dxx-rebirth/include/key.h
2006-03-20 16:43:15 +00:00

283 lines
8.7 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/key.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:46:21 $
*
* Header for keyboard functions
*
* $Log: key.h,v $
* Revision 1.1.1.1 2006/03/17 19:46:21 zicodxx
* initial import
*
* Revision 1.1 2000/01/17 05:58:38 donut
* switched from multiply reimplemented/reduntant/buggy key.c for each arch to a single main/key.c that calls the much smaller arch-specific parts. Also adds working emulated key repeat support.
*
* Revision 1.1.1.1 1999/06/14 22:00:12 donut
* Import of d1x 1.37 source.
*
* Revision 1.19 1994/10/24 13:58:12 john
* Hacked in support for pause key onto code 0x61.
*
* Revision 1.18 1994/10/21 15:17:10 john
* Added KEY_PRINT_SCREEN
*
* Revision 1.17 1994/08/31 12:22:13 john
* Added KEY_DEBUGGED
*
* Revision 1.16 1994/08/24 18:53:50 john
* Made Cyberman read like normal mouse; added dpmi module; moved
* mouse from assembly to c. Made mouse buttons return time_down.
*
* Revision 1.15 1994/08/18 14:56:16 john
* *** empty log message ***
*
* Revision 1.14 1994/08/08 10:43:24 john
* Recorded when a key was pressed for key_inkey_time.
*
* Revision 1.13 1994/06/17 17:17:28 john
* Added keyd_time_last_key_was_pressed or something like that.
*
* Revision 1.12 1994/04/29 12:14:19 john
* Locked all memory used during interrupts so that program
* won't hang when using virtual memory.
*
* Revision 1.11 1994/02/17 15:57:14 john
* Changed key libary to C.
*
* Revision 1.10 1994/01/31 08:34:09 john
* Fixed reversed lshift/rshift keys.
*
* Revision 1.9 1994/01/18 10:58:17 john
* *** empty log message ***
*
* Revision 1.8 1993/10/16 19:24:43 matt
* Added new function key_clear_times() & key_clear_counts()
*
* Revision 1.7 1993/10/15 10:17:09 john
* added keyd_last_key_pressed and released for use with recorder.
*
* Revision 1.6 1993/10/06 16:20:37 john
* fixed down arrow bug
*
* Revision 1.5 1993/10/04 13:26:42 john
* changed the #defines for scan codes.
*
* Revision 1.4 1993/09/28 11:35:20 john
* added key_peekkey
*
* Revision 1.3 1993/09/20 18:36:43 john
* *** empty log message ***
*
* Revision 1.1 1993/07/10 13:10:39 matt
* Initial revision
*
*
*/
#ifndef _KEY_H
#define _KEY_H
#include "fix.h"
#include "types.h"
//to be called from arch-specific key event handlers.
void generic_key_handler(int event_key,int key_state);
//==========================================================================
// This installs the int9 vector and initializes the keyboard in buffered
// ASCII mode. key_close simply undoes that.
extern void key_init();
extern void key_close();
//==========================================================================
// These are configuration parameters to setup how the buffer works.
// set keyd_buffer_type to 0 for no key buffering.
// set it to 1 and it will buffer scancodes.
extern unsigned char keyd_buffer_type;
extern unsigned char keyd_repeat; // 1=allow repeating, 0=dont allow repeat
extern unsigned char keyd_fake_repeat; //0=arch generates own repeats 1=do it ourselves -MPM
// keyd_editor_mode... 0=game mode, 1=editor mode.
// Editor mode makes key_down_time always return 0 if modifiers are down.
extern unsigned char keyd_editor_mode;
// Time in seconds when last key was pressed...
extern volatile int keyd_time_when_last_pressed;
//==========================================================================
// These are the "buffered" keypress routines. Use them by setting the
// "keyd_buffer_type" variable.
extern void key_flush(); // Clears the 256 char buffer
extern int key_checkch(); // Returns 1 if a char is waiting
extern int key_getch(); // Gets key if one waiting other waits for one.
extern int key_inkey(); // Gets key if one, other returns 0.
extern int key_inkey_time(fix *time); // Same as inkey, but returns the time the key was pressed down.
extern int key_peekkey(); // Same as inkey, but doesn't remove key from buffer.
extern unsigned char key_to_ascii(int keycode );
extern void key_debug(); // Does an INT3
//==========================================================================
// These are the unbuffered routines. Index by the keyboard scancode.
// Set to 1 if the key is currently down, else 0
extern volatile unsigned char keyd_pressed[];
extern volatile unsigned char keyd_last_pressed;
extern volatile unsigned char keyd_last_released;
// Returns the seconds this key has been down since last call.
extern fix key_down_time(int scancode);
// Returns number of times key has went from up to down since last call.
extern unsigned int key_down_count(int scancode);
// Returns number of times key has went from down to up since last call.
extern unsigned int key_up_count(int scancode);
// Clears the times & counts used by the above functions
// Took out... use key_flush();
//void key_clear_times();
//void key_clear_counts();
extern char * key_text[256];
#define KEY_SHIFTED 0x100
#define KEY_ALTED 0x200
#define KEY_CTRLED 0x400
#define KEY_DEBUGGED 0x800
#define KEY_0 0x0B
#define KEY_1 0x02
#define KEY_2 0x03
#define KEY_3 0x04
#define KEY_4 0x05
#define KEY_5 0x06
#define KEY_6 0x07
#define KEY_7 0x08
#define KEY_8 0x09
#define KEY_9 0x0A
#define KEY_A 0x1E
#define KEY_B 0x30
#define KEY_C 0x2E
#define KEY_D 0x20
#define KEY_E 0x12
#define KEY_F 0x21
#define KEY_G 0x22
#define KEY_H 0x23
#define KEY_I 0x17
#define KEY_J 0x24
#define KEY_K 0x25
#define KEY_L 0x26
#define KEY_M 0x32
#define KEY_N 0x31
#define KEY_O 0x18
#define KEY_P 0x19
#define KEY_Q 0x10
#define KEY_R 0x13
#define KEY_S 0x1F
#define KEY_T 0x14
#define KEY_U 0x16
#define KEY_V 0x2F
#define KEY_W 0x11
#define KEY_X 0x2D
#define KEY_Y 0x15
#define KEY_Z 0x2C
#define KEY_MINUS 0x0C
#define KEY_EQUAL 0x0D
//Note: this is what we normally think of as slash:
#define KEY_DIVIDE 0x35
//Note: this is BACKslash:
#define KEY_SLASH 0x2B
#define KEY_COMMA 0x33
#define KEY_PERIOD 0x34
#define KEY_SEMICOL 0x27
#define KEY_LBRACKET 0x1A
#define KEY_RBRACKET 0x1B
#define KEY_RAPOSTRO 0x28
#define KEY_LAPOSTRO 0x29
#define KEY_ESC 0x01
#define KEY_ENTER 0x1C
#define KEY_BACKSP 0x0E
#define KEY_TAB 0x0F
#define KEY_SPACEBAR 0x39
#define KEY_NUMLOCK 0x45
#define KEY_SCROLLOCK 0x46
#define KEY_CAPSLOCK 0x3A
#define KEY_LSHIFT 0x2A
#define KEY_RSHIFT 0x36
#define KEY_LALT 0x38
#define KEY_RALT 0xB8
#define KEY_LCTRL 0x1D
#define KEY_RCTRL 0x9D
#define KEY_F1 0x3B
#define KEY_F2 0x3C
#define KEY_F3 0x3D
#define KEY_F4 0x3E
#define KEY_F5 0x3F
#define KEY_F6 0x40
#define KEY_F7 0x41
#define KEY_F8 0x42
#define KEY_F9 0x43
#define KEY_F10 0x44
#define KEY_F11 0x57
#define KEY_F12 0x58
#define KEY_PAD0 0x52
#define KEY_PAD1 0x4F
#define KEY_PAD2 0x50
#define KEY_PAD3 0x51
#define KEY_PAD4 0x4B
#define KEY_PAD5 0x4C
#define KEY_PAD6 0x4D
#define KEY_PAD7 0x47
#define KEY_PAD8 0x48
#define KEY_PAD9 0x49
#define KEY_PADMINUS 0x4A
#define KEY_PADPLUS 0x4E
#define KEY_PADPERIOD 0x53
#define KEY_PADDIVIDE 0xB5
#define KEY_PADMULTIPLY 0x37
#define KEY_PADENTER 0x9C
#define KEY_INSERT 0xD2
#define KEY_HOME 0xC7
#define KEY_PAGEUP 0xC9
#define KEY_DELETE 0xD3
#define KEY_END 0xCF
#define KEY_PAGEDOWN 0xD1
#define KEY_UP 0xC8
#define KEY_DOWN 0xD0
#define KEY_LEFT 0xCB
#define KEY_RIGHT 0xCD
#define KEY_PRINT_SCREEN 0xB7
#define KEY_PAUSE 0x61
#endif