dxx-rebirth/main/terrain.c

490 lines
11 KiB
C

/* $Id: terrain.c,v 1.5 2004-08-28 23:17:45 schaffner Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Code to render cool external-scene terrain
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "3d.h"
#include "error.h"
#include "gr.h"
#include "texmap.h"
#include "iff.h"
#include "u_mem.h"
#include "mono.h"
#include "inferno.h"
#include "textures.h"
#include "object.h"
#include "endlevel.h"
#include "fireball.h"
#include "render.h"
#define GRID_MAX_SIZE 64
#define GRID_SCALE i2f(2*20)
#define HEIGHT_SCALE f1_0
int grid_w,grid_h;
g3s_uvl uvl_list1[] = { {0,0,0}, {f1_0,0,0}, {0,f1_0,0} };
g3s_uvl uvl_list2[] = { {f1_0,0,0}, {f1_0,f1_0,0}, {0,f1_0,0} };
ubyte *height_array;
ubyte *light_array;
#define HEIGHT(_i,_j) (height_array[(_i)*grid_w+(_j)])
#define LIGHT(_i,_j) light_array[(_i)*grid_w+(_j)]
//!!#define HEIGHT(_i,_j) height_array[(grid_h-1-j)*grid_w+(_i)]
//!!#define LIGHT(_i,_j) light_array[(grid_h-1-j)*grid_w+(_i)]
#define LIGHTVAL(_i,_j) (((fix) LIGHT(_i,_j))<<8)
g3s_point save_row[GRID_MAX_SIZE];
vms_vector start_point;
grs_bitmap *terrain_bm;
int terrain_outline=0;
int org_i,org_j;
int mine_tiles_drawn; //flags to tell if all 4 tiles under mine have drawn
// LINT: adding function prototypes
void build_light_table(void);
void free_light_table(void);
// ------------------------------------------------------------------------
void draw_cell(int i,int j,g3s_point *p0,g3s_point *p1,g3s_point *p2,g3s_point *p3)
{
g3s_point *pointlist[3];
pointlist[0] = p0;
pointlist[1] = p1;
pointlist[2] = p3;
uvl_list1[0].l = LIGHTVAL(i,j);
uvl_list1[1].l = LIGHTVAL(i,j+1);
uvl_list1[2].l = LIGHTVAL(i+1,j);
uvl_list1[0].u = (i)*f1_0/4; uvl_list1[0].v = (j)*f1_0/4;
uvl_list1[1].u = (i)*f1_0/4; uvl_list1[1].v = (j+1)*f1_0/4;
uvl_list1[2].u = (i+1)*f1_0/4; uvl_list1[2].v = (j)*f1_0/4;
g3_check_and_draw_tmap(3,pointlist,uvl_list1,terrain_bm,NULL,NULL);
if (terrain_outline) {
int lsave=Lighting_on;
Lighting_on=0;
gr_setcolor(BM_XRGB(31,0,0));
g3_draw_line(pointlist[0],pointlist[1]);
g3_draw_line(pointlist[2],pointlist[0]);
Lighting_on=lsave;
}
pointlist[0] = p1;
pointlist[1] = p2;
uvl_list2[0].l = LIGHTVAL(i,j+1);
uvl_list2[1].l = LIGHTVAL(i+1,j+1);
uvl_list2[2].l = LIGHTVAL(i+1,j);
uvl_list2[0].u = (i)*f1_0/4; uvl_list2[0].v = (j+1)*f1_0/4;
uvl_list2[1].u = (i+1)*f1_0/4; uvl_list2[1].v = (j+1)*f1_0/4;
uvl_list2[2].u = (i+1)*f1_0/4; uvl_list2[2].v = (j)*f1_0/4;
g3_check_and_draw_tmap(3,pointlist,uvl_list2,terrain_bm,NULL,NULL);
if (terrain_outline) {
int lsave=Lighting_on;
Lighting_on=0;
gr_setcolor(BM_XRGB(31,0,0));
g3_draw_line(pointlist[0],pointlist[1]);
g3_draw_line(pointlist[1],pointlist[2]);
g3_draw_line(pointlist[2],pointlist[0]);
Lighting_on=lsave;
}
if (i==org_i && j==org_j)
mine_tiles_drawn |= 1;
if (i==org_i-1 && j==org_j)
mine_tiles_drawn |= 2;
if (i==org_i && j==org_j-1)
mine_tiles_drawn |= 4;
if (i==org_i-1 && j==org_j-1)
mine_tiles_drawn |= 8;
if (mine_tiles_drawn == 0xf) {
render_mine(exit_segnum, 0, 0);
//draw_exit_model();
mine_tiles_drawn=-1;
//if (ext_expl_playing)
// draw_fireball(&external_explosion);
}
}
vms_vector y_cache[256];
ubyte yc_flags[256];
extern vms_matrix surface_orient;
vms_vector *get_dy_vec(int h)
{
vms_vector *dyp;
dyp = &y_cache[h];
if (!yc_flags[h]) {
vms_vector tv;
//@@g3_rotate_delta_y(dyp,h*HEIGHT_SCALE);
vm_vec_copy_scale(&tv,&surface_orient.uvec,h*HEIGHT_SCALE);
g3_rotate_delta_vec(dyp,&tv);
yc_flags[h] = 1;
}
return dyp;
}
int im=1;
void render_terrain(vms_vector *org_point,int org_2dx,int org_2dy)
{
vms_vector delta_i,delta_j; //delta_y;
g3s_point p,last_p,save_p_low,save_p_high;
g3s_point last_p2;
int i,j;
int low_i,high_i,low_j,high_j;
int viewer_i,viewer_j;
vms_vector tv;
mine_tiles_drawn = 0; //clear flags
org_i = org_2dy;
org_j = org_2dx;
low_i = 0; high_i = grid_w-1;
low_j = 0; high_j = grid_h-1;
//@@start_point.x = org_point->x - GRID_SCALE*(org_i - low_i);
//@@start_point.z = org_point->z - GRID_SCALE*(org_j - low_j);
//@@start_point.y = org_point->y;
memset(yc_flags,0,256);
//Lighting_on = 0;
Interpolation_method = im;
vm_vec_copy_scale(&tv,&surface_orient.rvec,GRID_SCALE);
g3_rotate_delta_vec(&delta_i,&tv);
vm_vec_copy_scale(&tv,&surface_orient.fvec,GRID_SCALE);
g3_rotate_delta_vec(&delta_j,&tv);
vm_vec_scale_add(&start_point,org_point,&surface_orient.rvec,-(org_i - low_i)*GRID_SCALE);
vm_vec_scale_add2(&start_point,&surface_orient.fvec,-(org_j - low_j)*GRID_SCALE);
vm_vec_sub(&tv,&Viewer->pos,&start_point);
viewer_i = vm_vec_dot(&tv,&surface_orient.rvec) / GRID_SCALE;
viewer_j = vm_vec_dot(&tv,&surface_orient.fvec) / GRID_SCALE;
//mprintf((0,"viewer_i,j = %d,%d\n",viewer_i,viewer_j));
g3_rotate_point(&last_p,&start_point);
save_p_low = last_p;
for (j=low_j;j<=high_j;j++) {
g3_add_delta_vec(&save_row[j],&last_p,get_dy_vec(HEIGHT(low_i,j)));
if (j==high_j)
save_p_high = last_p;
else
g3_add_delta_vec(&last_p,&last_p,&delta_j);
}
for (i=low_i;i<viewer_i;i++) {
g3_add_delta_vec(&save_p_low,&save_p_low,&delta_i);
last_p = save_p_low;
g3_add_delta_vec(&last_p2,&last_p,get_dy_vec(HEIGHT(i+1,low_j)));
for (j=low_j;j<viewer_j;j++) {
g3s_point p2;
g3_add_delta_vec(&p,&last_p,&delta_j);
g3_add_delta_vec(&p2,&p,get_dy_vec(HEIGHT(i+1,j+1)));
draw_cell(i,j,&save_row[j],&save_row[j+1],&p2,&last_p2);
last_p = p;
save_row[j] = last_p2;
last_p2 = p2;
}
vm_vec_negate(&delta_j); //don't have a delta sub...
g3_add_delta_vec(&save_p_high,&save_p_high,&delta_i);
last_p = save_p_high;
g3_add_delta_vec(&last_p2,&last_p,get_dy_vec(HEIGHT(i+1,high_j)));
for (j=high_j-1;j>=viewer_j;j--) {
g3s_point p2;
g3_add_delta_vec(&p,&last_p,&delta_j);
g3_add_delta_vec(&p2,&p,get_dy_vec(HEIGHT(i+1,j)));
draw_cell(i,j,&save_row[j],&save_row[j+1],&last_p2,&p2);
last_p = p;
save_row[j+1] = last_p2;
last_p2 = p2;
}
save_row[j+1] = last_p2;
vm_vec_negate(&delta_j); //restore sign of j
}
//now do i from other end
vm_vec_negate(&delta_i); //going the other way now...
//@@start_point.x += (high_i-low_i)*GRID_SCALE;
vm_vec_scale_add2(&start_point,&surface_orient.rvec,(high_i-low_i)*GRID_SCALE);
g3_rotate_point(&last_p,&start_point);
save_p_low = last_p;
for (j=low_j;j<=high_j;j++) {
g3_add_delta_vec(&save_row[j],&last_p,get_dy_vec(HEIGHT(high_i,j)));
if (j==high_j)
save_p_high = last_p;
else
g3_add_delta_vec(&last_p,&last_p,&delta_j);
}
for (i=high_i-1;i>=viewer_i;i--) {
g3_add_delta_vec(&save_p_low,&save_p_low,&delta_i);
last_p = save_p_low;
g3_add_delta_vec(&last_p2,&last_p,get_dy_vec(HEIGHT(i,low_j)));
for (j=low_j;j<viewer_j;j++) {
g3s_point p2;
g3_add_delta_vec(&p,&last_p,&delta_j);
g3_add_delta_vec(&p2,&p,get_dy_vec(HEIGHT(i,j+1)));
draw_cell(i,j,&last_p2,&p2,&save_row[j+1],&save_row[j]);
last_p = p;
save_row[j] = last_p2;
last_p2 = p2;
}
vm_vec_negate(&delta_j); //don't have a delta sub...
g3_add_delta_vec(&save_p_high,&save_p_high,&delta_i);
last_p = save_p_high;
g3_add_delta_vec(&last_p2,&last_p,get_dy_vec(HEIGHT(i,high_j)));
for (j=high_j-1;j>=viewer_j;j--) {
g3s_point p2;
g3_add_delta_vec(&p,&last_p,&delta_j);
g3_add_delta_vec(&p2,&p,get_dy_vec(HEIGHT(i,j)));
draw_cell(i,j,&p2,&last_p2,&save_row[j+1],&save_row[j]);
last_p = p;
save_row[j+1] = last_p2;
last_p2 = p2;
}
save_row[j+1] = last_p2;
vm_vec_negate(&delta_j); //restore sign of j
}
}
void free_height_array()
{
d_free(height_array);
}
void load_terrain(char *filename)
{
grs_bitmap height_bitmap;
int iff_error;
int i,j;
ubyte h,min_h,max_h;
iff_error = iff_read_bitmap(filename,&height_bitmap,BM_LINEAR,NULL);
if (iff_error != IFF_NO_ERROR) {
mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
Error("File %s - IFF error: %s",filename,iff_errormsg(iff_error));
}
if (height_array)
d_free(height_array);
else
atexit(free_height_array); //first time
grid_w = height_bitmap.bm_w;
grid_h = height_bitmap.bm_h;
Assert(grid_w <= GRID_MAX_SIZE);
Assert(grid_h <= GRID_MAX_SIZE);
height_array = height_bitmap.bm_data;
max_h=0; min_h=255;
for (i=0;i<grid_w;i++)
for (j=0;j<grid_h;j++) {
h = HEIGHT(i,j);
if (h > max_h)
max_h = h;
if (h < min_h)
min_h = h;
}
for (i=0;i<grid_w;i++)
for (j=0;j<grid_h;j++)
HEIGHT(i,j) -= min_h;
// d_free(height_bitmap.bm_data);
terrain_bm = terrain_bitmap;
build_light_table();
}
void get_pnt(vms_vector *p,int i,int j)
{
p->x = GRID_SCALE*i;
p->z = GRID_SCALE*j;
p->y = HEIGHT(i,j)*HEIGHT_SCALE;
}
vms_vector light = {0x2e14,0xe8f5,0x5eb8};
fix get_face_light(vms_vector *p0,vms_vector *p1,vms_vector *p2)
{
vms_vector norm;
vm_vec_normal(&norm,p0,p1,p2);
return -vm_vec_dot(&norm,&light);
}
fix get_avg_light(int i,int j)
{
vms_vector pp,p[6];
fix sum;
int f;
get_pnt(&pp,i,j);
get_pnt(&p[0],i-1,j);
get_pnt(&p[1],i,j-1);
get_pnt(&p[2],i+1,j-1);
get_pnt(&p[3],i+1,j);
get_pnt(&p[4],i,j+1);
get_pnt(&p[5],i-1,j+1);
for (f=0,sum=0;f<6;f++)
sum += get_face_light(&pp,&p[f],&p[(f+1)%5]);
return sum/6;
}
void free_light_table()
{
if (light_array)
d_free(light_array);
}
void build_light_table()
{
int i,j;
fix l,l2,min_l=0x7fffffff,max_l=0;
if (light_array)
d_free(light_array);
else
atexit(free_light_table); //first time
MALLOC(light_array,ubyte,grid_w*grid_h);
for (i=1;i<grid_w;i++)
for (j=1;j<grid_h;j++) {
l = get_avg_light(i,j);
if (l > max_l)
max_l = l;
if (l < min_l)
min_l = l;
//printf("light %2d,%2d = %8x\n",i,j,l);
}
for (i=1;i<grid_w;i++)
for (j=1;j<grid_h;j++) {
l = get_avg_light(i,j);
if (min_l == max_l) {
LIGHT(i,j) = l>>8;
continue;
}
l2 = fixdiv((l-min_l),(max_l-min_l));
if (l2==f1_0)
l2--;
LIGHT(i,j) = l2>>8;
//printf("light %2d,%2d = %4x\n",i,j,l2>>8);
}
}