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ai.cpp
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Fix -Wshadow warnings in init_boss_segments
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2016-05-22 17:49:31 +00:00 |
aipath.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
automap.cpp
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Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications.
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2016-05-30 13:17:42 +02:00 |
bm.cpp
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
cntrlcen.cpp
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Pass object &to calc_controlcen_gun_point
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2016-04-23 17:59:47 +00:00 |
collide.cpp
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Simplify test for vulcan|gauss
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2016-06-12 03:45:36 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Fix -Wshadow warnings in write_wall_text
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2016-05-22 17:49:30 +00:00 |
effects.cpp
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endlevel.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
fireball.cpp
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Pass object_base &to explode_model
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2016-04-23 17:59:47 +00:00 |
fuelcen.cpp
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fvi.cpp
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game.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-16 03:56:44 +00:00 |
gamecntl.cpp
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When using rapidfire cheat in Descent 1, only grant weapons if cheat toggles on. Also give Rapidfire HUD msg like in Descent II to make clear the state of the cheat. Additional formatting love for lighting debug key to calm GCC's warnings.
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2016-06-13 13:24:38 +02:00 |
gamefont.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamemine.cpp
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gamerend.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamesave.cpp
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Fix -Wshadow warnings in load_game_data
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2016-05-21 17:24:51 +00:00 |
gameseg.cpp
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Add parentheses around casts of simple array subscripts
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2016-06-25 23:21:36 +00:00 |
gameseq.cpp
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Update delayed weapon when updating primary for grant
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2016-06-25 23:21:36 +00:00 |
gauges.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-16 03:56:44 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
inferno.cpp
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kconfig.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
kmatrix.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
laser.cpp
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Pass object_base &to homing_missile_turn_towards_velocity
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2016-04-23 17:59:47 +00:00 |
lighting.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
menu.cpp
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mglobal.cpp
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mission.cpp
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Fix -Wshadow warnings in mission.cpp
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2016-05-22 17:49:32 +00:00 |
morph.cpp
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Rewrite cast of (ushort*) to standard type uint16_t
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2016-06-05 01:04:25 +00:00 |
multi.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:14 +00:00 |
multibot.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:14 +00:00 |
net_udp.cpp
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Add parentheses around casts of array subscripts to pointer types
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2016-06-27 04:11:13 +00:00 |
newdemo.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:14 +00:00 |
newmenu.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
object.cpp
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Pass object_base &to spin_object
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2016-04-23 17:59:47 +00:00 |
paging.cpp
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physics.cpp
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Pass object_base &to do_physics_sim_rot
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2016-04-23 17:59:47 +00:00 |
piggy.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:14 +00:00 |
player.cpp
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playsave.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
polyobj.cpp
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Change (short*) to (int16_t*)
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2016-06-27 04:11:13 +00:00 |
powerup.cpp
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
render.cpp
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Fix -Wshadow warnings in render_compare_context_t
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2016-05-21 17:24:51 +00:00 |
robot.cpp
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Fix -Wshadow warnings in state_save_all
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2016-05-21 17:24:50 +00:00 |
switch.cpp
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terrain.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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titles.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Fix -Wshadow warnings in do_door_close
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2016-05-21 17:24:50 +00:00 |
weapon.cpp
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