dxx-rebirth/d2x-rebirth/main/endlevel.h

49 lines
1.4 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for endlevel.c
*
*/
#ifndef _OUTSIDE_H
#define _OUTSIDE_H
#include "object.h"
extern int Endlevel_sequence;
void do_endlevel_frame();
void stop_endlevel_sequence();
void start_endlevel_sequence();
void render_endlevel_frame(fix eye_offset);
void render_external_scene();
void draw_exit_model();
void free_endlevel_data();
void init_endlevel();
extern grs_bitmap *terrain_bitmap; //*satellite_bitmap,*station_bitmap,
extern int exit_segnum;
//@@extern vms_vector mine_exit_point;
//@@extern object external_explosion;
//@@extern int ext_expl_playing;
//called for each level to load & setup the exit sequence
void load_endlevel_data(int level_num);
extern int exit_modelnum, destroyed_exit_modelnum;
#endif /* _OUTSIDE_H */