dxx-rebirth/common/main
Kp 219a3fcd11 Move laser_info::get_last_hitobj out of line
It is only used in two places, neither of which are hot paths.  Move it
out of line so that other files do not need to parse it.
2019-12-16 01:56:59 +00:00
..
ai.h Move Control_center_player_been_seen to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
aistruct.h Move Stolen_item_index into d_thief_unique_state 2019-07-16 04:00:50 +00:00
automap.h Move Automap_visited to d_level_unique_automap_state 2019-08-06 02:59:40 +00:00
bm.h
cast_range_result.h
cli.cpp
cli.h
cmd.cpp Fix various gcc-9 -Wformat-truncation warnings 2019-05-06 00:36:16 +00:00
cmd.h
cntrlcen.h Move Reactor_strength to d_level_shared_control_center_state 2019-08-15 01:34:22 +00:00
collide.h Move Final_boss_is_dead to d_game_unique_state 2019-08-06 02:59:40 +00:00
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h Add enumerated_iterator::operator== 2019-08-24 18:14:16 +00:00
d_range.h Fix gcc-9 build of d_range.h 2019-05-06 00:36:16 +00:00
d_srcloc.h
d_zip.h Add range helper zip() 2019-05-04 18:27:36 +00:00
digi.h Merge branch ziplantil/win32-sdl2-cdaudio-sync into master 2019-10-28 00:45:34 +00:00
effects.h Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
endlevel.h Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
ephemeral_range.h Add range helper zip() 2019-05-04 18:27:36 +00:00
escort.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
fireball.h Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
fuelcen.h
fvi.h
fwd-object.h Move Death_sequence_aborted to d_game_view_unique_state 2019-08-15 01:34:22 +00:00
fwd-player.h
fwd-segment.h
fwd-vclip.h
fwd-wall.h
fwd-weapon.h Move Seismic_disturbance_end_time to d_level_unique_seismic_state 2019-08-06 02:59:40 +00:00
game.h Change Difficulty_level_type from unsigned to signed 2019-11-17 23:27:13 +00:00
gamefont.h
gamemine.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamepal.h
gamesave.h Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
gameseg.h
gameseq.h Make init_player_stats_ship static 2019-07-07 22:00:02 +00:00
gauges.h
hostage.h
hudmsg.h
inferno.h Move Death_sequence_aborted to d_game_view_unique_state 2019-08-15 01:34:22 +00:00
kconfig.h Added axis buttons 2019-09-01 13:11:14 -04:00
kmatrix.h
laser.h is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
lighting.h
menu.h Register new pilots on menu creation, not activation 2019-06-27 03:26:20 +00:00
mission.h
morph.h
multi.h Move some save/restore functions to dcx/dsx as appropriate 2019-08-06 02:59:40 +00:00
multibot.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
multiinternal.h Move Stolen_items into d_thief_unique_state 2019-07-16 04:00:50 +00:00
net_udp.h Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot 2019-05-17 15:36:58 +02:00
newdemo.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
newmenu.h
nvparse.h
object.h Move laser_info::get_last_hitobj out of line 2019-12-16 01:56:59 +00:00
objnum.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
paging.h
physics.h
piggy.h Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player-callsign.h
player-flags.h
player.h Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
playsave.h Avoid reducing player's highest-level when replaying a non-MRU level 2019-08-24 04:32:24 +00:00
polyobj.h
powerup.h
render.h Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
render_state.h
robot.h
scores.h
screens.h
segiter.h
segment.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
segpoint.h
selfiter.h
slew.h
songs.h Refactor song loading 2019-08-25 16:43:17 +00:00
sounds.h
state.h Move some save/restore functions to dcx/dsx as appropriate 2019-08-06 02:59:40 +00:00
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h Shrink struct vclip 2019-07-20 18:24:24 +00:00
vers_id.h
wall.h
weapon.h
weapon_id.h Whitelist Vertigo smelter's phoenix cannon 2019-10-21 03:45:29 +00:00