41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
/*
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* A 'window' is simply a canvas that can receive events.
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* It can be anything from a simple message box to the
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* game screen when playing.
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*
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* See event.c for event handling code.
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*
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* -kreator 2009-05-06
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*/
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#ifndef DESCENT_WINDOW_H
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#define DESCENT_WINDOW_H
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#include "event.h"
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#include "gr.h"
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#include "console.h"
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typedef struct window window;
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extern window *window_create(grs_canvas *src, int x, int y, int w, int h, int (*event_callback)(window *wind, d_event *event, void *data), void *data);
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extern int window_close(window *wind);
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extern int window_exists(window *wind);
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extern window *window_get_front(void);
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extern window *window_get_first(void);
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extern window *window_get_next(window *wind);
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extern window *window_get_prev(window *wind);
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extern void window_select(window *wind);
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extern void window_set_visible(window *wind, int visible);
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extern int window_is_visible(window *wind);
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extern grs_canvas *window_get_canvas(window *wind);
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extern int window_send_event(window *wind, d_event *event);
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#define WINDOW_SEND_EVENT(w, e) \
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do { \
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con_printf(CON_DEBUG, "Sending event %s to window of dimensions %dx%d\n", #e, window_get_canvas(w)->cv_bitmap.bm_w, window_get_canvas(w)->cv_bitmap.bm_h); \
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event.type = e; \
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window_send_event(w, &event); \
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} while (0)
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#endif
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