998 lines
30 KiB
C++
998 lines
30 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Stuff for rendering the HUD
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "timer.h"
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#include "pstypes.h"
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#include "console.h"
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#include "inferno.h"
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#include "dxxerror.h"
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#include "gr.h"
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#include "palette.h"
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#include "bm.h"
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#include "player.h"
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#include "render.h"
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#include "newmenu.h"
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#include "screens.h"
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#include "config.h"
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#include "maths.h"
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#include "robot.h"
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#include "game.h"
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#include "gauges.h"
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#include "gamefont.h"
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#include "newdemo.h"
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#include "text.h"
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#include "multi.h"
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#include "hudmsg.h"
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#include "endlevel.h"
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#include "powerup.h"
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#include "playsave.h"
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#include "automap.h"
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#include "mission.h"
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#include "gameseq.h"
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#include "args.h"
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#include "object.h"
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#include "compiler-range_for.h"
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#include "d_levelstate.h"
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#include "d_range.h"
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#if DXX_USE_OGL
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#include "ogl_init.h"
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#endif
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namespace dcx {
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int netplayerinfo_on;
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cockpit_mode_t last_drawn_cockpit = cockpit_mode_t{UINT8_MAX};
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}
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namespace dsx {
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namespace {
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#if defined(DXX_BUILD_DESCENT_I)
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static inline void game_draw_marker_message(grs_canvas &)
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{
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}
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#elif defined(DXX_BUILD_DESCENT_II)
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static void game_draw_marker_message(grs_canvas &canvas)
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{
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if (MarkerState.DefiningMarkerMessage())
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{
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gr_set_fontcolor(canvas, BM_XRGB(0, 63, 0),-1);
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auto &game_font = *GAME_FONT;
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gr_printf(canvas, game_font, 0x8000, (LINE_SPACING(game_font, game_font) * 5) + FSPACY(1), "Marker: %s%c", &Marker_input[0], Marker_input[Marker_input.size() - 2] ? 0 : '_');
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}
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}
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#endif
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static void update_cockpits(grs_canvas &);
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}
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}
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namespace dcx {
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namespace {
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static void game_draw_multi_message(grs_canvas &canvas)
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{
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if (!(Game_mode&GM_MULTI))
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return;
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const auto sending = multi_sending_message[Player_num];
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int defining;
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if (sending == msgsend_state::none && !(defining = multi_defining_message))
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return;
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gr_set_fontcolor(canvas, BM_XRGB(0, 63, 0),-1);
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auto &game_font = *GAME_FONT;
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const auto &&y = (LINE_SPACING(game_font, game_font) * 5) + FSPACY(1);
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if (sending != msgsend_state::none)
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gr_printf(canvas, game_font, 0x8000, y, "%s: %s_", TXT_MESSAGE, Network_message.data());
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else
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gr_printf(canvas, game_font, 0x8000, y, "%s #%d: %s_", TXT_MACRO, defining, Network_message.data());
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}
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static void show_framerate(grs_canvas &canvas)
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{
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static int fps_count = 0, fps_rate = 0;
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static fix64 fps_time = 0;
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fps_count++;
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const auto tq = timer_query();
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if (tq >= fps_time + F1_0)
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{
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fps_rate = fps_count;
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fps_count = 0;
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fps_time += F1_0;
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}
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const auto &&line_spacing = LINE_SPACING(*canvas.cv_font, *GAME_FONT);
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unsigned line_displacement;
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switch (PlayerCfg.CockpitMode[1])
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{
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case cockpit_mode_t::full_cockpit:
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line_displacement = line_spacing * 2;
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break;
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case cockpit_mode_t::status_bar:
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line_displacement = line_spacing;
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break;
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case cockpit_mode_t::full_screen:
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switch (PlayerCfg.HudMode)
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{
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case HudType::Standard:
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line_displacement = line_spacing * 4;
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break;
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case HudType::Alternate1:
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line_displacement = line_spacing * 6;
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if (Game_mode & GM_MULTI)
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line_displacement -= line_spacing * 4;
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break;
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case HudType::Alternate2:
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line_displacement = line_spacing;
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break;
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case HudType::Hidden:
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default:
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return;
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}
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break;
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case cockpit_mode_t::letterbox:
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case cockpit_mode_t::rear_view:
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default:
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return;
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}
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const auto &game_font = *GAME_FONT;
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gr_set_fontcolor(canvas, BM_XRGB(0, 31, 0),-1);
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char buf[16];
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if (CGameArg.DbgVerbose)
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snprintf(buf, sizeof(buf), "%iFPS (%.2fms)", fps_rate, (FrameTime * 1000.) / F1_0);
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else
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snprintf(buf, sizeof(buf), "%iFPS", fps_rate);
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const auto &&[w, h] = gr_get_string_size(game_font, buf);
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const auto bm_h = canvas.cv_bitmap.bm_h;
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gr_string(canvas, game_font, FSPACX(318) - w, bm_h - line_displacement, buf, w, h);
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}
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}
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}
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namespace dsx {
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namespace {
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static void show_netplayerinfo(grs_canvas &canvas)
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{
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auto &Objects = LevelUniqueObjectState.Objects;
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auto &vcobjptr = Objects.vcptr;
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int x=0, y=0;
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static const char *const eff_strings[]={"trashing","really hurting","seriously affecting","hurting","affecting","tarnishing"};
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gr_set_fontcolor(canvas, 255, -1);
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const auto &&fspacx = FSPACX();
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const auto &&fspacx120 = fspacx(120);
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const auto &&fspacy84 = FSPACY(84);
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x = (SWIDTH / 2) - fspacx120;
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y = (SHEIGHT / 2) - fspacy84;
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gr_settransblend(canvas, gr_fade_level{14}, gr_blend::normal);
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const uint8_t color000 = BM_XRGB(0, 0, 0);
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gr_rect(canvas, (SWIDTH / 2) - fspacx120, (SHEIGHT / 2) - fspacy84, (SWIDTH / 2) + fspacx120, (SHEIGHT / 2) + fspacy84, color000);
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gr_settransblend(canvas, GR_FADE_OFF, gr_blend::normal);
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// general game information
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const auto &&line_spacing = LINE_SPACING(*canvas.cv_font, *GAME_FONT);
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y += line_spacing;
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auto &game_font = *GAME_FONT;
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gr_string(canvas, game_font, 0x8000, y, Netgame.game_name.data());
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y += line_spacing;
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gr_printf(canvas, game_font, 0x8000, y, "%s - lvl: %i", Netgame.mission_title.data(), Netgame.levelnum);
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const auto &&fspacx8 = fspacx(8);
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x += fspacx8;
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y += line_spacing * 2;
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const auto gamemode = underlying_value(Netgame.gamemode);
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gr_printf(canvas, game_font, x, y, "game mode: %s", gamemode < GMNames.size() ? GMNames[gamemode] : "INVALID");
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y += line_spacing;
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gr_printf(canvas, game_font, x, y,"difficulty: %s", MENU_DIFFICULTY_TEXT(Netgame.difficulty));
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y += line_spacing;
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{
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auto &plr = get_local_player();
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gr_printf(canvas, game_font, x, y,"level time: %i:%02i:%02i", plr.hours_level, f2i(plr.time_level) / 60 % 60, f2i(plr.time_level) % 60);
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y += line_spacing;
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gr_printf(canvas, game_font, x, y,"total time: %i:%02i:%02i", plr.hours_total, f2i(plr.time_total) / 60 % 60, f2i(plr.time_total) % 60);
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}
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y += line_spacing;
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if (Netgame.KillGoal)
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gr_printf(canvas, game_font, x, y,"Kill goal: %d",Netgame.KillGoal*5);
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// player information (name, kills, ping, game efficiency)
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y += line_spacing * 2;
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gr_string(canvas, game_font, x, y, "player");
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gr_string(canvas, game_font, x + fspacx8 * 7, y, ((Game_mode & GM_MULTI_COOP)
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? "score"
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: (gr_string(canvas, game_font, x + fspacx8 * 12, y, "deaths"), "kills")
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));
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gr_string(canvas, game_font, x + fspacx8 * 18, y, "ping");
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gr_string(canvas, game_font, x + fspacx8 * 23, y, "efficiency");
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// process players table
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for (unsigned i = 0; i < MAX_PLAYERS; ++i)
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{
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auto &plr = *vcplayerptr(i);
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if (plr.connected == player_connection_status::disconnected)
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continue;
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y += line_spacing;
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const auto color = get_player_or_team_color(i);
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auto &prgb = player_rgb[color];
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gr_set_fontcolor(canvas, BM_XRGB(prgb.r, prgb.g, prgb.b), -1);
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gr_string(canvas, game_font, x, y, plr.callsign);
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{
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auto &plrobj = *vcobjptr(plr.objnum);
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auto &player_info = plrobj.ctype.player_info;
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auto v = ((Game_mode & GM_MULTI_COOP)
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? player_info.mission.score
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: (gr_printf(canvas, game_font, x + fspacx8 * 12, y,"%-6d", player_info.net_killed_total), player_info.net_kills_total)
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);
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gr_printf(canvas, game_font, x + fspacx8 * 7, y, "%-6d", v);
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}
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gr_printf(canvas, game_font, x + fspacx8 * 18, y,"%-6d", Netgame.players[i].ping);
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if (i != Player_num)
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gr_printf(canvas, game_font, x + fspacx8 * 23, y, "%hu/%hu", kill_matrix[Player_num][i], kill_matrix[i][Player_num]);
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}
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y += (line_spacing * 2) + (line_spacing * (MAX_PLAYERS - N_players));
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// printf team scores
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if (Game_mode & GM_TEAM)
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{
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gr_set_fontcolor(canvas, 255, -1);
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gr_string(canvas, game_font, x, y, "team");
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gr_string(canvas, game_font, x + fspacx8 * 8, y, "score");
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y += line_spacing;
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gr_set_fontcolor(canvas, BM_XRGB(player_rgb[0].r, player_rgb[0].g, player_rgb[0].b),-1);
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gr_printf(canvas, game_font, x, y, "%s:", static_cast<const char *>(Netgame.team_name[0]));
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gr_printf(canvas, game_font, x + fspacx8 * 8, y, "%i", team_kills[0]);
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y += line_spacing;
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gr_set_fontcolor(canvas, BM_XRGB(player_rgb[1].r, player_rgb[1].g, player_rgb[1].b),-1);
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gr_printf(canvas, game_font, x, y, "%s:", static_cast<const char *>(Netgame.team_name[1]));
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gr_printf(canvas, game_font, x + fspacx8 * 8, y, "%i", team_kills[1]);
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y += line_spacing * 2;
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}
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else
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y += line_spacing * 4;
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gr_set_fontcolor(canvas, 255, -1);
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// additional information about game - hoard, ranking
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#if defined(DXX_BUILD_DESCENT_II)
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if (game_mode_hoard())
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{
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if (hoard_highest_record_stats.player >= Players.size())
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gr_string(canvas, game_font, 0x8000, y, "There is no record yet for this level.");
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else
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gr_printf(canvas, game_font, 0x8000, y, "%s has the record at %d points.", static_cast<const char *>(vcplayerptr(hoard_highest_record_stats.player)->callsign), hoard_highest_record_stats.points);
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}
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else
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#endif
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if (!PlayerCfg.NoRankings)
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{
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const int ieff = (PlayerCfg.NetlifeKills + PlayerCfg.NetlifeKilled <= 0)
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? 0
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: static_cast<int>(
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static_cast<float>(PlayerCfg.NetlifeKills) / (
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static_cast<float>(PlayerCfg.NetlifeKilled) + static_cast<float>(PlayerCfg.NetlifeKills)
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) * 100.0
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);
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const unsigned eff = ieff < 0 ? 0 : static_cast<unsigned>(ieff);
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gr_printf(canvas, game_font, 0x8000, y, "Your lifetime efficiency of %d%% (%d/%d)", eff, PlayerCfg.NetlifeKills, PlayerCfg.NetlifeKilled);
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y += line_spacing;
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if (eff<60)
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gr_printf(canvas, game_font, 0x8000, y, "is %s your ranking.", eff_strings[eff / 10]);
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else
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gr_string(canvas, game_font, 0x8000, y, "is serving you well.");
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y += line_spacing;
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gr_printf(canvas, game_font, 0x8000, y, "your rank is: %s", RankStrings[GetMyNetRanking()]);
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}
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}
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}
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}
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#ifndef NDEBUG
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fix Show_view_text_timer = -1;
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namespace {
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static void draw_window_label(object_array &Objects, grs_canvas &canvas)
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{
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auto &vcobjptridx = Objects.vcptridx;
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if ( Show_view_text_timer > 0 )
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{
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const char *viewer_name,*control_name,*viewer_id;
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Show_view_text_timer -= FrameTime;
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viewer_id = "";
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switch( Viewer->type )
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{
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case OBJ_FIREBALL: viewer_name = "Fireball"; break;
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case OBJ_ROBOT: viewer_name = "Robot";
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#if DXX_USE_EDITOR
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viewer_id = Robot_names[get_robot_id(*Viewer)].data();
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#endif
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break;
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case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
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case OBJ_PLAYER: viewer_name = "Player"; break;
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case OBJ_WEAPON: viewer_name = "Weapon"; break;
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case OBJ_CAMERA: viewer_name = "Camera"; break;
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case OBJ_POWERUP: viewer_name = "Powerup";
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#if DXX_USE_EDITOR
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viewer_id = Powerup_names[get_powerup_id(*Viewer)].data();
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#endif
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break;
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case OBJ_DEBRIS: viewer_name = "Debris"; break;
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case OBJ_CNTRLCEN: viewer_name = "Reactor"; break;
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default: viewer_name = "Unknown"; break;
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}
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switch ( Viewer->control_source) {
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case object::control_type::None: control_name = "Stopped"; break;
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case object::control_type::ai: control_name = "AI"; break;
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case object::control_type::flying: control_name = "Flying"; break;
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case object::control_type::slew: control_name = "Slew"; break;
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case object::control_type::flythrough: control_name = "Flythrough"; break;
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case object::control_type::morph: control_name = "Morphing"; break;
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default: control_name = "Unknown"; break;
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}
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gr_set_fontcolor(canvas, BM_XRGB(31, 0, 0),-1);
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auto &game_font = *GAME_FONT;
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gr_printf(canvas, game_font, 0x8000, (SHEIGHT / 10), "%hu: %s [%s] View - %s", vcobjptridx(Viewer).get_unchecked_index(), viewer_name, viewer_id, control_name);
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}
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}
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}
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#endif
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namespace dsx {
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namespace {
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static void render_countdown_gauge(grs_canvas &canvas)
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{
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auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
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int Countdown_seconds_left;
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if (!Endlevel_sequence && LevelUniqueControlCenterState.Control_center_destroyed && (Countdown_seconds_left = LevelUniqueControlCenterState.Countdown_seconds_left) > -1)
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{ // && (Countdown_seconds_left<127))
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#if defined(DXX_BUILD_DESCENT_II)
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if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only
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{
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// On last level, we don't want a countdown.
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if (PLAYING_BUILTIN_MISSION && Current_level_num == Current_mission->last_level)
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{
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if (!(Game_mode & GM_MULTI))
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return;
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if (Game_mode & GM_MULTI_ROBOTS)
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return;
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}
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}
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#endif
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gr_set_fontcolor(canvas, BM_XRGB(0, 63, 0),-1);
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auto &game_font = *GAME_FONT;
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gr_printf(canvas, game_font, 0x8000, (LINE_SPACING(game_font, game_font) * 6) + FSPACY(1), "T-%d s", Countdown_seconds_left);
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}
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}
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static void game_draw_hud_stuff(const d_robot_info_array &Robot_info, grs_canvas &canvas, const control_info &Controls)
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{
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auto &Objects = LevelUniqueObjectState.Objects;
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auto &vmobjptr = Objects.vmptr;
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#ifndef NDEBUG
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draw_window_label(Objects, canvas);
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#endif
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game_draw_multi_message(canvas);
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game_draw_marker_message(canvas);
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if ((Newdemo_state == ND_STATE_PLAYBACK || Newdemo_state == ND_STATE_RECORDING) && PlayerCfg.CockpitMode[1] != cockpit_mode_t::rear_view)
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{
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int y;
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auto &game_font = *GAME_FONT;
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gr_set_curfont(canvas, game_font);
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gr_set_fontcolor(canvas, BM_XRGB(27, 0, 0), -1);
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y = canvas.cv_bitmap.bm_h - (LINE_SPACING(*canvas.cv_font, *GAME_FONT) * 2);
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if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit)
|
|
y = canvas.cv_bitmap.bm_h / 1.2 ;
|
|
if (Newdemo_state == ND_STATE_PLAYBACK) {
|
|
if (Newdemo_show_percentage) {
|
|
gr_printf(canvas, game_font, 0x8000, y, "%s (%d%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
|
|
}
|
|
} else {
|
|
gr_printf(canvas, game_font, 0x8000, y, "%s (%dK)", TXT_DEMO_RECORDING, (Newdemo_num_written / 1024));
|
|
}
|
|
}
|
|
|
|
render_countdown_gauge(canvas);
|
|
|
|
if (CGameCfg.FPSIndicator && PlayerCfg.CockpitMode[1] != cockpit_mode_t::rear_view)
|
|
show_framerate(canvas);
|
|
|
|
auto previous_game_mode = Game_mode;
|
|
if (Newdemo_state == ND_STATE_PLAYBACK)
|
|
Game_mode = Newdemo_game_mode;
|
|
|
|
auto &plrobj = get_local_plrobj();
|
|
draw_hud(Robot_info, canvas, plrobj, Controls, Game_mode);
|
|
|
|
if (Newdemo_state == ND_STATE_PLAYBACK)
|
|
Game_mode = previous_game_mode;
|
|
|
|
if (Player_dead_state != player_dead_state::no)
|
|
player_dead_message(canvas);
|
|
}
|
|
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
|
|
ubyte RenderingType=0;
|
|
ubyte DemoDoingRight=0,DemoDoingLeft=0;
|
|
|
|
namespace {
|
|
|
|
constexpr weapon_box_user DemoWBUType[]={weapon_box_user::weapon, weapon_box_user::guided, weapon_box_user::missile, weapon_box_user::rear, weapon_box_user::escort, weapon_box_user::marker, weapon_box_user::weapon};
|
|
constexpr char DemoRearCheck[]={0,0,0,1,0,0,0};
|
|
constexpr char DemoExtraMessage[][10] = {
|
|
"PLAYER",
|
|
"GUIDED",
|
|
"MISSILE",
|
|
"REAR",
|
|
"GUIDE-BOT",
|
|
"MARKER",
|
|
"SHIP"
|
|
};
|
|
|
|
static const char *get_missile_name(const unsigned laser_type)
|
|
{
|
|
switch(laser_type)
|
|
{
|
|
case weapon_id_type::CONCUSSION_ID:
|
|
return "CONCUSSION";
|
|
case weapon_id_type::HOMING_ID:
|
|
return "HOMING";
|
|
case weapon_id_type::SMART_ID:
|
|
return "SMART";
|
|
case weapon_id_type::MEGA_ID:
|
|
return "MEGA";
|
|
case weapon_id_type::FLASH_ID:
|
|
return "FLASH";
|
|
case weapon_id_type::MERCURY_ID:
|
|
return "MERCURY";
|
|
case weapon_id_type::EARTHSHAKER_ID:
|
|
return "SHAKER";
|
|
default:
|
|
return "MISSILE"; // Bad!
|
|
}
|
|
}
|
|
|
|
static void set_missile_viewer(object &o)
|
|
{
|
|
Missile_viewer = &o;
|
|
Missile_viewer_sig = o.signature;
|
|
}
|
|
|
|
static int clear_missile_viewer()
|
|
{
|
|
if (!Missile_viewer)
|
|
return 0;
|
|
Missile_viewer = nullptr;
|
|
return 1;
|
|
}
|
|
|
|
[[nodiscard]]
|
|
static bool is_viewable_missile(weapon_id_type laser_type)
|
|
{
|
|
return laser_type == weapon_id_type::CONCUSSION_ID ||
|
|
laser_type == weapon_id_type::HOMING_ID ||
|
|
laser_type == weapon_id_type::SMART_ID ||
|
|
laser_type == weapon_id_type::MEGA_ID ||
|
|
laser_type == weapon_id_type::FLASH_ID ||
|
|
laser_type == weapon_id_type::GUIDEDMISS_ID ||
|
|
laser_type == weapon_id_type::MERCURY_ID ||
|
|
laser_type == weapon_id_type::EARTHSHAKER_ID;
|
|
}
|
|
|
|
static bool choose_missile_viewer()
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vcobjptr = Objects.vcptr;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
const auto MissileViewEnabled = PlayerCfg.MissileViewEnabled;
|
|
if (unlikely(MissileViewEnabled == MissileViewMode::None))
|
|
return false;
|
|
const auto need_new_missile_viewer = []{
|
|
if (!Missile_viewer)
|
|
return true;
|
|
if (Missile_viewer->type != OBJ_WEAPON)
|
|
return true;
|
|
if (Missile_viewer->signature != Missile_viewer_sig)
|
|
return true;
|
|
/* No check on parent here. Missile_viewer is cleared if needed
|
|
* when a missile is fired.
|
|
*/
|
|
return false;
|
|
};
|
|
if (likely(!need_new_missile_viewer()))
|
|
/* Valid viewer already set */
|
|
return true;
|
|
const auto better_match = [](object *const a, object &b) {
|
|
if (!a)
|
|
return true;
|
|
return a->lifeleft < b.lifeleft;
|
|
};
|
|
/* Find new missile */
|
|
object *local_player_missile = nullptr, *other_player_missile = nullptr;
|
|
const auto game_mode = Game_mode;
|
|
const auto local_player_objnum = get_local_player().objnum;
|
|
range_for (object &o, vmobjptr)
|
|
{
|
|
if (o.type != OBJ_WEAPON)
|
|
continue;
|
|
if (o.ctype.laser_info.parent_type != OBJ_PLAYER)
|
|
continue;
|
|
const auto laser_type = get_weapon_id(o);
|
|
if (!is_viewable_missile(laser_type))
|
|
continue;
|
|
if (o.ctype.laser_info.parent_num == local_player_objnum)
|
|
{
|
|
if (!better_match(local_player_missile, o))
|
|
continue;
|
|
local_player_missile = &o;
|
|
}
|
|
else
|
|
{
|
|
if (MissileViewEnabled != MissileViewMode::EnabledSelfAndAllies)
|
|
continue;
|
|
if (!better_match(other_player_missile, o))
|
|
continue;
|
|
else if (game_mode & GM_MULTI_COOP)
|
|
{
|
|
/* Always allow missiles of other players */
|
|
}
|
|
else if (game_mode & GM_TEAM)
|
|
{
|
|
/* Allow missiles from same team */
|
|
if (get_team(Player_num) != get_team(get_player_id(vcobjptr(o.ctype.laser_info.parent_num))))
|
|
continue;
|
|
}
|
|
else
|
|
continue;
|
|
other_player_missile = &o;
|
|
}
|
|
}
|
|
object *o;
|
|
if ((o = local_player_missile) != nullptr ||
|
|
(o = other_player_missile) != nullptr)
|
|
set_missile_viewer(*o);
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static void show_one_extra_view(grs_canvas &canvas, const gauge_inset_window_view w);
|
|
static void show_extra_views(grs_canvas &canvas)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
int did_missile_view=0;
|
|
int save_newdemo_state = Newdemo_state;
|
|
if (Newdemo_state==ND_STATE_PLAYBACK)
|
|
{
|
|
if (DemoDoLeft)
|
|
{
|
|
DemoDoingLeft=DemoDoLeft;
|
|
|
|
if (DemoDoLeft==3)
|
|
do_cockpit_window_view(canvas, gauge_inset_window_view::primary, *ConsoleObject, 1, weapon_box_user::rear, "REAR");
|
|
else
|
|
do_cockpit_window_view(canvas, gauge_inset_window_view::primary, DemoLeftExtra, DemoRearCheck[DemoDoLeft], DemoWBUType[DemoDoLeft], DemoExtraMessage[DemoDoLeft], DemoDoLeft == 1 ? &get_local_plrobj().ctype.player_info : nullptr);
|
|
}
|
|
else
|
|
do_cockpit_window_view(gauge_inset_window_view::primary, weapon_box_user::weapon);
|
|
|
|
if (DemoDoRight)
|
|
{
|
|
DemoDoingRight=DemoDoRight;
|
|
|
|
if (DemoDoRight==3)
|
|
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *ConsoleObject, 1, weapon_box_user::rear, "REAR");
|
|
else
|
|
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, DemoRightExtra, DemoRearCheck[DemoDoRight], DemoWBUType[DemoDoRight], DemoExtraMessage[DemoDoRight], DemoDoLeft == 1 ? &get_local_plrobj().ctype.player_info : nullptr);
|
|
}
|
|
else
|
|
do_cockpit_window_view(gauge_inset_window_view::secondary, weapon_box_user::weapon);
|
|
|
|
DemoDoLeft=DemoDoRight=0;
|
|
DemoDoingLeft=DemoDoingRight=0;
|
|
return;
|
|
}
|
|
|
|
const auto &&gimobj = LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(vmobjptr, Player_num);
|
|
if (gimobj != nullptr)
|
|
{
|
|
if (PlayerCfg.GuidedInBigWindow)
|
|
{
|
|
RenderingType=6+(1<<4);
|
|
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *Viewer, 0, weapon_box_user::missile, "SHIP");
|
|
}
|
|
else
|
|
{
|
|
RenderingType=1+(1<<4);
|
|
auto &player_info = get_local_plrobj().ctype.player_info;
|
|
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *gimobj, 0, weapon_box_user::guided, "GUIDED", &player_info);
|
|
}
|
|
|
|
did_missile_view=1;
|
|
}
|
|
else {
|
|
if (choose_missile_viewer())
|
|
//do missile view
|
|
{
|
|
RenderingType=2+(1<<4);
|
|
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *Missile_viewer, 0, weapon_box_user::missile, get_missile_name(get_weapon_id(*Missile_viewer)));
|
|
did_missile_view=1;
|
|
}
|
|
else {
|
|
if (clear_missile_viewer())
|
|
do_cockpit_window_view(gauge_inset_window_view::secondary, weapon_box_user::post_missile_static);
|
|
RenderingType=255;
|
|
}
|
|
}
|
|
show_one_extra_view(canvas, gauge_inset_window_view::primary);
|
|
if (!did_missile_view) //if showing missile view in right window, can't show anything else
|
|
show_one_extra_view(canvas, gauge_inset_window_view::secondary);
|
|
RenderingType=0;
|
|
Newdemo_state = save_newdemo_state;
|
|
}
|
|
|
|
static void show_one_extra_view(grs_canvas &canvas, const gauge_inset_window_view w)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vcobjptr = Objects.vcptr;
|
|
auto &vmobjptridx = Objects.vmptridx;
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
//show special views if selected
|
|
switch (PlayerCfg.Cockpit3DView[w]) {
|
|
case cockpit_3d_view::None:
|
|
RenderingType=255;
|
|
do_cockpit_window_view(w, weapon_box_user::weapon);
|
|
break;
|
|
case cockpit_3d_view::Rear:
|
|
RenderingType = 3 + (static_cast<unsigned>(w) << 4);
|
|
{
|
|
int rear_view_flag;
|
|
const char *label;
|
|
if (Rear_view) //if big window is rear view, show front here
|
|
{
|
|
rear_view_flag = 0;
|
|
label = "FRONT";
|
|
}
|
|
else //show normal rear view
|
|
{
|
|
rear_view_flag = 1;
|
|
label = "REAR";
|
|
}
|
|
do_cockpit_window_view(canvas, w, *ConsoleObject, rear_view_flag, weapon_box_user::rear, label);
|
|
}
|
|
break;
|
|
case cockpit_3d_view::Escort: {
|
|
const auto &&buddy = find_escort(vmobjptridx, Robot_info);
|
|
if (buddy == object_none) {
|
|
do_cockpit_window_view(w, weapon_box_user::weapon);
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
|
|
}
|
|
else {
|
|
RenderingType = 4 + (static_cast<unsigned>(w) << 4);
|
|
do_cockpit_window_view(canvas, w, *buddy, 0, weapon_box_user::escort, PlayerCfg.GuidebotName);
|
|
}
|
|
break;
|
|
}
|
|
case cockpit_3d_view::Coop: {
|
|
const auto player = Coop_view_player[w];
|
|
|
|
RenderingType=255; // don't handle coop stuff
|
|
|
|
if (player < Players.size() && vcplayerptr(player)->connected != player_connection_status::disconnected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
|
|
{
|
|
auto &p = *vcplayerptr(player);
|
|
do_cockpit_window_view(canvas, w, *vcobjptr(p.objnum), 0, weapon_box_user::coop, p.callsign);
|
|
}
|
|
else {
|
|
do_cockpit_window_view(w, weapon_box_user::weapon);
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
|
|
}
|
|
break;
|
|
}
|
|
case cockpit_3d_view::Marker: {
|
|
char label[10];
|
|
RenderingType = 5 + (static_cast<unsigned>(w) << 4);
|
|
const auto mvn = Marker_viewer_num[w];
|
|
if (!MarkerState.imobjidx.valid_index(mvn))
|
|
{
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
|
|
break;
|
|
}
|
|
const auto mo = MarkerState.imobjidx[mvn];
|
|
if (mo == object_none)
|
|
{
|
|
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
|
|
break;
|
|
}
|
|
const auto displayed_marker_id = static_cast<unsigned>(mvn) + 1;
|
|
snprintf(label, sizeof(label), "Marker %u", displayed_marker_id);
|
|
do_cockpit_window_view(canvas, w, *vcobjptr(mo), 0, weapon_box_user::marker, label);
|
|
break;
|
|
}
|
|
default:
|
|
Int3(); //invalid window type
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
int BigWindowSwitch=0;
|
|
#endif
|
|
|
|
//render a frame for the game
|
|
void game_render_frame_mono(const d_robot_info_array &Robot_info, const control_info &Controls)
|
|
{
|
|
int no_draw_hud = 0;
|
|
|
|
gr_set_current_canvas(Screen_3d_window);
|
|
{
|
|
auto &canvas = *grd_curcanv;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
if (const auto &&gimobj = (
|
|
PlayerCfg.GuidedInBigWindow
|
|
? LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(LevelUniqueObjectState.get_objects().vmptr, Player_num)
|
|
: nullptr))
|
|
{
|
|
const auto viewer_save = Viewer;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit || PlayerCfg.CockpitMode[1] == cockpit_mode_t::rear_view)
|
|
{
|
|
BigWindowSwitch=1;
|
|
force_cockpit_redraw=1;
|
|
PlayerCfg.CockpitMode[1] = cockpit_mode_t::status_bar;
|
|
return;
|
|
}
|
|
|
|
Viewer = gimobj;
|
|
|
|
window_rendered_data window;
|
|
if (VR_stereo != StereoFormat::None)
|
|
{
|
|
render_frame(canvas, -VR_eye_width, window);
|
|
render_frame(canvas, +VR_eye_width, window);
|
|
}
|
|
else
|
|
render_frame(canvas, 0, window);
|
|
|
|
wake_up_rendered_objects(*Viewer, window);
|
|
show_HUD_names(Robot_info, canvas, Game_mode);
|
|
|
|
Viewer = viewer_save;
|
|
|
|
auto &game_font = *GAME_FONT;
|
|
gr_set_fontcolor(canvas, BM_XRGB(27, 0, 0), -1);
|
|
|
|
gr_string(canvas, game_font, 0x8000, FSPACY(1), "Guided Missile View");
|
|
|
|
auto &player_info = get_local_plrobj().ctype.player_info;
|
|
show_reticle(canvas, player_info, RET_TYPE_CROSS_V1, 0);
|
|
|
|
HUD_render_message_frame(canvas);
|
|
|
|
no_draw_hud=1;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (BigWindowSwitch)
|
|
{
|
|
force_cockpit_redraw=1;
|
|
PlayerCfg.CockpitMode[1] = (Rear_view ? cockpit_mode_t::rear_view : cockpit_mode_t::full_cockpit);
|
|
BigWindowSwitch=0;
|
|
return;
|
|
}
|
|
#endif
|
|
window_rendered_data window;
|
|
if (VR_stereo != StereoFormat::None)
|
|
{
|
|
render_frame(canvas, -VR_eye_width, window);
|
|
render_frame(canvas, +VR_eye_width, window);
|
|
}
|
|
else
|
|
render_frame(canvas, 0, window);
|
|
}
|
|
}
|
|
gr_set_default_canvas();
|
|
{
|
|
auto &canvas = *grd_curcanv;
|
|
update_cockpits(canvas);
|
|
|
|
if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit || PlayerCfg.CockpitMode[1] == cockpit_mode_t::status_bar)
|
|
render_gauges(canvas, Newdemo_state == ND_STATE_PLAYBACK ? Newdemo_game_mode : Game_mode);
|
|
}
|
|
|
|
if (!no_draw_hud) {
|
|
if (VR_stereo != StereoFormat::None)
|
|
{
|
|
game_draw_hud_stuff(Robot_info, VR_hud_left, Controls);
|
|
game_draw_hud_stuff(Robot_info, VR_hud_right, Controls);
|
|
}
|
|
else
|
|
game_draw_hud_stuff(Robot_info, Screen_3d_window, Controls);
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
gr_set_default_canvas();
|
|
show_extra_views(*grd_curcanv); //missile view, buddy bot, etc.
|
|
#endif
|
|
|
|
if (netplayerinfo_on && Game_mode & GM_MULTI)
|
|
{
|
|
gr_set_default_canvas();
|
|
show_netplayerinfo(*grd_curcanv);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void toggle_cockpit()
|
|
{
|
|
if (Rear_view || Player_dead_state != player_dead_state::no || VR_stereo != StereoFormat::None)
|
|
return;
|
|
|
|
auto new_mode = cockpit_mode_t::full_screen;
|
|
|
|
switch (PlayerCfg.CockpitMode[1])
|
|
{
|
|
case cockpit_mode_t::full_cockpit:
|
|
new_mode = cockpit_mode_t::status_bar;
|
|
break;
|
|
case cockpit_mode_t::status_bar:
|
|
new_mode = cockpit_mode_t::full_screen;
|
|
break;
|
|
case cockpit_mode_t::full_screen:
|
|
new_mode = cockpit_mode_t::full_cockpit;
|
|
break;
|
|
case cockpit_mode_t::rear_view:
|
|
case cockpit_mode_t::letterbox:
|
|
break;
|
|
}
|
|
|
|
select_cockpit(new_mode);
|
|
HUD_clear_messages();
|
|
PlayerCfg.CockpitMode[0] = new_mode;
|
|
write_player_file();
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|
}
|
|
|
|
namespace dsx {
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|
namespace {
|
|
|
|
// This actually renders the new cockpit onto the screen.
|
|
static void update_cockpits(grs_canvas &canvas)
|
|
{
|
|
grs_bitmap *bm;
|
|
const auto raw_cockpit_mode = PlayerCfg.CockpitMode[1];
|
|
auto mode =
|
|
#if defined(DXX_BUILD_DESCENT_II)
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|
HIRESMODE
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|
? static_cast<cockpit_mode_t>(underlying_value(raw_cockpit_mode) + (Num_cockpits / 2))
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|
:
|
|
#endif
|
|
raw_cockpit_mode;
|
|
|
|
switch( PlayerCfg.CockpitMode[1] ) {
|
|
case cockpit_mode_t::full_cockpit:
|
|
case cockpit_mode_t::rear_view:
|
|
PIGGY_PAGE_IN(cockpit_bitmap[mode]);
|
|
bm=&GameBitmaps[cockpit_bitmap[mode].index];
|
|
#if DXX_USE_OGL
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|
ogl_ubitmapm_cs(canvas, 0, 0, opengl_bitmap_use_dst_canvas, opengl_bitmap_use_dst_canvas, *bm, 255);
|
|
#else
|
|
gr_ubitmapm(canvas, 0, 0, *bm);
|
|
#endif
|
|
break;
|
|
|
|
case cockpit_mode_t::full_screen:
|
|
break;
|
|
|
|
case cockpit_mode_t::status_bar:
|
|
PIGGY_PAGE_IN(cockpit_bitmap[mode]);
|
|
bm=&GameBitmaps[cockpit_bitmap[mode].index];
|
|
#if DXX_USE_OGL
|
|
ogl_ubitmapm_cs(canvas, 0, (HIRESMODE ? (SHEIGHT * 2) / 2.6 : (SHEIGHT * 2) / 2.72), opengl_bitmap_use_dst_canvas, (static_cast<int>(static_cast<double>(bm->bm_h) * (HIRESMODE ? static_cast<double>(SHEIGHT) / 480 : static_cast<double>(SHEIGHT) / 200) + 0.5)), *bm, 255);
|
|
#else
|
|
gr_ubitmapm(canvas, 0, SHEIGHT - bm->bm_h, *bm);
|
|
#endif
|
|
break;
|
|
|
|
case cockpit_mode_t::letterbox:
|
|
break;
|
|
}
|
|
if (PlayerCfg.CockpitMode[1] != last_drawn_cockpit)
|
|
last_drawn_cockpit = PlayerCfg.CockpitMode[1];
|
|
else
|
|
return;
|
|
|
|
if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit || PlayerCfg.CockpitMode[1] == cockpit_mode_t::status_bar)
|
|
init_gauges();
|
|
|
|
}
|
|
}
|
|
|
|
void game_render_frame(const d_robot_info_array &Robot_info, const control_info &Controls)
|
|
{
|
|
auto &Objects = LevelUniqueObjectState.Objects;
|
|
auto &vmobjptr = Objects.vmptr;
|
|
set_screen_mode( SCREEN_GAME );
|
|
auto &player_info = get_local_plrobj().ctype.player_info;
|
|
play_homing_warning(player_info);
|
|
gr_set_default_canvas();
|
|
game_render_frame_mono(Robot_info, Controls);
|
|
}
|
|
|
|
}
|
|
|
|
//show a message in a nice little box
|
|
void show_boxed_message(grs_canvas &canvas, const char *msg)
|
|
{
|
|
int x,y;
|
|
|
|
gr_set_fontcolor(canvas, BM_XRGB(31, 31, 31), -1);
|
|
auto &medium1_font = *MEDIUM1_FONT;
|
|
const auto &&[w, h] = gr_get_string_size(medium1_font, msg);
|
|
|
|
x = (SWIDTH-w)/2;
|
|
y = (SHEIGHT-h)/2;
|
|
|
|
nm_draw_background(canvas, x - BORDERX, y - BORDERY, x + w + BORDERX, y + h + BORDERY);
|
|
|
|
gr_string(canvas, medium1_font, 0x8000, y, msg, w, h);
|
|
}
|