dxx-rebirth/d2x-rebirth/main/hudmsg.h

20 lines
715 B
C

#ifndef _HUD_MSG_H
#define _HUD_MSG_H
#define HUD_MESSAGE_LENGTH 150
#define HUD_MAX_NUM_DISP 4
#define HUD_MAX_NUM_STOR 20
// classes - expanded whenever needed
#define HM_DEFAULT 1 // just some normal message
#define HM_MULTI 2 // a message related to multiplayer (game and player messages)
#define HM_REDUNDANT 4 // "you already have..."-type messages. stuff a player is able to supress
#define HM_MAYDUPL 8 // messages that might appear once per frame. for these we want to check all messages we have in queue and supress it if so
extern int HUD_toolong;
extern void HUD_clear_messages();
extern void HUD_render_message_frame();
extern int HUD_init_message(int class_flag, char * format, ... );
#endif