324 lines
8 KiB
C++
324 lines
8 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Graphical routines for setting the palette
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*
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*/
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#include <algorithm>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "physfsx.h"
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#include "pstypes.h"
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#include "u_mem.h"
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#include "gr.h"
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#include "grdef.h"
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#include "dxxerror.h"
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#include "maths.h"
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#include "palette.h"
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#include "dxxsconf.h"
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#include "compiler-range_for.h"
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#define SQUARE(x) ((x)*(x))
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#define MAX_COMPUTED_COLORS 32
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static unsigned Num_computed_colors;
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struct color_record {
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ubyte r,g,b;
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color_t color_num;
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};
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color_record Computed_colors[MAX_COMPUTED_COLORS];
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palette_array_t gr_palette;
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palette_array_t gr_current_pal;
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gft_array1 gr_fade_table;
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ubyte gr_palette_gamma = 0;
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int gr_palette_gamma_param = 0;
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void copy_bound_palette(palette_array_t &d, const palette_array_t &s)
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{
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auto a = [](rgb_t c) {
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const ubyte bound = 63;
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c.r = std::min(c.r, bound);
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c.g = std::min(c.g, bound);
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c.b = std::min(c.b, bound);
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return c;
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};
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std::transform(s.begin(), s.end(), d.begin(), a);
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}
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void copy_diminish_palette(palette_array_t &palette, const ubyte *p)
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{
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for (unsigned i = 0; i < palette.size(); i++) {
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palette[i].r = *p++ >> 2;
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palette[i].g = *p++ >> 2;
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palette[i].b = *p++ >> 2;
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}
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}
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static void diminish_entry(rgb_t &c)
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{
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c.r >>= 2;
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c.g >>= 2;
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c.b >>= 2;
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}
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void diminish_palette(palette_array_t &palette)
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{
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range_for (rgb_t &c, palette)
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diminish_entry(c);
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}
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void gr_palette_set_gamma( int gamma )
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{
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if ( gamma < 0 ) gamma = 0;
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if ( gamma > 16 ) gamma = 16; //was 8
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if (gr_palette_gamma_param != gamma ) {
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gr_palette_gamma_param = gamma;
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gr_palette_gamma = gamma;
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gr_palette_load( gr_palette );
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}
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}
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int gr_palette_get_gamma()
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{
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return gr_palette_gamma_param;
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}
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#if defined(DXX_BUILD_DESCENT_II)
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void gr_copy_palette(palette_array_t &gr_palette, const palette_array_t &pal)
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{
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gr_palette = pal;
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Num_computed_colors = 0;
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}
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#endif
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void gr_use_palette_table(const char * filename )
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{
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PHYSFS_file *fp;
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int fsize;
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fp = PHYSFSX_openReadBuffered( filename );
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#if defined(DXX_BUILD_DESCENT_I)
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#define FAILURE_FORMAT "Can't open palette file <%s>"
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#elif defined(DXX_BUILD_DESCENT_II)
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#define FAILURE_FORMAT "Can open neither palette file <%s> nor default palette file <" DEFAULT_LEVEL_PALETTE ">"
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// the following is a hack to enable the loading of d2 levels
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// even if only the d2 mac shareware datafiles are present.
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// However, if the pig file is present but the palette file isn't,
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// the textures in the level will look wierd...
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if ( fp==NULL)
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fp = PHYSFSX_openReadBuffered( DEFAULT_LEVEL_PALETTE );
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#endif
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if ( fp==NULL)
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Error(FAILURE_FORMAT,
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filename);
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fsize = PHYSFS_fileLength( fp );
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Assert( fsize == 9472 );
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(void)fsize;
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PHYSFS_read( fp, &gr_palette[0], sizeof(gr_palette[0]), gr_palette.size() );
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PHYSFS_read( fp, gr_fade_table, 256*34, 1 );
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PHYSFS_close(fp);
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// This is the TRANSPARENCY COLOR
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range_for (auto &i, gr_fade_table)
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i[255] = 255;
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#if defined(DXX_BUILD_DESCENT_II)
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Num_computed_colors = 0; // Flush palette cache.
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// swap colors 0 and 255 of the palette along with fade table entries
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#ifdef SWAP_0_255
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for (i = 0; i < 3; i++) {
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ubyte c;
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c = gr_palette[i];
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gr_palette[i] = gr_palette[765+i];
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gr_palette[765+i] = c;
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}
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for (i = 0; i < GR_FADE_LEVELS * 256; i++) {
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if (gr_fade_table[i] == 0)
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gr_fade_table[i] = 255;
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}
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for (i=0; i<GR_FADE_LEVELS; i++)
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gr_fade_table[i*256] = TRANSPARENCY_COLOR;
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#endif
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#endif
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}
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// Add a computed color (by gr_find_closest_color) to list of computed colors in Computed_colors.
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// If list wasn't full already, increment Num_computed_colors.
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// If was full, replace a random one.
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static void add_computed_color(int r, int g, int b, color_t color_num)
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{
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int add_index;
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if (Num_computed_colors < MAX_COMPUTED_COLORS) {
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add_index = Num_computed_colors;
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Num_computed_colors++;
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} else
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add_index = (d_rand() * MAX_COMPUTED_COLORS) >> 15;
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Computed_colors[add_index].r = r;
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Computed_colors[add_index].g = g;
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Computed_colors[add_index].b = b;
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Computed_colors[add_index].color_num = color_num;
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}
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void init_computed_colors(void)
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{
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int i;
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for (i=0; i<MAX_COMPUTED_COLORS; i++)
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Computed_colors[i].r = 255; // Make impossible to match.
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}
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color_t gr_find_closest_color( int r, int g, int b )
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{
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int j;
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int best_value, value;
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if (Num_computed_colors == 0)
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init_computed_colors();
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// If we've already computed this color, return it!
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for (unsigned i=0; i<Num_computed_colors; i++)
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if (r == Computed_colors[i].r)
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if (g == Computed_colors[i].g)
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if (b == Computed_colors[i].b) {
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if (i > 4) {
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std::swap(Computed_colors[i-1], Computed_colors[i]);
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return Computed_colors[i-1].color_num;
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}
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return Computed_colors[i].color_num;
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}
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// r &= 63;
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// g &= 63;
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// b &= 63;
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best_value = SQUARE(r-gr_palette[0].r)+SQUARE(g-gr_palette[0].g)+SQUARE(b-gr_palette[0].b);
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color_t best_index = 0;
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if (best_value==0) {
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add_computed_color(r, g, b, best_index);
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return best_index;
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}
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j=0;
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// only go to 255, 'cause we dont want to check the transparent color.
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for (color_t i=1; i < 254; i++ ) {
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++j;
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value = SQUARE(r-gr_palette[j].r)+SQUARE(g-gr_palette[j].g)+SQUARE(b-gr_palette[j].b);
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if ( value < best_value ) {
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if (value==0) {
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add_computed_color(r, g, b, i);
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return i;
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}
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best_value = value;
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best_index = i;
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}
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}
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add_computed_color(r, g, b, best_index);
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return best_index;
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}
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int gr_find_closest_color_15bpp( int rgb )
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{
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return gr_find_closest_color( ((rgb>>10)&31)*2, ((rgb>>5)&31)*2, (rgb&31)*2 );
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}
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color_t gr_find_closest_color_current( int r, int g, int b )
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{
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int j;
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int best_value, value;
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// r &= 63;
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// g &= 63;
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// b &= 63;
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best_value = SQUARE(r-gr_current_pal[0].r)+SQUARE(g-gr_current_pal[0].g)+SQUARE(b-gr_current_pal[0].b);
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color_t best_index = 0;
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if (best_value==0)
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return best_index;
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j=0;
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// only go to 255, 'cause we dont want to check the transparent color.
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for (color_t i=1; i < 254; i++ ) {
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++j;
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value = SQUARE(r-gr_current_pal[j].r)+SQUARE(g-gr_current_pal[j].g)+SQUARE(b-gr_current_pal[j].b);
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if ( value < best_value ) {
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if (value==0)
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return i;
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best_value = value;
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best_index = i;
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}
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}
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return best_index;
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}
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void gr_make_cthru_table(ubyte * table, ubyte r, ubyte g, ubyte b )
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{
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int i;
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ubyte r1, g1, b1;
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for (i=0; i < 256; i++ ) {
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r1 = gr_palette[i].r + r;
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if ( r1 > 63 ) r1 = 63;
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g1 = gr_palette[i].g + g;
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if ( g1 > 63 ) g1 = 63;
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b1 = gr_palette[i].b + b;
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if ( b1 > 63 ) b1 = 63;
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table[i] = gr_find_closest_color( r1, g1, b1 );
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}
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}
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#if defined(DXX_BUILD_DESCENT_II)
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void gr_make_blend_table(ubyte *blend_table, ubyte r, ubyte g, ubyte b)
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{
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int i, j;
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float alpha;
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ubyte r1, g1, b1;
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for (j = 0; j < GR_FADE_LEVELS; j++)
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{
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alpha = 1.0 - (float)j / ((float)GR_FADE_LEVELS - 1);
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for (i = 0; i < 255; i++)
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{
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r1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i].r + (alpha * (float)r));
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g1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i].g + (alpha * (float)g));
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b1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i].b + (alpha * (float)b));
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blend_table[i + j * 256] = gr_find_closest_color(r1, g1, b1);
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}
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blend_table[i + j * 256] = 255; // leave white alone
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}
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}
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#endif
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