dxx-rebirth/main/gamepal.c
2003-10-10 09:36:35 +00:00

190 lines
4.5 KiB
C

/* $Id: gamepal.c,v 1.5 2003-10-10 09:36:35 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions for loading palettes
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include "pa_enabl.h" //$$POLY_ACC
#include "fix.h"
#include "vecmat.h"
#include "gr.h"
#include "3d.h"
#include "palette.h"
#include "rle.h"
#include "inferno.h"
#include "gamepal.h"
#include "mission.h"
#include "newmenu.h"
#include "texmerge.h"
#include "piggy.h"
#include "strutil.h"
#if defined(POLY_ACC)
#include "poly_acc.h"
#endif
extern void g3_remap_interp_colors();
char Current_level_palette[FILENAME_LEN];
extern int Color_0_31_0, HUD_color;
//give a filename a new extension
void change_filename_ext( char *dest, char *src, char *ext )
{
char *p;
strcpy (dest, src);
if (ext[0] == '.')
ext++;
p = strchr(dest,'.');
if (!p) {
p = dest + strlen(dest);
*p = '.';
}
strcpy(p+1,ext);
}
//background for boxed messages
typedef struct bkg {
short x, y, w, h; // The location of the menu.
grs_bitmap * bmp; // The background under the menu.
} bkg;
extern bkg bg;
void load_background_bitmap(void);
char last_palette_loaded[FILENAME_LEN]="";
char last_palette_loaded_pig[FILENAME_LEN]="";
ubyte last_palette_for_color_fonts[768];
void remap_fonts_and_menus(int do_fadetable_hack)
{
nm_remap_background();
gr_remap_color_fonts();
if (do_fadetable_hack) {
int i;
float g = 1.0;
double intensity;
ubyte gamma[64];
intensity = (double)(14)/(double)(32);
for (i=0;i<64;i++)
gamma[i] = (int)((pow(intensity, 1.0/g)*i) + 0.5);
for (i=0;i<256;i++) {
int c;
c = gr_find_closest_color(gamma[gr_palette[i*3]],gamma[gr_palette[i*3+1]],gamma[gr_palette[i*3+2]]);
gr_fade_table[14*256+i] = c;
}
}
memcpy(last_palette_for_color_fonts,gr_palette,sizeof(last_palette_for_color_fonts));
}
//load a palette by name. returns 1 if new palette loaded, else 0
//if used_for_level is set, load pig, etc.
//if no_change_screen is set, the current screen does not get remapped,
//and the hardware palette does not get changed
int load_palette(char *name,int used_for_level,int no_change_screen)
{
char pigname[FILENAME_LEN];
ubyte old_pal[256*3];
//special hack to tell that palette system about a pig that's been loaded elsewhere
if (used_for_level == -2) {
strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
return 1;
}
if (name==NULL)
name = last_palette_loaded_pig;
if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
_splitpath(name,NULL,NULL,pigname,NULL);
strcat(pigname,".pig");
//if not editor, load pig first so small install message can come
//up in old palette. If editor version, we must load the pig after
//the palette is loaded so we can remap new textures.
#ifndef EDITOR
piggy_new_pigfile(pigname);
#endif
}
if (stricmp(last_palette_loaded,name) != 0) {
memcpy(old_pal,gr_palette,sizeof(old_pal));
strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
gr_use_palette_table(name);
if (Function_mode == FMODE_GAME && !no_change_screen)
gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
#if defined(POLY_ACC)
if (bg.bmp && bg.bmp->bm_type == BM_LINEAR)
#else
if (bg.bmp)
#endif
gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 );
if (!gr_palette_faded_out && !no_change_screen)
gr_palette_load(gr_palette);
remap_fonts_and_menus(0);
Color_0_31_0 = -1; //for gauges
HUD_color = -1;
load_background_bitmap();
g3_remap_interp_colors();
}
if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
#ifdef EDITOR
piggy_new_pigfile(pigname);
#endif
texmerge_flush();
rle_cache_flush();
}
return 1;
}