8_t pnum;
nd_read_byte(&pnum);
if (rewrite)
{
nd_write_byte(pnum);
break;
}
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
vmplayerptr(static_cast<unsigned>(pnum))->connected = player_connection_status::disconnected;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
vmplayerptr(static_cast<unsigned>(pnum))->connected = player_connection_status::playing;
break;
}
case ND_EVENT_MULTI_DISCONNECT: {
uint8_t pnum;
nd_read_byte(&pnum);
if (rewrite)
{
nd_write_byte(pnum);
break;
}
#if defined(DXX_BUILD_DESCENT_I)
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
vmplayerptr(static_cast<unsigned>(pnum))->connected = player_connection_status::disconnected;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
vmplayerptr(static_cast<unsigned>(pnum))->connected = player_connection_status::playing;
#elif defined(DXX_BUILD_DESCENT_II)
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
vmplayerptr(static_cast<unsigned>(pnum))->connected = player_connection_status::playing;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
vmplayerptr(static_cast<unsigned>(pnum))->connected = player_connection_status::disconnected;
#endif
break;
}
case ND_EVENT_MULTI_SCORE: {
int score;
sbyte pnum;
nd_read_byte(&pnum);
nd_read_int(&score);
if (rewrite)
{
nd_write_byte(pnum);
nd_write_int(score);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
player_info.mission.score -= score;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
player_info.mission.score += score;
Game_mode = Newdemo_game_mode;
multi_sort_kill_list();
Game_mode = GM_NORMAL;
break;
}
case ND_EVENT_PLAYER_SCORE: {
int score;
nd_read_int(&score);
if (rewrite)
{
nd_write_int(score);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
player_info.mission.score -= score;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
player_info.mission.score += score;
break;
}
case ND_EVENT_PRIMARY_AMMO: {
unsigned short old_ammo, new_ammo;
nd_read_short(&old_ammo);
nd_read_short(&new_ammo);
if (rewrite)
{
nd_write_short(old_ammo);
nd_write_short(new_ammo);
break;
}
unsigned short value;
// NOTE: Used (Primary_weapon==GAUSS_INDEX?VULCAN_INDEX:Primary_weapon) because game needs VULCAN_INDEX updated to show Gauss ammo
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
value = old_ammo;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
value = new_ammo;
else
break;
auto &player_info = get_local_plrobj().ctype.player_info;
#if defined(DXX_BUILD_DESCENT_II)
if (player_info.Primary_weapon == primary_weapon_index_t::OMEGA_INDEX) // If Omega cannon, we need to update Omega_charge - not stored in primary_ammo
player_info.Omega_charge = (value<=0?f1_0:value);
else
#endif
if (weapon_index_uses_vulcan_ammo(player_info.Primary_weapon))
player_info.vulcan_ammo = value;
break;
}
case ND_EVENT_SECONDARY_AMMO: {
short old_ammo, new_ammo;
nd_read_short(&old_ammo);
nd_read_short(&new_ammo);
if (rewrite)
{
nd_write_short(old_ammo);
nd_write_short(new_ammo);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
player_info.secondary_ammo[player_info.Secondary_weapon] = old_ammo;
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
player_info.secondary_ammo[player_info.Secondary_weapon] = new_ammo;
break;
}
case ND_EVENT_DOOR_OPENING: {
segnum_t segnum;
uint8_t iside;
nd_read_segnum16(segnum);
nd_read_byte(&iside);
if (rewrite)
{
nd_write_short(segnum);
nd_write_byte(iside);
break;
}
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
const auto &&segp = vmsegptridx(segnum);
const shared_segment &sseg = segp;
const auto side = static_cast<sidenum_t>(iside);
const auto &&csegp = vmsegptr(sseg.children[side]);
const auto &&cside = find_connect_side(segp, csegp);
const auto anim_num = vmwallptr(sseg.sides[side].wall_num)->clip_num;
auto &wa = WallAnims[anim_num];
auto &seg0uside = segp->unique_segment::sides[side];
auto &seg1uside = csegp->unique_segment::sides[cside];
const auto next_tmap = wa.frames[0];
if (wa.flags & WCF_TMAP1)
seg0uside.tmap_num = seg1uside.tmap_num = texture1_value{next_tmap};
else
seg0uside.tmap_num2 = seg1uside.tmap_num2 = texture2_value{next_tmap};
}
break;
}
case ND_EVENT_LASER_LEVEL: {
uint8_t old_level, new_level;
nd_read_byte(&old_level);
nd_read_byte(&new_level);
if (rewrite)
{
nd_write_byte(old_level);
nd_write_byte(new_level);
break;
}
auto &player_info = get_local_plrobj().ctype.player_info;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
player_info.laser_level = laser_level{old_level};
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
player_info.laser_level = laser_level{new_level};
}
break;
}
#if defined(DXX_BUILD_DESCENT_II)
case ND_EVENT_CLOAKING_WALL: {
uint8_t type, state, cloak_value;
wallnum_t back_wall_num, front_wall_num;
short l0,l1,l2,l3;
nd_read_byte(&type);
front_wall_num = wallnum_t{type};
nd_read_byte(&type);
back_wall_num = wallnum_t{type};
nd_read_byte(&type);
nd_read_byte(&state);
nd_read_byte(&cloak_value);
nd_read_short(&l0);
nd_read_short(&l1);
nd_read_short(&l2);
nd_read_short(&l3);
if (rewrite)
{
nd_write_byte(static_cast<uint8_t>(front_wall_num));
nd_write_byte(static_cast<uint8_t>(back_wall_num));
nd_write_byte(type);
nd_write_byte(state);
nd_write_byte(cloak_value);
nd_write_short(l0);
nd_write_short(l1);
nd_write_short(l2);
nd_write_short(l3);
break;
}
{
auto &w = *vmwallptr(front_wall_num);
w.type = type;
w.state = wall_state{state};
w.cloak_value = cloak_value;
auto &uvl = vmsegptr(w.segnum)->unique_segment::sides[w.sidenum].uvls;
uvl[side_relative_vertnum::_0].l = (static_cast<int>(l0)) << 8;
uvl[side_relative_vertnum::_1].l = (static_cast<int>(l1)) << 8;
uvl[side_relative_vertnum::_2].l = (static_cast<int>(l2)) << 8;
uvl[side_relative_vertnum::_3].l = (static_cast<int>(l3)) << 8;
}
{
auto &w = *vmwallptr(back_wall_num);
w.type = type;
w.state = wall_state{state};
w.cloak_value = cloak_value;
auto &uvl = vmsegptr(w.segnum)->unique_segment::sides[w.sidenum].uvls;
uvl[side_relative_vertnum::_0].l = (static_cast<int>(l0)) << 8;
uvl[side_relative_vertnum::_1].l = (static_cast<int>(l1)) << 8;
uvl[side_relative_vertnum::_2].l = (static_cast<int>(l2)) << 8;
uvl[side_relative_vertnum::_3].l = (static_cast<int>(l3)) << 8;
}
break;
}
#endif
case ND_EVENT_NEW_LEVEL: {
sbyte new_level, old_level, loaded_level;
nd_read_byte (&new_level);
nd_read_byte (&old_level);
if (rewrite)
{
nd_write_byte (new_level);
nd_write_byte (old_level);
#if defined(DXX_BUILD_DESCENT_I)
break;
#elif defined(DXX_BUILD_DESCENT_II)
load_level_robots(new_level); // for correct robot info reading (specifically boss flag)
#endif
}
else
{
if (Newdemo_vcr_state == ND_STATE_PAUSED)
break;
pause_game_world_time p;
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
loaded_level = old_level;
else {
loaded_level = new_level;
range_for (auto &i, Players)
{
const auto &&objp = vmobjptr(i.objnum);
auto &player_info = objp->ctype.player_info;
player_info.powerup_flags &= ~PLAYER_FLAGS_CLOAKED;
DXX_MAKE_VAR_UNDEFINED(player_info.cloak_time);
}
}
if (loaded_level < Current_mission->last_secret_level || loaded_level > Current_mission->last_level)
{
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s\n%s\n%s", TXT_CANT_PLAYBACK, TXT_LEVEL_CANT_LOAD, TXT_DEMO_OLD_CORRUPT);
Current_mission.reset();
return -1;
}
LoadLevel(static_cast<int>(loaded_level),1);
nd_playback_v_cntrlcen_destroyed = 0;
}
if (!rewrite)
stop_time();
#if defined(DXX_BUILD_DESCENT_II)
if (nd_playback_v_juststarted)
{
unsigned num_walls;
nd_read_int (&num_walls);
Walls.set_count(num_walls);
if (rewrite)
nd_write_int (Walls.get_count());
range_for (const auto &&wp, vmwallptr)
// restore the walls
{
auto &w = *wp;
nd_read_byte(&w.type);
uint8_t wf;
nd_read_byte(&wf);
w.flags = wall_flags{wf};
uint8_t ws;
nd_read_byte(&ws);
w.state = wall_state{ws};
auto &side = vmsegptr(w.segnum)->unique_segment::sides[w.sidenum];
uint16_t tmap_num1;
nd_read_short(&tmap_num1);
side.tmap_num = texture1_value{tmap_num1};
uint16_t tmap_num2;
nd_read_short(&tmap_num2);
side.tmap_num2 = texture2_value{tmap_num2};
if (rewrite)
{
nd_write_byte (w.type);
nd_write_byte (underlying_value(w.flags));
nd_write_byte (underlying_value(w.state));
nd_write_short(underlying_value(side.tmap_num));
nd_write_short(underlying_value(side.tmap_num2));
}
}
nd_playback_v_juststarted=0;
if (rewrite)
break;
Game_mode = Newdemo_game_mode;
if (game_mode_hoard())
init_hoard_data(Vclip);
if (game_mode_capture_flag() || game_mode_hoard())
multi_apply_goal_textures ();
Game_mode = GM_NORMAL;
}
if (rewrite)
break;
#endif
reset_palette_add(); // get palette back to normal
full_palette_save(); // initialise for palette_restore()
if (!rewrite)
start_time();
break;
}
case ND_EVENT_EOF: {
done=-1;
PHYSFS_seek(infile, PHYSFS_tell(infile) - 1); // get back to the EOF marker
nd_playback_v_at_eof = 1;
nd_playback_v_framecount++;
break;
}
default:
Int3();
}
}
// Now set up cockpit and views according to what we read out. Note that the demo itself cannot determinate the right views since it does not use a good portion of the real game code.
if (nd_playback_v_dead)
{
Rear_view = 0;
if (PlayerCfg.CockpitMode[1] != cockpit_mode_t::letterbox)
select_cockpit(cockpit_mode_t::letterbox);
}
#if defined(DXX_BUILD_DESCENT_II)
else if (nd_playback_v_guided)
{
Rear_view = 0;
if (PlayerCfg.CockpitMode[1] != cockpit_mode_t::full_screen || PlayerCfg.CockpitMode[1] != cockpit_mode_t::status_bar)
{
select_cockpit((PlayerCfg.CockpitMode[0] == cockpit_mode_t::full_screen) ? cockpit_mode_t::full_screen : cockpit_mode_t::status_bar);
}
}
#endif
else if (nd_playback_v_rear)
{
Rear_view = nd_playback_v_rear;
if (PlayerCfg.CockpitMode[0] == cockpit_mode_t::full_cockpit)
select_cockpit(cockpit_mode_t::rear_view);
}
else
{
Rear_view = 0;
if (PlayerCfg.CockpitMode[1] != PlayerCfg.CockpitMode[0])
select_cockpit(PlayerCfg.CockpitMode[0]);
}
if (nd_playback_v_bad_read) {
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s", TXT_DEMO_ERR_READING, TXT_DEMO_OLD_CORRUPT);
Current_mission.reset();
}
return done;
}
}
window_event_result newdemo_goto_beginning()
{
//if (nd_playback_v_framecount == 0)
// return;
PHYSFS_seek(infile, 0);
Newdemo_vcr_state = ND_STATE_PLAYBACK;
if (newdemo_read_demo_start(PURPOSE_CHOSE_PLAY))
newdemo_stop_playback();
if (newdemo_read_frame_information(0) == -1)
newdemo_stop_playback();
if (newdemo_read_frame_information(0) == -1)
newdemo_stop_playback();
Newdemo_vcr_state = ND_STATE_PAUSED;
nd_playback_v_at_eof = 0;
// check if we stopped playback
return Newdemo_state == ND_STATE_NORMAL ? window_event_result::close : window_event_result::handled;
}
namespace dsx {
window_event_result newdemo_goto_end(int to_rewrite)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
short frame_length=0, byte_count=0, bshort=0;
sbyte level=0, bbyte=0, c=0, cloaked=0;
ubyte energy=0, shield=0;
int loc=0, bint=0;
PHYSFSX_fseek(infile, -2, SEEK_END);
nd_read_byte(&level);
if (!to_rewrite)
{
if (level < Current_mission->last_secret_level || level > Current_mission->last_level)
{
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s\n%s\n%s", TXT_CANT_PLAYBACK, TXT_LEVEL_CANT_LOAD, TXT_DEMO_OLD_CORRUPT);
Current_mission.reset();
newdemo_stop_playback();
return window_event_result::close;
}
if (level != Current_level_num)
LoadLevel(level,1);
}
else
#if defined(DXX_BUILD_DESCENT_II)
if (level != Current_level_num)
#endif
{
#if defined(DXX_BUILD_DESCENT_II)
load_level_robots(level); // for correct robot info reading (specifically boss flag)
#endif
Current_level_num = level;
}
#if defined(DXX_BUILD_DESCENT_I)
if (shareware)
{
if (Newdemo_game_mode & GM_MULTI) {
PHYSFSX_fseek(infile, -10, SEEK_END);
nd_read_byte(&cloaked);
for (playernum_t i = 0; i < MAX_PLAYERS; i++)
{
const auto &&objp = vmobjptr(vcplayerptr(i)->objnum);
auto &player_info = objp->ctype.player_info;
if ((1 << i) & cloaked)
{
player_info.powerup_flags |= PLAYER_FLAGS_CLOAKED;
}
player_info.cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
}
}
if (to_rewrite)
return window_event_result::handled;
PHYSFSX_fseek(infile, -12, SEEK_END);
nd_read_short(&frame_length);
}
else
#endif
{
PHYSFSX_fseek(infile, -4, SEEK_END);
nd_read_short(&byte_count);
PHYSFSX_fseek(infile, -2 - byte_count, SEEK_CUR);
nd_read_short(&frame_length);
loc = PHYSFS_tell(infile);
if (Newdemo_game_mode & GM_MULTI)
{
nd_read_byte(&cloaked);
for (unsigned i = 0; i < MAX_PLAYERS; ++i)
if (cloaked & (1 << i))
{
const auto &&objp = vmobjptr(vcplayerptr(i)->objnum);
objp->ctype.player_info.powerup_flags |= PLAYER_FLAGS_CLOAKED;
}
}
else
nd_read_byte(&bbyte);
nd_read_byte(&bbyte);
nd_read_short(&bshort);
nd_read_int(&bint);
nd_read_byte(&energy);
nd_read_byte(&shield);
auto &player_info = get_local_plrobj().ctype.player_info;
player_info.energy = i2f(energy);
get_local_plrobj().shields = i2f(shield);
int recorded_player_flags;
nd_read_int(&recorded_player_flags);
player_info.powerup_flags = player_flags(recorded_player_flags);
if (player_info.powerup_flags & PLAYER_FLAGS_CLOAKED) {
player_info.cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
}
if (player_info.powerup_flags & PLAYER_FLAGS_INVULNERABLE)
player_info.invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
{
int8_t v;
nd_read_byte(&v);
player_info.Primary_weapon = static_cast<primary_weapon_index_t>(v);
}
{
int8_t v;
nd_read_byte(&v);
player_info.Secondary_weapon = static_cast<secondary_weapon_index_t>(v);
}
for (int i = 0; i < MAX_PRIMARY_WEAPONS; i++)
{
short s;
nd_read_short(&s);
if (i == primary_weapon_index_t::VULCAN_INDEX)
player_info.vulcan_ammo = s;
}
range_for (auto &i, player_info.secondary_ammo)
{
uint16_t u;
nd_read_short(&u);
i = u;
}
{
uint8_t i;
nd_read_byte(&i);
player_info.laser_level = laser_level{i};
}
if (Newdemo_game_mode & GM_MULTI) {
nd_read_byte(&c);
N_players = static_cast<int>(c);
// see newdemo_read_start_demo for explanation of
// why this is commented out
// nd_read_byte(&N_players);
range_for (auto &i, partial_range(Players, N_players)) {
nd_read_string(i.callsign.buffer());
{
uint8_t connected;
nd_read_byte(&connected);
i.connected = player_connection_status{connected};
}
auto &pl_info = vmobjptr(i.objnum)->ctype.player_info;
if (Newdemo_game_mode & GM_MULTI_COOP) {
nd_read_int(&pl_info.mission.score);
} else {
nd_read_short(&pl_info.net_killed_total);
nd_read_short(&pl_info.net_kills_total);
}
}
} else {
nd_read_int(&player_info.mission.score);
}
if (to_rewrite)
return window_event_result::handled;
PHYSFSX_fseek(infile, loc, SEEK_SET);
}
PHYSFSX_fseek(infile, -frame_length, SEEK_CUR);
nd_read_int(&nd_playback_v_framecount); // get the frame count
nd_playback_v_framecount--;
PHYSFSX_fseek(infile, 4, SEEK_CUR);
Newdemo_vcr_state = ND_STATE_PLAYBACK;
newdemo_read_frame_information(0); // then the frame information
Newdemo_vcr_state = ND_STATE_PAUSED;
return window_event_result::handled;
}
}
static window_event_result newdemo_back_frames(int frames)
{
short last_frame_length;
for (int i = 0; i < frames; i++)
{
PHYSFS_seek(infile, PHYSFS_tell(infile) - 10);
nd_read_short(&last_frame_length);
PHYSFS_seek(infile, PHYSFS_tell(infile) + 8 - last_frame_length);
if (!nd_playback_v_at_eof && newdemo_read_frame_information(0) == -1) {
newdemo_stop_playback();
return window_event_result::close;
}
if (nd_playback_v_at_eof)
nd_playback_v_at_eof = 0;
PHYSFS_seek(infile, PHYSFS_tell(infile) - 10);
nd_read_short(&last_frame_length);
PHYSFS_seek(infile, PHYSFS_tell(infile) + 8 - last_frame_length);
}
return window_event_result::handled;
}
/*
* routine to interpolate the viewer position. the current position is
* stored in the Viewer object. Save this position, and read the next
* frame to get all objects read in. Calculate the delta playback and
* the delta recording frame times between the two frames, then intepolate
* the viewers position accordingly. nd_recorded_time is the time that it
* took the recording to render the frame that we are currently looking
* at.
*/
static window_event_result interpolate_frame(fix d_play, fix d_recorded)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
fix factor;
static fix InterpolStep = fl2f(.01);
if (nd_playback_v_framecount < 1)
return window_event_result::ignored;
factor = fixdiv(d_play, d_recorded);
if (factor > F1_0)
factor = F1_0;
const auto num_cur_objs = Objects.get_count();
std::vector<object> cur_objs(Objects.begin(), Objects.begin() + num_cur_objs);
Newdemo_vcr_state = ND_STATE_PAUSED;
if (newdemo_read_frame_information(0) == -1) {
newdemo_stop_playback();
return window_event_result::close;
}
InterpolStep -= FrameTime;
// This interpolating looks just more crappy on high FPS, so let's not even waste performance on it.
if (InterpolStep <= 0)
{
range_for (auto &i, partial_range(cur_objs, num_cur_objs)) {
range_for (const auto &&objp, vmobjptr)
{
if (i.signature == objp->signature) {
sbyte render_type = i.render_type;
fix delta_x, delta_y, delta_z;
// Extract the angles from the object orientation matrix.
// Some of this code taken from ai_turn_towards_vector
// Don't do the interpolation on certain render types which don't use an orientation matrix
if (!((render_type == RT_LASER) || (render_type == RT_FIREBALL) || (render_type == RT_POWERUP))) {
vms_vector fvec1, fvec2, rvec1, rvec2;
fvec1 = i.orient.fvec;
vm_vec_scale(fvec1, F1_0-factor);
fvec2 = objp->orient.fvec;
vm_vec_scale(fvec2, factor);
vm_vec_add2(fvec1, fvec2);
const auto mag1 = vm_vec_normalize_quick(fvec1);
if (mag1 > F1_0/256) {
rvec1 = i.orient.rvec;
vm_vec_scale(rvec1, F1_0-factor);
rvec2 = objp->orient.rvec;
vm_vec_scale(rvec2, factor);
vm_vec_add2(rvec1, rvec2);
vm_vec_normalize_quick(rvec1); // Note: Doesn't matter if this is null, if null, vm_vector_2_matrix will just use fvec1
vm_vector_2_matrix(i.orient, fvec1, nullptr, &rvec1);
}
}
// Interpolate the object position. This is just straight linear
// interpolation.
delta_x = objp->pos.x - i.pos.x;
delta_y = objp->pos.y - i.pos.y;
delta_z = objp->pos.z - i.pos.z;
delta_x = fixmul(delta_x, factor);
delta_y = fixmul(delta_y, factor);
delta_z = fixmul(delta_z, factor);
i.pos.x += delta_x;
i.pos.y += delta_y;
i.pos.z += delta_z;
}
}
}
InterpolStep = fl2f(.01);
}
// get back to original position in the demo file. Reread the current
// frame information again to reset all of the object stuff not covered
// with Highest_object_index and the object array (previously rendered
// objects, etc....)
auto result = newdemo_back_frames(1);
result = std::max(newdemo_back_frames(1), result);
if (newdemo_read_frame_information(0) == -1)
{
newdemo_stop_playback();
result = window_event_result::close;
}
Newdemo_vcr_state = ND_STATE_PLAYBACK;
std::copy(cur_objs.begin(), cur_objs.begin() + num_cur_objs, Objects.begin());
Objects.set_count(num_cur_objs);
return result;
}
window_event_result newdemo_playback_one_frame()
{
auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
int frames_back;
static fix base_interpol_time = 0;
static fix d_recorded = 0;
auto result = window_event_result::handled;
range_for (auto &i, Players)
{
const auto &&objp = vmobjptr(i.objnum);
auto &player_info = objp->ctype.player_info;
if (player_info.powerup_flags & PLAYER_FLAGS_CLOAKED)
player_info.cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
if (player_info.powerup_flags & PLAYER_FLAGS_INVULNERABLE)
player_info.invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
}
if (Newdemo_vcr_state == ND_STATE_PAUSED) // render a frame or not
return window_event_result::ignored;
LevelUniqueControlCenterState.Control_center_destroyed = 0;
LevelUniqueControlCenterState.Countdown_seconds_left = -1;
PALETTE_FLASH_SET(0,0,0); //clear flash
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
{
const int level = Current_level_num;
if (nd_playback_v_framecount == 0)
return window_event_result::ignored;
else if ((Newdemo_vcr_state == ND_STATE_REWINDING) && (nd_playback_v_framecount < 10)) {
return newdemo_goto_beginning();
}
if (Newdemo_vcr_state == ND_STATE_REWINDING)
frames_back = 10;
else
frames_back = 1;
if (nd_playback_v_at_eof) {
PHYSFS_seek(infile, PHYSFS_tell(infile) + (shareware ? -2 : +11));
}
result = newdemo_back_frames(frames_back);
if (level != Current_level_num)
newdemo_pop_ctrlcen_triggers();
if (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD) {
if (level != Current_level_num)
result = std::max(newdemo_back_frames(1), result);
Newdemo_vcr_state = ND_STATE_PAUSED;
}
}
else if (Newdemo_vcr_state == ND_STATE_FASTFORWARD) {
if (!nd_playback_v_at_eof)
{
range_for (const auto i, xrange(10u))
{
(void)i;
if (newdemo_read_frame_information(0) == -1)
{
if (nd_playback_v_at_eof)
Newdemo_vcr_state = ND_STATE_PAUSED;
else
{
newdemo_stop_playback();
result = window_event_result::close;
}
break;
}
}
}
else
Newdemo_vcr_state = ND_STATE_PAUSED;
}
else if (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD) {
if (!nd_playback_v_at_eof) {
const int level = Current_level_num;
if (newdemo_read_frame_information(0) == -1) {
if (!nd_playback_v_at_eof)
{
newdemo_stop_playback();
result = window_event_result::close;
}
}
if (level != Current_level_num) {
if (newdemo_read_frame_information(0) == -1) {
if (!nd_playback_v_at_eof)
{
newdemo_stop_playback();
result = window_event_result::close;
}
}
}
Newdemo_vcr_state = ND_STATE_PAUSED;
} else
Newdemo_vcr_state = ND_STATE_PAUSED;
}
else {
// First, uptate the total playback time to date. Then we check to see
// if we need to change the playback style to interpolate frames or
// skip frames based on where the playback time is relative to the
// recorded time.
if (nd_playback_v_framecount <= 0)
nd_playback_total = nd_recorded_total; // baseline total playback time
else
nd_playback_total += FrameTime;
if (nd_playback_v_style == NORMAL_PLAYBACK)
{
if (nd_playback_total > nd_recorded_total)
nd_playback_v_style = SKIP_PLAYBACK;
if (nd_recorded_total > 0 && nd_recorded_time > 0)
{
nd_playback_v_style = INTERPOLATE_PLAYBACK;
nd_playback_total = nd_recorded_total + FrameTime; // baseline playback time
base_interpol_time = nd_recorded_total;
d_recorded = nd_recorded_time; // baseline delta recorded
}
}
if ((nd_playback_v_style == INTERPOLATE_PLAYBACK) && Newdemo_do_interpolate) {
fix d_play = 0;
if (nd_recorded_total - nd_playback_total < FrameTime) {
d_recorded = nd_recorded_total - nd_playback_total;
while (nd_recorded_total - nd_playback_total < FrameTime) {
unsigned num_objs;
num_objs = Highest_object_index;
std::vector<object> cur_objs(Objects.begin(), Objects.begin() + num_objs + 1);
const int level = Current_level_num;
if (newdemo_read_frame_information(0) == -1) {
newdemo_stop_playback();
return window_event_result::close;
}
if (level != Current_level_num) {
if (newdemo_read_frame_information(0) == -1)
{
newdemo_stop_playback();
result = window_event_result::close;
}
break;
}
// for each new object in the frame just read in, determine if there is
// a corresponding object that we have been interpolating. If so, then
// copy that interpolated object to the new Objects array so that the
// interpolated position and orientation can be preserved.
range_for (auto &i, partial_const_range(cur_objs, 1 + num_objs)) {
range_for (const auto &&objp, vmobjptr)
{
if (i.signature == objp->signature) {
objp->orient = i.orient;
objp->pos = i.pos;
break;
}
}
}
d_recorded += nd_recorded_time;
base_interpol_time = nd_playback_total - FrameTime;
}
}
d_play = nd_playback_total - base_interpol_time;
return std::max(interpolate_frame(d_play, d_recorded), result);
}
else {
if (newdemo_read_frame_information(0) == -1) {
newdemo_stop_playback();
return window_event_result::close;
}
if (nd_playback_v_style == SKIP_PLAYBACK) {
while (nd_playback_total > nd_recorded_total) {
if (newdemo_read_frame_information(0) == -1) {
newdemo_stop_playback();
return window_event_result::close;
}
}
}
}
}
return result;
}
void newdemo_start_recording()
{
Newdemo_num_written = 0;
nd_record_v_no_space=0;
Newdemo_state = ND_STATE_RECORDING;
PHYSFS_mkdir(DEMO_DIR); //always try making directory - could only exist in read-only path
auto &&[o, physfserr] = PHYSFSX_openWriteBuffered(DEMO_FILENAME);
outfile = std::move(o);
if (!outfile)
{
Newdemo_state = ND_STATE_NORMAL;
struct error_writing_demo :
std::array<char, 96>,
passive_messagebox
{
error_writing_demo(const char *errstr) :
passive_messagebox(menu_title{nullptr}, menu_subtitle{prepare_subtitle(*this, errstr)}, "Cancel recording", grd_curscreen->sc_canvas)
{
}
static const char *prepare_subtitle(std::array<char, 96> &b, const char *errstr)
{
auto r = b.data();
std::snprintf(r, b.size(), "Failed to open demo temporary file\n" DEMO_FILENAME "\n\n%s", errstr);
return r;
}
};
const auto errstr = PHYSFS_getErrorByCode(physfserr);
run_blocking_newmenu<error_writing_demo>(errstr);
}
else
newdemo_record_start_demo();
}
static void newdemo_write_end()
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
auto &vmobjptr = Objects.vmptr;
sbyte cloaked = 0;
unsigned short byte_count = 0;
nd_write_byte(ND_EVENT_EOF);
nd_write_short(nd_record_v_framebytes_written - 1);
if (Game_mode & GM_MULTI) {
for (unsigned i = 0; i < N_players; ++i)
{
const auto &&objp = vmobjptr(vcplayerptr(i)->objnum);
if (objp->ctype.player_info.powerup_flags & PLAYER_FLAGS_CLOAKED)
cloaked |= (1 << i);
}
nd_write_byte(cloaked);
nd_write_byte(ND_EVENT_EOF);
} else {
nd_write_short(ND_EVENT_EOF);
}
nd_write_short(ND_EVENT_EOF);
nd_write_int(ND_EVENT_EOF);
if (!shareware)
{
byte_count += 10; // from nd_record_v_framebytes_written
auto &player_info = get_local_plrobj().ctype.player_info;
nd_write_byte(static_cast<int8_t>(f2ir(player_info.energy)));
nd_write_byte(static_cast<int8_t>(f2ir(get_local_plrobj().shields)));
nd_write_int(player_info.powerup_flags.get_player_flags()); // be sure players flags are set
nd_write_byte(static_cast<int8_t>(static_cast<primary_weapon_index_t>(player_info.Primary_weapon)));
nd_write_byte(static_cast<int8_t>(static_cast<secondary_weapon_index_t>(player_info.Secondary_weapon)));
byte_count += 8;
for (int i = 0; i < MAX_PRIMARY_WEAPONS; i++)
nd_write_short(i == primary_weapon_index_t::VULCAN_INDEX ? player_info.vulcan_ammo : 0);
range_for (auto &i, player_info.secondary_ammo)
nd_write_short(i);
byte_count += (sizeof(short) * (MAX_PRIMARY_WEAPONS + MAX_SECONDARY_WEAPONS));
nd_write_byte(static_cast<uint8_t>(player_info.laser_level));
byte_count++;
if (Game_mode & GM_MULTI) {
nd_write_byte(static_cast<int8_t>(N_players));
byte_count++;
range_for (auto &i, partial_const_range(Players, N_players)) {
nd_write_string(static_cast<const char *>(i.callsign));
byte_count += (strlen(static_cast<const char *>(i.callsign)) + 2);
nd_write_byte(underlying_value(i.connected));
auto &pl_info = vcobjptr(i.objnum)->ctype.player_info;
if (Game_mode & GM_MULTI_COOP) {
nd_write_int(pl_info.mission.score);
byte_count += 5;
} else {
nd_write_short(pl_info.net_killed_total);
nd_write_short(pl_info.net_kills_total);
byte_count += 5;
}
}
} else {
nd_write_int(player_info.mission.score);
byte_count += 4;
}
nd_write_short(byte_count);
}
nd_write_byte(Current_level_num);
nd_write_byte(ND_EVENT_EOF);
}
static bool guess_demo_name(ntstring<PATH_MAX - 16> &filename)
{
filename[0] = 0;
const auto &n = CGameArg.SysRecordDemoNameTemplate;
if (n.empty())
return false;
auto p = n.c_str();
if (!strcmp(p, "."))
p = "%Y%m%d.%H%M%S-$p-$m";
std::size_t i = 0;
time_t t = 0;
tm *ptm = nullptr;
for (;; ++p)
{
if (*p == '%')
{
if (!p[1])
/* Trailing bare % is ill-formed. Ignore entire
* template.
*/
return false;
/* Time conversions */
if (unlikely(!t))
t = time(nullptr);
if (unlikely(t == -1 || !(ptm = gmtime(&t))))
continue;
char sbuf[4];
sbuf[0] = '%';
sbuf[1] = *++p;
#ifndef _WIN32
/* Not supported on Windows */
if (sbuf[1] == 'O' || sbuf[1] == 'E')
{
sbuf[2] = *++p;
sbuf[3] = 0;
}
else
#endif
{
sbuf[2] = 0;
}
filename[i] = 0;
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wformat-nonliteral"
#endif
const auto a = strftime(&filename[i], sizeof(filename) - i, sbuf, ptm);
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
if (a >= sizeof(filename) - i)
return false;
i += a;
continue;
}
if (*p == '$')
{
/* Variable conversions */
const char *insert;
switch(*++p)
{
case 'm': /* mission */
insert = &*Current_mission->filename;
break;
case 'p': /* pilot */
insert = get_local_player().callsign;
break;
default:
return false;
}
i += filename.copy_if(i, insert);
continue;
}
filename[i++] = *p;
if (!*p)
break;
if (i >= sizeof(filename) - 1)
return false;
}
return filename[0];
}
constexpr char demoname_allowed_chars[] = "azAZ09__--";
#define DEMO_FORMAT_STRING(S) DEMO_DIR S "." DEMO_EXT
void newdemo_stop_recording()
{
int exit;
static sbyte tmpcnt = 0;
ntstring<PATH_MAX - 16> filename;
exit = 0;
if (!nd_record_v_no_space)
{
newdemo_record_oneframeevent_update(0);
newdemo_write_end();
}
outfile.reset();
Newdemo_state = ND_STATE_NORMAL;
gr_palette_load( gr_palette );
try_again:
;
if (guess_demo_name(filename))
{
}
else if (!nd_record_v_no_space) {
std::array<newmenu_item, 1> m{{
newmenu_item::nm_item_input(filename, demoname_allowed_chars),
}};
exit = newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_SAVE_DEMO_AS}, m, unused_newmenu_subfunction, unused_newmenu_userdata);
} else if (nd_record_v_no_space == 2) {
std::array<newmenu_item, 2> m{{
newmenu_item::nm_item_text{TXT_DEMO_SAVE_NOSPACE},
newmenu_item::nm_item_input(filename, demoname_allowed_chars),
}};
exit = newmenu_do2(menu_title{nullptr}, menu_subtitle{nullptr}, m, unused_newmenu_subfunction, unused_newmenu_userdata);
}
if (exit == -2) { // got bumped out from network menu
char save_file[PATH_MAX];
if (filename[0] != '\0') {
snprintf(save_file, sizeof(save_file), DEMO_FORMAT_STRING("%s"), filename.data());
} else
snprintf(save_file, sizeof(save_file), DEMO_FORMAT_STRING("tmp%d"), tmpcnt++);
remove(save_file);
PHYSFSX_rename(DEMO_FILENAME, save_file);
return;
}
if (exit == -1) { // pressed ESC
PHYSFS_delete(DEMO_FILENAME); // might as well remove the file
return; // return without doing anything
}
if (filename[0]==0) //null string
goto try_again;
//check to make sure name is ok
range_for (const unsigned c, filename)
{
if (!c)
break;
if (!isalnum(c) && c != '_' && c != '-' && c != '.')
{
struct error_invalid_demo_filename : passive_messagebox
{
error_invalid_demo_filename() :
passive_messagebox(menu_title{nullptr}, menu_subtitle{TXT_DEMO_USE_LETTERS}, TXT_CONTINUE, grd_curscreen->sc_canvas)
{
}
};
run_blocking_newmenu<error_invalid_demo_filename>();
goto try_again;
}
}
char fullname[PATH_MAX];
snprintf(fullname, sizeof(fullname), DEMO_FORMAT_STRING("%s"), filename.data());
PHYSFS_delete(fullname);
PHYSFSX_rename(DEMO_FILENAME, fullname);
}
//returns the number of demo files on the disk
int newdemo_count_demos()
{
int NumFiles=0;
range_for (const auto i, PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions))
{
(void)i;
NumFiles++;
}
return NumFiles;
}
namespace dsx {
void newdemo_start_playback(const char * filename)
{
auto &Objects = LevelUniqueObjectState.Objects;
enum purpose_type rnd_demo = PURPOSE_CHOSE_PLAY;
char filename2[PATH_MAX+FILENAME_LEN] = DEMO_DIR;
change_playernum_to(0);
if (filename)
strcat(filename2, filename);
else
{
// Randomly pick a filename
int NumFiles = 0, RandFileNum;
rnd_demo = PURPOSE_RANDOM_PLAY;
NumFiles = newdemo_count_demos();
if ( NumFiles == 0 ) {
CGameArg.SysAutoDemo = false;
return; // No files found!
}
RandFileNum = d_rand() % NumFiles;
NumFiles = 0;
range_for (const auto i, PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions))
{
if (NumFiles == RandFileNum)
{
strcat(filename2, i);
break;
}
NumFiles++;
}
if (NumFiles > RandFileNum)
{
CGameArg.SysAutoDemo = false;
return;
}
}
infile = PHYSFSX_openReadBuffered(filename2).first;
if (!infile) {
return;
}
nd_playback_v_bad_read = 0;
change_playernum_to(0); // force playernum to 0
auto &plr = get_local_player();
nd_playback_v_save_callsign = plr.callsign;
plr.lives = 0;
Viewer = ConsoleObject = &Objects.front(); // play properly as if console player
if (newdemo_read_demo_start(rnd_demo)) {
infile.reset();
return;
}
Game_mode = GM_NORMAL;
Newdemo_state = ND_STATE_PLAYBACK;
Newdemo_vcr_state = ND_STATE_PLAYBACK;
nd_playback_v_demosize = PHYSFS_fileLength(infile);
nd_playback_v_bad_read = 0;
nd_playback_v_at_eof = 0;
nd_playback_v_framecount = 0;
nd_playback_v_style = NORMAL_PLAYBACK;
#if defined(DXX_BUILD_DESCENT_II)
init_seismic_disturbances();
//turn off 3d views on cockpit
PlayerCfg.Cockpit3DView = {};
DemoDoLeft = DemoDoRight = 0;
nd_playback_v_guided = 0;
#endif
nd_playback_v_dead = nd_playback_v_rear = 0;
HUD_clear_messages();
if (!Game_wind)
hide_menus();
auto result = newdemo_playback_one_frame(); // this one loads new level
result = std::max(newdemo_playback_one_frame(), result); // get all of the objects to renderb game
if (result == window_event_result::close)
return; // whoops, there was an error reading the first two frames! Abort!
if (!Game_wind)
Game_wind = game_setup(); // create game environment
}
}
namespace dsx {
void newdemo_stop_playback()
{
infile.reset();
Newdemo_state = ND_STATE_NORMAL;
change_playernum_to(0); //this is reality
get_local_player().callsign = nd_playback_v_save_callsign;
Rear_view=0;
nd_playback_v_dead = nd_playback_v_rear = 0;
#if defined(DXX_BUILD_DESCENT_II)
nd_playback_v_guided = 0;
#endif
Newdemo_game_mode = Game_mode = {};
// Required for the editor
obj_relink_all();
}
}
int newdemo_swap_endian(const char *filename)
{
char inpath[PATH_MAX+FILENAME_LEN] = DEMO_DIR;
int complete = 0;
if (filename)
strcat(inpath, filename);
else
return 0;
infile = PHYSFSX_openReadBuffered(inpath).first;
if (!infile)
goto read_error;
nd_playback_v_demosize = PHYSFS_fileLength(infile); // should be exactly the same size
outfile = PHYSFSX_openWriteBuffered(DEMO_FILENAME).first;
if (!outfile)
{
infile.reset();
goto read_error;
}
Newdemo_num_written = 0;
nd_playback_v_bad_read = 0;
swap_endian = 1;
nd_playback_v_at_eof = 0;
Newdemo_state = ND_STATE_NORMAL; // not doing anything special really
if (newdemo_read_demo_start(PURPOSE_REWRITE)) {
infile.reset();
outfile.reset();
swap_endian = 0;
return 0;
}
while (newdemo_read_frame_information(1) == 1) {} // rewrite all frames
newdemo_goto_end(1); // get end of demo data
newdemo_write_end(); // and write it
swap_endian = 0;
complete = nd_playback_v_demosize == Newdemo_num_written;
infile.reset();
outfile.reset();
if (complete)
{
char bakpath[PATH_MAX+FILENAME_LEN];
change_filename_extension(bakpath, inpath, DEMO_BACKUP_EXT);
PHYSFSX_rename(inpath, bakpath);
PHYSFSX_rename(DEMO_FILENAME, inpath);
}
else
PHYSFS_delete(DEMO_FILENAME); // clean up the mess
read_error:
{
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, complete ? "Demo %s converted%s" : "Error converting demo\n%s\n%s", filename,
complete ? "" : (nd_playback_v_at_eof ? TXT_DEMO_CORRUPT : PHYSFS_getLastError()));
}
return nd_playback_v_at_eof;
}
#if defined(DXX_BUILD_DESCENT_II)
static void nd_render_extras (ubyte which,const object &obj)
{
ubyte w=which>>4;
ubyte type=which&15;
if (which==255)
{
Int3(); // how'd we get here?
return;
}
if (w)
{
DemoRightExtra = obj; DemoDoRight=type;
}
else
{
DemoLeftExtra = obj; DemoDoLeft=type;
}
}
#endif