dxx-rebirth/similar
Kp f79f6ab1cc Make switches invulnerable to blast_nearby_glass
`blast_nearby_glass` calls `check_effect_blowup`, but ignores the result.
If `check_effect_blowup` executes a blow-up effect, and the blown object
is a switch, the return value will instruct the caller to execute the
associated trigger.  Since `blast_nearby_glass` ignores the return
value, it never executes a trigger.  This was originally masked by a bug
that passed undefined data from `blast_nearby_glass` to
`check_effect_blowup`, which usually confused `check_effect_blowup` into
treating the explosion as not originating from the player.  This
confusion then forced an early return when a switch was hit, effectively
accidentally making switches invulnerable to `blast_nearby_glass`.
Commit f6352e7 fixed the data confusion, allowing `check_effect_blowup`
to recognize that the explosion came from a player's weapon.  However,
it did not add handling for the trigger, so now `blast_nearby_glass` can
destroy the switch without activating the trigger.  This is at the least
annoying, and in some levels may make progress impossible.  There are
two ways to resolve this:

- Fix the logic to always execute the switch when the switch is
  destroyed, whether by direct hit or by `blast_nearby_glass`.
- Restore the quirk that switches are invulnerable to
  `blast_nearby_glass`.

Conveniently, the `force_blowup_flag` is set by `blast_nearby_glass` and
clear for all other callers, so it can be used to recognize that the
caller will not handle the switch.  Use this to implement choice 2.

Even with this change, a direct hit by a missile can still destroy a
switch and activate its trigger, since that is handled through
`collide_weapon_and_wall`.  Thus, players can still use the technique of
using a guided missile to activate an otherwise impossible switch.

Fixes: f6352e7957 ("Pass correct object to check_effect_blowup")
Reported-by: wm4 <https://github.com/dxx-rebirth/dxx-rebirth/issues/419>
2019-05-11 20:18:29 +00:00
..
2d Fix bogus borders due to fill_n length/value transposition 2019-03-29 02:34:53 +00:00
3d Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
arch Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
editor Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops 2019-05-04 18:27:37 +00:00
main Make switches invulnerable to blast_nearby_glass 2019-05-11 20:18:29 +00:00
misc Fix various gcc-9 -Wformat-truncation warnings 2019-05-06 00:36:16 +00:00