dxx-rebirth/main/inferno.c
2005-03-20 12:53:33 +00:00

1238 lines
35 KiB
C

/* $Id: inferno.c,v 1.101 2005-03-20 12:53:33 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* inferno.c: Entry point of program (main procedure)
*
* After main initializes everything, most of the time is spent in the loop
* while (Function_mode != FMODE_EXIT)
* In this loop, the main menu is brought up first.
*
* main() for Inferno
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#ifdef __unix__
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#endif
#include <physfs.h>
#include "pstypes.h"
#include "strutil.h"
#include "console.h"
#include "pa_enabl.h" //$$POLY_ACC
#include "gr.h"
#include "fix.h"
#include "vecmat.h"
#include "mono.h"
#include "key.h"
#include "timer.h"
#include "3d.h"
#include "bm.h"
#include "inferno.h"
#include "error.h"
#include "game.h"
#include "segment.h" //for Side_to_verts
#include "u_mem.h"
#include "segpoint.h"
#include "screens.h"
#include "texmap.h"
#include "texmerge.h"
#include "menu.h"
#include "wall.h"
#include "polyobj.h"
#include "effects.h"
#include "digi.h"
#include "iff.h"
#include "pcx.h"
#include "palette.h"
#include "args.h"
#include "sounds.h"
#include "titles.h"
#include "player.h"
#include "text.h"
#include "newdemo.h"
#ifdef NETWORK
#include "network.h"
#include "modem.h"
#endif
#include "gamefont.h"
#include "kconfig.h"
#include "mouse.h"
#include "joy.h"
#include "newmenu.h"
#include "desc_id.h"
#include "config.h"
#include "joydefs.h"
#include "multi.h"
#include "songs.h"
#include "cfile.h"
#include "gameseq.h"
#include "gamepal.h"
#include "mission.h"
#include "movie.h"
// # include "3dfx_des.h"
//added on 9/30/98 by Matt Mueller for selectable automap modes
#include "automap.h"
//end addition -MM
#include "../texmap/scanline.h" //for select_tmap -MM
#if defined(POLY_ACC)
#include "poly_acc.h"
extern int Current_display_mode; //$$ there's got to be a better way than hacking this.
#endif
#ifdef EDITOR
#include "editor/editor.h"
#include "editor/kdefs.h"
#include "ui.h"
#endif
#ifndef __MSDOS__
#include <SDL.h>
#endif
#include "vers_id.h"
void mem_init(void);
void arch_init(void);
void arch_init_start(void);
//Current version number
ubyte Version_major = 1; //FULL VERSION
ubyte Version_minor = 2;
//static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; // 4-byte checksum
char desc_id_exit_num = 0;
int Function_mode=FMODE_MENU; //game or editor?
int Screen_mode=-1; //game screen or editor screen?
//--unused-- grs_bitmap Inferno_bitmap_title;
int WVIDEO_running=0; //debugger can set to 1 if running
//--unused-- int Cyberman_installed=0; // SWIFT device present
ubyte CybermouseActive=0;
#ifdef __WATCOMC__
int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
#endif
void check_joystick_calibration(void);
void show_order_form(void);
//--------------------------------------------------------------------------
extern int piggy_low_memory;
int descent_critical_error = 0;
unsigned descent_critical_deverror = 0;
unsigned descent_critical_errcode = 0;
extern int Network_allow_socket_changes;
extern void vfx_set_palette_sub(ubyte *);
extern int VR_low_res;
extern int Config_vr_type;
extern int Config_vr_resolution;
extern int Config_vr_tracking;
#define LINE_LEN 100
//read help from a file & print to screen
void print_commandline_help()
{
CFILE *ifile;
int have_binary=0;
char line[LINE_LEN];
ifile = cfopen("help.tex","rb");
if (!ifile) {
ifile = cfopen("help.txb","rb");
if (!ifile)
Warning("Cannot load help text file.");
have_binary = 1;
}
if (ifile)
{
char *end;
while ((end = cfgets(line,LINE_LEN,ifile))) {
// This is the only use of cfgets that needs the CR
*end++ = '\n';
if (have_binary)
decode_text_line (line);
if (line[0] == ';')
continue; //don't show comments
printf("%s",line);
}
cfclose(ifile);
}
// printf( " Diagnostic:\n\n");
// printf( " -emul %s\n", "Certain video cards need this option in order to run game");
// printf( " -ddemul %s\n", "If -emul doesn't work, use this option");
// printf( "\n");
#ifdef EDITOR
printf( " Editor Options:\n\n");
printf( " -autoload <file>%s\n", "Autoload a level in the editor");
printf( " -hoarddata %s\n","Make the hoard ham file from some files, then exit");
// printf( " -nobm %s\n","FIXME: Undocumented");
printf( "\n");
#endif
printf( " D2X Options:\n\n");
printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multi");
printf( " -shortpackets %s\n", "Set shortpackets to default as on");
#ifdef OGL // currently only does anything on ogl build, so don't advertise othewise.
printf(" -renderstats %s\n", "Enable renderstats info by default");
#endif
printf( " -maxfps <n> %s\n", "Set maximum framerate (1-100)");
printf( " -notitles %s\n", "Do not show titlescreens on startup");
printf( " -hogdir <dir> %s\n", "set shared data directory to <dir>");
#ifdef __unix__
printf( " -nohogdir %s\n", "don't try to use shared data directory");
printf( " -userdir <dir> %s\n", "set user dir to <dir> instead of $HOME/.d2x");
#endif
printf( " -ini <file> %s\n", "option file (alternate to command line), defaults to d2x.ini");
printf( " -autodemo %s\n", "Start in demo mode");
printf( " -bigpig %s\n","FIXME: Undocumented");
printf( " -bspgen %s\n","FIXME: Undocumented");
// printf( " -cdproxy %s\n","FIXME: Undocumented");
#ifndef NDEBUG
printf( " -checktime %s\n","FIXME: Undocumented");
printf( " -showmeminfo %s\n","FIXME: Undocumented");
#endif
// printf( " -codereadonly %s\n","FIXME: Undocumented");
// printf( " -cyberimpact %s\n","FIXME: Undocumented");
printf( " -debug %s\n","Enable very verbose output");
// printf( " -debugmode %s\n","FIXME: Undocumented");
// printf( " -disallowgfx %s\n","FIXME: Undocumented");
// printf( " -disallowreboot %s\n","FIXME: Undocumented");
// printf( " -dynamicsockets %s\n","FIXME: Undocumented");
// printf( " -forcegfx %s\n","FIXME: Undocumented");
#ifdef SDL_INPUT
printf( " -grabmouse %s\n","Keeps the mouse from wandering out of the window");
#endif
// printf( " -hw_3dacc %s\n","FIXME: Undocumented");
#ifndef RELEASE
printf( " -invulnerability %s\n","Make yourself invulnerable");
#endif
printf( " -ipxnetwork <num> %s\n","Use IPX network number <num>");
printf( " -jasen %s\n","FIXME: Undocumented");
printf( " -joyslow %s\n","FIXME: Undocumented");
#ifdef NETWORK
printf( " -kali %s\n","use Kali for networking");
#endif
// printf( " -logfile %s\n","FIXME: Undocumented");
printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)");
#if defined(EDITOR) || !defined(MACDATA)
printf( " -macdata %s\n","Read (and, for editor, write) mac data files (swap colors)");
#endif
// printf( " -memdbg %s\n","FIXME: Undocumented");
// printf( " -monodebug %s\n","FIXME: Undocumented");
printf( " -nocdrom %s\n","FIXME: Undocumented");
#ifdef __DJGPP__
printf( " -nocyberman %s\n","FIXME: Undocumented");
#endif
#ifndef NDEBUG
printf( " -nofade %s\n","Disable fades");
#endif
#ifdef NETWORK
printf( " -nomatrixcheat %s\n","FIXME: Undocumented");
printf( " -norankings %s\n","Disable multiplayer ranking system");
printf( " -packets <num> %s\n","Specifies the number of packets per second\n");
// printf( " -showaddress %s\n","FIXME: Undocumented");
printf( " -socket %s\n","FIXME: Undocumented");
#endif
#if !defined(MACINTOSH) && !defined(WINDOWS)
printf( " -nomixer %s\n","Don't crank music volume");
// printf( " -superhires %s\n","Allow higher-resolution modes");
#endif
// printf( " -nomodex %s\n","FIXME: Undocumented");
#ifndef RELEASE
printf( " -nomovies %s\n","Don't play movies");
printf( " -noscreens %s\n","Skip briefing screens");
#endif
#if !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
printf( " -noredbook %s\n","Disable redbook audio");
#endif
printf( " -norun %s\n","Bail out after initialization");
// printf( " -ordinaljoy %s\n","FIXME: Undocumented");
// printf( " -rtscts %s\n","Same as -ctsrts");
// printf( " -semiwin %s\n","Use non-fullscreen mode");
// printf( " -specialdevice %s\n","FIXME: Undocumented");
#ifdef TACTILE
printf( " -stickmag %s\n","FIXME: Undocumented");
#endif
// printf( " -stopwatch %s\n","FIXME: Undocumented");
printf( " -subtitles %s\n","Turn on movie subtitles (English-only)");
// printf( " -sysram %s\n","FIXME: Undocumented");
printf( " -text <file> %s\n","Specify alternate .tex file");
// printf( " -tsengdebug1 %s\n","FIXME: Undocumented");
// printf( " -tsengdebug2 %s\n","FIXME: Undocumented");
// printf( " -tsengdebug3 %s\n","FIXME: Undocumented");
// printf( " -vidram %s\n","FIXME: Undocumented");
printf( " -xcontrol %s\n","FIXME: Undocumented");
printf( " -xname %s\n","FIXME: Undocumented");
printf( " -xver %s\n","FIXME: Undocumented");
printf( " -tmap <t> %s\n","select texmapper to use (c,fp,i386,pent,ppro)");
#ifdef __MSDOS__
printf( " -<X>x<Y> %s\n", "Change screen resolution. Options:");
printf( " 320x100;320x200;320x240;320x400;640x400;640x480;800x600;1024x768\n");
#else
printf( " -<X>x<Y> %s\n", "Change screen resolution to <X> by <Y>");
#endif
printf(" -niceautomap %s\n", "Free cpu while doing automap");
printf( " -automap<X>x<Y> %s\n","Set automap resolution to <X> by <Y>");
printf( " -automap_gameres %s\n","Set automap to use the same resolution as in game");
// printf( " -menu<X>x<Y> %s\n","Set menu resolution to <X> by <Y>");
// printf( " -menu_gameres %s\n","Set menus to use the same resolution as in game");
printf(" -rearviewtime t %s\n", "time holding rearview key to use toggle mode (default 0.0625 seconds)");
printf( "\n");
printf( "D2X System Options:\n\n");
#ifdef __MSDOS__
printf(" -ihaveabrokenmouse %s\n", "try to make mouse work if it is not currently");
printf( " -joy209 %s\n", "Use alternate port 209 for joystick");
#endif
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
printf( " -fullscreen %s\n", "Use fullscreen mode if available");
#endif
#ifdef OGL
printf( " -gl_texmagfilt <f> %s\n","set GL_TEXTURE_MAG_FILTER (see readme.d1x)");
printf( " -gl_texminfilt <f> %s\n","set GL_TEXTURE_MIN_FILTER (see readme.d1x)");
printf(" -gl_mipmap %s\n", "set gl texture filters to \"standard\" (bilinear) mipmapping");
printf(" -gl_trilinear %s\n", "set gl texture filters to trilinear mipmapping");
printf( " -gl_simple %s\n","set gl texture filters to gl_nearest for \"original\" look. (default)");
printf(" -gl_anisotropy <f> %s\n", "set maximum degree of anisotropy to <f>");
printf( " -gl_alttexmerge %s\n","use new texmerge, usually uses less ram (default)");
printf( " -gl_stdtexmerge %s\n","use old texmerge, uses more ram, but _might_ be a bit faster");
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
printf( " -gl_voodoo %s\n","force fullscreen mode only");
#endif
printf( " -gl_16bittextures %s\n","attempt to use 16bit textures");
printf(" -gl_16bpp %s\n", "attempt to use 16bit screen mode");
printf( " -gl_reticle <r> %s\n","use OGL reticle 0=never 1=above 320x* 2=always");
printf( " -gl_intensity4_ok %s\n","FIXME: Undocumented");
printf( " -gl_luminance4_alpha4_ok %s\n","FIXME: Undocumented");
printf( " -gl_readpixels_ok %s\n","FIXME: Undocumented");
printf( " -gl_rgba2_ok %s\n","FIXME: Undocumented");
// printf( " -gl_test1 %s\n","FIXME: Undocumented");
printf( " -gl_test2 %s\n","FIXME: Undocumented");
printf( " -gl_vidmem %s\n","FIXME: Undocumented");
#ifdef OGL_RUNTIME_LOAD
printf( " -gl_library <l> %s\n","use alternate opengl library");
#endif
#ifdef WGL_VIDEO
printf(" -gl_refresh <r> %s\n", "set refresh rate (in fullscreen mode)");
#endif
#endif
#ifdef SDL_VIDEO
printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");
printf( " -hwsurface %s\n","FIXME: Undocumented");
#endif
#ifdef NETWORK
printf(" -udp %s\n", "Specify options for udp/ip:");
printf(" @<shift> %s\n", " shift udp port base offset");
printf(" =<HOST_LIST> %s\n", " broadcast both local and to HOST_LIST");
printf(" +<HOST_LIST> %s\n", " broadcast only to HOST_LIST");
printf(" %s\n", " HOSTS can be any IP or hostname")
;
printf(" %s\n", " HOSTS can also be in the form of <address>:<shift>");
printf(" %s\n", " separate multiple HOSTS with a ,");
#endif
#ifdef __unix__
printf( " -serialdevice <s> %s\n", "Set serial/modem device to <s>");
printf( " -serialread <r> %s\n", "Set serial/modem to read from <r>");
#endif
printf( "\n Help:\n\n");
printf( " -help, -h, -?, ? %s\n", "View this help screen");
printf( "\n");
}
void do_joystick_init()
{
if (!FindArg( "-nojoystick" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6);
joy_init();
if ( FindArg( "-joyslow" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7);
joy_set_slow_reading(JOY_SLOW_READINGS);
}
if ( FindArg( "-joypolled" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8);
joy_set_slow_reading(JOY_POLLED_READINGS);
}
if ( FindArg( "-joybios" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9);
joy_set_slow_reading(JOY_BIOS_READINGS);
}
// Added from Descent v1.5 by John. Adapted by Samir.
} else {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10);
}
}
//set this to force game to run in low res
int disable_high_res=0;
void do_register_player(ubyte *title_pal)
{
Players[Player_num].callsign[0] = '\0';
if (!Auto_demo) {
key_flush();
//now, before we bring up the register player menu, we need to
//do some stuff to make sure the palette is ok. First, we need to
//get our current palette into the 2d's array, so the remapping will
//work. Second, we need to remap the fonts. Third, we need to fill
//in part of the fade tables so the darkening of the menu edges works
memcpy(gr_palette,title_pal,sizeof(gr_palette));
remap_fonts_and_menus(1);
RegisterPlayer(); //get player's name
}
}
#define PROGNAME argv[0]
extern char Language[];
//can we do highres menus?
extern int MenuHiresAvailable;
int intro_played = 0;
int Inferno_verbose = 0;
//added on 11/18/98 by Victor Rachels to add -mission and -startgame
int start_net_immediately = 0;
//int start_with_mission = 0;
//char *start_with_mission_name;
//end this section addition
#if defined(POLY_ACC)
#define MENU_HIRES_MODE SM_640x480x15xPA
#else
#define MENU_HIRES_MODE SM(640,480)
#endif
// DESCENT II by Parallax Software
// Descent Main
//extern ubyte gr_current_pal[];
#ifdef EDITOR
int Auto_exit = 0;
char Auto_file[128] = "";
#endif
int main(int argc, char *argv[])
{
int i, t;
ubyte title_pal[768];
PHYSFS_init(argv[0]);
PHYSFS_permitSymbolicLinks(1);
con_init(); // Initialise the console
mem_init();
error_init(NULL, NULL);
PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
InitArgs( argc,argv );
if ((t = FindArg("-userdir"))
#ifdef __unix__
|| 1 // or if it's a unix platform
#endif
)
{
// This stuff below seems overly complicated - brad
char *path = Args[t+1];
char fullPath[PATH_MAX + 5];
#ifdef __unix__
if (!t)
path = "~/.d2x";
#endif
PHYSFS_removeFromSearchPath(PHYSFS_getBaseDir());
if (path[0] == '~') // yes, this tilde can be put before non-unix paths.
{
const char *home = PHYSFS_getUserDir();
strcpy(fullPath, home); // prepend home to the path
path++;
if (*path == *PHYSFS_getDirSeparator())
path++;
strncat(fullPath, path, PATH_MAX + 5 - strlen(home));
}
else
strncpy(fullPath, path, PATH_MAX + 5);
PHYSFS_setWriteDir(fullPath);
if (!PHYSFS_getWriteDir()) // need to make it
{
PHYSFS_mkdir(fullPath);
PHYSFS_setWriteDir(fullPath);
}
PHYSFS_addToSearchPath(PHYSFS_getWriteDir(), 1);
AppendArgs();
}
if (!PHYSFS_getWriteDir())
{
PHYSFS_setWriteDir(PHYSFS_getBaseDir());
if (!PHYSFS_getWriteDir())
Error("can't set write dir\n");
else
PHYSFS_addToSearchPath(PHYSFS_getWriteDir(), 0);
}
if (FindArg("-debug"))
con_threshold.value = (float)2;
else if (FindArg("-verbose"))
con_threshold.value = (float)1;
//tell cfile where hogdir is
if ((t=FindArg("-hogdir")))
PHYSFS_addToSearchPath(Args[t + 1], 1);
#ifdef __unix__
else if (!FindArg("-nohogdir"))
PHYSFS_addToSearchPath(SHAREPATH, 1);
#endif
if (! cfile_init("descent2.hog"))
if (! cfile_init("d2demo.hog"))
Warning("Could not find a valid hog file (descent2.hog or d2demo.hog)\nPossible locations are:\n"
#ifdef __unix__
"\t$HOME/.d2x\n"
"\t" SHAREPATH "\n"
#else
"\tCurrent directory\n"
#endif
"Or use the -hogdir option to specify an alternate location.");
load_text();
//print out the banner title
con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
#ifdef VERSION_NAME
con_printf(CON_NORMAL, " %s", VERSION_NAME);
#endif
if (cfexist(MISSION_DIR "d2x.hog"))
con_printf(CON_NORMAL, " Vertigo Enhanced");
con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
con_printf(CON_NORMAL, " Copyright (c) 2002 Bradley Bell\n");
if (FindArg( "-?" ) || FindArg( "-help" ) || FindArg( "?" ) || FindArg( "-h" ) ) {
print_commandline_help();
set_exit_message("");
#ifdef __MINGW32__
exit(0); /* mingw hangs on this return. dunno why */
#endif
return(0);
}
con_printf(CON_NORMAL, "\n");
con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
con_printf(CON_NORMAL, "\n");
{
char **i, **list;
for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
con_printf(CON_VERBOSE, "PHYSFS: [%s] is in the search path.\n", *i);
list = PHYSFS_getCdRomDirs();
for (i = list; *i != NULL; i++)
con_printf(CON_VERBOSE, "PHYSFS: cdrom dir [%s] is available.\n", *i);
PHYSFS_freeList(list);
list = PHYSFS_enumerateFiles("");
for (i = list; *i != NULL; i++)
con_printf(CON_DEBUG, "PHYSFS: * We've got [%s].\n", *i);
PHYSFS_freeList(list);
}
//(re)added Mar 30, 2003 Micah Lieske - Allow use of 22K sound samples again.
if(FindArg("-sound22k"))
{
digi_sample_rate = SAMPLE_RATE_22K;
}
if(FindArg("-sound11k"))
{
digi_sample_rate = SAMPLE_RATE_11K;
}
arch_init_start();
arch_init();
//con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
if ((t = FindArg("-rearviewtime")))
{
float f = atof(Args[t + 1]);
Rear_view_leave_time = f * f1_0;
}
con_printf(CON_VERBOSE, "Rear_view_leave_time=0x%x (%f sec)\n", Rear_view_leave_time, Rear_view_leave_time / (float)f1_0);
//added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100
if ((t = FindArg( "-maxfps" ))) {
t=atoi(Args[t+1]);
if (t > 0 && t <= MAX_FPS)
maxfps=t;
}
//end addition - Victor Rachels
#ifdef SUPPORTS_NICEFPS
if (FindArg("-nicefps"))
use_nice_fps = 1;
if (FindArg("-niceautomap"))
nice_automap = 1;
#endif
if (FindArg("-renderstats"))
gr_renderstats = 1;
if ( FindArg( "-autodemo" ))
Auto_demo = 1;
#ifndef RELEASE
if ( FindArg( "-noscreens" ) )
Skip_briefing_screens = 1;
#endif
if ((t=FindArg("-tmap"))){
select_tmap(Args[t+1]);
}else
select_tmap(NULL);
Lighting_on = 1;
// if (init_graphics()) return 1;
#ifdef EDITOR
if (gr_check_mode(SM(800, 600)) != 0)
{
con_printf(CON_NORMAL, "The editor will not be available, press any key to start game...\n" );
Function_mode = FMODE_MENU;
}
#endif
if (!WVIDEO_running)
con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
ReadConfigFile();
do_joystick_init();
#if defined(POLY_ACC)
Current_display_mode = -1;
game_init_render_buffers(SM_640x480x15xPA, 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT );
#else
if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
set_display_mode(0); //..then set default display mode
#endif
{
int screen_width = 640;
int screen_height = 480;
int vr_mode = VR_NONE;
int screen_flags = VRF_USE_PAGING;
if (FindResArg("", &screen_width, &screen_height))
{
/* stuff below mirrors values from display_mode_info in
* menu.c which is used by set_display_mode. In fact,
* set_display_mode should probably be rewritten to allow
* arbitrary resolutions, and then we get rid of this
* stuff here.
*/
switch (SM(screen_width, screen_height))
{
case SM(320, 200):
case SM(640, 480):
screen_flags = VRF_ALLOW_COCKPIT + VRF_COMPATIBLE_MENUS;
break;
case SM(320, 400):
screen_flags = VRF_USE_PAGING;
break;
case SM(640, 400):
case SM(800, 600):
case SM(1024, 768):
case SM(1280, 1024):
screen_flags = VRF_COMPATIBLE_MENUS;
break;
}
con_printf(CON_VERBOSE, "Using %ix%i ...\n", screen_width, screen_height);
}
// added ifdef on 9/30/98 by Matt Mueller to fix high res in linux
#ifdef __MSDOS__
if (FindArg("-nodoublebuffer"))
#endif
// end addition -MM
{
con_printf(CON_VERBOSE, "Double-buffering disabled...\n");
screen_flags &= ~VRF_USE_PAGING;
}
// added 3/24/99 by Owen Evans for screen res changing
Game_screen_mode = SM(screen_width, screen_height);
// end added -OE
game_init_render_buffers(Game_screen_mode, screen_width, screen_height, vr_mode, screen_flags);
}
{
// added/edited on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args
int i, argnum = INT_MAX, w, h;
// added on 9/30/98 by Matt Mueller for selectable automap modes - edited 11/21/99 whee, more fun with defines. - edited 03/31/02 to use new FindResArg.
#define SMODE(V,VV,VG) if ((i=FindResArg(#V, &w, &h)) && (i < argnum)) { argnum = i; VV = SM(w, h); VG = 0; }
#define SMODE_GR(V,VG) if ((i=FindArg("-" #V "_gameres"))){if (i<argnum) VG=1;}
#define SMODE_PRINT(V,VV,VG) if (VG) con_printf(CON_VERBOSE, #V " using game resolution ...\n"); else con_printf(CON_VERBOSE, #V " using %ix%i ...\n",SM_W(VV),SM_H(VV) );
// aren't #defines great? :)
// end addition/edit -MM
#define S_MODE(V,VV,VG) argnum = INT_MAX; SMODE(V, VV, VG); SMODE_GR(V, VG); SMODE_PRINT(V, VV, VG);
S_MODE(automap,automap_mode,automap_use_game_res);
// S_MODE(menu,menu_screen_mode,menu_use_game_res);
}
//end addition -MM
i = FindArg( "-xcontrol" );
if ( i > 0 ) {
kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) );
}
con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
if (FindArg("-nofade"))
grd_fades_disabled=1;
//determine whether we're using high-res menus & movies
#if !defined(POLY_ACC)
if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
MovieHires = MenuHires = MenuHiresAvailable = 0;
else
#endif
//NOTE LINK TO ABOVE!
MenuHires = MenuHiresAvailable = 1;
if (FindArg( "-lowresmovies" ))
MovieHires = 0;
if ((t=gr_init())!=0) //doesn't do much
Error(TXT_CANT_INIT_GFX,t);
#ifdef _3DFX
_3dfx_Init();
#endif
// Load the palette stuff. Returns non-zero if error.
con_printf(CON_DEBUG, "Initializing palette system...\n" );
gr_use_palette_table(DEFAULT_PALETTE );
con_printf(CON_DEBUG, "Initializing font system...\n" );
gamefont_init(); // must load after palette data loaded.
con_printf( CON_DEBUG, "Initializing movie libraries...\n" );
init_movies(); //init movie libraries
#if 0
con_printf(CON_VERBOSE, "Going into graphics mode...\n");
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MovieHires?SM(640,480):SM(320,200));
#endif
#endif
if ( FindArg( "-notitles" ) )
songs_play_song( SONG_TITLE, 1);
else
{
#ifndef SHAREWARE
int played=MOVIE_NOT_PLAYED; //default is not played
#endif
int song_playing = 0;
#ifdef D2_OEM
#define MOVIE_REQUIRED 0
#else
#define MOVIE_REQUIRED 1
#endif
{ //show bundler screens
char filename[FILENAME_LEN];
played=MOVIE_NOT_PLAYED; //default is not played
played = PlayMovie("pre_i.mve",0);
if (!played) {
strcpy(filename,MenuHires?"pre_i1b.pcx":"pre_i1.pcx");
while (PHYSFS_exists(filename))
{
show_title_screen( filename, 1, 0 );
filename[5]++;
}
}
}
#ifndef SHAREWARE
init_subtitles("intro.tex");
played = PlayMovie("intro.mve",MOVIE_REQUIRED);
close_subtitles();
#endif
if (played != MOVIE_NOT_PLAYED)
intro_played = 1;
else { //didn't get intro movie, try titles
played = PlayMovie("titles.mve",MOVIE_REQUIRED);
if (played == MOVIE_NOT_PLAYED)
{
char filename[FILENAME_LEN];
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MenuHires?SM(640,480):SM(320,200));
#endif
#ifdef OGL
set_screen_mode(SCREEN_MENU);
#endif
con_printf( CON_DEBUG, "\nPlaying title song..." );
songs_play_song( SONG_TITLE, 1);
song_playing = 1;
con_printf( CON_DEBUG, "\nShowing logo screens..." );
strcpy(filename, MenuHires?"iplogo1b.pcx":"iplogo1.pcx"); // OEM
if (! cfexist(filename))
strcpy(filename, "iplogo1.pcx"); // SHAREWARE
if (! cfexist(filename))
strcpy(filename, "mplogo.pcx"); // MAC SHAREWARE
if (cfexist(filename))
show_title_screen(filename, 1, 1);
strcpy(filename, MenuHires?"logob.pcx":"logo.pcx"); // OEM
if (! cfexist(filename))
strcpy(filename, "logo.pcx"); // SHAREWARE
if (! cfexist(filename))
strcpy(filename, "plogo.pcx"); // MAC SHAREWARE
if (cfexist(filename))
show_title_screen(filename, 1, 1);
}
}
{ //show bundler movie or screens
char filename[FILENAME_LEN];
PHYSFS_file *movie_handle;
played=MOVIE_NOT_PLAYED; //default is not played
//check if OEM movie exists, so we don't stop the music if it doesn't
movie_handle = PHYSFS_openRead("oem.mve");
if (movie_handle)
{
PHYSFS_close(movie_handle);
played = PlayMovie("oem.mve",0);
song_playing = 0; //movie will kill sound
}
if (!played) {
strcpy(filename,MenuHires?"oem1b.pcx":"oem1.pcx");
while (PHYSFS_exists(filename))
{
show_title_screen( filename, 1, 0 );
filename[3]++;
}
}
}
if (!song_playing)
songs_play_song( SONG_TITLE, 1);
}
PA_DFX (pa_splash());
con_printf( CON_DEBUG, "\nShowing loading screen..." );
{
//grs_bitmap title_bm;
int pcx_error;
char filename[14];
strcpy(filename, MenuHires?"descentb.pcx":"descent.pcx");
if (! cfexist(filename))
strcpy(filename, MenuHires?"descntob.pcx":"descento.pcx"); // OEM
if (! cfexist(filename))
strcpy(filename, "descentd.pcx"); // SHAREWARE
if (! cfexist(filename))
strcpy(filename, "descentb.pcx"); // MAC SHAREWARE
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MenuHires?SM(640,480):SM(320,200));
#endif
#ifdef OGL
set_screen_mode(SCREEN_MENU);
#endif
FontHires = FontHiresAvailable && MenuHires;
if ((pcx_error=pcx_read_fullscr( filename, title_pal ))==PCX_ERROR_NONE) {
//vfx_set_palette_sub( title_pal );
gr_palette_clear();
gr_palette_fade_in( title_pal, 32, 0 );
gr_update();
} else
Error( "Couldn't load pcx file '%s', PCX load error: %s\n",filename, pcx_errormsg(pcx_error));
}
con_printf( CON_DEBUG , "\nDoing bm_init..." );
#ifdef EDITOR
if (!bm_init_use_tbl())
#endif
bm_init();
#ifdef EDITOR
if (FindArg("-hoarddata") != 0) {
#define MAX_BITMAPS_PER_BRUSH 30
grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
grs_bitmap icon;
int nframes;
ubyte palette[256*3];
PHYSFS_file *ofile;
int iff_error,i;
char *sounds[] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB
"teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB
"enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB
"OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED
ofile = PHYSFSX_openWriteBuffered("hoard.ham");
iff_error = iff_read_animbrush("orb.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
Assert(iff_error == IFF_NO_ERROR);
PHYSFS_writeULE16(ofile, nframes);
PHYSFS_writeULE16(ofile, bm[0]->bm_w);
PHYSFS_writeULE16(ofile, bm[0]->bm_h);
PHYSFS_write(ofile, palette, 3, 256);
for (i=0;i<nframes;i++)
PHYSFS_write(ofile, bm[i]->bm_data, bm[i]->bm_w*bm[i]->bm_h, 1);
iff_error = iff_read_animbrush("orbgoal.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
Assert(iff_error == IFF_NO_ERROR);
Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64);
PHYSFS_writeULE16(ofile, nframes);
PHYSFS_write(ofile, palette, 3, 256);
for (i=0;i<nframes;i++)
PHYSFS_write(ofile, bm[i]->bm_data, bm[i]->bm_w*bm[i]->bm_h, 1);
for (i=0;i<2;i++) {
iff_error = iff_read_bitmap(i?"orbb.bbm":"orb.bbm",&icon,BM_LINEAR,palette);
Assert(iff_error == IFF_NO_ERROR);
PHYSFS_writeULE16(ofile, icon.bm_w);
PHYSFS_writeULE16(ofile, icon.bm_h);
PHYSFS_write(ofile, palette, 3, 256);
PHYSFS_write(ofile, icon.bm_data, icon.bm_w*icon.bm_h, 1);
}
for (i=0;i<sizeof(sounds)/sizeof(*sounds);i++) {
PHYSFS_file *ifile;
int size;
ubyte *buf;
ifile = PHYSFS_openRead(sounds[i]);
Assert(ifile != NULL);
size = PHYSFS_fileLength(ifile);
buf = d_malloc(size);
PHYSFS_read(ifile, buf, size, 1);
PHYSFS_writeULE32(ofile, size);
PHYSFS_write(ofile, buf, size, 1);
d_free(buf);
PHYSFS_close(ifile);
}
PHYSFS_close(ofile);
exit(1);
}
#endif
//the bitmap loading code changes gr_palette, so restore it
memcpy(gr_palette,title_pal,sizeof(gr_palette));
if ( FindArg( "-norun" ) )
return(0);
con_printf( CON_DEBUG, "\nInitializing 3d system..." );
g3_init();
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
texmerge_init( 10 ); // 10 cache bitmaps
con_printf( CON_DEBUG, "\nRunning game...\n" );
set_screen_mode(SCREEN_MENU);
init_game();
// If built with editor, option to auto-load a level and quit game
// to write certain data.
#ifdef EDITOR
{ int t;
if ( (t = FindArg( "-autoload" )) ) {
Auto_exit = 1;
strcpy(Auto_file, Args[t+1]);
}
}
if (Auto_exit) {
strcpy(Players[0].callsign, "dummy");
} else
#endif
do_register_player(title_pal);
gr_palette_fade_out( title_pal, 32, 0 );
Game_mode = GM_GAME_OVER;
if (Auto_demo) {
newdemo_start_playback("descent.dem");
if (Newdemo_state == ND_STATE_PLAYBACK )
Function_mode = FMODE_GAME;
}
//do this here because the demo code can do a longjmp when trying to
//autostart a demo from the main menu, never having gone into the game
setjmp(LeaveGame);
while (Function_mode != FMODE_EXIT)
{
switch( Function_mode ) {
case FMODE_MENU:
set_screen_mode(SCREEN_MENU);
if ( Auto_demo ) {
newdemo_start_playback(NULL); // Randomly pick a file
if (Newdemo_state != ND_STATE_PLAYBACK)
Error("No demo files were found for autodemo mode!");
} else {
#ifdef EDITOR
if (Auto_exit) {
strcpy((char *)&Level_names[0], Auto_file);
LoadLevel(1, 1);
Function_mode = FMODE_EXIT;
break;
}
#endif
check_joystick_calibration();
gr_palette_clear(); //I'm not sure why we need this, but we do
DoMenu();
#ifdef EDITOR
if ( Function_mode == FMODE_EDITOR ) {
create_new_mine();
SetPlayerFromCurseg();
load_palette(NULL,1,0);
}
#endif
}
break;
case FMODE_GAME:
#ifdef EDITOR
keyd_editor_mode = 0;
#endif
#ifdef SDL_INPUT
/* keep the mouse from wandering in SDL */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_ON);
#endif
game();
#ifdef SDL_INPUT
/* give control back to the WM */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
if ( Function_mode == FMODE_MENU )
songs_play_song( SONG_TITLE, 1 );
break;
#ifdef EDITOR
case FMODE_EDITOR:
keyd_editor_mode = 1;
editor();
#ifdef __WATCOMC__
_harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
#endif
if ( Function_mode == FMODE_GAME ) {
Game_mode = GM_EDITOR;
editor_reset_stuff_on_level();
N_players = 1;
}
break;
#endif
default:
Error("Invalid function mode %d",Function_mode);
}
}
WriteConfigFile();
if (!FindArg( "-notitles" ))
show_order_form();
#ifndef NDEBUG
if ( FindArg( "-showmeminfo" ) )
show_mem_info = 1; // Make memory statistics show
#endif
return(0); //presumably successful exit
}
void check_joystick_calibration() {
int x1, y1, x2, y2, c;
fix t1;
if ( (Config_control_type!=CONTROL_JOYSTICK) &&
(Config_control_type!=CONTROL_FLIGHTSTICK_PRO) &&
(Config_control_type!=CONTROL_THRUSTMASTER_FCS) &&
(Config_control_type!=CONTROL_GRAVIS_GAMEPAD)
) return;
joy_get_pos( &x1, &y1 );
t1 = timer_get_fixed_seconds();
while( timer_get_fixed_seconds() < t1 + F1_0/100 )
;
joy_get_pos( &x2, &y2 );
// If joystick hasn't moved...
if ( (abs(x2-x1)<30) && (abs(y2-y1)<30) ) {
if ( (abs(x1)>30) || (abs(x2)>30) || (abs(y1)>30) || (abs(y2)>30) ) {
c = nm_messagebox( NULL, 2, TXT_CALIBRATE, TXT_SKIP, TXT_JOYSTICK_NOT_CEN );
if ( c==0 ) {
joydefs_calibrate();
}
}
}
}
void show_order_form()
{
#ifndef EDITOR
int pcx_error;
unsigned char title_pal[768];
char exit_screen[16];
gr_set_current_canvas( NULL );
gr_palette_clear();
key_flush();
strcpy(exit_screen, MenuHires?"ordrd2ob.pcx":"ordrd2o.pcx"); // OEM
if (! cfexist(exit_screen))
strcpy(exit_screen, MenuHires?"orderd2b.pcx":"orderd2.pcx"); // SHAREWARE, prefer mac if hires
if (! cfexist(exit_screen))
strcpy(exit_screen, MenuHires?"orderd2.pcx":"orderd2b.pcx"); // SHAREWARE, have to rescale
if (! cfexist(exit_screen))
strcpy(exit_screen, MenuHires?"warningb.pcx":"warning.pcx"); // D1
if (! cfexist(exit_screen))
return; // D2 registered
if ((pcx_error=pcx_read_fullscr( exit_screen, title_pal ))==PCX_ERROR_NONE) {
//vfx_set_palette_sub( title_pal );
gr_palette_fade_in( title_pal, 32, 0 );
gr_update();
while (!key_inkey() && !mouse_button_state(0)) {} //key_getch();
gr_palette_fade_out( title_pal, 32, 0 );
}
else
Int3(); //can't load order screen
key_flush();
#endif
}
void quit_request()
{
#ifdef NETWORK
// void network_abort_game();
// if(Network_status)
// network_abort_game();
#endif
exit(0);
}