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2d Added: Some notes regarding the warning raised in main/newdemo.c... 2008-07-27 22:12:19 +00:00
3d complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
arch Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals 2008-07-19 22:28:31 +00:00
d1x-rebirth.xcodeproj Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro 2008-07-26 06:14:31 +00:00
editor Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
English.lproj Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs 2008-07-01 11:09:46 +00:00
iff get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
include Added: More thought on tracker protocol and code... 2008-08-12 06:11:39 +00:00
main Added: Some notes regarding the warning raised in main/newdemo.c... 2008-07-27 22:12:19 +00:00
maths Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
mem Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
misc Add snprintf for Mac OS 9 2008-07-01 11:15:52 +00:00
texmap get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
tracker Added: More thought on tracker protocol and code... 2008-08-12 06:11:39 +00:00
ui Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
CHANGELOG.txt Added: More thought on tracker protocol and code... 2008-08-12 06:11:39 +00:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d1x-Info.plist Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs 2008-07-01 11:09:46 +00:00
d1x.ini Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate 2008-06-01 12:53:03 +00:00
D1X.make Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs 2008-07-01 11:09:46 +00:00
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INSTALL.txt Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available 2008-06-05 16:30:11 +00:00
README.txt Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected 2008-06-11 21:18:50 +00:00
SConstruct Added: Much more work on tracker... 2008-08-11 05:30:42 +00:00

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                         __________
__________/ D1X-Rebirth /


http://www.dxx-rebirth.de


0. Introduction

This version of D1X is based on livnas release of d1x-1.43.

I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements. It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of the Descent I port - called D1X-Rebrith.

I hope you enjoy the game as you did when you played it the first time.

If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de

- zico 20070407


1. Features

D1X-Rebirth has every little feature you already may know from the DOS Version 1.4a of Descent and much more.

For example:

    *
      High resoution Fonts and briefing screens
    *
      High resolutions with full Cockpit support
    *
      Widescreen options
    *
      Joystick and Mouse support
    *
      Possibility to run AddOn levels
    *
      Network support
    *
      Record and play demos
    *
      OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
    *
      MP3/OGG/AIF/WAV Jukebox Support
    *
      everything else you know from DESCENT
    *
      ... and much more!


2. Installation

See INSTALL.txt.


3. Multiplayer

DXX-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
Using UDP/IP works over LAN and Internet. Since the Networking code of the Descent Engine is Peer-to-Peer, it is necessary for
all players (Host and Clients) to open port UDP 31017.
Clients can put an offset to this port by using '-ip_baseport OFFSET'.
Hosts can also use option '-ip_relay' to route players with closed ports. Use this with caution. It will increase Lag and Ping drastically.
Also game summary will not refresh correctly for relay-players until Host has escaped the level as well.
UDP/IP also supports IPv6 by compiling the game with the designated flag. Please note IPv4- and IPv6-builds cannot play together.


4. Legal stuff

See COPYING.txt


5. Contact

http://www.dxx-rebirth.de/
zicodxx [at] yahoo [dot] de