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cntrlcen.c
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Merge branch d1x-rebirth/master into unification/master
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2013-08-09 22:49:04 +00:00 |
config.c
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
console.c
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Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s)
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2013-08-08 03:01:47 +00:00 |
controls.c
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
credits.c
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
digiobj.c
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
effects.c
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fvi.c
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Mark more math as const correct
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2013-08-10 03:55:50 +00:00 |
game.c
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
gamecntl.c
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Fix format mismatch on Win32 HandleTestKey
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2013-08-03 20:32:48 +00:00 |
gamefont.c
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gamerend.c
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Merge branch d1x-rebirth/master into unification/master
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2013-08-09 22:49:04 +00:00 |
gameseg.c
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
gauges.c
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |
hostage.c
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
hud.c
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inferno.c
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
kmatrix.c
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Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s)
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2013-08-08 03:01:47 +00:00 |
lighting.c
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
mglobal.c
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
morph.c
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multibot.c
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newmenu.c
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Convert vsprintf to vsnprintf
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2013-08-09 01:58:17 +00:00 |
object.c
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Remove unused function johns_obj_unlink
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2013-08-07 02:33:19 +00:00 |
paging.c
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physics.c
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
player.c
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polyobj.c
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Move */main/polyobj.c -> similar/main/polyobj.c
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2013-08-07 02:33:18 +00:00 |
robot.c
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scores.c
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Convert vsprintf to vsnprintf
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2013-08-09 01:58:17 +00:00 |
slew.c
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songs.c
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Remove unused variable sng_file[]
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2013-07-28 23:27:10 +00:00 |
state.c
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Merge branch d2x-rebirth/master into unification/master
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2013-08-09 22:53:45 +00:00 |
terrain.c
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Remove some const modifiers that broke SDL-only build
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2013-07-27 21:29:01 +00:00 |
texmerge.c
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text.c
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Commit code for dumping Text_string[]
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2013-07-23 02:21:37 +00:00 |
vclip.c
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vers_id.c
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wall.c
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Remove unused function wall_reset
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2013-08-07 02:33:19 +00:00 |
weapon.c
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |