dxx-rebirth/similar/main/fuelcen.cpp

829 lines
23 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions for refueling centers.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "fuelcen.h"
#include "gameseg.h"
#include "game.h" // For FrameTime
#include "dxxerror.h"
#include "gauges.h"
#include "vclip.h"
#include "fireball.h"
#include "robot.h"
#include "powerup.h"
#include "sounds.h"
#include "morph.h"
#include "3d.h"
#include "physfs-serial.h"
#include "bm.h"
#include "polyobj.h"
#include "ai.h"
#include "gamemine.h"
#include "gamesave.h"
#include "player.h"
#include "collide.h"
#include "laser.h"
#include "multi.h"
#include "multibot.h"
#include "escort.h"
#include "compiler-poison.h"
#include "d_enumerate.h"
#include "compiler-range_for.h"
#include "partial_range.h"
#include "segiter.h"
// The max number of fuel stations per mine.
namespace dcx {
constexpr fix Fuelcen_give_amount = i2f(25);
constexpr fix Fuelcen_max_amount = i2f(100);
// Every time a robot is created in the morphing code, it decreases capacity of the morpher
// by this amount... when capacity gets to 0, no more morphers...
constexpr fix EnergyToCreateOneRobot = i2f(1);
unsigned Num_robot_centers;
unsigned Num_fuelcenters;
static int Num_extry_robots = 15;
}
namespace dsx {
array<matcen_info, MAX_ROBOT_CENTERS> RobotCenters;
array<FuelCenter, MAX_NUM_FUELCENS> Station;
#if DXX_USE_EDITOR
const char Special_names[MAX_CENTER_TYPES][11] = {
"NOTHING ",
"FUELCEN ",
"REPAIRCEN ",
"CONTROLCEN",
"ROBOTMAKER",
#if defined(DXX_BUILD_DESCENT_II)
"GOAL_RED",
"GOAL_BLUE",
#endif
};
#endif
//------------------------------------------------------------
// Resets all fuel center info
void fuelcen_reset()
{
DXX_MAKE_MEM_UNDEFINED(Station.begin(), Station.end());
DXX_MAKE_MEM_UNDEFINED(RobotCenters.begin(), RobotCenters.end());
Num_fuelcenters = 0;
range_for (auto &i, Segments)
i.special = SEGMENT_IS_NOTHING;
Num_robot_centers = 0;
}
#ifndef NDEBUG //this is sometimes called by people from the debugger
static void reset_all_robot_centers() __attribute_used;
static void reset_all_robot_centers()
{
// Remove all materialization centers
range_for (auto &i, partial_range(Segments, LevelSharedSegmentState.Num_segments))
if (i.special == SEGMENT_IS_ROBOTMAKER)
{
i.special = SEGMENT_IS_NOTHING;
i.matcen_num = -1;
}
}
#endif
//------------------------------------------------------------
// Turns a segment into a fully charged up fuel center...
void fuelcen_create(const vmsegptridx_t segp)
{
int station_type;
station_type = segp->special;
switch( station_type ) {
case SEGMENT_IS_NOTHING:
#if defined(DXX_BUILD_DESCENT_II)
case SEGMENT_IS_GOAL_BLUE:
case SEGMENT_IS_GOAL_RED:
#endif
return;
case SEGMENT_IS_FUELCEN:
case SEGMENT_IS_REPAIRCEN:
case SEGMENT_IS_CONTROLCEN:
case SEGMENT_IS_ROBOTMAKER:
break;
default:
Error( "Invalid station type %d in fuelcen.c\n", station_type );
}
Assert( Num_fuelcenters < MAX_NUM_FUELCENS );
segp->station_idx = Num_fuelcenters;
Station[Num_fuelcenters].Type = station_type;
Station[Num_fuelcenters].Capacity = Fuelcen_max_amount;
Station[Num_fuelcenters].segnum = segp;
Station[Num_fuelcenters].Timer = -1;
Station[Num_fuelcenters].Flag = 0;
Num_fuelcenters++;
}
//------------------------------------------------------------
// Adds a matcen that already is a special type into the Station array.
// This function is separate from other fuelcens because we don't want values reset.
static void matcen_create(const vmsegptridx_t segp)
{
int station_type = segp->special;
Assert(station_type == SEGMENT_IS_ROBOTMAKER);
Assert( Num_fuelcenters < MAX_NUM_FUELCENS );
segp->station_idx = Num_fuelcenters;
Station[Num_fuelcenters].Type = station_type;
Station[Num_fuelcenters].Capacity = i2f(Difficulty_level + 3);
Station[Num_fuelcenters].segnum = segp;
Station[Num_fuelcenters].Timer = -1;
Station[Num_fuelcenters].Flag = 0;
segp->matcen_num = Num_robot_centers;
Num_robot_centers++;
RobotCenters[segp->matcen_num].segnum = segp;
RobotCenters[segp->matcen_num].fuelcen_num = Num_fuelcenters;
Num_fuelcenters++;
}
//------------------------------------------------------------
// Adds a segment that already is a special type into the Station array.
void fuelcen_activate(const vmsegptridx_t segp)
{
if (segp->special == SEGMENT_IS_ROBOTMAKER)
matcen_create( segp);
else
fuelcen_create( segp);
}
// The lower this number is, the more quickly the center can be re-triggered.
// If it's too low, it can mean all the robots won't be put out, but for about 5
// robots, that's not real likely.
#define MATCEN_LIFE (i2f(30-2*Difficulty_level))
//------------------------------------------------------------
// Trigger (enable) the materialization center in segment segnum
void trigger_matcen(const vmsegptridx_t segnum)
{
const auto &segp = segnum;
FuelCenter *robotcen;
Assert(segp->special == SEGMENT_IS_ROBOTMAKER);
Assert(segp->matcen_num < Num_fuelcenters);
Assert((segp->matcen_num >= 0) && (segp->matcen_num <= Highest_segment_index));
robotcen = &Station[RobotCenters[segp->matcen_num].fuelcen_num];
if (robotcen->Enabled == 1)
return;
if (!robotcen->Lives)
return;
#if defined(DXX_BUILD_DESCENT_II)
// MK: 11/18/95, At insane, matcens work forever!
if (Difficulty_level+1 < NDL)
#endif
robotcen->Lives--;
robotcen->Timer = F1_0*1000; // Make sure the first robot gets emitted right away.
robotcen->Enabled = 1; // Say this center is enabled, it can create robots.
robotcen->Capacity = i2f(Difficulty_level + 3);
robotcen->Disable_time = MATCEN_LIFE;
// Create a bright object in the segment.
auto pos = compute_segment_center(vcvertptr, segp);
const auto delta = vm_vec_sub(vcvertptr(segnum->verts[0]), pos);
vm_vec_scale_add2(pos, delta, F1_0/2);
auto objnum = obj_create( OBJ_LIGHT, 0, segnum, pos, NULL, 0, CT_LIGHT, MT_NONE, RT_NONE );
if (objnum != object_none) {
objnum->lifeleft = MATCEN_LIFE;
objnum->ctype.light_info.intensity = i2f(8); // Light cast by a fuelcen.
} else {
Int3();
}
}
#if DXX_USE_EDITOR
//------------------------------------------------------------
// Takes away a segment's fuel center properties.
// Deletes the segment point entry in the FuelCenter list.
void fuelcen_delete(const vmsegptr_t segp)
{
Restart: ;
segp->special = 0;
for (uint_fast32_t i = 0; i < Num_fuelcenters; i++ ) {
FuelCenter &fi = Station[i];
if (vmsegptr(fi.segnum) == segp)
{
// If Robot maker is deleted, fix Segments and RobotCenters.
if (fi.Type == SEGMENT_IS_ROBOTMAKER) {
Assert(Num_robot_centers > 0);
const auto &&range = partial_range(RobotCenters, static_cast<unsigned>(segp->matcen_num), Num_robot_centers);
Num_robot_centers--;
std::move(std::next(range.begin()), range.end(), range.begin());
range_for (auto &fj, partial_const_range(Station, Num_fuelcenters))
{
if ( fj.Type == SEGMENT_IS_ROBOTMAKER )
if ( Segments[fj.segnum].matcen_num > segp->matcen_num )
Segments[fj.segnum].matcen_num--;
}
}
#if defined(DXX_BUILD_DESCENT_II)
//fix RobotCenters so they point to correct fuelcenter
range_for (auto &j, partial_range(RobotCenters, Num_robot_centers))
if (j.fuelcen_num > i) //this robotcenter's fuelcen is changing
j.fuelcen_num--;
#endif
Assert(Num_fuelcenters > 0);
Num_fuelcenters--;
for (uint_fast32_t j = i; j < Num_fuelcenters; j++ ) {
Station[j] = Station[j+1];
Segments[Station[j].segnum].station_idx = j;
}
goto Restart;
}
}
}
#endif
#define ROBOT_GEN_TIME (i2f(5))
imobjptridx_t create_morph_robot( const vmsegptridx_t segp, const vms_vector &object_pos, int object_id)
{
auto &plr = get_local_player();
plr.num_robots_level++;
plr.num_robots_total++;
ai_behavior default_behavior;
#if defined(DXX_BUILD_DESCENT_I)
default_behavior = ai_behavior::AIB_NORMAL;
if (object_id == 10) // This is a toaster guy!
default_behavior = ai_behavior::AIB_RUN_FROM;
#elif defined(DXX_BUILD_DESCENT_II)
default_behavior = Robot_info[object_id].behavior;
#endif
auto obj = robot_create(object_id, segp, object_pos,
&vmd_identity_matrix, Polygon_models[Robot_info[object_id].model_num].rad,
default_behavior);
if (obj == object_none)
{
Int3();
return object_none;
}
//Set polygon-object-specific data
obj->rtype.pobj_info.model_num = Robot_info[get_robot_id(obj)].model_num;
obj->rtype.pobj_info.subobj_flags = 0;
//set Physics info
obj->mtype.phys_info.mass = Robot_info[get_robot_id(obj)].mass;
obj->mtype.phys_info.drag = Robot_info[get_robot_id(obj)].drag;
obj->mtype.phys_info.flags |= (PF_LEVELLING);
obj->shields = Robot_info[get_robot_id(obj)].strength;
create_n_segment_path(obj, 6, segment_none); // Create a 6 segment path from creation point.
#if defined(DXX_BUILD_DESCENT_I)
if (default_behavior == ai_behavior::AIB_RUN_FROM)
obj->ctype.ai_info.ail.mode = ai_mode::AIM_RUN_FROM_OBJECT;
#elif defined(DXX_BUILD_DESCENT_II)
obj->ctype.ai_info.ail.mode = ai_behavior_to_mode(default_behavior);
#endif
return obj;
}
}
// ----------------------------------------------------------------------------------------------------------
static void robotmaker_proc(fvmsegptridx &vmsegptridx, FuelCenter *const robotcen, const unsigned numrobotcen)
{
int matcen_num;
fix top_time;
if (robotcen->Enabled == 0)
return;
if (robotcen->Disable_time > 0) {
robotcen->Disable_time -= FrameTime;
if (robotcen->Disable_time <= 0) {
robotcen->Enabled = 0;
}
}
// No robot making in multiplayer mode.
if ((Game_mode & GM_MULTI) && (!(Game_mode & GM_MULTI_ROBOTS) || !multi_i_am_master()))
return;
// Wait until transmorgafier has capacity to make a robot...
if ( robotcen->Capacity <= 0 ) {
return;
}
const auto &&segp = vmsegptr(robotcen->segnum);
matcen_num = segp->matcen_num;
if ( matcen_num == -1 ) {
return;
}
matcen_info *mi = &RobotCenters[matcen_num];
for (unsigned i = 0;; ++i)
{
if (i >= (sizeof(mi->robot_flags) / sizeof(mi->robot_flags[0])))
return;
if (mi->robot_flags[i])
break;
}
// Wait until we have a free slot for this puppy...
// <<<<<<<<<<<<<<<< Num robots in mine >>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<< Max robots in mine >>>>>>>>>>>>>>>
{
auto &plr = get_local_player();
if ((plr.num_robots_level - plr.num_kills_level) >= (Gamesave_num_org_robots + Num_extry_robots))
{
return;
}
}
robotcen->Timer += FrameTime;
switch( robotcen->Flag ) {
case 0: // Wait until next robot can generate
if (Game_mode & GM_MULTI)
{
top_time = ROBOT_GEN_TIME;
}
else
{
const auto center = compute_segment_center(vcvertptr, segp);
const auto dist_to_player = vm_vec_dist_quick( ConsoleObject->pos, center );
top_time = dist_to_player/64 + d_rand() * 2 + F1_0*2;
if ( top_time > ROBOT_GEN_TIME )
top_time = ROBOT_GEN_TIME + d_rand();
if ( top_time < F1_0*2 )
top_time = F1_0*3/2 + d_rand()*2;
}
if (robotcen->Timer > top_time ) {
int count=0;
int my_station_num = numrobotcen;
// Make sure this robotmaker hasn't put out its max without having any of them killed.
range_for (const auto &&objp, vcobjptr)
{
auto &obj = *objp;
if (obj.type == OBJ_ROBOT)
if ((obj.matcen_creator ^ 0x80) == my_station_num)
count++;
}
if (count > Difficulty_level + 3) {
robotcen->Timer /= 2;
return;
}
// Whack on any robot or player in the matcen segment.
count=0;
auto segnum = robotcen->segnum;
const auto &&csegp = vmsegptr(segnum);
range_for (const auto objp, objects_in(csegp, vmobjptridx, vmsegptr))
{
count++;
if ( count > MAX_OBJECTS ) {
Int3();
return;
}
if (objp->type==OBJ_ROBOT) {
collide_robot_and_materialization_center(objp);
robotcen->Timer = top_time/2;
return;
} else if (objp->type==OBJ_PLAYER ) {
collide_player_and_materialization_center(objp);
robotcen->Timer = top_time/2;
return;
}
}
const auto &&cur_object_loc = compute_segment_center(vcvertptr, csegp);
const auto &&robotcen_segp = vmsegptridx(robotcen->segnum);
// HACK!!! The 10 under here should be something equal to the 1/2 the size of the segment.
auto obj = object_create_explosion(robotcen_segp, cur_object_loc, i2f(10), VCLIP_MORPHING_ROBOT);
if (obj != object_none)
extract_orient_from_segment(vcvertptr, obj->orient, robotcen_segp);
if ( Vclip[VCLIP_MORPHING_ROBOT].sound_num > -1 ) {
digi_link_sound_to_pos(Vclip[VCLIP_MORPHING_ROBOT].sound_num, robotcen_segp, 0, cur_object_loc, 0, F1_0);
}
robotcen->Flag = 1;
robotcen->Timer = 0;
}
break;
case 1: // Wait until 1/2 second after VCLIP started.
if (robotcen->Timer > (Vclip[VCLIP_MORPHING_ROBOT].play_time/2) ) {
robotcen->Capacity -= EnergyToCreateOneRobot;
robotcen->Flag = 0;
robotcen->Timer = 0;
const auto &&cur_object_loc = compute_segment_center(vcvertptr, vcsegptr(robotcen->segnum));
// If this is the first materialization, set to valid robot.
{
int type;
ubyte legal_types[sizeof(mi->robot_flags) * 8]; // the width of robot_flags[].
int num_types;
num_types = 0;
for (unsigned i = 0;; ++i)
{
if (i >= (sizeof(mi->robot_flags) / sizeof(mi->robot_flags[0])))
break;
uint32_t flags = mi->robot_flags[i];
for (unsigned j = 0; flags && j < 8 * sizeof(flags); ++j)
{
if (flags & 1)
legal_types[num_types++] = (i * 32) + j;
flags >>= 1;
}
}
if (num_types == 1)
type = legal_types[0];
else
type = legal_types[(d_rand() * num_types) / 32768];
const auto &&obj = create_morph_robot(vmsegptridx(robotcen->segnum), cur_object_loc, type );
if (obj != object_none) {
if (Game_mode & GM_MULTI)
multi_send_create_robot(numrobotcen, obj, type);
obj->matcen_creator = (numrobotcen) | 0x80;
// Make object faces player...
const auto direction = vm_vec_sub(ConsoleObject->pos,obj->pos );
vm_vector_2_matrix( obj->orient, direction, &obj->orient.uvec, nullptr);
morph_start( obj );
//robotcen->last_created_obj = obj;
//robotcen->last_created_sig = robotcen->last_created_obj->signature;
}
}
}
break;
default:
robotcen->Flag = 0;
robotcen->Timer = 0;
}
}
//-------------------------------------------------------------
// Called once per frame, replenishes fuel supply.
void fuelcen_update_all()
{
range_for (auto &&e, enumerate(partial_range(Station, Num_fuelcenters)))
{
auto &i = e.value;
if (i.Type == SEGMENT_IS_ROBOTMAKER)
{
if (! (Game_suspended & SUSP_ROBOTS))
robotmaker_proc(vmsegptridx, &i, e.idx);
}
}
}
namespace dsx {
#if defined(DXX_BUILD_DESCENT_I)
constexpr std::integral_constant<unsigned, F1_0 / 3> FUELCEN_SOUND_DELAY{};
#elif defined(DXX_BUILD_DESCENT_II)
//play every half second
constexpr std::integral_constant<unsigned, F1_0 / 4> FUELCEN_SOUND_DELAY{};
#endif
//-------------------------------------------------------------
fix fuelcen_give_fuel(const shared_segment &segp, fix MaxAmountCanTake)
{
static fix64 last_play_time = 0;
if (segp.special == SEGMENT_IS_FUELCEN)
{
fix amount;
#if defined(DXX_BUILD_DESCENT_II)
detect_escort_goal_fuelcen_accomplished();
#endif
// if (Station[segp->value].Capacity<=0) {
// HUD_init_message(HM_DEFAULT, "Fuelcenter %d is empty.", segp->value );
// return 0;
// }
if (MaxAmountCanTake <= 0 ) {
// //gauge_message( "Fueled up!");
return 0;
}
amount = fixmul(FrameTime,Fuelcen_give_amount);
if (amount > MaxAmountCanTake )
amount = MaxAmountCanTake;
// if (!(Game_mode & GM_MULTI))
// if ( Station[segp->value].Capacity < amount ) {
// amount = Station[segp->value].Capacity;
// Station[segp->value].Capacity = 0;
// } else {
// Station[segp->value].Capacity -= amount;
// }
if (last_play_time + FUELCEN_SOUND_DELAY < GameTime64 || last_play_time > GameTime64)
{
last_play_time = GameTime64;
multi_digi_play_sample(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
}
return amount;
} else {
return 0;
}
}
#if defined(DXX_BUILD_DESCENT_II)
//-------------------------------------------------------------
// DM/050904
// Repair centers
// use same values as fuel centers
fix repaircen_give_shields(const vcsegptr_t segp, fix MaxAmountCanTake)
{
static fix last_play_time=0;
if (segp->special==SEGMENT_IS_REPAIRCEN) {
fix amount;
// detect_escort_goal_accomplished(-4); // UGLY! Hack! -4 means went through fuelcen.
// if (Station[segp->value].Capacity<=0) {
// HUD_init_message(HM_DEFAULT, "Repaircenter %d is empty.", segp->value );
// return 0;
// }
if (MaxAmountCanTake <= 0 ) {
//gauge_message( "Shields restored!");
return 0;
}
amount = fixmul(FrameTime,Fuelcen_give_amount);
if (amount > MaxAmountCanTake )
amount = MaxAmountCanTake;
// if (!(Game_mode & GM_MULTI))
// if ( Station[segp->value].Capacity < amount ) {
// amount = Station[segp->value].Capacity;
// Station[segp->value].Capacity = 0;
// } else {
// Station[segp->value].Capacity -= amount;
// }
if (last_play_time > GameTime64)
last_play_time = 0;
if (GameTime64 > last_play_time+FUELCEN_SOUND_DELAY) {
multi_digi_play_sample(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
last_play_time = GameTime64;
}
return amount;
} else {
return 0;
}
}
#endif
// --------------------------------------------------------------------------------------------
void disable_matcens(void)
{
range_for (auto &s, partial_range(Station, Num_fuelcenters))
if (s.Type == SEGMENT_IS_ROBOTMAKER)
{
s.Enabled = 0;
s.Disable_time = 0;
}
}
// --------------------------------------------------------------------------------------------
// Initialize all materialization centers.
// Give them all the right number of lives.
void init_all_matcens(void)
{
const auto &&robot_range = partial_const_range(RobotCenters, Num_robot_centers);
for (uint_fast32_t i = 0; i < Num_fuelcenters; i++)
if (Station[i].Type == SEGMENT_IS_ROBOTMAKER) {
Station[i].Lives = 3;
Station[i].Enabled = 0;
Station[i].Disable_time = 0;
// Make sure this fuelcen is pointed at by a matcen.
if (std::find_if(robot_range.begin(), robot_range.end(), [i](const matcen_info &mi) {
return mi.fuelcen_num == i;
}) == robot_range.end())
{
Station[i].Lives = 0;
LevelError("Station %" PRIuFAST32 " has type robotmaker, but no robotmaker uses it; ignoring.", i);
}
}
#ifndef NDEBUG
// Make sure all matcens point at a fuelcen
range_for (auto &i, robot_range)
{
auto fuelcen_num = i.fuelcen_num;
Assert(fuelcen_num < Num_fuelcenters);
Assert(Station[fuelcen_num].Type == SEGMENT_IS_ROBOTMAKER);
}
#endif
}
}
struct d1mi_v25
{
matcen_info *m;
d1mi_v25(matcen_info &mi) : m(&mi) {}
};
struct d1cmi_v25
{
const matcen_info *m;
d1cmi_v25(const matcen_info &mi) : m(&mi) {}
};
#define D1_MATCEN_V25_MEMBERLIST (p.m->robot_flags[0], serial::pad<sizeof(fix) * 2>(), p.m->segnum, p.m->fuelcen_num)
DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v25, p, D1_MATCEN_V25_MEMBERLIST);
DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v25, p, D1_MATCEN_V25_MEMBERLIST);
ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v25, 16);
namespace dsx {
#if defined(DXX_BUILD_DESCENT_I)
struct d1mi_v26
{
matcen_info *m;
d1mi_v26(matcen_info &mi) : m(&mi) {}
};
struct d1cmi_v26
{
const matcen_info *m;
d1cmi_v26(const matcen_info &mi) : m(&mi) {}
};
#define D1_MATCEN_V26_MEMBERLIST (p.m->robot_flags[0], serial::pad<sizeof(uint32_t)>(), serial::pad<sizeof(fix) * 2>(), p.m->segnum, p.m->fuelcen_num)
DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v26, p, D1_MATCEN_V26_MEMBERLIST);
DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v26, p, D1_MATCEN_V26_MEMBERLIST);
ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v26, 20);
void matcen_info_read(PHYSFS_File *fp, matcen_info &mi, int version)
{
if (version > 25)
PHYSFSX_serialize_read<const d1mi_v26>(fp, mi);
else
PHYSFSX_serialize_read<const d1mi_v25>(fp, mi);
}
#elif defined(DXX_BUILD_DESCENT_II)
void fuelcen_check_for_goal(const vcsegptr_t segp)
{
Assert (game_mode_capture_flag());
unsigned check_team;
powerup_type_t powerup_to_drop;
switch(segp->special)
{
case SEGMENT_IS_GOAL_BLUE:
check_team = TEAM_BLUE;
powerup_to_drop = POW_FLAG_RED;
break;
case SEGMENT_IS_GOAL_RED:
check_team = TEAM_RED;
powerup_to_drop = POW_FLAG_BLUE;
break;
default:
return;
}
if (get_team(Player_num) != check_team)
return;
auto &plrobj = get_local_plrobj();
auto &player_info = plrobj.ctype.player_info;
if (player_info.powerup_flags & PLAYER_FLAGS_FLAG)
{
player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG;
multi_send_capture_bonus (Player_num);
maybe_drop_net_powerup(powerup_to_drop, 1, 0);
}
}
void fuelcen_check_for_hoard_goal(const vcsegptr_t segp)
{
Assert (game_mode_hoard());
if (Player_dead_state != player_dead_state::no)
return;
if (segp->special==SEGMENT_IS_GOAL_BLUE || segp->special==SEGMENT_IS_GOAL_RED )
{
auto &player_info = get_local_plrobj().ctype.player_info;
if (auto &hoard_orbs = player_info.hoard.orbs)
{
player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG;
multi_send_orb_bonus(Player_num, exchange(hoard_orbs, 0));
}
}
}
/*
* reads an d1_matcen_info structure from a PHYSFS_File
*/
void d1_matcen_info_read(PHYSFS_File *fp, matcen_info &mi)
{
PHYSFSX_serialize_read<const d1mi_v25>(fp, mi);
mi.robot_flags[1] = 0;
}
DEFINE_SERIAL_UDT_TO_MESSAGE(matcen_info, m, (m.robot_flags, serial::pad<sizeof(fix) * 2>(), m.segnum, m.fuelcen_num));
ASSERT_SERIAL_UDT_MESSAGE_SIZE(matcen_info, 20);
void matcen_info_read(PHYSFS_File *fp, matcen_info &mi)
{
PHYSFSX_serialize_read(fp, mi);
}
#endif
void matcen_info_write(PHYSFS_File *fp, const matcen_info &mi, short version)
{
if (version >= 27)
#if defined(DXX_BUILD_DESCENT_I)
PHYSFSX_serialize_write<d1cmi_v26>(fp, mi);
#elif defined(DXX_BUILD_DESCENT_II)
PHYSFSX_serialize_write(fp, mi);
#endif
else
PHYSFSX_serialize_write<d1cmi_v25>(fp, mi);
}
}
DEFINE_SERIAL_UDT_TO_MESSAGE(FuelCenter, fc, (serial::sign_extend<int>(fc.Type), serial::sign_extend<int>(fc.segnum), fc.Flag, fc.Enabled, fc.Lives, serial::pad<1>(), fc.Capacity, serial::pad<sizeof(fix)>(), fc.Timer, fc.Disable_time, serial::pad<3 * sizeof(fix)>()));
ASSERT_SERIAL_UDT_MESSAGE_SIZE(FuelCenter, 40);
void fuelcen_read(PHYSFS_File *fp, FuelCenter &fc)
{
PHYSFSX_serialize_read(fp, fc);
}
void fuelcen_write(PHYSFS_File *fp, const FuelCenter &fc)
{
PHYSFSX_serialize_write(fp, fc);
}