..
ai.cpp
Pass context to start_boss_death_sequence
2022-02-05 13:30:56 +00:00
aipath.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
automap.cpp
Move joystick interpretation to happen after the event loop
2022-02-27 14:23:53 +00:00
bm.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
bmread.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
cntrlcen.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
collide.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
config.cpp
console.cpp
Require support for C++17 attribute [[fallthrough]]
2022-01-09 15:25:42 +00:00
controls.cpp
credits.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
digiobj.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
dumpmine.cpp
Simplify some uses of Highest_object_index
2022-02-06 16:12:31 +00:00
effects.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
endlevel.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
fireball.cpp
Simplify some uses of Highest_object_index
2022-02-06 16:12:31 +00:00
fuelcen.cpp
Use enum class for segment_relative_vertnum
2022-01-09 15:25:42 +00:00
fvi.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
game.cpp
Move joystick interpretation to happen after the event loop
2022-02-27 14:23:53 +00:00
gamecntl.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
gamefont.cpp
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
gamemine.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
gamerend.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
gamesave.cpp
Check return value of find_connect_side in more places
2022-02-19 14:52:17 +00:00
gameseg.cpp
Check return value of find_connect_side in more places
2022-02-19 14:52:17 +00:00
gameseq.cpp
Qualify references to sidenum_t members
2022-02-19 14:52:17 +00:00
gauges.cpp
Use enum class for cockpit_mode_t
2022-02-12 18:57:12 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
iff.cpp
Use enum class bm_mode for grs_bitmap::type
2021-09-12 16:20:52 +00:00
inferno.cpp
Expand macro Level_names
2021-11-01 03:37:19 +00:00
kconfig.cpp
Move joystick interpretation to happen after the event loop
2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp
Rename pitch -> pitch_ud for consistency
2022-02-27 14:23:53 +00:00
kmatrix.cpp
Send periodic endlevel packets after last level
2022-01-18 17:03:30 +01:00
laser.cpp
Require support for C++17 attribute [[fallthrough]]
2022-01-09 15:25:42 +00:00
lighting.cpp
menu.cpp
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
mglobal.cpp
Use enumerated_array for unique_side::uvls
2022-01-15 20:39:10 +00:00
mission.cpp
Require support for C++17 attribute [[fallthrough]]
2022-01-09 15:25:42 +00:00
morph.cpp
Preserve type of vm_vec_mag return value
2021-09-19 10:53:48 +00:00
multi.cpp
Simplify some uses of Highest_object_index
2022-02-06 16:12:31 +00:00
multibot.cpp
Fix failure to send robot creation message if one creation fails
2022-02-06 16:12:31 +00:00
net_udp.cpp
Simplify _sockaddr IPv4/IPv6 logic
2022-02-12 18:57:12 +00:00
newdemo.cpp
Use sidenum_t in more places
2022-02-19 14:52:17 +00:00
newmenu.cpp
Require support for C++17 attribute [[fallthrough]]
2022-01-09 15:25:42 +00:00
object.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
paging.cpp
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
physics.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
piggy.cpp
Require support for C++17 attribute [[fallthrough]]
2022-01-09 15:25:42 +00:00
player.cpp
playsave.cpp
Use enumerated_array for indexing player input controls
2022-02-27 14:23:53 +00:00
polyobj.cpp
powerup.cpp
Improve vulcan/gauss pickup rules
2022-02-05 13:30:56 +00:00
render.cpp
Use symbolic sidenum values in Edge_to_sides
2022-02-19 14:52:17 +00:00
robot.cpp
scores.cpp
Require support for C++17 attribute [[fallthrough]]
2022-01-09 15:25:42 +00:00
segment.cpp
Use enumerated_array for unique_side::uvls
2022-01-15 20:39:10 +00:00
slew.cpp
songs.cpp
state.cpp
Use enumerated_array for unique_segment::sides
2022-01-15 20:39:10 +00:00
switch.cpp
Use enumerated_array for shared_segment::sides
2022-01-15 20:39:10 +00:00
terrain.cpp
texmerge.cpp
Use xrange for texture merge loops
2021-12-01 03:15:21 +00:00
text.cpp
titles.cpp
Require support for C++17 attribute [[fallthrough]]
2022-01-09 15:25:42 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Use dedicated type for mask of segment side numbers
2022-02-19 14:52:17 +00:00
weapon.cpp
Split drop_powerup to return either an object id or a success code
2022-02-06 16:12:31 +00:00