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ai.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
aistruct.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
automap.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
bm.h
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Centralize N_D2_* constants in bm.h
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2014-09-27 15:42:45 +00:00 |
cntrlcen.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
collide.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
config.h
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
controls.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
credits.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
digi.h
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Remove unused digi_*_is_sound_playing
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2014-12-11 02:34:54 +00:00 |
effects.h
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Use symbolic *_none constants for -1
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2014-10-04 17:31:13 +00:00 |
endlevel.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
escort.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
fireball.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
fuelcen.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
fvi.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
fwdobject.h
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Switch Laser_render to vobjptr_t
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2014-11-30 22:09:23 +00:00 |
game.h
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Use partial_range on Flickering_lights
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2014-11-23 04:36:58 +00:00 |
gamefont.h
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
gamemine.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
gamepal.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
gamesave.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
gameseg.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
gameseq.h
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Pass bash_to_shield arg as vobjptr_t
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2014-11-26 04:02:08 +00:00 |
gauges.h
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Hoist gauge loop iterations
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2014-11-01 15:28:07 +00:00 |
hostage.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
hudmsg.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
inferno.h
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
kconfig.h
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
kmatrix.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
laser.h
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Switch Laser_render to vobjptr_t
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2014-11-30 22:09:23 +00:00 |
lighting.h
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Pass compute_object_light vector as const *
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2014-10-30 03:36:22 +00:00 |
menu.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
mission.h
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Use std::string for mission path
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2014-08-24 17:45:30 +00:00 |
morph.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
multi.h
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Throw on net_udp_read_sync_packet failure
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2014-12-07 00:00:22 +00:00 |
multibot.h
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Pass multi_send_robot_fire vector by const &
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2014-10-30 03:37:22 +00:00 |
multiinternal.h
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Unify MULTI_ROBOT_EXPLODE
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2014-09-14 01:14:33 +00:00 |
net_udp.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
newdemo.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
newmenu.h
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Make unused_newmenu_userdata_t const
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2014-10-16 02:13:09 +00:00 |
object.h
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Move object declarations to fwdobject.h
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2014-11-23 04:36:58 +00:00 |
objnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
paging.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
physics.h
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Pass check_and_fix_matrix vms_matrix by &
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2014-11-04 01:30:49 +00:00 |
piggy.h
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Pass array<> to iff_read_animbrush
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2014-09-27 23:06:33 +00:00 |
player.h
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Refactor callsign_t constants
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2014-12-07 00:53:15 +00:00 |
playsave.h
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Use partial_range when searching HighestLevels
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2014-12-08 04:49:20 +00:00 |
polyobj.h
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Pass read_model_guns vector as array &
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2014-11-01 03:08:27 +00:00 |
powerup.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
render.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
render_state.h
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Move processed into render_seg_map
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2014-11-23 21:53:45 +00:00 |
robot.h
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Pass calc_gun_point vector by &
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2014-11-02 03:41:01 +00:00 |
scores.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
screens.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
segiter.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
segment.h
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
segnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
segpoint.h
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Use array<> for Segment_points
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2014-08-08 03:02:43 +00:00 |
slew.h
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
songs.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
sounds.h
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Use symbolic *_none constants for -1
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2014-10-04 17:31:13 +00:00 |
state.h
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Remove state_save_old_game
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2014-09-17 02:45:02 +00:00 |
switch.h
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Move #endif to cover functions that need trigger
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2014-11-17 04:02:26 +00:00 |
terrain.h
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Pass render_terrain vector by &
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2014-11-01 03:12:57 +00:00 |
texmerge.h
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
text.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
textures.h
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Use array<> for Textures
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2014-06-20 02:59:53 +00:00 |
titles.h
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Use d_fname for DOS filenames
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2014-07-25 02:54:31 +00:00 |
vclip.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
vers_id.h
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Compact version number definition
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2014-09-17 02:45:32 +00:00 |
wall.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
weapon.h
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |