dxx-rebirth/common/main/gamepal.h
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00

54 lines
1.7 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for gamepal.c
*
*/
#ifndef _GAMEPAL_H
#define _GAMEPAL_H
#include "inferno.h"
#ifdef __cplusplus
#if defined(DXX_BUILD_DESCENT_I)
#define MENU_PALETTE "" // never used
static inline int load_palette(const char *name, int used_for_level, int no_change_screen)
{
(void)name;
(void)used_for_level;
(void)no_change_screen;
return 1;
}
#elif defined(DXX_BUILD_DESCENT_II)
#define D2_DEFAULT_PALETTE "default.256"
#define MENU_PALETTE "default.256"
extern char last_palette_loaded[FILENAME_LEN];
extern char Current_level_palette[FILENAME_LEN];
extern char last_palette_loaded_pig[FILENAME_LEN];
// load a palette by name. returns 1 if new palette loaded, else 0
// if used_for_level is set, load pig, etc.
// if no_change_screen is set, the current screen does not get
// remapped, and the hardware palette does not get changed
int load_palette(const char *name, int used_for_level, int no_change_screen);
#endif
#endif
#endif /* _GAMEPAL_H */