dxx-rebirth/2d/bitmap.c

456 lines
10 KiB
C

/* $Id: bitmap.c,v 1.7 2004-08-28 23:17:45 schaffner Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Graphical routines for manipulating grs_bitmaps.
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include "u_mem.h"
#include "gr.h"
#include "grdef.h"
#include "u_dpmi.h"
#include "error.h"
#if defined(POLY_ACC)
#include "poly_acc.h"
#endif
#ifdef OGL
#include "ogl_init.h"
#endif
void gr_set_bitmap_data (grs_bitmap *bm, unsigned char *data)
{
#ifdef OGL
// if (bm->bm_data!=data)
ogl_freebmtexture(bm);
#endif
bm->bm_data = data;
#ifdef D1XD3D
Assert (bm->iMagic == BM_MAGIC_NUMBER);
Win32_SetTextureBits (bm, data, bm->bm_flags & BM_FLAG_RLE);
#endif
}
grs_bitmap *gr_create_bitmap(int w, int h )
{
return gr_create_bitmap_raw (w, h, d_malloc( MAX_BMP_SIZE(w, h) ));
}
grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data )
{
grs_bitmap *new;
new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) );
gr_init_bitmap (new, 0, 0, 0, w, h, w, raw_data);
return new;
}
#if defined(POLY_ACC)
//
// Creates a bitmap of the requested size and type.
// w, and h are in pixels.
// type is a BM_... and is used to set the rowsize.
// if data is NULL, memory is allocated, otherwise data is used for bm_data.
//
// This function is used only by the polygon accelerator code to handle the mixture of 15bit and
// 8bit bitmaps.
//
grs_bitmap *gr_create_bitmap2(int w, int h, int type, void *data )
{
grs_bitmap *new;
new = (grs_bitmap *)malloc( sizeof(grs_bitmap) );
new->bm_x = 0;
new->bm_y = 0;
new->bm_w = w;
new->bm_h = h;
new->bm_flags = 0;
new->bm_type = type;
switch(type)
{
case BM_LINEAR: new->bm_rowsize = w; break;
case BM_LINEAR15: new->bm_rowsize = w*PA_BPP; break;
default: Int3(); // unsupported type.
}
if(data)
new->bm_data = data;
else
new->bm_data = malloc(new->bm_rowsize * new->bm_h);
new->bm_handle = 0;
return new;
}
#endif
void gr_init_bitmap( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline, unsigned char * data ) // TODO: virtualize
{
#ifdef D1XD3D
Assert (bm->iMagic != BM_MAGIC_NUMBER || bm->pvSurface == NULL);
#endif
bm->bm_x = x;
bm->bm_y = y;
bm->bm_w = w;
bm->bm_h = h;
bm->bm_flags = 0;
bm->bm_type = mode;
bm->bm_rowsize = bytesperline;
bm->bm_data = NULL;
#ifdef D1XD3D
bm->iMagic = BM_MAGIC_NUMBER;
bm->pvSurface = NULL;
#endif
#ifdef D1XD3D
Win32_CreateTexture (bm);
#endif
#ifdef OGL
bm->bm_parent=NULL;bm->gltexture=NULL;
#endif
// if (data != 0)
gr_set_bitmap_data (bm, data);
/*
else
gr_set_bitmap_data (bm, d_malloc( MAX_BMP_SIZE(w, h) ));
*/
#ifdef BITMAP_SELECTOR
bm->bm_selector = 0;
#endif
}
void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline)
{
gr_init_bitmap(bm, mode, x, y, w, h, bytesperline, 0);
gr_set_bitmap_data(bm, d_malloc( MAX_BMP_SIZE(w, h) ));
}
void gr_init_bitmap_data (grs_bitmap *bm) // TODO: virtulize
{
bm->bm_data = NULL;
#ifdef D1XD3D
Assert (bm->iMagic != BM_MAGIC_NUMBER);
bm->iMagic = BM_MAGIC_NUMBER;
bm->pvSurface = NULL;
#endif
#ifdef OGL
// ogl_freebmtexture(bm);//not what we want here.
bm->bm_parent=NULL;bm->gltexture=NULL;
#endif
}
grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm, int x, int y, int w, int h )
{
grs_bitmap *new;
new = (grs_bitmap *)d_malloc( sizeof(grs_bitmap) );
gr_init_sub_bitmap (new, bm, x, y, w, h);
return new;
}
void gr_free_bitmap(grs_bitmap *bm )
{
gr_free_bitmap_data (bm);
if (bm!=NULL)
d_free(bm);
}
void gr_free_sub_bitmap(grs_bitmap *bm )
{
if (bm!=NULL)
{
#ifdef D1XD3D
bm->iMagic = 0;
#endif
d_free(bm);
}
}
void gr_free_bitmap_data (grs_bitmap *bm) // TODO: virtulize
{
#ifdef D1XD3D
Assert (bm->iMagic == BM_MAGIC_NUMBER);
Win32_FreeTexture (bm);
bm->iMagic = 0;
if (bm->bm_data == BM_D3D_RENDER)
bm->bm_data = NULL;
#endif
#ifdef OGL
ogl_freebmtexture(bm);
#endif
if (bm->bm_data != NULL)
d_free (bm->bm_data);
bm->bm_data = NULL;
}
void gr_init_sub_bitmap (grs_bitmap *bm, grs_bitmap *bmParent, int x, int y, int w, int h ) // TODO: virtualize
{
bm->bm_x = x + bmParent->bm_x;
bm->bm_y = y + bmParent->bm_y;
bm->bm_w = w;
bm->bm_h = h;
bm->bm_flags = bmParent->bm_flags;
bm->bm_type = bmParent->bm_type;
bm->bm_rowsize = bmParent->bm_rowsize;
#ifdef OGL
bm->gltexture=bmParent->gltexture;
bm->bm_parent=bmParent;
#endif
#ifdef D1XD3D
Assert (bmParent->iMagic == BM_MAGIC_NUMBER);
bm->iMagic = BM_MAGIC_NUMBER;
bm->pvSurface = bmParent->pvSurface;
if (bm->bm_type == BM_DIRECTX)
{
bm->bm_data = bmParent->bm_data;
}
else
#endif
{
bm->bm_data = bmParent->bm_data+(unsigned int)((y*bmParent->bm_rowsize)+x);
}
}
void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count );
#if !defined(NO_ASM) && defined(__WATCOMC__)
#pragma aux decode_data_asm parm [esi] [ecx] [edi] [ebx] modify exact [esi edi eax ebx ecx] = \
"again_ddn:" \
"xor eax,eax" \
"mov al,[esi]" \
"inc dword ptr [ebx+eax*4]" \
"mov al,[edi+eax]" \
"mov [esi],al" \
"inc esi" \
"dec ecx" \
"jne again_ddn"
#elif !defined(NO_ASM) && defined(__GNUC__)
inline void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count ) {
int dummy[4];
__asm__ __volatile__ (
"xorl %%eax,%%eax;"
"0:;"
"movb (%%esi), %%al;"
"incl (%%ebx, %%eax, 4);"
"movb (%%edi, %%eax), %%al;"
"movb %%al, (%%esi);"
"incl %%esi;"
"decl %%ecx;"
"jne 0b"
: "=S" (dummy[0]), "=c" (dummy[1]), "=D" (dummy[2]), "=b" (dummy[3])
: "0" (data), "1" (num_pixels), "2" (colormap), "3" (count)
: "%eax");
}
#elif !defined(NO_ASM) && defined(_MSC_VER)
__inline void decode_data_asm(ubyte *data, int num_pixels, ubyte * colormap, int * count )
{
__asm {
mov esi,[data]
mov ecx,[num_pixels]
mov edi,[colormap]
mov ebx,[count]
again_ddn:
xor eax,eax
mov al,[esi]
inc dword ptr [ebx+eax*4]
mov al,[edi+eax]
mov [esi],al
inc esi
dec ecx
jne again_ddn
}
}
#else // NO_ASM or unknown compiler
void decode_data_asm(ubyte *data, int num_pixels, ubyte *colormap, int *count)
{
int i;
ubyte mapped;
for (i = 0; i < num_pixels; i++) {
count[*data]++;
mapped = *data;
*data = colormap[mapped];
data++;
}
}
#endif
void gr_set_bitmap_flags (grs_bitmap *pbm, int flags)
{
#ifdef D1XD3D
Assert (pbm->iMagic == BM_MAGIC_NUMBER);
if (pbm->pvSurface)
{
if ((flags & BM_FLAG_TRANSPARENT) != (pbm->bm_flags & BM_FLAG_TRANSPARENT))
{
Win32_SetTransparent (pbm->pvSurface, flags & BM_FLAG_TRANSPARENT);
}
}
#endif
pbm->bm_flags = flags;
}
void gr_set_transparent (grs_bitmap *pbm, int bTransparent)
{
if (bTransparent)
{
gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_TRANSPARENT);
}
else
{
gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_TRANSPARENT);
}
}
void gr_set_super_transparent (grs_bitmap *pbm, int bTransparent)
{
if (bTransparent)
{
gr_set_bitmap_flags (pbm, pbm->bm_flags & ~BM_FLAG_SUPER_TRANSPARENT);
}
else
{
gr_set_bitmap_flags (pbm, pbm->bm_flags | BM_FLAG_SUPER_TRANSPARENT);
}
}
void build_colormap_good( ubyte * palette, ubyte * colormap, int * freq )
{
int i, r, g, b;
for (i=0; i<256; i++ ) {
r = *palette++;
g = *palette++;
b = *palette++;
*colormap++ = gr_find_closest_color( r, g, b );
*freq++ = 0;
}
}
void gr_remap_bitmap( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color )
{
ubyte colormap[256];
int freq[256];
if (bmp->bm_type != BM_LINEAR)
return; //can't do it
// This should be build_colormap_asm, but we're not using invert table, so...
build_colormap_good( palette, colormap, freq );
if ( (super_transparent_color>=0) && (super_transparent_color<=255))
colormap[super_transparent_color] = 254;
if ( (transparent_color>=0) && (transparent_color<=255))
colormap[transparent_color] = TRANSPARENCY_COLOR;
decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq );
if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) )
gr_set_transparent (bmp, 1);
if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) )
gr_set_super_transparent (bmp, 0);
}
void gr_remap_bitmap_good( grs_bitmap * bmp, ubyte * palette, int transparent_color, int super_transparent_color )
{
ubyte colormap[256];
int freq[256];
build_colormap_good( palette, colormap, freq );
if ( (super_transparent_color>=0) && (super_transparent_color<=255))
colormap[super_transparent_color] = 254;
if ( (transparent_color>=0) && (transparent_color<=255))
colormap[transparent_color] = TRANSPARENCY_COLOR;
if (bmp->bm_w == bmp->bm_rowsize)
decode_data_asm(bmp->bm_data, bmp->bm_w * bmp->bm_h, colormap, freq );
else {
int y;
ubyte *p = bmp->bm_data;
for (y=0;y<bmp->bm_h;y++,p+=bmp->bm_rowsize)
decode_data_asm(p, bmp->bm_w, colormap, freq );
}
if ( (transparent_color>=0) && (transparent_color<=255) && (freq[transparent_color]>0) )
gr_set_transparent (bmp, 1);
if ( (super_transparent_color>=0) && (super_transparent_color<=255) && (freq[super_transparent_color]>0) )
gr_set_super_transparent (bmp, 1);
}
#ifdef BITMAP_SELECTOR
int gr_bitmap_assign_selector( grs_bitmap * bmp )
{
if (!dpmi_allocate_selector( bmp->bm_data, bmp->bm_w*bmp->bm_h, &bmp->bm_selector )) {
bmp->bm_selector = 0;
return 1;
}
return 0;
}
#endif
void gr_bitmap_check_transparency( grs_bitmap * bmp )
{
int x, y;
ubyte * data;
data = bmp->bm_data;
for (y=0; y<bmp->bm_h; y++ ) {
for (x=0; x<bmp->bm_w; x++ ) {
if (*data++ == TRANSPARENCY_COLOR ) {
gr_set_transparent (bmp, 1);
return;
}
}
data += bmp->bm_rowsize - bmp->bm_w;
}
bmp->bm_flags = 0;
}