dxx-rebirth/similar/main/console.cpp
2022-03-19 22:55:58 +00:00

471 lines
11 KiB
C++

/*
* This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
*
* Game console
*
*/
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <sys/time.h>
#include <SDL.h>
#include "window.h"
#include "event.h"
#include "console.h"
#include "args.h"
#include "gr.h"
#include "physfsx.h"
#include "gamefont.h"
#include "game.h"
#include "key.h"
#include "vers_id.h"
#include "timer.h"
#include "cli.h"
#include "cmd.h"
#include "cvar.h"
#include "dxxsconf.h"
#include <array>
#ifdef _WIN32
#include <windows.h>
#endif
namespace dcx {
namespace {
#ifndef DXX_CONSOLE_TIME_SHOW_YMD
#define DXX_CONSOLE_TIME_SHOW_YMD 0
#endif
#ifndef DXX_CONSOLE_TIME_SHOW_MSEC
#define DXX_CONSOLE_TIME_SHOW_MSEC 1
#endif
#ifndef DXX_CONSOLE_SHOW_TIME_STDOUT
#define DXX_CONSOLE_SHOW_TIME_STDOUT 0
#endif
constexpr unsigned CON_LINES_ONSCREEN = 18;
constexpr auto CON_SCROLL_OFFSET = CON_LINES_ONSCREEN - 3;
constexpr unsigned CON_LINES_MAX = 128;
enum con_state {
CON_STATE_CLOSING = -1,
CON_STATE_CLOSED = 0,
CON_STATE_OPENING = 1,
CON_STATE_OPEN = 2
};
struct console_window : window
{
using window::window;
virtual window_event_result event_handler(const d_event &) override;
};
static RAIIPHYSFS_File gamelog_fp;
static std::array<console_buffer, CON_LINES_MAX> con_buffer;
static con_state con_state;
static int con_scroll_offset, con_size;
static void con_force_puts(con_priority priority, char *buffer, size_t len);
static void con_add_buffer_line(const con_priority priority, const char *const buffer, const size_t len)
{
/* shift con_buffer for one line */
std::move(std::next(con_buffer.begin()), con_buffer.end(), con_buffer.begin());
console_buffer &c = con_buffer.back();
c.priority=priority;
size_t copy = std::min(len, CON_LINE_LENGTH - 1);
c.line[copy] = 0;
memcpy(&c.line,buffer, copy);
}
}
void (con_printf)(const con_priority_wrapper priority, const char *const fmt, ...)
{
va_list arglist;
char buffer[CON_LINE_LENGTH];
if (priority <= CGameArg.DbgVerbose)
{
va_start (arglist, fmt);
auto &&leader = priority.insert_location_leader(buffer);
size_t len = vsnprintf (leader.first, leader.second, fmt, arglist);
va_end (arglist);
con_force_puts(priority, buffer, len);
}
}
namespace {
static void con_scrub_markup(char *buffer)
{
char *p1 = buffer, *p2 = p1;
do
switch (*p1)
{
case CC_COLOR:
case CC_LSPACING:
if (!*++p1)
break;
[[fallthrough]];
case CC_UNDERLINE:
p1++;
break;
default:
*p2++ = *p1++;
}
while (*p1);
*p2 = 0;
}
static void con_print_file(const char *const buffer)
{
char buf[1024];
#if !DXX_CONSOLE_SHOW_TIME_STDOUT
#ifndef _WIN32
/* Print output to stdout */
puts(buffer);
#endif
/* Print output to gamelog.txt */
if (gamelog_fp)
#endif
{
#if DXX_CONSOLE_TIME_SHOW_YMD
#define DXX_CONSOLE_TIME_FORMAT_YMD "%04i-%02i-%02i "
#define DXX_CONSOLE_TIME_ARG_YMD tm_year, tm_month, tm_day,
#else
#define DXX_CONSOLE_TIME_FORMAT_YMD ""
#define DXX_CONSOLE_TIME_ARG_YMD
#endif
#if DXX_CONSOLE_TIME_SHOW_MSEC
#ifdef _WIN32
#define DXX_CONSOLE_TIME_FORMAT_MSEC ".%03i"
#else
#define DXX_CONSOLE_TIME_FORMAT_MSEC ".%06i"
#endif
#define DXX_CONSOLE_TIME_ARG_MSEC tm_msec,
#else
#define DXX_CONSOLE_TIME_FORMAT_MSEC ""
#define DXX_CONSOLE_TIME_ARG_MSEC
#endif
int
DXX_CONSOLE_TIME_ARG_YMD
DXX_CONSOLE_TIME_ARG_MSEC
tm_hour, tm_min, tm_sec;
#ifdef _WIN32
#define DXX_LF "\r\n"
SYSTEMTIME st = {};
GetLocalTime(&st);
#if DXX_CONSOLE_TIME_SHOW_YMD
tm_year = st.wYear;
tm_month = st.wMonth;
tm_day = st.wDay;
#endif
tm_hour = st.wHour;
tm_min = st.wMinute;
tm_sec = st.wSecond;
#if DXX_CONSOLE_TIME_SHOW_MSEC
tm_msec = st.wMilliseconds;
#endif
#else
#define DXX_LF "\n"
struct timeval tv;
if (gettimeofday(&tv, nullptr))
tv = {};
if (const auto lt = localtime(&tv.tv_sec))
{
#if DXX_CONSOLE_TIME_SHOW_YMD
tm_year = lt->tm_year;
tm_month = lt->tm_mon;
tm_day = lt->tm_mday;
#endif
tm_hour = lt->tm_hour;
tm_min = lt->tm_min;
tm_sec = lt->tm_sec;
#if DXX_CONSOLE_TIME_SHOW_MSEC
tm_msec = tv.tv_usec;
#endif
}
else
{
#if DXX_CONSOLE_TIME_SHOW_YMD
tm_year = tm_month = tm_day =
#endif
#if DXX_CONSOLE_TIME_SHOW_MSEC
tm_msec =
#endif
tm_hour = tm_min = tm_sec = -1;
}
#endif
const size_t len = snprintf(buf, sizeof(buf), DXX_CONSOLE_TIME_FORMAT_YMD "%02i:%02i:%02i" DXX_CONSOLE_TIME_FORMAT_MSEC " %s" DXX_LF, DXX_CONSOLE_TIME_ARG_YMD tm_hour, tm_min, tm_sec, DXX_CONSOLE_TIME_ARG_MSEC buffer);
#if DXX_CONSOLE_SHOW_TIME_STDOUT
#ifndef _WIN32
fputs(buf, stdout);
#endif
if (gamelog_fp)
#endif
{
PHYSFS_write(gamelog_fp, buf, 1, len);
}
#undef DXX_LF
#undef DXX_CONSOLE_TIME_ARG_MSEC
#undef DXX_CONSOLE_TIME_FORMAT_MSEC
#undef DXX_CONSOLE_TIME_ARG_YMD
#undef DXX_CONSOLE_TIME_FORMAT_YMD
}
}
/*
* The caller is assumed to have checked that the priority allows this
* entry to be logged.
*/
static void con_force_puts(const con_priority priority, char *const buffer, const size_t len)
{
con_add_buffer_line(priority, buffer, len);
con_scrub_markup(buffer);
/* Produce a sanitised version and send it to the console */
con_print_file(buffer);
}
}
void con_puts(const con_priority_wrapper priority, char *const buffer, const size_t len)
{
if (priority <= CGameArg.DbgVerbose)
{
typename con_priority_wrapper::scratch_buffer<CON_LINE_LENGTH> scratch_buffer;
auto &&b = priority.prepare_buffer(scratch_buffer, buffer, len);
con_force_puts(priority, b.first, b.second);
}
}
void con_puts(const con_priority_wrapper priority, const char *const buffer, const size_t len)
{
if (priority <= CGameArg.DbgVerbose)
{
typename con_priority_wrapper::scratch_buffer<CON_LINE_LENGTH> scratch_buffer;
auto &&b = priority.prepare_buffer(scratch_buffer, buffer, len);
/* add given string to con_buffer */
con_add_buffer_line(priority, b.first, b.second);
con_print_file(b.first);
}
}
namespace {
static color_palette_index get_console_color_by_priority(const int priority)
{
int r, g, b;
switch (priority)
{
case CON_CRITICAL:
r = 28 * 2, g = 0 * 2, b = 0 * 2;
break;
case CON_URGENT:
r = 54 * 2, g = 54 * 2, b = 0 * 2;
break;
case CON_DEBUG:
case CON_VERBOSE:
r = 14 * 2, g = 14 * 2, b = 14 * 2;
break;
case CON_HUD:
r = 0 * 2, g = 28 * 2, b = 0 * 2;
break;
default:
r = 255 * 2, g = 255 * 2, b = 255 * 2;
break;
}
return gr_find_closest_color(r, g, b);
}
static void con_draw(grs_canvas &canvas)
{
int i = 0, y = 0;
if (con_size <= 0)
return;
auto &game_font = *GAME_FONT;
gr_set_curfont(canvas, game_font);
const uint8_t color = BM_XRGB(0, 0, 0);
gr_settransblend(canvas, gr_fade_level{7}, gr_blend::normal);
const auto &&fspacy1 = FSPACY(1);
const auto &&line_spacing = LINE_SPACING(*canvas.cv_font, *GAME_FONT);
y = fspacy1 + (line_spacing * con_size);
gr_rect(canvas, 0, 0, SWIDTH, y, color);
gr_settransblend(canvas, GR_FADE_OFF, gr_blend::normal);
i+=con_scroll_offset;
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
y = cli_draw(y, line_spacing);
const auto &&fspacx = FSPACX();
const auto &&fspacx1 = fspacx(1);
for (;;)
{
auto &b = con_buffer[CON_LINES_MAX - 1 - i];
gr_set_fontcolor(canvas, get_console_color_by_priority(b.priority), -1);
const auto &&[w, h] = gr_get_string_size(game_font, b.line);
y -= h + fspacy1;
gr_string(canvas, game_font, fspacx1, y, b.line, w, h);
i++;
if (y<=0 || CON_LINES_MAX-1-i <= 0 || i < 0)
break;
}
gr_rect(canvas, 0, 0, SWIDTH, line_spacing, color);
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255),-1);
gr_printf(canvas, game_font, fspacx1, fspacy1, "%s LOG", DESCENT_VERSION);
gr_string(canvas, game_font, SWIDTH - fspacx(110), fspacy1, "PAGE-UP/DOWN TO SCROLL");
}
window_event_result console_window::event_handler(const d_event &event)
{
int key;
static fix64 last_scroll_time = 0;
switch (event.type)
{
case EVENT_WINDOW_ACTIVATED:
key_toggle_repeat(1);
break;
case EVENT_WINDOW_DEACTIVATED:
key_toggle_repeat(0);
con_size = 0;
con_state = CON_STATE_CLOSED;
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_SHIFTED + KEY_ESC:
switch (con_state)
{
case CON_STATE_OPEN:
case CON_STATE_OPENING:
con_state = CON_STATE_CLOSING;
break;
case CON_STATE_CLOSED:
case CON_STATE_CLOSING:
con_state = CON_STATE_OPENING;
default:
break;
}
break;
case KEY_PAGEUP:
con_scroll_offset+=CON_SCROLL_OFFSET;
if (con_scroll_offset >= CON_LINES_MAX-1)
con_scroll_offset = CON_LINES_MAX-1;
while (con_buffer[CON_LINES_MAX-1-con_scroll_offset].line[0]=='\0')
con_scroll_offset--;
break;
case KEY_PAGEDOWN:
con_scroll_offset-=CON_SCROLL_OFFSET;
if (con_scroll_offset<0)
con_scroll_offset=0;
break;
case KEY_CTRLED + KEY_A:
case KEY_HOME: cli_cursor_home(); break;
case KEY_END:
case KEY_CTRLED + KEY_E: cli_cursor_end(); break;
case KEY_CTRLED + KEY_C: cli_clear(); break;
case KEY_LEFT: cli_cursor_left(); break;
case KEY_RIGHT: cli_cursor_right(); break;
case KEY_BACKSP: cli_cursor_backspace(); break;
case KEY_CTRLED + KEY_D:
case KEY_DELETE: cli_cursor_del(); break;
case KEY_UP: cli_history_prev(); break;
case KEY_DOWN: cli_history_next(); break;
case KEY_TAB: cli_autocomplete(); break;
case KEY_ENTER: cli_execute(); break;
case KEY_INSERT:
cli_toggle_overwrite_mode();
break;
default:
int character = key_ascii();
if (character == 255)
break;
cli_add_character(character);
break;
}
return window_event_result::handled;
case EVENT_WINDOW_DRAW:
timer_delay2(50);
if (con_state == CON_STATE_OPENING)
{
if (con_size < CON_LINES_ONSCREEN && timer_query() >= last_scroll_time+(F1_0/30))
{
last_scroll_time = timer_query();
if (++ con_size >= CON_LINES_ONSCREEN)
con_state = CON_STATE_OPEN;
}
}
else if (con_state == CON_STATE_CLOSING)
{
if (con_size > 0 && timer_query() >= last_scroll_time+(F1_0/30))
{
last_scroll_time = timer_query();
if (! -- con_size)
con_state = CON_STATE_CLOSED;
}
}
con_draw(grd_curscreen->sc_canvas);
if (con_state == CON_STATE_CLOSED)
{
return window_event_result::close;
}
break;
case EVENT_WINDOW_CLOSE:
break;
default:
break;
}
return window_event_result::ignored;
}
}
void con_init(void)
{
con_buffer = {};
if (CGameArg.DbgSafelog)
gamelog_fp.reset(PHYSFS_openWrite("gamelog.txt"));
else
gamelog_fp = PHYSFSX_openWriteBuffered("gamelog.txt").first;
cli_init();
cmd_init();
cvar_init();
}
}
namespace dsx {
void con_showup(control_info &Controls)
{
game_flush_inputs(Controls);
con_state = CON_STATE_OPENING;
auto wind = window_create<console_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
(void)wind;
}
}