dxx-rebirth/common/main/hudmsg.h
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00

29 lines
988 B
C

#ifndef _HUD_MSG_H
#define _HUD_MSG_H
#include <stdarg.h>
#include "dxxsconf.h"
#ifdef __cplusplus
#define HUD_MESSAGE_LENGTH 150
#define HUD_MAX_NUM_DISP 4
#define HUD_MAX_NUM_STOR 20
// classes - expanded whenever needed
#define HM_DEFAULT 1 // just some normal message
#define HM_MULTI 2 // a message related to multiplayer (game and player messages)
#define HM_REDUNDANT 4 // "you already have..."-type messages. stuff a player is able to supress
#define HM_MAYDUPL 8 // messages that might appear once per frame. for these we want to check all messages we have in queue and supress it if so
extern int HUD_toolong;
extern void HUD_clear_messages();
extern void HUD_render_message_frame();
int HUD_init_message(int class_flag, const char * format, ... ) __attribute_format_printf(2, 3);
int HUD_init_message_va(int class_flag, const char * format, va_list args) __attribute_format_printf(2, 0);
int HUD_init_message_literal(int class_flag, const char *str);
#endif
#endif