152 lines
5.4 KiB
C
152 lines
5.4 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines to manage the songs in Descent.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "error.h"
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#include "pstypes.h"
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#include "songs.h"
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#include "cfile.h"
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#include "digi.h"
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song_info Songs[MAX_SONGS];
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int Songs_initialized = 0;
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int cGameSongsAvailable = 0;
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void songs_init()
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{
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int i;
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char inputline[80+1];
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CFILE * fp;
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if ( Songs_initialized ) return;
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fp = cfopen( "descent.sng", "rb" );
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if ( fp == NULL ) {
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int i;
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for (i = 0; i < SONG_LEVEL_MUSIC + NUM_GAME_SONGS; i++) {
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strcpy(Songs[i].melodic_bank_file, "melodic.bnk");
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strcpy(Songs[i].drum_bank_file, "drum.bnk");
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if (i >= SONG_LEVEL_MUSIC)
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{
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sprintf(Songs[i].filename, "game%02d.hmp", i - SONG_LEVEL_MUSIC + 1);
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if (!digi_music_exists(Songs[i].filename))
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sprintf(Songs[i].filename, "game%d.hmp", i - SONG_LEVEL_MUSIC);
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if (!digi_music_exists(Songs[i].filename))
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{
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Songs[i].filename[0] = '\0'; // music not available
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break;
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}
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}
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}
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strcpy(Songs[SONG_TITLE].filename, "descent.hmp");
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strcpy(Songs[SONG_BRIEFING].filename, "briefing.hmp");
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strcpy(Songs[SONG_CREDITS].filename, "credits.hmp");
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strcpy(Songs[SONG_ENDLEVEL].filename, "endlevel.hmp"); // can't find it? give a warning
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strcpy(Songs[SONG_ENDGAME].filename, "endgame.hmp"); // ditto
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cGameSongsAvailable = i - SONG_LEVEL_MUSIC;
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return;
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}
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i = 0;
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while (cfgets(inputline, 80, fp )) {
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char *p = strchr(inputline,'\n');
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if (p) *p = '\0';
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if ( strlen( inputline ) ) {
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Assert( i < MAX_SONGS );
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sscanf( inputline, "%15s %15s %15s", Songs[i].filename, Songs[i].melodic_bank_file, Songs[i].drum_bank_file );
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i++;
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}
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}
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// HACK: If Descent.hog is patched from 1.0 to 1.5, descent.sng is broken and will not exceed 12 songs. So let's HACK it here.
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if (i==12)
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{
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sprintf(Songs[i].filename,"game08.hmp"); sprintf(Songs[i].melodic_bank_file,"rickmelo.bnk"); sprintf(Songs[i].drum_bank_file,"rickdrum.bnk");
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i++;
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sprintf(Songs[i].filename,"game09.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game10.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game11.hmp"); sprintf(Songs[i].melodic_bank_file,"intmelo.bnk"); sprintf(Songs[i].drum_bank_file,"intdrum.bnk");
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i++;
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sprintf(Songs[i].filename,"game12.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game13.hmp"); sprintf(Songs[i].melodic_bank_file,"intmelo.bnk"); sprintf(Songs[i].drum_bank_file,"intdrum.bnk");
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i++;
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sprintf(Songs[i].filename,"game14.hmp"); sprintf(Songs[i].melodic_bank_file,"intmelo.bnk"); sprintf(Songs[i].drum_bank_file,"intdrum.bnk");
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i++;
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sprintf(Songs[i].filename,"game15.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game16.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game17.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game18.hmp"); sprintf(Songs[i].melodic_bank_file,"intmelo.bnk"); sprintf(Songs[i].drum_bank_file,"intdrum.bnk");
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i++;
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sprintf(Songs[i].filename,"game19.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game20.hmp"); sprintf(Songs[i].melodic_bank_file,"melodic.bnk"); sprintf(Songs[i].drum_bank_file,"drum.bnk");
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i++;
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sprintf(Songs[i].filename,"game21.hmp"); sprintf(Songs[i].melodic_bank_file,"intmelo.bnk"); sprintf(Songs[i].drum_bank_file,"intdrum.bnk");
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i++;
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sprintf(Songs[i].filename,"game22.hmp"); sprintf(Songs[i].melodic_bank_file,"hammelo.bnk"); sprintf(Songs[i].drum_bank_file,"hamdrum.bnk");
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i++;
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}
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cGameSongsAvailable = i - SONG_LEVEL_MUSIC;
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Songs_initialized = 1;
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cfclose(fp);
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}
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int loop;
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void songs_play_song( int songnum, int repeat )
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{
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if ( !Songs_initialized ) songs_init();
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loop=repeat;
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digi_play_midi_song( Songs[songnum].filename, Songs[songnum].melodic_bank_file, Songs[songnum].drum_bank_file, repeat );
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}
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void songs_play_level_song( int levelnum )
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{
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int songnum;
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Assert( levelnum != 0 );
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if ( !Songs_initialized ) songs_init();
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if (cGameSongsAvailable < 1)
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return;
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if (levelnum < 0)
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songnum = (-levelnum) % cGameSongsAvailable;
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else
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songnum = (levelnum-1) % cGameSongsAvailable;
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songnum += SONG_LEVEL_MUSIC;
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digi_play_midi_song( Songs[songnum].filename, Songs[songnum].melodic_bank_file, Songs[songnum].drum_bank_file, 1 );
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}
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