dxx-rebirth/d2x-rebirth/2d/palette.c

282 lines
6.8 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Graphical routines for setting the palette
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "physfsx.h"
#include "pstypes.h"
#include "u_mem.h"
#include "gr.h"
#include "grdef.h"
#include "dxxerror.h"
#include "fix.h"
#include "palette.h"
extern int gr_installed;
#define SQUARE(x) ((x)*(x))
#define MAX_COMPUTED_COLORS 32
int Num_computed_colors=0;
typedef struct {
ubyte r,g,b,color_num;
} color_record;
color_record Computed_colors[MAX_COMPUTED_COLORS];
ubyte gr_palette[256*3];
ubyte gr_current_pal[256*3];
ubyte gr_fade_table[256*34];
ubyte gr_palette_gamma = 0;
int gr_palette_gamma_param = 0;
void gr_palette_set_gamma( int gamma )
{
if ( gamma < 0 ) gamma = 0;
if ( gamma > 16 ) gamma = 16; //was 8
if (gr_palette_gamma_param != gamma ) {
gr_palette_gamma_param = gamma;
gr_palette_gamma = gamma;
gr_palette_load( gr_palette );
}
}
int gr_palette_get_gamma()
{
return gr_palette_gamma_param;
}
void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size)
{
memcpy(gr_palette, pal, size);
Num_computed_colors = 0;
}
void gr_use_palette_table( char * filename )
{
PHYSFS_file *fp;
int i,fsize;
#ifdef SWAP_0_255
ubyte c;
#endif
fp = PHYSFSX_openReadBuffered( filename );
// the following is a hack to enable the loading of d2 levels
// even if only the d2 mac shareware datafiles are present.
// However, if the pig file is present but the palette file isn't,
// the textures in the level will look wierd...
if ( fp==NULL)
fp = PHYSFSX_openReadBuffered( DEFAULT_LEVEL_PALETTE );
if ( fp==NULL)
Error("Can open neither palette file <%s> "
"nor default palette file <"
DEFAULT_LEVEL_PALETTE
">.\n",
filename);
fsize = PHYSFS_fileLength( fp );
Assert( fsize == 9472 );
(void)fsize;
PHYSFS_read( fp, gr_palette, 256*3, 1 );
PHYSFS_read( fp, gr_fade_table, 256*34, 1 );
PHYSFS_close(fp);
// This is the TRANSPARENCY COLOR
for (i=0; i<GR_FADE_LEVELS; i++ ) {
gr_fade_table[i*256+255] = 255;
}
Num_computed_colors = 0; // Flush palette cache.
// swap colors 0 and 255 of the palette along with fade table entries
#ifdef SWAP_0_255
for (i = 0; i < 3; i++) {
c = gr_palette[i];
gr_palette[i] = gr_palette[765+i];
gr_palette[765+i] = c;
}
for (i = 0; i < GR_FADE_LEVELS * 256; i++) {
if (gr_fade_table[i] == 0)
gr_fade_table[i] = 255;
}
for (i=0; i<GR_FADE_LEVELS; i++)
gr_fade_table[i*256] = TRANSPARENCY_COLOR;
#endif
}
// Add a computed color (by gr_find_closest_color) to list of computed colors in Computed_colors.
// If list wasn't full already, increment Num_computed_colors.
// If was full, replace a random one.
void add_computed_color(int r, int g, int b, int color_num)
{
int add_index;
if (Num_computed_colors < MAX_COMPUTED_COLORS) {
add_index = Num_computed_colors;
Num_computed_colors++;
} else
add_index = (d_rand() * MAX_COMPUTED_COLORS) >> 15;
Computed_colors[add_index].r = r;
Computed_colors[add_index].g = g;
Computed_colors[add_index].b = b;
Computed_colors[add_index].color_num = color_num;
}
void init_computed_colors(void)
{
int i;
for (i=0; i<MAX_COMPUTED_COLORS; i++)
Computed_colors[i].r = 255; // Make impossible to match.
}
int gr_find_closest_color( int r, int g, int b )
{
int i, j;
int best_value, best_index, value;
if (Num_computed_colors == 0)
init_computed_colors();
// If we've already computed this color, return it!
for (i=0; i<Num_computed_colors; i++)
if (r == Computed_colors[i].r)
if (g == Computed_colors[i].g)
if (b == Computed_colors[i].b) {
if (i > 4) {
color_record trec;
trec = Computed_colors[i-1];
Computed_colors[i-1] = Computed_colors[i];
Computed_colors[i] = trec;
return Computed_colors[i-1].color_num;
}
return Computed_colors[i].color_num;
}
// r &= 63;
// g &= 63;
// b &= 63;
best_value = SQUARE(r-gr_palette[0])+SQUARE(g-gr_palette[1])+SQUARE(b-gr_palette[2]);
best_index = 0;
if (best_value==0) {
add_computed_color(r, g, b, best_index);
return best_index;
}
j=0;
// only go to 255, 'cause we dont want to check the transparent color.
for (i=1; i<254; i++ ) {
j += 3;
value = SQUARE(r-gr_palette[j])+SQUARE(g-gr_palette[j+1])+SQUARE(b-gr_palette[j+2]);
if ( value < best_value ) {
if (value==0) {
add_computed_color(r, g, b, i);
return i;
}
best_value = value;
best_index = i;
}
}
add_computed_color(r, g, b, best_index);
return best_index;
}
int gr_find_closest_color_15bpp( int rgb )
{
return gr_find_closest_color( ((rgb>>10)&31)*2, ((rgb>>5)&31)*2, (rgb&31)*2 );
}
int gr_find_closest_color_current( int r, int g, int b )
{
int i, j;
int best_value, best_index, value;
// r &= 63;
// g &= 63;
// b &= 63;
best_value = SQUARE(r-gr_current_pal[0])+SQUARE(g-gr_current_pal[1])+SQUARE(b-gr_current_pal[2]);
best_index = 0;
if (best_value==0)
return best_index;
j=0;
// only go to 255, 'cause we dont want to check the transparent color.
for (i=1; i<254; i++ ) {
j += 3;
value = SQUARE(r-gr_current_pal[j])+SQUARE(g-gr_current_pal[j+1])+SQUARE(b-gr_current_pal[j+2]);
if ( value < best_value ) {
if (value==0)
return i;
best_value = value;
best_index = i;
}
}
return best_index;
}
void gr_make_cthru_table(ubyte * table, ubyte r, ubyte g, ubyte b )
{
int i;
ubyte r1, g1, b1;
for (i=0; i<256; i++ ) {
r1 = gr_palette[i*3+0] + r;
if ( r1 > 63 ) r1 = 63;
g1 = gr_palette[i*3+1] + g;
if ( g1 > 63 ) g1 = 63;
b1 = gr_palette[i*3+2] + b;
if ( b1 > 63 ) b1 = 63;
table[i] = gr_find_closest_color( r1, g1, b1 );
}
}
void gr_make_blend_table(ubyte *blend_table, ubyte r, ubyte g, ubyte b)
{
int i, j;
float alpha;
ubyte r1, g1, b1;
for (j = 0; j < GR_FADE_LEVELS; j++)
{
alpha = 1.0 - (float)j / ((float)GR_FADE_LEVELS - 1);
for (i = 0; i < 255; i++)
{
r1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i * 3 + 0] + (alpha * (float)r));
g1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i * 3 + 1] + (alpha * (float)g));
b1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i * 3 + 2] + (alpha * (float)b));
blend_table[i + j * 256] = gr_find_closest_color(r1, g1, b1);
}
blend_table[i + j * 256] = 255; // leave white alone
}
}