dxx-rebirth/similar/editor/eswitch.cpp

534 lines
17 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Editor switch functions.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "inferno.h"
#include "editor.h"
#include "editor/esegment.h"
#include "editor/kdefs.h"
#include "eswitch.h"
#include "segment.h"
#include "dxxerror.h"
#include "event.h"
#include "wall.h"
#include "medwall.h"
#include "textures.h"
#include "texmerge.h"
#include "medrobot.h"
#include "key.h"
#include "ehostage.h"
#include "centers.h"
#include "piggy.h"
#include "u_mem.h"
#include "compiler-range_for.h"
#include "d_underlying_value.h"
#include "partial_range.h"
#include <memory>
//-------------------------------------------------------------------------
// Variables for this module...
//-------------------------------------------------------------------------
#define NUM_TRIGGER_FLAGS 10
namespace dsx {
namespace {
struct trigger_dialog : UI_DIALOG
{
using UI_DIALOG::UI_DIALOG;
std::unique_ptr<UI_GADGET_USERBOX> wallViewBox;
std::unique_ptr<UI_GADGET_BUTTON> quitButton, remove_trigger, bind_wall, bind_matcen, enable_all_triggers;
#if defined(DXX_BUILD_DESCENT_I)
std::array<std::unique_ptr<UI_GADGET_CHECKBOX>, NUM_TRIGGER_FLAGS> triggerFlag;
#endif
trgnum_t old_trigger_num = trigger_none;
virtual window_event_result callback_handler(const d_event &) override;
};
static trigger_dialog *MainWindow;
#if defined(DXX_BUILD_DESCENT_I)
//-----------------------------------------------------------------
// Adds a trigger to wall, and returns the trigger number.
// If there is a trigger already present, it returns the trigger number. (To be replaced)
static trgnum_t add_trigger(trigger_array &Triggers, fvcvertptr &vcvertptr, wall_array &Walls, const shared_segment &seg, const sidenum_t side)
{
const std::underlying_type<trgnum_t>::type trigger_num = Triggers.get_count();
if (trigger_num >= Triggers.size())
return trigger_none;
auto wall_num = seg.sides[side].wall_num;
wall *wp;
auto &vmwallptr = Walls.vmptr;
if (wall_num == wall_none) {
wall_add_to_markedside(vcvertptr, Walls, WALL_OPEN);
wall_num = seg.sides[side].wall_num;
wp = vmwallptr(wall_num);
// Set default values first time trigger is added
} else {
auto &w = *vmwallptr(wall_num);
if (w.trigger != trigger_none)
return w.trigger;
wp = &w;
// Create new trigger.
}
const auto r = wp->trigger = trgnum_t{trigger_num};
auto &t = *Triggers.vmptr(r);
t.flags = {};
t.value = F1_0*5;
t.num_links = 0;
Triggers.set_count(trigger_num + 1);
return r;
}
//-----------------------------------------------------------------
// Adds a specific trigger flag to Markedsegp/Markedside if it is possible.
// Automatically adds flag to Connectside if possible unless it is a control trigger.
// Returns 1 if trigger flag added.
// Returns 0 if trigger flag cannot be added.
static int trigger_flag_Markedside(const TRIGGER_FLAG flag, const int value)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
if (!Markedsegp) {
editor_status("No Markedside.");
return 0;
}
// If no child on Markedside return
shared_segment &markedseg = Markedsegp;
if (!IS_CHILD(markedseg.children[Markedside])) return 0;
// If no wall just return
const auto wall_num = markedseg.sides[Markedside].wall_num;
if (!value && wall_num == wall_none) return 0;
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vcvertptr = Vertices.vcptr;
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
const auto trigger_num = value ? add_trigger(Triggers, vcvertptr, Walls, markedseg, Markedside) : vcwallptr(wall_num)->trigger;
if (trigger_num == trigger_none) {
editor_status(value ? "Cannot add trigger at Markedside." : "No trigger at Markedside.");
return 0;
}
auto &vmtrgptr = Triggers.vmptr;
auto &flags = vmtrgptr(trigger_num)->flags;
if (value)
flags |= flag;
else
flags &= ~flag;
return 1;
}
#endif
static int bind_matcen_to_trigger() {
if (!Markedsegp) {
editor_status("No marked segment.");
return 0;
}
const auto wall_num = Markedsegp->shared_segment::sides[Markedside].wall_num;
if (wall_num == wall_none) {
editor_status("No wall at Markedside.");
return 0;
}
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
const auto trigger_num = vcwallptr(wall_num)->trigger;
if (trigger_num == trigger_none) {
editor_status("No trigger at Markedside.");
return 0;
}
if (!(Cursegp->special == segment_special::robotmaker))
{
editor_status("No Matcen at Cursegp.");
return 0;
}
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vmtrgptr = Triggers.vmptr;
const auto &&t = vmtrgptr(trigger_num);
const auto link_num = t->num_links;
for (int i=0;i<link_num;i++)
if (Cursegp == t->seg[i])
{
editor_status("Matcen already bound to Markedside.");
return 0;
}
// Error checking completed, actual binding begins
t->seg[link_num] = Cursegp;
t->num_links++;
editor_status("Matcen linked to trigger");
return 1;
}
}
int bind_wall_to_trigger() {
if (!Markedsegp) {
editor_status("No marked segment.");
return 0;
}
const auto wall_num = Markedsegp->shared_segment::sides[Markedside].wall_num;
if (wall_num == wall_none) {
editor_status("No wall at Markedside.");
return 0;
}
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
const auto trigger_num = vcwallptr(wall_num)->trigger;
if (trigger_num == trigger_none) {
editor_status("No trigger at Markedside.");
return 0;
}
if (Cursegp->shared_segment::sides[Curside].wall_num == wall_none)
{
editor_status("No wall at Curside.");
return 0;
}
if ((Cursegp==Markedsegp) && (Curside==Markedside)) {
editor_status("Cannot bind wall to itself.");
return 0;
}
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vmtrgptr = Triggers.vmptr;
const auto &&t = vmtrgptr(trigger_num);
const auto link_num = t->num_links;
for (int i=0;i<link_num;i++)
if (Cursegp == t->seg[i] && Curside == t->side[i])
{
editor_status("Curside already bound to Markedside.");
return 0;
}
// Error checking completed, actual binding begins
t->seg[link_num] = Cursegp;
t->side[link_num] = Curside;
t->num_links++;
editor_status("Wall linked to trigger");
return 1;
}
int remove_trigger_num(trigger_array &Triggers, fvmwallptr &vmwallptr, const trgnum_t trigger_num)
{
auto r = partial_range(Triggers, static_cast<unsigned>(trigger_num), Triggers.get_count());
Triggers.set_count(Triggers.get_count() - 1);
std::move(std::next(r.begin()), r.end(), r.begin());
range_for (const auto &&w, vmwallptr)
{
auto &trigger = w->trigger;
if (trigger == trigger_num)
trigger = trigger_none; // a trigger can be shared by multiple walls
else if (trigger > trigger_num && trigger != trigger_none)
trigger = static_cast<trgnum_t>(static_cast<unsigned>(trigger) - 1);
}
return 1;
}
unsigned remove_trigger(shared_segment &seg, const sidenum_t side)
{
const auto wall_num = seg.sides[side].wall_num;
if (wall_num == wall_none)
{
return 0;
}
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
const auto trigger = vcwallptr(wall_num)->trigger;
if (trigger == trigger_none)
{
editor_status("No trigger to remove");
return 0;
}
return remove_trigger_num(LevelUniqueWallSubsystemState.Triggers, Walls.vmptr, trigger);
}
static int trigger_remove()
{
remove_trigger(Markedsegp, Markedside);
Update_flags = UF_WORLD_CHANGED;
return 1;
}
#if defined(DXX_BUILD_DESCENT_II)
static int trigger_turn_all_ON()
{
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vmtrgptr = Triggers.vmptr;
range_for (const auto t, vmtrgptr)
t->flags &= ~trigger_behavior_flags::disabled;
return 1;
}
#endif
//-------------------------------------------------------------------------
// Called from the editor... does one instance of the trigger dialog box
//-------------------------------------------------------------------------
int do_trigger_dialog()
{
if (!Markedsegp) {
editor_status("Trigger requires Marked Segment & Side.");
return 0;
}
// Only open 1 instance of this window...
if ( MainWindow != NULL ) return 0;
// Close other windows.
robot_close_window();
close_wall_window();
close_centers_window();
#if defined(DXX_BUILD_DESCENT_I)
hostage_close_window();
#endif
// Open a window with a quit button
MainWindow = window_create<trigger_dialog>(TMAPBOX_X + 20, TMAPBOX_Y + 20, 765 - TMAPBOX_X, 545 - TMAPBOX_Y, DF_DIALOG);
return 1;
}
static window_event_result trigger_dialog_created(trigger_dialog *const t)
{
// These are the checkboxes for each door flag.
int i = 44;
#if defined(DXX_BUILD_DESCENT_I)
t->triggerFlag[0] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Door Control"); i+=22;
t->triggerFlag[1] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Shield damage"); i+=22;
t->triggerFlag[2] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Energy drain"); i+=22;
t->triggerFlag[3] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Exit"); i+=22;
t->triggerFlag[4] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "One-shot"); i+=22;
t->triggerFlag[5] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Illusion ON"); i+=22;
t->triggerFlag[6] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Illusion OFF"); i+=22;
t->triggerFlag[7] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Unused"); i+=22;
t->triggerFlag[8] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Matcen Trigger"); i+=22;
t->triggerFlag[9] = ui_add_gadget_checkbox(*t, 22, i, 16, 16, 0, "Secret Exit"); i+=22;
#endif
t->quitButton = ui_add_gadget_button(*t, 20, i, 48, 40, "Done", nullptr);
// The little box the wall will appear in.
t->wallViewBox = ui_add_gadget_userbox(*t, 155, 5, 64, 64 );
// A bunch of buttons...
i = 80;
t->remove_trigger = ui_add_gadget_button(*t, 155, i, 140, 26, "Remove Trigger", trigger_remove); i += 29;
t->bind_wall = ui_add_gadget_button(*t, 155, i, 140, 26, "Bind Wall", bind_wall_to_trigger); i += 29;
t->bind_matcen = ui_add_gadget_button(*t, 155, i, 140, 26, "Bind Matcen", bind_matcen_to_trigger); i += 29;
#if defined(DXX_BUILD_DESCENT_II)
t->enable_all_triggers = ui_add_gadget_button(*t, 155, i, 140, 26, "All Triggers ON", trigger_turn_all_ON); i += 29;
#endif
return window_event_result::handled;
}
void close_trigger_window()
{
if ( MainWindow!=NULL ) {
ui_close_dialog(*std::exchange(MainWindow, nullptr));
}
}
window_event_result trigger_dialog::callback_handler(const d_event &event)
{
switch(event.type)
{
case EVENT_WINDOW_CREATED:
return trigger_dialog_created(this);
case EVENT_WINDOW_CLOSE:
MainWindow = NULL;
return window_event_result::ignored;
default:
break;
}
int keypress = 0;
window_event_result rval = window_event_result::ignored;
Assert(MainWindow != NULL);
if (!Markedsegp) {
return window_event_result::close;
}
//------------------------------------------------------------
// Call the ui code..
//------------------------------------------------------------
ui_button_any_drawn = 0;
if (event.type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
//------------------------------------------------------------
// If we change walls, we need to reset the ui code for all
// of the checkboxes that control the wall flags.
//------------------------------------------------------------
msmusegment &&markedseg = Markedsegp;
const auto Markedwall = markedseg.s.sides[Markedside].wall_num;
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
const auto trigger_num = (Markedwall != wall_none) ? vcwallptr(Markedwall)->trigger : trigger_none;
if (old_trigger_num != trigger_num)
{
if (trigger_num != trigger_none)
{
#if defined(DXX_BUILD_DESCENT_I)
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &vctrgptr = Triggers.vcptr;
const auto &&trig = vctrgptr(trigger_num);
ui_checkbox_check(triggerFlag[0].get(), trig->flags & TRIGGER_CONTROL_DOORS);
ui_checkbox_check(triggerFlag[1].get(), trig->flags & TRIGGER_SHIELD_DAMAGE);
ui_checkbox_check(triggerFlag[2].get(), trig->flags & TRIGGER_ENERGY_DRAIN);
ui_checkbox_check(triggerFlag[3].get(), trig->flags & TRIGGER_EXIT);
ui_checkbox_check(triggerFlag[4].get(), trig->flags & TRIGGER_ONE_SHOT);
ui_checkbox_check(triggerFlag[5].get(), trig->flags & TRIGGER_ILLUSION_ON);
ui_checkbox_check(triggerFlag[6].get(), trig->flags & TRIGGER_ILLUSION_OFF);
ui_checkbox_check(triggerFlag[7].get(), 0);
ui_checkbox_check(triggerFlag[8].get(), trig->flags & TRIGGER_MATCEN);
ui_checkbox_check(triggerFlag[9].get(), trig->flags & TRIGGER_SECRET_EXIT);
#endif
}
}
//------------------------------------------------------------
// If any of the checkboxes that control the wallflags are set, then
// update the cooresponding wall flag.
//------------------------------------------------------------
if (IS_CHILD(markedseg.s.children[Markedside]))
{
#if defined(DXX_BUILD_DESCENT_I)
rval = window_event_result::handled;
if (GADGET_PRESSED(triggerFlag[0].get()))
trigger_flag_Markedside(TRIGGER_CONTROL_DOORS, triggerFlag[0]->flag);
else if (GADGET_PRESSED(triggerFlag[1].get()))
trigger_flag_Markedside(TRIGGER_SHIELD_DAMAGE, triggerFlag[1]->flag);
else if (GADGET_PRESSED(triggerFlag[2].get()))
trigger_flag_Markedside(TRIGGER_ENERGY_DRAIN, triggerFlag[2]->flag);
else if (GADGET_PRESSED(triggerFlag[3].get()))
trigger_flag_Markedside(TRIGGER_EXIT, triggerFlag[3]->flag);
else if (GADGET_PRESSED(triggerFlag[4].get()))
trigger_flag_Markedside(TRIGGER_ONE_SHOT, triggerFlag[4]->flag);
else if (GADGET_PRESSED(triggerFlag[5].get()))
trigger_flag_Markedside(TRIGGER_ILLUSION_ON, triggerFlag[5]->flag);
else if (GADGET_PRESSED(triggerFlag[6].get()))
trigger_flag_Markedside(TRIGGER_ILLUSION_OFF, triggerFlag[6]->flag);
else if (GADGET_PRESSED(triggerFlag[7].get()))
{
}
else if (GADGET_PRESSED(triggerFlag[8].get()))
trigger_flag_Markedside(TRIGGER_MATCEN, triggerFlag[8]->flag);
else if (GADGET_PRESSED(triggerFlag[9].get()))
trigger_flag_Markedside(TRIGGER_SECRET_EXIT, triggerFlag[9]->flag);
else
#endif
rval = window_event_result::ignored;
} else
{
#if defined(DXX_BUILD_DESCENT_I)
range_for (auto &i, triggerFlag)
ui_checkbox_check(i.get(), 0);
#endif
}
//------------------------------------------------------------
// Draw the wall in the little 64x64 box
//------------------------------------------------------------
if (event.type == EVENT_UI_DIALOG_DRAW)
{
gr_set_current_canvas( wallViewBox->canvas );
auto &canvas = *grd_curcanv;
const auto wall_num = markedseg.s.sides[Markedside].wall_num;
if (wall_num == wall_none || vcwallptr(wall_num)->trigger == trigger_none)
gr_clear_canvas(canvas, CBLACK);
else {
auto &us = markedseg.u.sides[Markedside];
if (us.tmap_num2 != texture2_value::None)
{
gr_ubitmap(canvas, texmerge_get_cached_bitmap(us.tmap_num, us.tmap_num2));
} else {
const auto tmap_num = us.tmap_num;
if (tmap_num != texture1_value::None)
{
auto &t = Textures[get_texture_index(tmap_num)];
PIGGY_PAGE_IN(t);
gr_ubitmap(canvas, GameBitmaps[t.index]);
} else
gr_clear_canvas(canvas, CGREY);
}
}
}
//------------------------------------------------------------
// If anything changes in the ui system, redraw all the text that
// identifies this robot.
//------------------------------------------------------------
if (event.type == EVENT_UI_DIALOG_DRAW)
{
if (markedseg.s.sides[Markedside].wall_num != wall_none)
{
ui_dprintf_at(MainWindow, 12, 6, "Trigger: %-4d ", underlying_value(trigger_num));
} else {
ui_dprintf_at( MainWindow, 12, 6, "Trigger: none ");
}
}
if (ui_button_any_drawn || (old_trigger_num != trigger_num) )
Update_flags |= UF_WORLD_CHANGED;
if (GADGET_PRESSED(quitButton.get()) || keypress == KEY_ESC)
{
return window_event_result::close;
}
old_trigger_num = trigger_num;
return rval;
}
}