dxx-rebirth/similar/main/inferno.cpp

797 lines
26 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* inferno.c: Entry point of program (main procedure)
*
* After main initializes everything, most of the time is spent in the loop
* while (window_get_front())
* In this loop, the main menu is brought up first.
*
* main() for Inferno
*
*/
extern const char copyright[];
const
#if defined(DXX_BUILD_DESCENT_I)
char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
#elif defined(DXX_BUILD_DESCENT_II)
char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
#endif
#include "dxxsconf.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <SDL.h>
#if DXX_USE_SCREENSHOT_FORMAT_PNG
#include <png.h>
#endif
#ifdef __unix__
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#endif
#include <cctype>
#include <locale>
#include "pstypes.h"
#include "strutil.h"
#include "console.h"
#include "gr.h"
#include "key.h"
#include "bm.h"
#include "inferno.h"
#include "dxxerror.h"
#include "player.h"
#include "game.h"
#include "u_mem.h"
#include "screens.h"
#include "texmerge.h"
#include "menu.h"
#include "digi.h"
#include "palette.h"
#include "args.h"
#include "titles.h"
#include "text.h"
#include "gamefont.h"
#include "kconfig.h"
#include "newmenu.h"
#include "config.h"
#include "multi.h"
#include "gameseq.h"
#if defined(DXX_BUILD_DESCENT_II)
#include "gamepal.h"
#include "movie.h"
#endif
#include "playsave.h"
#include "newdemo.h"
#include "joy.h"
#if !DXX_USE_OGL
#include "../texmap/scanline.h" //for select_tmap -MM
#include "texmap.h"
#endif
#include "event.h"
#include "rbaudio.h"
#if DXX_WORDS_NEED_ALIGNMENT
#include <sys/prctl.h>
#endif
#if DXX_USE_EDITOR
#include "messagebox.h"
#include "editor/editor.h"
#include "ui.h"
#endif
#include "vers_id.h"
#if DXX_USE_UDP
#include "net_udp.h"
#endif
#include "dsx-ns.h"
#if DXX_USE_SDLIMAGE
#include <SDL_image.h>
#endif
#if DXX_USE_SDLMIXER
#include <SDL_mixer.h>
#endif
namespace dsx {
int Screen_mode=-1; //game screen or editor screen?
#if defined(DXX_BUILD_DESCENT_I)
uint8_t HiresGFXAvailable;
int MacHog = 0; // using a Mac hogfile?
#endif
namespace {
//read help from a file & print to screen
static void print_commandline_help()
{
#define DXX_COMMAND_LINE_HELP_FMT(FMT,...) FMT
#define DXX_COMMAND_LINE_HELP_ARG(FMT,...) , ## __VA_ARGS__
#define DXX_if_defined_placeholder1 ,
#define DXX_if_defined_unwrap(A,...) A, ## __VA_ARGS__
/* If the parameter V, after macro expansion, evaluates to `1`, then
* expand to the parameter F. Otherwise, expand to nothing.
*/
#define DXX_if_defined(V,F) DXX_if_defined2(V,F)
/* If the parameter V, after macro expansion, evaluates to anything
* other than `1`, then expand to the parameter F. Otherwise,
* expand to nothing.
*/
#define DXX_if_not_defined_to_1(V,F) DXX_if_not_defined_to_1_2(V,F)
#define DXX_if_defined2(V,F) DXX_if_defined3(DXX_if_defined_placeholder##V, F)
#define DXX_if_not_defined_to_1_2(V,F) DXX_if_not_defined_to_1_3(DXX_if_defined_placeholder##V, F)
#define DXX_if_defined3(V,F) DXX_if_defined4(F, V 1, 0)
#define DXX_if_not_defined_to_1_3(V,F) DXX_if_defined4(F, V 0, 1)
#define DXX_if_defined4(F,_,V,...) DXX_if_defined5_##V(F)
#define DXX_if_defined5_0(F)
#define DXX_if_defined5_1(F) DXX_if_defined_unwrap F
#define DXX_if_defined_01(V,F) DXX_if_defined4(F,,V)
#define DXX_COMMAND_LINE_HELP_unix(V) DXX_if_defined(__unix__, (V))
#define DXX_COMMAND_LINE_HELP_D1(V) DXX_if_defined(DXX_BUILD_DESCENT_I, (V))
#define DXX_COMMAND_LINE_HELP_D2(V) DXX_if_defined(DXX_BUILD_DESCENT_II, (V))
#define DXX_STRINGIZE2(X) #X
#define DXX_STRINGIZE(X) DXX_STRINGIZE2(X)
#if DXX_USE_OGL
#define DXX_COMMAND_LINE_HELP_OGL(V) V
#define DXX_COMMAND_LINE_HELP_SDL(V)
#else
#define DXX_COMMAND_LINE_HELP_OGL(V)
#define DXX_COMMAND_LINE_HELP_SDL(V) V
#endif
#define DXX_COMMAND_LINE_HELP(VERB) \
VERB("\n System Options:\n\n") \
VERB(" -nonicefps Don't free CPU-cycles\n") \
VERB(" -maxfps <n> Set maximum framerate to <n>\n\t\t\t\t(default: " DXX_STRINGIZE(MAXIMUM_FPS) ", available: " DXX_STRINGIZE(MINIMUM_FPS) "-" DXX_STRINGIZE(MAXIMUM_FPS) ")\n") \
VERB(" -hogdir <s> set shared data directory to <s>\n") \
DXX_COMMAND_LINE_HELP_unix( \
VERB(" -nohogdir don't try to use shared data directory\n") \
) \
VERB(" -add-missions-dir <s> Add contents of location <s> to the missions directory\n") \
VERB(" -use_players_dir Put player files and saved games in Players subdirectory\n") \
VERB(" -lowmem Lowers animation detail for better performance with\n\t\t\t\tlow memory\n") \
VERB(" -pilot <s> Select pilot <s> automatically\n") \
VERB(" -auto-record-demo Start recording on level entry\n") \
VERB(" -record-demo-format Set demo name automatically\n") \
VERB(" -autodemo Start in demo mode\n") \
VERB(" -window Run the game in a window\n") \
VERB(" -noborders Don't show borders in window mode\n") \
DXX_COMMAND_LINE_HELP_D1( \
VERB(" -notitles Skip title screens\n") \
) \
DXX_COMMAND_LINE_HELP_D2( \
VERB(" -nomovies Don't play movies\n") \
) \
VERB("\n Controls:\n\n") \
VERB(" -nocursor Hide mouse cursor\n") \
VERB(" -nomouse Deactivate mouse\n") \
VERB(" -nojoystick Deactivate joystick\n") \
VERB(" -nostickykeys Make CapsLock and NumLock non-sticky\n") \
VERB("\n Sound:\n\n") \
VERB(" -nosound Disables sound output\n") \
VERB(" -nomusic Disables music output\n") \
DXX_COMMAND_LINE_HELP_D2( \
VERB(" -sound11k Use 11KHz sounds\n") \
) \
DXX_if_defined_01(DXX_USE_SDLMIXER, ( \
VERB(" -nosdlmixer Disable Sound output via SDL_mixer\n") \
)) \
VERB("\n Graphics:\n\n") \
VERB(" -lowresfont Force use of low resolution fonts\n") \
DXX_COMMAND_LINE_HELP_D2( \
VERB(" -lowresgraphics Force use of low resolution graphics\n") \
VERB(" -lowresmovies Play low resolution movies if available (for slow machines)\n") \
) \
DXX_COMMAND_LINE_HELP_OGL( \
VERB(" -gl_fixedfont Don't scale fonts to current resolution\n") \
VERB(" -gl_syncmethod <n> OpenGL sync method (default: %i)\n", OGL_SYNC_METHOD_DEFAULT) \
VERB(" 0: Disabled\n") \
VERB(" 1: Fence syncs, limit GPU latency to at most one frame\n") \
VERB(" 2: Like 1, but sleep during sync to reduce CPU load\n") \
VERB(" 3: Immediately sync after buffer swap\n") \
VERB(" 4: Immediately sync after buffer swap\n") \
VERB(" 5: Auto: if VSync is enabled and ARB_sync is supported, use mode 2, otherwise mode 0\n") \
VERB(" -gl_syncwait <n> Wait interval (ms) for sync mode 2 (default: " DXX_STRINGIZE(OGL_SYNC_WAIT_DEFAULT) ")\n") \
VERB(" -gl_darkedges Re-enable dark edges around filtered textures (as present in earlier versions of the engine)\n") \
DXX_if_not_defined_to_1(RELEASE, ( \
VERB(" -gl_stereo Enable OpenGL stereo quad buffering, if available\n") \
VERB(" -gl_stereoview <n> Select OpenGL stereo viewport mode (experimental; incomplete)\n") \
VERB(" 1: above/below half-height format\n") \
VERB(" 2: side/by/side half-width format\n") \
VERB(" 3: side/by/side half-size format, normal aspect ratio\n") \
VERB(" 4: above/below format with external sync blank interval\n") \
)) \
) \
DXX_if_defined_01(DXX_USE_UDP, ( \
VERB("\n Multiplayer:\n\n") \
VERB(" -udp_hostaddr <s> Use IP address/Hostname <s> for manual game joining\n\t\t\t\t(default: %s)\n", UDP_MANUAL_ADDR_DEFAULT) \
VERB(" -udp_hostport <n> Use UDP port <n> for manual game joining (default: %hu)\n", UDP_PORT_DEFAULT) \
VERB(" -udp_myport <n> Set my own UDP port to <n> (default: %hu)\n", UDP_PORT_DEFAULT) \
DXX_if_defined_01(DXX_USE_TRACKER, ( \
VERB(" -no-tracker Disable tracker (unless overridden by later -tracker_hostaddr)\n") \
VERB(" -tracker_hostaddr <n> Address of tracker server to register/query games to/from\n\t\t\t\t(default: %s)\n", TRACKER_ADDR_DEFAULT) \
VERB(" -tracker_hostport <n> Port of tracker server to register/query games to/from\n\t\t\t\t(default: %hu)\n", TRACKER_PORT_DEFAULT) \
)) \
)) \
DXX_if_defined(EDITOR, ( \
VERB("\n Editor:\n\n") \
DXX_COMMAND_LINE_HELP_D1( \
VERB(" -nobm Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data\n") \
) \
DXX_COMMAND_LINE_HELP_D2( \
VERB(" -autoload <s> Autoload level <s> in the editor\n") \
VERB(" -macdata Read and write Mac data files in editor (swap colors)\n") \
VERB(" -hoarddata Make the Hoard ham file from some files, then exit\n") \
) \
)) \
VERB("\n Debug (use only if you know what you're doing):\n\n") \
VERB(" -debug Enable debugging output.\n") \
VERB(" -verbose Enable verbose output.\n") \
VERB(" -safelog Write gamelog.txt unbuffered.\n\t\t\t\tUse to keep helpful output to trace program crashes.\n") \
VERB(" -norun Bail out after initialization\n") \
VERB(" -no-grab Never grab keyboard/mouse\n") \
VERB(" -renderstats Enable renderstats info by default\n") \
VERB(" -text <s> Specify alternate .tex file\n") \
VERB(" -showmeminfo Show memory statistics\n") \
VERB(" -nodoublebuffer Disable Doublebuffering\n") \
VERB(" -bigpig Use uncompressed RLE bitmaps\n") \
VERB(" -16bpp Use 16Bpp instead of 32Bpp\n") \
DXX_COMMAND_LINE_HELP_OGL( \
VERB(" -gl_oldtexmerge Use old texmerge, uses more ram, but might be faster\n") \
VERB(" -gl_intensity4_ok <n> Override DbgGlIntensity4Ok (default: 1)\n") \
VERB(" -gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok (default: 1)\n") \
VERB(" -gl_rgba2_ok <n> Override DbgGlRGBA2Ok (default: 1)\n") \
VERB(" -gl_readpixels_ok <n> Override DbgGlReadPixelsOk (default: 1)\n") \
VERB(" -gl_gettexlevelparam_ok <n> Override DbgGlGetTexLevelParamOk (default: 1)\n") \
) \
DXX_COMMAND_LINE_HELP_SDL( \
VERB(" -tmap <s> Select texmapper <s> to use\n\t\t\t\t(default: c, available: c, fp, quad)\n") \
VERB(" -hwsurface Use SDL HW Surface\n") \
VERB(" -asyncblit Use queued blits over SDL. Can speed up rendering\n") \
) \
VERB("\n Help:\n\n") \
VERB(" -help, -h, -?, ? View this help screen\n") \
VERB("\n\n") \
printf(DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_FMT) DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_ARG));
}
}
int Quitting = 0;
}
namespace dcx {
// Default event handler for everything except the editor
window_event_result standard_handler(const d_event &event)
{
int key;
if (Quitting)
{
window *wind = window_get_front();
if (!wind)
return window_event_result::ignored; // finished quitting
if (wind == Game_wind)
{
Quitting = 0;
const auto choice = nm_messagebox_str(menu_title{nullptr}, nm_messagebox_tie(TXT_YES, TXT_NO), menu_subtitle{TXT_ABORT_GAME});
if (choice != 0)
return window_event_result::handled; // aborted quitting
else
{
CGameArg.SysAutoDemo = false;
Quitting = 1;
}
}
// Close front window, let the code flow continue until all windows closed or quit cancelled
if (!window_close(wind))
{
Quitting = 0;
return window_event_result::handled;
}
return window_event_result::deleted; // tell the event system we deleted some window
}
switch (event.type)
{
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
// No window selecting
// We stay with the current one until it's closed/hidden or another one is made
// Not the case for the editor
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
#if DXX_USE_SCREENSHOT
#ifdef macintosh
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
#endif
case KEY_PRINT_SCREEN:
{
gr_set_default_canvas();
save_screen_shot(0);
return window_event_result::handled;
}
#endif
case KEY_ALTED+KEY_ENTER:
case KEY_ALTED+KEY_PADENTER:
if (Game_wind)
if (window_get_front() == Game_wind)
return window_event_result::ignored;
gr_toggle_fullscreen();
#if SDL_MAJOR_VERSION == 2
{
/* Hack to force the canvas to adjust to the new
* dimensions. Without this, the canvas
* continues to use the old window size until
* the hack of calling `init_cockpit` from
* `game_handler` fixes the dimensions. If the
* window became bigger, the game fails to draw
* in the full new area. If the window became
* smaller, part of the game is outside the
* cropped area.
*
* If the automap is open, the view is still
* wrong, since the automap uses its own private
* canvas. That will need to be fixed
* separately. Ideally, the whole window
* system would be reworked to provide a general
* notification to every interested canvas when
* the top level window resizes.
*/
auto sm = Screen_mode;
Screen_mode = SCREEN_GAME;
init_cockpit();
Screen_mode = sm;
}
#endif
return window_event_result::handled;
#if defined(__APPLE__) || defined(macintosh)
case KEY_COMMAND+KEY_Q:
// Alt-F4 already taken, too bad
Quitting = 1;
return window_event_result::handled;
#endif
case KEY_SHIFTED + KEY_ESC:
con_showup(Controls);
return window_event_result::handled;
}
break;
case EVENT_WINDOW_DRAW:
case EVENT_IDLE:
//see if redbook song needs to be restarted
#if DXX_USE_SDL_REDBOOK_AUDIO
RBACheckFinishedHook();
#endif
return window_event_result::handled;
case EVENT_QUIT:
#if DXX_USE_EDITOR
if (SafetyCheck())
#endif
Quitting = 1;
return window_event_result::handled;
default:
break;
}
return window_event_result::ignored;
}
#if DXX_HAVE_POISON
d_interface_unique_state::d_interface_unique_state()
{
DXX_MAKE_VAR_UNDEFINED(PilotName);
}
#endif
void d_interface_unique_state::update_window_title()
{
#if SDL_MAJOR_VERSION == 1
if (!PilotName[0u])
SDL_WM_SetCaption(DESCENT_VERSION, DXX_SDL_WINDOW_CAPTION);
else
{
const char *const pilot = PilotName;
std::array<char, 80> wm_caption_name, wm_caption_iconname;
snprintf(wm_caption_name.data(), wm_caption_name.size(), "%s: %s", DESCENT_VERSION, pilot);
snprintf(wm_caption_iconname.data(), wm_caption_iconname.size(), "%s: %s", DXX_SDL_WINDOW_CAPTION, pilot);
SDL_WM_SetCaption(wm_caption_name.data(), wm_caption_iconname.data());
}
#endif
}
}
namespace dsx {
#define PROGNAME argv[0]
#define DXX_RENAME_IDENTIFIER2(I,N) I##$##N
#define DXX_RENAME_IDENTIFIER(I,N) DXX_RENAME_IDENTIFIER2(I,N)
#define argc DXX_RENAME_IDENTIFIER(argc_gc, DXX_git_commit)
#define argv DXX_RENAME_IDENTIFIER(argv_gd$b32, DXX_git_describe)
// DESCENT by Parallax Software
// DESCENT II by Parallax Software
// (varies based on preprocessor options)
// Descent Main
namespace {
static int main(int argc, char *argv[])
{
if (!PHYSFSX_init(argc, argv))
return 1;
con_init(); // Initialise the console
setbuf(stdout, NULL); // unbuffered output via printf
#ifdef _WIN32
freopen( "CON", "w", stdout );
freopen( "CON", "w", stderr );
#endif
if (CGameArg.SysShowCmdHelp) {
print_commandline_help();
return(0);
}
printf("\nType '%s -help' for a list of command-line options.\n\n", PROGNAME);
PHYSFSX_listSearchPathContent();
if (!PHYSFSX_checkSupportedArchiveTypes())
return(0);
#if defined(DXX_BUILD_DESCENT_I)
const auto descent_hog = make_PHYSFSX_ComputedPathMount("descent.hog", physfs_search_path::append);
#define DXX_NAME_NUMBER "1"
#define DXX_HOGFILE_NAMES "descent.hog"
#elif defined(DXX_BUILD_DESCENT_II)
const auto descent_hog = make_PHYSFSX_ComputedPathMount("descent2.hog", "d2demo.hog", physfs_search_path::append);
#define DXX_NAME_NUMBER "2"
#define DXX_HOGFILE_NAMES "descent2.hog or d2demo.hog"
#endif
if (!descent_hog)
{
#if defined(__unix__) && !defined(__APPLE__)
#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
"\t$HOME/.d" DXX_NAME_NUMBER "x-rebirth\n" \
DXX_HOGFILE_SHAREPATH_INDENTED
#if DXX_USE_SHAREPATH
#define DXX_HOGFILE_SHAREPATH_INDENTED \
"\t" DXX_SHAREPATH "\n"
#else
#define DXX_HOGFILE_SHAREPATH_INDENTED
#endif
#elif (defined(__APPLE__) && defined(__MACH__))
#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
"\t~/Library/Preferences/D" DXX_NAME_NUMBER "X Rebirth\n"
#else
#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
"\tDirectory containing D" DXX_NAME_NUMBER "X\n"
#endif
#if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh)
#define DXX_HOGFILE_APPLICATION_BUNDLE \
"\tIn 'Resources' inside the application bundle\n"
#else
#define DXX_HOGFILE_APPLICATION_BUNDLE ""
#endif
#define DXX_MISSING_HOGFILE_ERROR_TEXT \
"Could not find a valid hog file (" DXX_HOGFILE_NAMES ")\nPossible locations are:\n" \
DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
"\tIn a subdirectory called 'data'\n" \
DXX_HOGFILE_APPLICATION_BUNDLE \
"Or use the -hogdir option to specify an alternate location."
UserError(DXX_MISSING_HOGFILE_ERROR_TEXT);
}
#if defined(DXX_BUILD_DESCENT_I)
switch (PHYSFSX_fsize("descent.hog"))
{
case D1_MAC_SHARE_MISSION_HOGSIZE:
case D1_MAC_MISSION_HOGSIZE:
MacHog = 1; // used for fonts and the Automap
break;
}
#endif
load_text();
//print out the banner title
#if defined(DXX_BUILD_DESCENT_I)
con_printf(CON_NORMAL, "%s %s", DESCENT_VERSION, g_descent_build_datetime); // D1X version
con_puts(CON_NORMAL, "This is a MODIFIED version of Descent, based on " BASED_VERSION ".");
con_puts(CON_NORMAL, TXT_COPYRIGHT);
con_puts(CON_NORMAL, TXT_TRADEMARK);
con_puts(CON_NORMAL, "Copyright (C) 2005-2013 Christian Beckhaeuser, 2013-2017 Kp");
#elif defined(DXX_BUILD_DESCENT_II)
con_printf(CON_NORMAL, "%s%s %s", DESCENT_VERSION, PHYSFSX_exists(MISSION_DIR "d2x.hog",1) ? " Vertigo Enhanced" : "", g_descent_build_datetime); // D2X version
con_puts(CON_NORMAL, "This is a MODIFIED version of Descent 2, based on " BASED_VERSION ".");
con_puts(CON_NORMAL, TXT_COPYRIGHT);
con_puts(CON_NORMAL, TXT_TRADEMARK);
con_puts(CON_NORMAL, "Copyright (C) 1999 Peter Hawkins, 2002 Bradley Bell, 2005-2013 Christian Beckhaeuser, 2013-2017 Kp");
#endif
if (CGameArg.DbgVerbose)
{
{
PHYSFS_Version vc, vl;
PHYSFS_VERSION(&vc);
PHYSFS_getLinkedVersion(&vl);
con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with PhysFS %u.%u.%u; loaded with PhysFS %u.%u.%u", vc.major, vc.minor, vc.patch, vl.major, vl.minor, vl.patch);
}
{
SDL_version vc;
SDL_VERSION(&vc);
#if SDL_MAJOR_VERSION == 1
const auto vl = SDL_Linked_Version();
#else
SDL_version vlv;
const auto vl = &vlv;
SDL_GetVersion(vl);
#endif
con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with libSDL %u.%u.%u; loaded with libSDL %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
}
#if DXX_USE_SDLIMAGE
{
SDL_version vc;
SDL_IMAGE_VERSION(&vc);
const auto vl = IMG_Linked_Version();
con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with SDL_image %u.%u.%u; loaded with SDL_image %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
}
#endif
#if DXX_USE_SDLMIXER
{
SDL_version vc;
SDL_MIXER_VERSION(&vc);
const auto vl = Mix_Linked_Version();
con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with SDL_mixer %u.%u.%u; loaded with SDL_mixer %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
}
#endif
#if DXX_USE_SCREENSHOT_FORMAT_PNG
con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with libpng version " PNG_LIBPNG_VER_STRING "; loaded with libpng version %s", png_get_libpng_ver(nullptr));
#endif
con_puts(CON_VERBOSE, TXT_VERBOSE_1);
}
ReadConfigFile();
PHYSFSX_addArchiveContent();
const auto &&arch_atexit_result = arch_init();
/* This variable exists for the side effects that occur when it is
* destroyed. clang-9 fails to recognize those side effects as a
* "use" and warns that the variable is unused. Cast it to void to
* create a "use" to suppress the warning.
*/
(void)arch_atexit_result;
#if !DXX_USE_OGL
select_tmap(CGameArg.DbgTexMap);
#if defined(DXX_BUILD_DESCENT_II)
Lighting_on = 1;
#endif
#endif
con_puts(CON_VERBOSE, "Going into graphics mode...");
#if DXX_USE_OGL
gr_set_mode_from_window_size();
#else
gr_set_mode(Game_screen_mode);
#endif
// Load the palette stuff. Returns non-zero if error.
con_puts(CON_DEBUG, "Initializing palette system...");
#if defined(DXX_BUILD_DESCENT_I)
gr_use_palette_table( "PALETTE.256" );
#elif defined(DXX_BUILD_DESCENT_II)
gr_use_palette_table(D2_DEFAULT_PALETTE );
#endif
con_puts(CON_DEBUG, "Initializing font system...");
gamefont_init(); // must load after palette data loaded.
#if defined(DXX_BUILD_DESCENT_II)
con_puts(CON_DEBUG, "Initializing movie libraries...");
auto &&loaded_builtin_movies = init_movies(); //init movie libraries
/* clang does not recognize that creating the variable for the
* purpose of extending the returned value's lifetime is a use. Add
* an explicit dummy use to silence its bogus -Wunused-variable
* warning.
*/
(void)loaded_builtin_movies;
#endif
show_titles();
set_screen_mode(SCREEN_MENU);
#ifdef DEBUG_MEMORY_ALLOCATIONS
/* Memdebug runs before global destructors, so it incorrectly
* reports as leaked any allocations that would be freed by a global
* destructor. This local will force the newmenu globals to be
* reset before memdebug scans, which prevents memdebug falsely
* reporting them as leaked.
*
* External tools, such as Valgrind, know to run global destructors
* before checking for leaks, so this hack is only necessary when
* memdebug is used.
*/
struct hack_free_global_backgrounds
{
~hack_free_global_backgrounds()
{
newmenu_free_background();
}
};
hack_free_global_backgrounds hack_free_global_background;
#endif
con_puts(CON_DEBUG, "Doing gamedata_init...");
gamedata_init(LevelSharedRobotInfoState);
#if defined(DXX_BUILD_DESCENT_II)
#if DXX_USE_EDITOR
if (GameArg.EdiSaveHoardData) {
save_hoard_data();
exit(1);
}
#endif
#endif
if (CGameArg.DbgNoRun)
return(0);
con_puts(CON_DEBUG, "Initializing texture caching system...");
texmerge_init(); // 10 cache bitmaps
#if defined(DXX_BUILD_DESCENT_II)
piggy_init_pigfile("groupa.pig"); //get correct pigfile
#endif
con_puts(CON_DEBUG, "Running game...");
init_game();
#if defined(DXX_BUILD_DESCENT_I)
key_flush();
#endif
{
InterfaceUniqueState.PilotName.fill(0);
if (!CGameArg.SysPilot.empty())
{
char filename[sizeof(PLAYER_DIRECTORY_TEXT) + CALLSIGN_LEN + 4];
/* Step over the literal PLAYER_DIRECTORY_TEXT when it is
* present. Point at &filename[0] when
* PLAYER_DIRECTORY_TEXT is absent.
*/
const auto b = &filename[-CGameArg.SysUsePlayersDir];
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.12s"), CGameArg.SysPilot.c_str());
/* The pilot name is never used after this. Clear it to
* free the allocated memory, if any.
*/
CGameArg.SysPilot.clear();
auto p = b;
for (const auto &facet = std::use_facet<std::ctype<char>>(std::locale::classic()); char &c = *p; ++p)
{
c = facet.tolower(static_cast<uint8_t>(c));
}
auto j = p - filename;
if (j < sizeof(filename) - 4 && (j <= 4 || strcmp(&filename[j - 4], ".plr"))) // if player hasn't specified .plr extension in argument, add it
{
strcpy(&filename[j], ".plr");
j += 4;
}
if(PHYSFSX_exists(filename,0))
{
InterfaceUniqueState.PilotName.copy(b, std::distance(b, &filename[j - 4]));
InterfaceUniqueState.update_window_title();
read_player_file();
WriteConfigFile();
}
}
}
#if defined(DXX_BUILD_DESCENT_II)
#if DXX_USE_EDITOR
if (!GameArg.EdiAutoLoad.empty()) {
/* Any number >= FILENAME_LEN works */
Current_mission->level_names[0].copy_if(GameArg.EdiAutoLoad.c_str(), GameArg.EdiAutoLoad.size());
LoadLevel(1, 1);
}
else
#endif
#endif
{
Game_mode = {};
DoMenu();
}
while (window_get_front())
// Send events to windows and the default handler
event_process();
// Tidy up - avoids a crash on exit
{
window *wind;
show_menus();
while ((wind = window_get_front()))
window_close(wind);
}
WriteConfigFile();
con_puts(CON_DEBUG, "Cleanup...");
close_game();
texmerge_close();
gamedata_close();
gamefont_close();
Current_mission.reset();
PHYSFSX_removeArchiveContent();
return(0); //presumably successful exit
}
}
}
int main(int argc, char *argv[])
{
mem_init();
#if DXX_WORDS_NEED_ALIGNMENT
prctl(PR_SET_UNALIGN, PR_UNALIGN_NOPRINT, 0, 0, 0);
#endif
#ifdef WIN32
void d_set_exception_handler();
d_set_exception_handler();
#endif
return dsx::main(argc, argv);
}
#undef argv
#undef argc