192 lines
4.5 KiB
C
192 lines
4.5 KiB
C
/*
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* DXX Rebirth "jukebox" code
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* MD 2211 <md2211@users.sourceforge.net>, 2007
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <SDL/SDL_mixer.h>
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#include "physfsx.h"
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#include "args.h"
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#include "dl_list.h"
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#include "hudmsg.h"
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#include "digi_mixer_music.h"
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#include "jukebox.h"
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#include "error.h"
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#include "console.h"
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#include "config.h"
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#define MUSIC_HUDMSG_MAXLEN 40
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#define JUKEBOX_HUDMSG_PLAYING "Now playing:"
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#define JUKEBOX_HUDMSG_STOPPED "Jukebox stopped"
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static int jukebox_playing = -1;
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static int jukebox_play_last = -1;
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static int jukebox_numsongs = 0;
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static char **JukeboxSongs = NULL;
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char hud_msg_buf[MUSIC_HUDMSG_MAXLEN+4];
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void jukebox_unload()
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{
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int i;
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if (JukeboxSongs == NULL)
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return;
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for (i = 0; JukeboxSongs[i]!=NULL; i++)
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{
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free(JukeboxSongs[i]);
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}
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free(JukeboxSongs);
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JukeboxSongs = NULL;
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}
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/* Loads music file names from a given directory */
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void jukebox_load() {
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int count;
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char *music_exts[] = { ".mp3", ".ogg", ".wav", ".aif", NULL };
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static char curpath[PATH_MAX+1];
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if (memcmp(curpath,GameCfg.JukeboxPath,PATH_MAX) || !GameCfg.JukeboxOn)
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{
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PHYSFS_removeFromSearchPath(curpath);
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jukebox_unload();
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}
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if (JukeboxSongs)
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return;
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if (GameCfg.JukeboxOn) {
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// Adding as a mount point is an option, but wouldn't work for older versions of PhysicsFS
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PHYSFS_addToSearchPath(GameCfg.JukeboxPath, 1);
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JukeboxSongs = PHYSFSX_findFiles("", music_exts);
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if (JukeboxSongs != NULL) {
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for (count = 0; JukeboxSongs[count]!=NULL; count++) {}
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if (count)
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{
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con_printf(CON_DEBUG,"Jukebox: %d music file(s) found in %s\n", count, GameCfg.JukeboxPath);
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memcpy(curpath,GameCfg.JukeboxPath,PATH_MAX);
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jukebox_numsongs = count;
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}
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else { con_printf(CON_DEBUG,"Jukebox music could not be found!\n"); }
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}
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else
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{ Int3(); } // should at least find a directory in some search path, otherwise how did D2X load?
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}
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}
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void jukebox_hook_next();
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void (*jukebox_hook_finished)() = NULL;
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int jukebox_play_tracks(int first, int last, void (*hook_finished)(void)) {
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char *music_filename;
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if (!JukeboxSongs) return 0;
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jukebox_playing = first - 1; // start with the first track, then play until last track
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if (jukebox_playing < 0)
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jukebox_playing = 0;
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if ((last < first) || (last >= jukebox_numsongs))
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jukebox_play_last = jukebox_numsongs - 1;
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else
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jukebox_play_last = last - 1;
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music_filename = JukeboxSongs[jukebox_playing];
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jukebox_hook_finished = hook_finished ? hook_finished : mix_free_music;
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mix_play_file(music_filename, 0, jukebox_hook_next); // have our function handle looping
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// Formatting a pretty message
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if (strlen(music_filename) >= MUSIC_HUDMSG_MAXLEN) {
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strncpy(hud_msg_buf, music_filename, MUSIC_HUDMSG_MAXLEN);
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strcpy(hud_msg_buf+MUSIC_HUDMSG_MAXLEN, "...");
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hud_msg_buf[MUSIC_HUDMSG_MAXLEN+3] = '\0';
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} else {
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strcpy(hud_msg_buf, music_filename);
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}
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hud_message(MSGC_GAME_FEEDBACK, "%s %s", JUKEBOX_HUDMSG_PLAYING, hud_msg_buf);
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return 1;
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}
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void jukebox_stop() {
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if (!JukeboxSongs) return; // since this function is also used for stopping MIDI
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mix_stop_music();
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if (jukebox_playing != -1)
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hud_message(MSGC_GAME_FEEDBACK, JUKEBOX_HUDMSG_STOPPED);
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jukebox_playing = -1;
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}
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// need this mess because pausing the game is meant to pause the music
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void jukebox_pause() {
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if (!JukeboxSongs) return;
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Mix_PauseMusic();
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}
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int jukebox_resume() {
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if (!JukeboxSongs) return -1;
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Mix_ResumeMusic();
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return 1;
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}
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int jukebox_pause_resume() {
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if (!JukeboxSongs) return 0;
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if (Mix_PausedMusic())
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{
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Mix_ResumeMusic();
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hud_message(MSGC_GAME_FEEDBACK, "Jukebox playback resumed");
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}
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else if (Mix_PlayingMusic())
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{
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Mix_PauseMusic();
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hud_message(MSGC_GAME_FEEDBACK, "Jukebox playback paused");
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}
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else
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return 0;
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return 1;
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}
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void jukebox_hook_next() {
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if (!JukeboxSongs || jukebox_playing == -1) return;
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jukebox_playing++;
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if ((jukebox_playing > jukebox_play_last) && jukebox_hook_finished)
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jukebox_hook_finished();
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else if (jukebox_playing <= jukebox_play_last)
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jukebox_play_tracks(jukebox_playing + 1, jukebox_play_last + 1, jukebox_hook_finished);
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}
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char *jukebox_current() {
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return JukeboxSongs[jukebox_playing];
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}
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int jukebox_is_loaded() { return (JukeboxSongs != NULL); }
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int jukebox_is_playing() { return jukebox_playing + 1; }
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int jukebox_numtracks() { return jukebox_numsongs; }
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void jukebox_set_volume(int vol)
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{
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mix_set_music_volume(vol);
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}
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void jukebox_list() {
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int i;
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if (!JukeboxSongs) return;
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if (!(*JukeboxSongs)) {
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con_printf(CON_DEBUG,"* No songs have been found\n");
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}
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else {
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for (i = 0; i < jukebox_numsongs; i++)
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con_printf(CON_DEBUG,"* %s\n", JukeboxSongs[i]);
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}
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}
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