dxx-rebirth/similar/main
2016-02-06 22:12:54 +00:00
..
ai.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
aipath.cpp Construct find_point_seg segptridx explicitly 2016-01-09 16:38:13 +00:00
automap.cpp Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
bm.cpp Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
cntrlcen.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
collide.cpp Use enum class for check_volatile_wall 2016-01-29 04:05:47 +00:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
controls.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
credits.cpp
digiobj.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
dumpmine.cpp Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
effects.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
endlevel.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
fireball.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
fuelcen.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
fvi.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
game.cpp Simplify update_flicker 2016-01-26 03:45:08 +00:00
gamecntl.cpp Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
gamefont.cpp Move OglFixedFont to CArg 2015-12-24 04:01:27 +00:00
gamemine.cpp Use ={} to clear unused UVL during load 2016-01-26 03:45:08 +00:00
gamerend.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
gamesave.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
gameseg.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
gameseq.cpp Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
gauges.cpp Factor out calls to draw_weapon_info_sub 2016-01-09 16:38:15 +00:00
hostage.cpp
hud.cpp Expand macro Player_exploded 2016-01-09 16:38:10 +00:00
iff.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
inferno.cpp Remove unnecessary newmenu_free_background 2016-01-09 16:38:11 +00:00
kconfig.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
kmatrix.cpp Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
laser.cpp Use C++ array in more places 2016-01-26 03:45:08 +00:00
lighting.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
menu.cpp Switch select_file_subfunction_t to anonymous template typedef 2016-01-29 04:05:47 +00:00
mglobal.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
mission.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
morph.cpp
multi.cpp Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
multibot.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
net_udp.cpp Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
newdemo.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
newmenu.cpp Remove unused step_up/step_down direction argument 2016-01-09 16:38:15 +00:00
object.cpp Pass common highest_valid to vptr factory 2016-02-06 22:12:54 +00:00
paging.cpp Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
physics.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
piggy.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
player.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
playsave.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
polyobj.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
powerup.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
render.cpp Fix SDL build failure 2016-01-26 03:45:06 +00:00
robot.cpp Preprocess out PHYSFSX_writeAngleVec 2016-02-02 03:10:53 +00:00
scores.cpp Remove sprintf from scores.cpp 2016-01-03 20:21:35 +00:00
segment.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
slew.cpp
songs.cpp Move SndNoMusic to CArg 2015-12-24 04:01:26 +00:00
state.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
switch.cpp Use enum for trigger flags 2016-02-06 22:12:54 +00:00
terrain.cpp
texmerge.cpp
text.cpp Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
titles.cpp Move some game symbols to namespaces 2016-01-09 16:38:12 +00:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp Use wallnum_t in more places 2016-02-06 22:12:54 +00:00
weapon.cpp Factor out primary/secondary search/reorder 2016-01-17 17:36:48 +00:00