dxx-rebirth/similar
Kp 183f11cc68 Do not charge player for failed primary weapon shots
Defer decreasing energy/vulcan until the object is confirmed to be
created.  This avoids charging the player for a shot that cannot be
created due to object exhaustion.

Defer updating Next_laser_fire_time, so that a player can immediately
try firing again.
2019-09-01 00:20:28 +00:00
..
2d Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
3d Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
arch reorder palfx logic; use inline func in gr_palette_step_up 2019-07-28 12:47:24 +03:00
editor Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops 2019-05-04 18:27:37 +00:00
main Do not charge player for failed primary weapon shots 2019-09-01 00:20:28 +00:00
misc Fix various gcc-9 -Wformat-truncation warnings 2019-05-06 00:36:16 +00:00