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1b11900e30
dxx-rebirth
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arch
/
ogl
History
zicodxx
8778e9c012
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
2006-08-30 18:11:16 +00:00
..
include
made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
2006-08-13 15:52:49 +00:00
glx.c
gr.c
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
2006-08-30 18:11:16 +00:00
makefile
The new build system for d1x
2006-04-03 17:32:39 +00:00
ogl.c
new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
2006-08-21 23:59:24 +00:00
sdlgl.c
ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
2006-07-28 14:47:39 +00:00
wgl.c
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
2006-07-27 09:46:44 +00:00