dxx-rebirth/similar/editor/texpage.cpp
2021-11-01 03:37:19 +00:00

336 lines
8.4 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines for displaying texture pages
*
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdarg.h>
#include "inferno.h"
#include "gameseg.h"
#include "editor.h" // For TMAP_CURBOX??????
#include "gr.h" // For canves, font stuff
#include "ui.h" // For UI_GADGET stuff
#include "textures.h" // For NumTextures
#include "dxxerror.h"
#include "key.h"
#include "event.h"
#include "gamesave.h"
#include "mission.h"
#include "texpage.h"
#include "piggy.h"
#include "compiler-range_for.h"
constexpr std::integral_constant<unsigned, 12> TMAPS_PER_PAGE{};
static std::array<std::unique_ptr<UI_GADGET_USERBOX>, TMAPS_PER_PAGE> TmapBox;
static std::unique_ptr<UI_GADGET_USERBOX> TmapCurrent;
texture_index CurrentTexture; // Used globally
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_TEXTURE_INITIALIZER(D1, D2) D1
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_TEXTURE_INITIALIZER(D1, D2) D2
#endif
int TextureLights = DXX_TEXTURE_INITIALIZER(263, 275);
int TextureEffects = DXX_TEXTURE_INITIALIZER(327, 308);
int TextureMetals = DXX_TEXTURE_INITIALIZER(156, 202);
namespace {
class texture_dialog
{
public:
std::unique_ptr<UI_GADGET_BUTTON> prev_texture, next_texture, first_texture, metal_texture, light_texture, effects_texture;
};
}
static texture_dialog texpage_dialog;
static int TexturePage = 0;
static grs_subcanvas_ptr TmapnameCanvas;
static void texpage_print_name(d_fname name)
{
name.back() = 0;
gr_set_current_canvas( TmapnameCanvas );
gr_string(*grd_curcanv, *grd_curcanv->cv_font, 0, 0, name);
}
//Redraw the list of textures, based on TexturePage
static void texpage_redraw()
{
for (int i = 0; i < TMAPS_PER_PAGE; i++)
{
gr_set_current_canvas(TmapBox[i]->canvas);
if (i + TexturePage*TMAPS_PER_PAGE < NumTextures)
{
PIGGY_PAGE_IN(Textures[i + TexturePage*TMAPS_PER_PAGE]);
gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[i + TexturePage*TMAPS_PER_PAGE].index]);
} else
gr_clear_canvas(*grd_curcanv, CGREY);
}
}
//shows the current texture, updating the window and printing the name, base
//on CurrentTexture
static void texpage_show_current()
{
auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
gr_set_current_canvas(TmapCurrent->canvas);
const auto ct = CurrentTexture;
auto &t = Textures[ct];
PIGGY_PAGE_IN(t);
gr_ubitmap(*grd_curcanv, GameBitmaps[t.index]);
texpage_print_name(TmapInfo[ct].filename);
}
int texpage_goto_first()
{
TexturePage=0;
texpage_redraw();
return 1;
}
static int texpage_goto_metals()
{
TexturePage=TextureMetals/TMAPS_PER_PAGE;
texpage_redraw();
return 1;
}
// Goto lights (paste ons)
static int texpage_goto_lights()
{
TexturePage=TextureLights/TMAPS_PER_PAGE;
texpage_redraw();
return 1;
}
static int texpage_goto_effects()
{
TexturePage=TextureEffects/TMAPS_PER_PAGE;
texpage_redraw();
return 1;
}
static int texpage_goto_prev()
{
if (TexturePage > 0) {
TexturePage--;
texpage_redraw();
}
return 1;
}
static int texpage_goto_next()
{
if ((TexturePage + 1)*TMAPS_PER_PAGE < NumTextures)
{
TexturePage++;
texpage_redraw();
}
return 1;
}
//NOTE: this code takes the texture map number, not this index in the
//list of available textures. There are different if there are holes in
//the list
int texpage_grab_current(texture1_value n)
{
CurrentTexture = get_texture_index(n);
TexturePage = CurrentTexture / TMAPS_PER_PAGE;
if (TexturePage*TMAPS_PER_PAGE < NumTextures)
texpage_redraw();
texpage_show_current();
return 1;
}
// INIT TEXTURE STUFF
void texpage_init( UI_DIALOG * dlg )
{
auto &t = texpage_dialog;
t.prev_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 24, 30, 20, "<<", texpage_goto_prev);
t.next_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 32, TMAPCURBOX_Y - 24, 30, 20, ">>", texpage_goto_next);
t.first_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 48, 15, 20, "T", texpage_goto_first);
t.metal_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 17, TMAPCURBOX_Y - 48, 15, 20, "M", texpage_goto_metals);
t.light_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 34, TMAPCURBOX_Y - 48, 15, 20, "L", texpage_goto_lights);
t.effects_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 51, TMAPCURBOX_Y - 48, 15, 20, "E", texpage_goto_effects);
for (int i=0;i<TMAPS_PER_PAGE;i++)
TmapBox[i] = ui_add_gadget_userbox(*dlg, TMAPBOX_X + (i / 3) * (2 + TMAPBOX_W), TMAPBOX_Y + (i % 3) * (2 + TMAPBOX_H), TMAPBOX_W, TMAPBOX_H);
TmapCurrent = ui_add_gadget_userbox(*dlg, TMAPCURBOX_X, TMAPCURBOX_Y, 64, 64);
TmapnameCanvas = gr_create_sub_canvas(grd_curscreen->sc_canvas, TMAPCURBOX_X , TMAPCURBOX_Y + TMAPBOX_H + 10, 100, 20);
}
void texpage_close()
{
TmapnameCanvas.reset();
}
// DO TEXTURE STUFF
#define MAX_REPLACEMENTS 32
namespace {
struct replacement
{
texture_index n;
texture_index old;
};
int Num_replacements=0;
static std::array<replacement, MAX_REPLACEMENTS> Replacement_list;
}
int texpage_do(const d_event &event)
{
if (event.type == EVENT_UI_DIALOG_DRAW)
{
gr_set_current_canvas( TmapnameCanvas );
gr_set_curfont(*grd_curcanv, *ui_small_font.get());
gr_set_fontcolor(*grd_curcanv, CBLACK, CWHITE);
texpage_redraw();
// Don't reset the current tmap every time we go back to the editor.
// CurrentTexture = TexturePage*TMAPS_PER_PAGE;
texpage_show_current();
return 1;
}
for (int i=0; i<TMAPS_PER_PAGE; i++ ) {
if (GADGET_PRESSED(TmapBox[i].get()) && (i + TexturePage*TMAPS_PER_PAGE < NumTextures))
{
CurrentTexture = i + TexturePage*TMAPS_PER_PAGE;
texpage_show_current();
if (keyd_pressed[KEY_LSHIFT]) {
Replacement_list[Num_replacements].old = CurrentTexture;
}
if (keyd_pressed[KEY_LCTRL]) {
Replacement_list[Num_replacements].n = CurrentTexture;
Num_replacements++;
}
return 1;
}
}
return 0;
}
void init_replacements(void)
{
Num_replacements = 0;
}
void do_replacements(void)
{
med_compress_mine();
for (int replnum=0; replnum<Num_replacements; replnum++) {
const auto old_tmap_num = Replacement_list[replnum].old;
const auto new_tmap_num = Replacement_list[replnum].n;
range_for (unique_segment &segp, vmsegptr)
{
range_for (auto &sidep, segp.sides)
{
if (get_texture_index(sidep.tmap_num) == old_tmap_num) {
sidep.tmap_num = build_texture1_value(new_tmap_num);
}
if (sidep.tmap_num2 != texture2_value::None && get_texture_index(sidep.tmap_num2) == old_tmap_num)
{
if (new_tmap_num == 0) {
Int3(); // Error. You have tried to replace a tmap_num2 with
// the 0th tmap_num2 which is ILLEGAL!
} else {
sidep.tmap_num2 = build_texture2_value(new_tmap_num, get_texture_rotation_high(sidep.tmap_num2));
}
}
}
}
}
}
void do_replacements_all(void)
{
for (int i = 0; i < Current_mission->last_level; ++i)
{
load_level(
#if defined(DXX_BUILD_DESCENT_II)
LevelSharedSegmentState.DestructibleLights,
#endif
Current_mission->level_names[i]);
do_replacements();
save_level(
#if defined(DXX_BUILD_DESCENT_II)
LevelSharedSegmentState.DestructibleLights,
#endif
Current_mission->level_names[i]);
}
for (int i = 0; i < -Current_mission->last_secret_level; ++i)
{
load_level(
#if defined(DXX_BUILD_DESCENT_II)
LevelSharedSegmentState.DestructibleLights,
#endif
Current_mission->secret_level_names[i]);
do_replacements();
save_level(
#if defined(DXX_BUILD_DESCENT_II)
LevelSharedSegmentState.DestructibleLights,
#endif
Current_mission->secret_level_names[i]);
}
}