dxx-rebirth/main/bmread.c

1883 lines
53 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines to parse bitmaps.tbl
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <ctype.h>
#include "pstypes.h"
#include "inferno.h"
#include "gr.h"
#include "bm.h"
#include "u_mem.h"
#include "error.h"
#include "object.h"
#include "vclip.h"
#include "effects.h"
#include "polyobj.h"
#include "wall.h"
#include "textures.h"
#include "game.h"
#include "multi.h"
#include "iff.h"
#include "cfile.h"
#include "hostage.h"
#include "powerup.h"
#include "laser.h"
#include "sounds.h"
#include "piggy.h"
#include "aistruct.h"
#include "robot.h"
#include "weapon.h"
#include "gauges.h"
#include "player.h"
#include "fuelcen.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "compbit.h"
#include "args.h"
#include "text.h"
#ifdef EDITOR
#include "editor/texpage.h"
#endif
void bm_read_eclip(int skip);
void bm_read_gauges(int skip);
void bm_read_wclip(int skip);
void bm_read_vclip(int skip);
void bm_read_sound(int skip, int pc_shareware);
void bm_read_robot_ai(int skip);
void bm_read_robot(int skip);
void bm_read_object(int skip);
void bm_read_player_ship(int skip);
void bm_read_some_file(int skip);
void bm_read_weapon(int skip, int unused_flag);
void bm_read_powerup(int unused_flag);
void bm_read_hostage();
void bm_read_hostage_face(int skip, int pc_shareware);
void verify_textures();
#define BM_NONE -1
#define BM_COCKPIT 0
#define BM_TEXTURES 2
#define BM_UNUSED 3
#define BM_VCLIP 4
#define BM_EFFECTS 5
#define BM_ECLIP 6
#define BM_WEAPON 7
#define BM_DEMO 8
#define BM_ROBOTEX 9
#define BM_WALL_ANIMS 12
#define BM_WCLIP 13
#define BM_ROBOT 14
#define BM_GAUGES 20
#define MAX_BITMAPS_PER_BRUSH 30
extern player_ship only_player_ship; // In bm.c
static short N_ObjBitmaps=0;
static short N_ObjBitmapPtrs=0;
static int Num_robot_ais = 0;
int TmapList[MAX_TEXTURES];
char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
//---------------- Internal variables ---------------------------
static int SuperX = -1;
static int Installed=0;
static char *arg;
static short tmap_count = 0;
static short texture_count = 0;
static short clip_count = 0;
static short clip_num;
static short sound_num;
static short frames;
static float play_time;
static int hit_sound = -1;
static sbyte bm_flag = BM_NONE;
static int abm_flag = 0;
static int rod_flag = 0;
static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
float vlighting=0;
static int obj_eclip;
static char *dest_bm; //clip number to play when destroyed
static int dest_vclip; //what vclip to play when exploding
static int dest_eclip; //what eclip to play when exploding
static fix dest_size; //3d size of explosion
static int crit_clip; //clip number to play when destroyed
static int crit_flag; //flag if this is a destroyed eclip
static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
static int num_sounds=0;
//------------------- Useful macros and variables ---------------
#define REMOVE_EOL(s) remove_char((s),'\n')
#define REMOVE_COMMENTS(s) remove_char((s),';')
#define REMOVE_DOTS(s) remove_char((s),'.')
#define IFTOK(str) if (!strcmp(arg, str))
char *space = { " \t" };
//--unused-- char *equal = { "=" };
char *equal_space = { " \t=" };
void remove_char( char * s, char c )
{
char *p;
p = strchr(s,c);
if (p) *p = '\0';
}
//---------------------------------------------------------------
int compute_average_pixel(grs_bitmap *new)
{
int row, column, color;
// char *pptr;
int total_red, total_green, total_blue;
total_red = 0;
total_green = 0;
total_blue = 0;
for (row=0; row<new->bm_h; row++)
for (column=0; column<new->bm_w; column++) {
color = gr_gpixel (new, column, row);
total_red += gr_palette[color*3];
total_green += gr_palette[color*3+1];
total_blue += gr_palette[color*3+2];
}
total_red /= (new->bm_h * new->bm_w);
total_green /= (new->bm_h * new->bm_w);
total_blue /= (new->bm_h * new->bm_w);
return BM_XRGB(total_red/2, total_green/2, total_blue/2);
}
//---------------------------------------------------------------
// Loads a bitmap from either the piggy file, a r64 file, or a
// whatever extension is passed.
bitmap_index bm_load_sub(int skip, char * filename )
{
bitmap_index bitmap_num;
grs_bitmap * new;
ubyte newpal[256*3];
int iff_error; //reference parm to avoid warning message
char fname[20];
bitmap_num.index = 0;
if (skip) {
return bitmap_num;
}
removeext( filename, fname );
bitmap_num=piggy_find_bitmap( fname );
if (bitmap_num.index) {
return bitmap_num;
}
MALLOC( new, grs_bitmap, 1 );
iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
#ifdef BITMAP_SELECTOR
new->bm_selector=0;
#endif
if (iff_error != IFF_NO_ERROR) {
Error("File %s - IFF error: %s",filename,iff_errormsg(iff_error));
}
if ( iff_has_transparency )
gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
else
gr_remap_bitmap_good( new, newpal, -1, SuperX );
new->avg_color = compute_average_pixel(new);
bitmap_num = piggy_register_bitmap( new, fname, 0 );
d_free( new );
return bitmap_num;
}
void ab_load(int skip, char * filename, bitmap_index bmp[], int *nframes )
{
grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
bitmap_index bi;
int i;
int iff_error; //reference parm to avoid warning message
ubyte newpal[768];
char fname[20];
char tempname[20];
if (skip) {
Assert( bogus_bitmap_initialized != 0 );
bmp[0] = piggy_register_bitmap(&bogus_bitmap, "bogus", 0);
*nframes = 1;
return;
}
removeext( filename, fname );
for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
sprintf( tempname, "%s#%d", fname, i );
bi = piggy_find_bitmap( tempname );
if ( !bi.index )
break;
bmp[i] = bi;
}
if (i) {
*nframes = i;
return;
}
iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
if (iff_error != IFF_NO_ERROR) {
Error("File %s - IFF error: %s",filename,iff_errormsg(iff_error));
}
for (i=0;i< *nframes; i++) {
bitmap_index new_bmp;
sprintf( tempname, "%s#%d", fname, i );
if ( iff_has_transparency )
gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
else
gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
bm[i]->avg_color = compute_average_pixel(bm[i]);
new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
d_free( bm[i] );
bmp[i] = new_bmp;
}
}
int ds_load(int skip, char * filename ) {
int i;
CFILE * cfp;
digi_sound new;
char fname[20];
char rawname[100];
if (skip) {
return piggy_register_sound( &bogus_sound, "bogus", 0 );
}
removeext( filename, fname );
sprintf( rawname, "Sounds/%s.raw", fname );
i=piggy_find_sound( fname );
if (i!=255) {
return i;
}
cfp = PHYSFSX_openDataFile(rawname);
if (cfp!=NULL) {
#ifdef ALLEGRO
new.len = cfilelength( cfp );
MALLOC( new.data, ubyte, new.len );
cfread( new.data, 1, new.len, cfp );
#else
new.length = cfilelength( cfp );
MALLOC( new.data, ubyte, new.length );
cfread( new.data, 1, new.length, cfp );
#endif
cfclose(cfp);
new.bits = 8;
new.freq = 11025;
} else {
return 255;
}
i = piggy_register_sound( &new, fname, 0 );
return i;
}
//parse a float
float get_float()
{
char *xarg;
xarg = strtok( NULL, space );
return atof( xarg );
}
//parse an int
int get_int()
{
char *xarg;
xarg = strtok( NULL, space );
return atoi( xarg );
}
// rotates a byte left one bit, preserving the bit falling off the right
//void
//rotate_left(char *c)
//{
// int found;
//
// found = 0;
// if (*c & 0x80)
// found = 1;
// *c = *c << 1;
// if (found)
// *c |= 0x01;
//}
#define LINEBUF_SIZE 600
int linenum;
//-----------------------------------------------------------------
// Initializes all properties and bitmaps from BITMAPS.TBL file.
int gamedata_read_tbl(int pc_shareware)
{
CFILE * InfoFile;
char inputline[LINEBUF_SIZE];
int i, have_bin_tbl;
ObjType[0] = OL_PLAYER;
ObjId[0] = 0;
Num_total_object_types = 1;
for (i=0; i<MAX_SOUNDS; i++ ) {
Sounds[i] = 255;
AltSounds[i] = 255;
}
for (i=0; i<MAX_TEXTURES; i++ ) {
TmapInfo[i].eclip_num = -1;
TmapInfo[i].flags = 0;
}
for (i=0; i<MAX_HOSTAGES; i++ )
Hostage_face_clip[i].num_frames=0;
Num_effects = 0;
for (i=0; i<MAX_EFFECTS; i++ ) {
//Effects[i].bm_ptr = (grs_bitmap **) -1;
Effects[i].changing_wall_texture = -1;
Effects[i].changing_object_texture = -1;
Effects[i].segnum = -1;
Effects[i].vc.num_frames = -1; //another mark of being unused
}
for (i=0;i<MAX_POLYGON_MODELS;i++)
Dying_modelnums[i] = Dead_modelnums[i] = -1;
Num_vclips = 0;
for (i=0; i<VCLIP_MAXNUM; i++ ) {
Vclip[i].num_frames = -1;
Vclip[i].flags = 0;
}
for (i=0; i<MAX_WALL_ANIMS; i++ )
WallAnims[i].num_frames = -1;
Num_wall_anims = 0;
if (Installed)
return 1;
Installed = 1;
// Open BITMAPS.TBL for reading.
have_bin_tbl = 0;
InfoFile = PHYSFSX_openDataFile("BITMAPS.TBL");
if (InfoFile == NULL) {
InfoFile = PHYSFSX_openDataFile("BITMAPS.BIN");
if (InfoFile == NULL)
Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
have_bin_tbl = 1;
}
linenum = 0;
cfseek( InfoFile, 0L, SEEK_SET);
while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
int l;
char *temp_ptr;
int skip;
linenum++;
if (have_bin_tbl) { // is this a binary tbl file
decode_text_line (inputline);
} else {
while (inputline[(l=strlen(inputline))-2]=='\\') {
if (!isspace(inputline[l-3])) { //if not space before backslash...
inputline[l-2] = ' '; //add one
l++;
}
cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
linenum++;
}
}
REMOVE_EOL(inputline);
if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
if (strlen(inputline) == LINEBUF_SIZE-1)
Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
SuperX = -1;
if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
SuperX = atoi( &temp_ptr[7] );
}
arg = strtok( inputline, space );
if (arg && arg[0] == '@') {
arg++;
skip = pc_shareware;
} else
skip = 0;
while (arg != NULL )
{
// Check all possible flags and defines.
if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
else IFTOK("$SOUND") bm_read_sound(skip, pc_shareware);
else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
#ifdef EDITOR
else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
#else
else IFTOK("!METALS_FLAG") ;
else IFTOK("!LIGHTS_FLAG") ;
else IFTOK("!EFFECTS_FLAG") ;
#endif
else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
//else IFTOK("Num_effects") Num_effects = get_int();
else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
else IFTOK("clip_num") clip_num = get_int();
else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
else IFTOK("dest_vclip") dest_vclip = get_int();
else IFTOK("dest_eclip") dest_eclip = get_int();
else IFTOK("dest_size") dest_size = fl2f(get_float());
else IFTOK("crit_clip") crit_clip = get_int();
else IFTOK("crit_flag") crit_flag = get_int();
else IFTOK("sound_num") sound_num = get_int();
else IFTOK("frames") frames = get_int();
else IFTOK("time") play_time = get_float();
else IFTOK("obj_eclip") obj_eclip = get_int();
else IFTOK("hit_sound") hit_sound = get_int();
else IFTOK("abm_flag") abm_flag = get_int();
else IFTOK("tmap1_flag") tmap1_flag = get_int();
else IFTOK("vlighting") vlighting = get_float();
else IFTOK("rod_flag") rod_flag = get_int();
else IFTOK("superx") get_int();
else IFTOK("open_sound") wall_open_sound = get_int();
else IFTOK("close_sound") wall_close_sound = get_int();
else IFTOK("explodes") wall_explodes = get_int();
else IFTOK("blastable") wall_blastable = get_int();
else IFTOK("hidden") wall_hidden = get_int();
else IFTOK("$ROBOT_AI") bm_read_robot_ai(skip);
else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
else IFTOK("$HOSTAGE_FACE") {bm_read_hostage_face(skip, pc_shareware);continue;}
else IFTOK("$ROBOT") {bm_read_robot(skip); continue;}
else IFTOK("$WEAPON") {bm_read_weapon(skip, 0); continue;}
else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(skip, 1); continue;}
else IFTOK("$OBJECT") {bm_read_object(skip); continue;}
else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(skip); continue;}
else { //not a special token, must be a bitmap!
// Remove any illegal/unwanted spaces and tabs at this point.
while ((*arg=='\t') || (*arg==' ')) arg++;
if (*arg == '\0') { break; }
// Otherwise, 'arg' is apparently a bitmap filename.
// Load bitmap and process it below:
bm_read_some_file(skip);
}
arg = strtok( NULL, equal_space );
continue;
}
}
NumTextures = texture_count;
Num_tmaps = tmap_count;
cfclose( InfoFile );
Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
verify_textures();
//check for refereced but unused clip count
for (i=0; i<MAX_EFFECTS; i++ )
if ( (
(Effects[i].changing_wall_texture!=-1) ||
(Effects[i].changing_object_texture!=-1)
)
&& (Effects[i].vc.num_frames==-1) )
Error("EClip %d referenced (by polygon object?), but not defined",i);
#ifndef NDEBUG
{
int used;
for (i=used=0; i<num_sounds; i++ )
if (Sounds[i] != 255)
used++;
}
#endif
#ifdef EDITOR
piggy_dump_all();
#endif
return 0;
}
void verify_textures()
{
grs_bitmap * bmp;
int i,j;
j=0;
for (i=0; i<Num_tmaps; i++ ) {
bmp = &GameBitmaps[Textures[i].index];
if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
j++;
}
}
if (j) Error("There are game textures that are not 64x64");
}
void set_lighting_flag(sbyte *bp)
{
if (vlighting < 0)
*bp |= BM_FLAG_NO_LIGHTING;
else
*bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
}
void set_texture_name(char *name)
{
strcpy ( TmapInfo[texture_count].filename, name );
REMOVE_DOTS(TmapInfo[texture_count].filename);
}
void bm_read_eclip(int skip)
{
bitmap_index bitmap;
Assert(clip_num < MAX_EFFECTS);
if (clip_num+1 > Num_effects)
Num_effects = clip_num+1;
Effects[clip_num].flags = 0;
if (!abm_flag) {
bitmap = bm_load_sub(skip, arg);
Effects[clip_num].vc.play_time = fl2f(play_time);
Effects[clip_num].vc.num_frames = frames;
Effects[clip_num].vc.frame_time = fl2f(play_time)/frames;
Assert(clip_count < frames);
Effects[clip_num].vc.frames[clip_count] = bitmap;
set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
Assert(!obj_eclip); //obj eclips for non-abm files not supported!
Assert(crit_flag==0);
if (clip_count == 0) {
Effects[clip_num].changing_wall_texture = texture_count;
Assert(tmap_count < MAX_TEXTURES);
TmapList[tmap_count++] = texture_count;
Textures[texture_count] = bitmap;
set_texture_name(arg);
Assert(texture_count < MAX_TEXTURES);
texture_count++;
TmapInfo[texture_count].eclip_num = clip_num;
NumTextures = texture_count;
}
clip_count++;
} else {
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
abm_flag = 0;
ab_load(skip, arg, bm, &Effects[clip_num].vc.num_frames );
Effects[clip_num].vc.play_time = fl2f(play_time);
Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
clip_count = 0;
set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
if (!obj_eclip && !crit_flag) {
Effects[clip_num].changing_wall_texture = texture_count;
Assert(tmap_count < MAX_TEXTURES);
TmapList[tmap_count++] = texture_count;
Textures[texture_count] = bm[clip_count];
set_texture_name( arg );
Assert(texture_count < MAX_TEXTURES);
TmapInfo[texture_count].eclip_num = clip_num;
texture_count++;
NumTextures = texture_count;
}
if (obj_eclip) {
if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
N_ObjBitmaps++;
}
ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
}
//if for an object, Effects_bm_ptrs set in object load
for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
}
}
Effects[clip_num].crit_clip = crit_clip;
Effects[clip_num].sound_num = sound_num;
if (dest_bm) { //deal with bitmap for blown up clip
char short_name[13];
int i;
strcpy(short_name,dest_bm);
REMOVE_DOTS(short_name);
for (i=0;i<texture_count;i++)
if (!stricmp(TmapInfo[i].filename,short_name))
break;
if (i==texture_count) {
Textures[texture_count] = bm_load_sub(skip, dest_bm);
strcpy( TmapInfo[texture_count].filename, short_name);
texture_count++;
Assert(texture_count < MAX_TEXTURES);
NumTextures = texture_count;
}
Effects[clip_num].dest_bm_num = i;
if (dest_vclip==-1)
Error("Desctuction vclip missing on line %d",linenum);
if (dest_size==-1)
Error("Desctuction vclip missing on line %d",linenum);
Effects[clip_num].dest_vclip = dest_vclip;
Effects[clip_num].dest_size = dest_size;
Effects[clip_num].dest_eclip = dest_eclip;
}
else {
Effects[clip_num].dest_bm_num = -1;
Effects[clip_num].dest_eclip = -1;
}
if (crit_flag)
Effects[clip_num].flags |= EF_CRITICAL;
}
void bm_read_gauges(int skip)
{
bitmap_index bitmap;
int i, num_abm_frames;
if (!abm_flag) {
bitmap = bm_load_sub(skip, arg);
Assert(clip_count < MAX_GAUGE_BMS);
Gauges[clip_count] = bitmap;
clip_count++;
} else {
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
abm_flag = 0;
ab_load(skip, arg, bm, &num_abm_frames );
for (i=clip_count; i<clip_count+num_abm_frames; i++) {
Assert(i < MAX_GAUGE_BMS);
Gauges[i] = bm[i-clip_count];
}
clip_count += num_abm_frames;
}
}
void bm_read_wclip(int skip)
{
bitmap_index bitmap;
Assert(clip_num < MAX_WALL_ANIMS);
WallAnims[clip_num].flags = 0;
if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
if (!abm_flag) {
bitmap = bm_load_sub(skip, arg);
if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
Error( "Wall Clip %d is already used!", clip_num );
WallAnims[clip_num].play_time = fl2f(play_time);
WallAnims[clip_num].num_frames = frames;
//WallAnims[clip_num].frame_time = fl2f(play_time)/frames;
Assert(clip_count < frames);
WallAnims[clip_num].frames[clip_count++] = texture_count;
WallAnims[clip_num].open_sound = wall_open_sound;
WallAnims[clip_num].close_sound = wall_close_sound;
Textures[texture_count] = bitmap;
set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
set_texture_name( arg );
Assert(texture_count < MAX_TEXTURES);
texture_count++;
NumTextures = texture_count;
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
} else {
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
int nframes;
if ( (WallAnims[clip_num].num_frames>-1) )
Error( "AB_Wall clip %d is already used!", clip_num );
abm_flag = 0;
ab_load(skip, arg, bm, &nframes );
WallAnims[clip_num].num_frames = nframes;
WallAnims[clip_num].play_time = fl2f(play_time);
//WallAnims[clip_num].frame_time = fl2f(play_time)/nframes;
WallAnims[clip_num].open_sound = wall_open_sound;
WallAnims[clip_num].close_sound = wall_close_sound;
WallAnims[clip_num].close_sound = wall_close_sound;
strcpy(WallAnims[clip_num].filename, arg);
REMOVE_DOTS(WallAnims[clip_num].filename);
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
Textures[texture_count] = bm[clip_count];
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
WallAnims[clip_num].frames[clip_count] = texture_count;
REMOVE_DOTS(arg);
sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
Assert(texture_count < MAX_TEXTURES);
texture_count++;
NumTextures = texture_count;
}
}
}
void bm_read_vclip(int skip)
{
bitmap_index bi;
Assert(clip_num < VCLIP_MAXNUM);
if (!abm_flag) {
if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
Error( "Vclip %d is already used!", clip_num );
bi = bm_load_sub(skip, arg);
Vclip[clip_num].play_time = fl2f(play_time);
Vclip[clip_num].num_frames = frames;
Vclip[clip_num].frame_time = fl2f(play_time)/frames;
Vclip[clip_num].light_value = fl2f(vlighting);
Vclip[clip_num].sound_num = sound_num;
set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
Assert(clip_count < frames);
Vclip[clip_num].frames[clip_count++] = bi;
if (rod_flag) {
rod_flag=0;
Vclip[clip_num].flags |= VF_ROD;
}
} else {
bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
abm_flag = 0;
if ( (Vclip[clip_num].num_frames>-1) )
Error( "AB_Vclip %d is already used!", clip_num );
ab_load(skip, arg, bm, &Vclip[clip_num].num_frames );
if (rod_flag) {
//int i;
rod_flag=0;
Vclip[clip_num].flags |= VF_ROD;
}
Vclip[clip_num].play_time = fl2f(play_time);
Vclip[clip_num].frame_time = fl2f(play_time)/Vclip[clip_num].num_frames;
Vclip[clip_num].light_value = fl2f(vlighting);
Vclip[clip_num].sound_num = sound_num;
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
Vclip[clip_num].frames[clip_count] = bm[clip_count];
}
}
}
// ------------------------------------------------------------------------------
void get4fix(fix *fixp)
{
char *curtext;
int i;
for (i=0; i<NDL; i++) {
curtext = strtok(NULL, space);
fixp[i] = fl2f(atof(curtext));
}
}
// ------------------------------------------------------------------------------
void get4byte(sbyte *bytep)
{
char *curtext;
int i;
for (i=0; i<NDL; i++) {
curtext = strtok(NULL, space);
bytep[i] = atoi(curtext);
}
}
// ------------------------------------------------------------------------------
// Convert field of view from an angle in 0..360 to cosine.
void adjust_field_of_view(fix *fovp)
{
int i;
fixang tt;
float ff;
fix temp;
for (i=0; i<NDL; i++) {
ff = - f2fl(fovp[i]);
if (ff > 179) {
ff = 179;
}
ff = ff/360;
tt = fl2f(ff);
fix_sincos(tt, &temp, &fovp[i]);
}
}
void clear_to_end_of_line(void)
{
arg = strtok( NULL, space );
while (arg != NULL)
arg = strtok( NULL, space );
}
void bm_read_sound(int skip, int pc_shareware)
{
int sound_num;
int alt_sound_num;
sound_num = get_int();
alt_sound_num = pc_shareware ? sound_num : get_int();
if ( sound_num>=MAX_SOUNDS )
Error( "Too many sound files.\n" );
if (sound_num >= num_sounds)
num_sounds = sound_num+1;
arg = strtok(NULL, space);
Sounds[sound_num] = ds_load(skip, arg);
if ( alt_sound_num == 0 )
AltSounds[sound_num] = sound_num;
else if (alt_sound_num < 0 )
AltSounds[sound_num] = 255;
else
AltSounds[sound_num] = alt_sound_num;
if (Sounds[sound_num] == 255)
Error("Can't load soundfile <%s>",arg);
}
// ------------------------------------------------------------------------------
void bm_read_robot_ai(int skip)
{
char *robotnum_text;
int robotnum;
robot_info *robptr;
robotnum_text = strtok(NULL, space);
robotnum = atoi(robotnum_text);
Assert(robotnum < MAX_ROBOT_TYPES);
robptr = &Robot_info[robotnum];
Assert(robotnum == Num_robot_ais); //make sure valid number
if (skip) {
Num_robot_ais++;
clear_to_end_of_line();
return;
}
Num_robot_ais++;
get4fix(robptr->field_of_view);
get4fix(robptr->firing_wait);
get4byte(robptr->rapidfire_count);
get4fix(robptr->turn_time);
get4fix(robptr->fire_power);
get4fix(robptr->shield);
get4fix(robptr->max_speed);
get4fix(robptr->circle_distance);
get4byte(robptr->evade_speed);
robptr->always_0xabcd = 0xabcd;
adjust_field_of_view(robptr->field_of_view);
}
// ----------------------------------------------------------------------------------------------
//this will load a bitmap for a polygon models. it puts the bitmap into
//the array ObjBitmaps[], and also deals with animating bitmaps
//returns a pointer to the bitmap
grs_bitmap *load_polymodel_bitmap(int skip, char *name)
{
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
// Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
if (name[0] == '%') { //an animating bitmap!
int eclip_num;
eclip_num = atoi(name+1);
if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
N_ObjBitmaps++;
} else {
ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
}
return NULL;
}
else {
ObjBitmaps[N_ObjBitmaps] = bm_load_sub(skip, name);
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
N_ObjBitmaps++;
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
}
}
#define MAX_MODEL_VARIANTS 4
// ------------------------------------------------------------------------------
void bm_read_robot(int skip)
{
char *model_name[MAX_MODEL_VARIANTS];
int n_models,i;
int first_bitmap_num[MAX_MODEL_VARIANTS];
char *equal_ptr;
int exp1_vclip_num=-1;
int exp1_sound_num=-1;
int exp2_vclip_num=-1;
int exp2_sound_num=-1;
fix lighting = F1_0/2; // Default
fix strength = F1_0*10; // Default strength
fix mass = f1_0*4;
fix drag = f1_0/2;
short weapon_type = 0;
int g,s;
char name[ROBOT_NAME_LENGTH];
int contains_count=0, contains_id=0, contains_prob=0, contains_type=0;
int score_value=1000;
int cloak_type=0; // Default = this robot does not cloak
int attack_type=0; // Default = this robot attacks by firing (1=lunge)
int boss_flag=0; // Default = robot is not a boss.
int see_sound = ROBOT_SEE_SOUND_DEFAULT;
int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
Assert(N_robot_types < MAX_ROBOT_TYPES);
if (skip) {
Robot_info[N_robot_types].model_num = -1;
N_robot_types++;
Num_total_object_types++;
clear_to_end_of_line();
return;
}
model_name[0] = strtok( NULL, space );
first_bitmap_num[0] = N_ObjBitmapPtrs;
n_models = 1;
// Process bitmaps
bm_flag=BM_ROBOT;
arg = strtok( NULL, space );
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!stricmp( arg, "exp1_vclip" )) {
exp1_vclip_num = atoi(equal_ptr);
} else if (!stricmp( arg, "exp2_vclip" )) {
exp2_vclip_num = atoi(equal_ptr);
} else if (!stricmp( arg, "exp1_sound" )) {
exp1_sound_num = atoi(equal_ptr);
} else if (!stricmp( arg, "exp2_sound" )) {
exp2_sound_num = atoi(equal_ptr);
} else if (!stricmp( arg, "lighting" )) {
lighting = fl2f(atof(equal_ptr));
if ( (lighting < 0) || (lighting > F1_0 )) {
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
}
} else if (!stricmp( arg, "weapon_type" )) {
weapon_type = atoi(equal_ptr);
} else if (!stricmp( arg, "strength" )) {
strength = i2f(atoi(equal_ptr));
} else if (!stricmp( arg, "mass" )) {
mass = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "drag" )) {
drag = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "contains_id" )) {
contains_id = atoi(equal_ptr);
} else if (!stricmp( arg, "contains_type" )) {
contains_type = atoi(equal_ptr);
} else if (!stricmp( arg, "contains_count" )) {
contains_count = atoi(equal_ptr);
} else if (!stricmp( arg, "contains_prob" )) {
contains_prob = atoi(equal_ptr);
} else if (!stricmp( arg, "cloak_type" )) {
cloak_type = atoi(equal_ptr);
} else if (!stricmp( arg, "attack_type" )) {
attack_type = atoi(equal_ptr);
} else if (!stricmp( arg, "boss" )) {
boss_flag = atoi(equal_ptr);
} else if (!stricmp( arg, "score_value" )) {
score_value = atoi(equal_ptr);
} else if (!stricmp( arg, "see_sound" )) {
see_sound = atoi(equal_ptr);
} else if (!stricmp( arg, "attack_sound" )) {
attack_sound = atoi(equal_ptr);
} else if (!stricmp( arg, "claw_sound" )) {
claw_sound = atoi(equal_ptr);
} else if (!stricmp( arg, "name" )) {
Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
strcpy(name, &equal_ptr[1]);
name[strlen(name)-1] = 0;
} else if (!stricmp( arg, "simple_model" )) {
model_name[n_models] = equal_ptr;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
n_models++;
}
} else { // Must be a texture specification...
load_polymodel_bitmap(skip, arg);
}
arg = strtok( NULL, space );
}
//clear out anim info
for (g=0;g<MAX_GUNS+1;g++)
for (s=0;s<N_ANIM_STATES;s++)
Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
for (i=0;i<n_models;i++) {
int n_textures;
int model_num,last_model_num=0;
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
if (i==0)
Robot_info[N_robot_types].model_num = model_num;
else
Polygon_models[last_model_num].simpler_model = model_num+1;
last_model_num = model_num;
}
ObjType[Num_total_object_types] = OL_ROBOT;
ObjId[Num_total_object_types] = N_robot_types;
Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
Robot_info[N_robot_types].lighting = lighting;
Robot_info[N_robot_types].weapon_type = weapon_type;
Robot_info[N_robot_types].strength = strength;
Robot_info[N_robot_types].mass = mass;
Robot_info[N_robot_types].drag = drag;
Robot_info[N_robot_types].cloak_type = cloak_type;
Robot_info[N_robot_types].attack_type = attack_type;
Robot_info[N_robot_types].boss_flag = boss_flag;
Robot_info[N_robot_types].contains_id = contains_id;
Robot_info[N_robot_types].contains_count = contains_count;
Robot_info[N_robot_types].contains_prob = contains_prob;
Robot_info[N_robot_types].score_value = score_value;
Robot_info[N_robot_types].see_sound = see_sound;
Robot_info[N_robot_types].attack_sound = attack_sound;
Robot_info[N_robot_types].claw_sound = claw_sound;
if (contains_type)
Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
else
Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
strcpy(Robot_names[N_robot_types], name);
N_robot_types++;
Num_total_object_types++;
}
//read a polygon object of some sort
void bm_read_object(int skip)
{
char *model_name, *model_name_dead=NULL;
int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
char *equal_ptr;
short model_num;
short explosion_vclip_num = -1;
short explosion_sound_num = SOUND_ROBOT_DESTROYED;
fix lighting = F1_0/2; // Default
int type=-1;
fix strength=0;
model_name = strtok( NULL, space );
// Process bitmaps
bm_flag = BM_NONE;
arg = strtok( NULL, space );
first_bitmap_num = N_ObjBitmapPtrs;
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!stricmp(arg,"type")) {
if (!stricmp(equal_ptr,"controlcen"))
type = OL_CONTROL_CENTER;
else if (!stricmp(equal_ptr,"clutter"))
type = OL_CLUTTER;
else if (!stricmp(equal_ptr,"exit"))
type = OL_EXIT;
}
else if (!stricmp( arg, "exp_vclip" )) {
explosion_vclip_num = atoi(equal_ptr);
} else if (!stricmp( arg, "dead_pof" )) {
model_name_dead = equal_ptr;
first_bitmap_num_dead=N_ObjBitmapPtrs;
} else if (!stricmp( arg, "exp_sound" )) {
explosion_sound_num = atoi(equal_ptr);
} else if (!stricmp( arg, "lighting" )) {
lighting = fl2f(atof(equal_ptr));
if ( (lighting < 0) || (lighting > F1_0 )) {
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
}
} else if (!stricmp( arg, "strength" )) {
strength = fl2f(atof(equal_ptr));
}
} else { // Must be a texture specification...
load_polymodel_bitmap(skip, arg);
}
arg = strtok( NULL, space );
}
if ( model_name_dead )
n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
else
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
if (type == OL_CONTROL_CENTER)
N_controlcen_guns = read_model_guns(model_name,controlcen_gun_points,controlcen_gun_dirs,NULL);
if ( model_name_dead )
Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
else
Dead_modelnums[model_num] = -1;
if (type == -1)
Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
ObjType[Num_total_object_types] = type;
ObjId[Num_total_object_types] = model_num;
ObjStrength[Num_total_object_types] = strength;
Num_total_object_types++;
if (type == OL_EXIT) {
exit_modelnum = model_num;
destroyed_exit_modelnum = Dead_modelnums[model_num];
}
}
void bm_read_player_ship(int skip)
{
char *model_name_dying=NULL;
char *model_name[MAX_MODEL_VARIANTS];
int n_models=0,i;
int first_bitmap_num[MAX_MODEL_VARIANTS];
char *equal_ptr;
robot_info ri;
int last_multi_bitmap_num=-1;
// Process bitmaps
bm_flag = BM_NONE;
arg = strtok( NULL, space );
Player_ship->mass = Player_ship->drag = 0; //stupid defaults
Player_ship->expl_vclip_num = -1;
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!stricmp( arg, "model" )) {
Assert(n_models==0);
model_name[0] = equal_ptr;
first_bitmap_num[0] = N_ObjBitmapPtrs;
n_models = 1;
} else if (!stricmp( arg, "simple_model" )) {
model_name[n_models] = equal_ptr;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
n_models++;
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
last_multi_bitmap_num=N_ObjBitmapPtrs;
}
else if (!stricmp( arg, "mass" ))
Player_ship->mass = fl2f(atof(equal_ptr));
else if (!stricmp( arg, "drag" ))
Player_ship->drag = fl2f(atof(equal_ptr));
// else if (!stricmp( arg, "low_thrust" ))
// Player_ship->low_thrust = fl2f(atof(equal_ptr));
else if (!stricmp( arg, "max_thrust" ))
Player_ship->max_thrust = fl2f(atof(equal_ptr));
else if (!stricmp( arg, "reverse_thrust" ))
Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
else if (!stricmp( arg, "brakes" ))
Player_ship->brakes = fl2f(atof(equal_ptr));
else if (!stricmp( arg, "wiggle" ))
Player_ship->wiggle = fl2f(atof(equal_ptr));
else if (!stricmp( arg, "max_rotthrust" ))
Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
else if (!stricmp( arg, "dying_pof" ))
model_name_dying = equal_ptr;
else if (!stricmp( arg, "expl_vclip_num" ))
Player_ship->expl_vclip_num=atoi(equal_ptr);
}
else if (!stricmp( arg, "multi_textures" )) {
First_multi_bitmap_num = N_ObjBitmapPtrs;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
}
else // Must be a texture specification...
load_polymodel_bitmap(skip, arg);
arg = strtok( NULL, space );
}
Assert(model_name != NULL);
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
last_multi_bitmap_num=N_ObjBitmapPtrs;
if (First_multi_bitmap_num==-1)
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
#ifdef NETWORK
Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
#endif
for (i=0;i<n_models;i++) {
int n_textures;
int model_num,last_model_num=0;
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
if (i==0)
Player_ship->model_num = model_num;
else
Polygon_models[last_model_num].simpler_model = model_num+1;
last_model_num = model_num;
}
if ( model_name_dying ) {
Assert(n_models);
Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
}
Assert(ri.n_guns == N_PLAYER_GUNS);
//calc player gun positions
{
polymodel *pm;
robot_info *r;
vms_vector pnt;
int mn; //submodel number
int gun_num;
r = &ri;
pm = &Polygon_models[Player_ship->model_num];
for (gun_num=0;gun_num<r->n_guns;gun_num++) {
pnt = r->gun_points[gun_num];
mn = r->gun_submodels[gun_num];
//instance up the tree for this gun
while (mn != 0) {
vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
mn = pm->submodel_parents[mn];
}
Player_ship->gun_points[gun_num] = pnt;
}
}
}
void bm_read_some_file(int skip)
{
switch (bm_flag) {
case BM_COCKPIT: {
bitmap_index bitmap;
bitmap = bm_load_sub(skip, arg);
Assert( Num_cockpits < N_COCKPIT_BITMAPS );
cockpit_bitmap[Num_cockpits++] = bitmap;
//bm_flag = BM_NONE;
}
break;
case BM_GAUGES:
bm_read_gauges(skip);
break;
case BM_WEAPON:
bm_read_weapon(skip, 0);
break;
case BM_VCLIP:
bm_read_vclip(skip);
break;
case BM_ECLIP:
bm_read_eclip(skip);
break;
case BM_TEXTURES: {
bitmap_index bitmap;
bitmap = bm_load_sub(skip, arg);
Assert(tmap_count < MAX_TEXTURES);
TmapList[tmap_count++] = texture_count;
Textures[texture_count] = bitmap;
set_texture_name( arg );
Assert(texture_count < MAX_TEXTURES);
texture_count++;
NumTextures = texture_count;
}
break;
case BM_WCLIP:
bm_read_wclip(skip);
break;
default:
break;
}
}
// ------------------------------------------------------------------------------
// If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
void bm_read_weapon(int skip, int unused_flag)
{
int i,n;
int n_models=0;
char *equal_ptr;
char *pof_file_inner=NULL;
char *model_name[MAX_MODEL_VARIANTS];
int first_bitmap_num[MAX_MODEL_VARIANTS];
int lighted; //flag for whether is a texture is lighted
Assert(N_weapon_types < MAX_WEAPON_TYPES);
n = N_weapon_types;
N_weapon_types++;
if (unused_flag) {
clear_to_end_of_line();
return;
}
if (skip) {
clear_to_end_of_line();
return;
}
// Initialize weapon array
Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
Weapon_info[n].bitmap.index = 0;
Weapon_info[n].model_num = -1;
Weapon_info[n].model_num_inner = -1;
Weapon_info[n].blob_size = 0x1000; // size of blob
Weapon_info[n].flash_vclip = -1;
Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
Weapon_info[n].flash_size = 0;
Weapon_info[n].robot_hit_vclip = -1;
Weapon_info[n].robot_hit_sound = -1;
Weapon_info[n].wall_hit_vclip = -1;
Weapon_info[n].wall_hit_sound = -1;
Weapon_info[n].impact_size = 0;
for (i=0; i<NDL; i++) {
Weapon_info[n].strength[i] = F1_0;
Weapon_info[n].speed[i] = F1_0*10;
}
Weapon_info[n].mass = F1_0;
Weapon_info[n].thrust = 0;
Weapon_info[n].drag = 0;
Weapon_info[n].persistent = 0;
Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
//--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
Weapon_info[n].destroyable = 1; // Weapons default to destroyable
Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
Weapon_info[n].po_len_to_width_ratio = F1_0*10;
Weapon_info[n].picture.index = 0;
Weapon_info[n].homing_flag = 0;
// Process arguments
arg = strtok( NULL, space );
lighted = 1; //assume first texture is lighted
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!stricmp( arg, "laser_bmp" )) {
// Load bitmap with name equal_ptr
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
Weapon_info[n].render_type = WEAPON_RENDER_LASER;
} else if (!stricmp( arg, "blob_bmp" )) {
// Load bitmap with name equal_ptr
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
} else if (!stricmp( arg, "weapon_vclip" )) {
// Set vclip to play for this weapon.
Weapon_info[n].bitmap.index = 0;
Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
Weapon_info[n].weapon_vclip = atoi(equal_ptr);
} else if (!stricmp( arg, "none_bmp" )) {
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr);
Weapon_info[n].render_type = WEAPON_RENDER_NONE;
} else if (!stricmp( arg, "weapon_pof" )) {
// Load pof file
Assert(n_models==0);
model_name[0] = equal_ptr;
first_bitmap_num[0] = N_ObjBitmapPtrs;
n_models=1;
} else if (!stricmp( arg, "simple_model" )) {
model_name[n_models] = equal_ptr;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
n_models++;
} else if (!stricmp( arg, "weapon_pof_inner" )) {
// Load pof file
pof_file_inner = equal_ptr;
} else if (!stricmp( arg, "strength" )) {
for (i=0; i<NDL-1; i++) {
Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
equal_ptr = strtok(NULL, space);
}
Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
} else if (!stricmp( arg, "mass" )) {
Weapon_info[n].mass = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "drag" )) {
Weapon_info[n].drag = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "thrust" )) {
Weapon_info[n].thrust = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "matter" )) {
Weapon_info[n].matter = atoi(equal_ptr);
} else if (!stricmp( arg, "bounce" )) {
Weapon_info[n].bounce = atoi(equal_ptr);
} else if (!stricmp( arg, "speed" )) {
for (i=0; i<NDL-1; i++) {
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
equal_ptr = strtok(NULL, space);
}
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
} else if (!stricmp( arg, "flash_vclip" )) {
Weapon_info[n].flash_vclip = atoi(equal_ptr);
} else if (!stricmp( arg, "flash_sound" )) {
Weapon_info[n].flash_sound = atoi(equal_ptr);
} else if (!stricmp( arg, "flash_size" )) {
Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "blob_size" )) {
Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "robot_hit_vclip" )) {
Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
} else if (!stricmp( arg, "robot_hit_sound" )) {
Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
} else if (!stricmp( arg, "wall_hit_vclip" )) {
Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
} else if (!stricmp( arg, "wall_hit_sound" )) {
Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
} else if (!stricmp( arg, "impact_size" )) {
Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "lighted" )) {
lighted = atoi(equal_ptr);
} else if (!stricmp( arg, "lw_ratio" )) {
Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "lightcast" )) {
Weapon_info[n].light = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "persistent" )) {
Weapon_info[n].persistent = atoi(equal_ptr);
} else if (!stricmp(arg, "energy_usage" )) {
Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
} else if (!stricmp(arg, "ammo_usage" )) {
Weapon_info[n].ammo_usage = atoi(equal_ptr);
} else if (!stricmp(arg, "fire_wait" )) {
Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
} else if (!stricmp(arg, "fire_count" )) {
Weapon_info[n].fire_count = atoi(equal_ptr);
} else if (!stricmp(arg, "damage_radius" )) {
Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
//--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
//--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
} else if (!stricmp(arg, "lifetime" )) {
Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
} else if (!stricmp(arg, "destroyable" )) {
Weapon_info[n].destroyable = atoi(equal_ptr);
} else if (!stricmp(arg, "picture" )) {
Weapon_info[n].picture = bm_load_sub(skip, equal_ptr);
} else if (!stricmp(arg, "homing" )) {
Weapon_info[n].homing_flag = !!atoi(equal_ptr);
}
} else { // Must be a texture specification...
grs_bitmap *bm;
bm = load_polymodel_bitmap(skip, arg);
if (bm && ! lighted)
bm->bm_flags |= BM_FLAG_NO_LIGHTING;
lighted = 1; //default for next bitmap is lighted
}
arg = strtok( NULL, space );
}
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
for (i=0;i<n_models;i++) {
int n_textures;
int model_num,last_model_num=0;
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
if (i==0) {
Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
Weapon_info[n].model_num = model_num;
}
else
Polygon_models[last_model_num].simpler_model = model_num+1;
last_model_num = model_num;
}
if ( pof_file_inner ) {
Assert(n_models);
Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
}
}
// ------------------------------------------------------------------------------
#define DEFAULT_POWERUP_SIZE i2f(3)
void bm_read_powerup(int unused_flag)
{
int n;
char *equal_ptr;
Assert(N_powerup_types < MAX_POWERUP_TYPES);
n = N_powerup_types;
N_powerup_types++;
if (unused_flag) {
clear_to_end_of_line();
return;
}
// Initialize powerup array
Powerup_info[n].light = F1_0/3; // Default lighting value.
Powerup_info[n].vclip_num = -1;
Powerup_info[n].hit_sound = -1;
Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
Powerup_names[n][0] = 0;
// Process arguments
arg = strtok( NULL, space );
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!stricmp( arg, "vclip_num" )) {
Powerup_info[n].vclip_num = atoi(equal_ptr);
} else if (!stricmp( arg, "light" )) {
Powerup_info[n].light = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "hit_sound" )) {
Powerup_info[n].hit_sound = atoi(equal_ptr);
} else if (!stricmp( arg, "name" )) {
Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
strcpy(Powerup_names[n], &equal_ptr[1]);
Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
} else if (!stricmp( arg, "size" )) {
Powerup_info[n].size = fl2f(atof(equal_ptr));
}
}
arg = strtok( NULL, space );
}
ObjType[Num_total_object_types] = OL_POWERUP;
ObjId[Num_total_object_types] = n;
Num_total_object_types++;
}
void bm_read_hostage()
{
int n;
char *equal_ptr;
Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
n = N_hostage_types;
N_hostage_types++;
// Process arguments
arg = strtok( NULL, space );
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
if (!stricmp( arg, "vclip_num" ))
Hostage_vclip_num[n] = atoi(equal_ptr);
}
arg = strtok( NULL, space );
}
ObjType[Num_total_object_types] = OL_HOSTAGE;
ObjId[Num_total_object_types] = n;
Num_total_object_types++;
}
void bm_read_hostage_face(int skip, int pc_shareware)
{
char *abm_name,*equal_ptr;
int clip_num=-1,sound_num=-1;
fix time=0;
abm_name = strtok( NULL, space );
arg = strtok( NULL, space );
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!stricmp( arg, "clip_num" )) {
clip_num = atoi(equal_ptr);
} else if (!stricmp( arg, "time" )) {
time = fl2f(atof(equal_ptr));
} else if (!stricmp( arg, "sound_num" )) {
sound_num = atoi(equal_ptr);
}
}
arg = strtok( NULL, space );
}
if (!pc_shareware)
{
Assert(clip_num>=0 && clip_num<MAX_HOSTAGES);
ab_load(skip, abm_name, Hostage_face_clip[clip_num].frames, &Hostage_face_clip[clip_num].num_frames );
Assert(Hostage_face_clip[clip_num].num_frames < MAX_BITMAPS_PER_BRUSH);
Hostage_face_clip[clip_num].play_time = time;
Hostage_face_clip[clip_num].sound_num = sound_num;
Hostage_face_clip[clip_num].frame_time = time/Hostage_face_clip[clip_num].num_frames;
}
}
void bm_write_all(FILE *fp)
{
int i;
fwrite( &NumTextures, sizeof(int), 1, fp );
fwrite( Textures, sizeof(bitmap_index), MAX_TEXTURES, fp );
fwrite( TmapInfo, sizeof(tmap_info), MAX_TEXTURES, fp );
fwrite( Sounds, sizeof(ubyte), MAX_SOUNDS, fp );
fwrite( AltSounds, sizeof(ubyte), MAX_SOUNDS, fp );
fwrite( &Num_vclips, sizeof(int), 1, fp );
fwrite( Vclip, sizeof(vclip), VCLIP_MAXNUM, fp );
fwrite( &Num_effects, sizeof(int), 1, fp );
fwrite( Effects, sizeof(eclip), MAX_EFFECTS, fp );
fwrite( &Num_wall_anims, sizeof(int), 1, fp );
fwrite( WallAnims, sizeof(wclip), MAX_WALL_ANIMS, fp );
fwrite( &N_robot_types, sizeof(int), 1, fp );
fwrite( Robot_info, sizeof(robot_info), MAX_ROBOT_TYPES, fp );
fwrite( &N_robot_joints, sizeof(int), 1, fp );
fwrite( Robot_joints, sizeof(jointpos), MAX_ROBOT_JOINTS, fp );
fwrite( &N_weapon_types, sizeof(int), 1, fp );
fwrite( Weapon_info, sizeof(weapon_info), MAX_WEAPON_TYPES, fp );
fwrite( &N_powerup_types, sizeof(int), 1, fp );
fwrite( Powerup_info, sizeof(powerup_type_info), MAX_POWERUP_TYPES, fp );
fwrite( &N_polygon_models, sizeof(int), 1, fp );
fwrite( Polygon_models, sizeof(polymodel), N_polygon_models, fp );
for (i=0; i<N_polygon_models; i++ ) {
fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
}
fwrite( Gauges, sizeof(bitmap_index), MAX_GAUGE_BMS, fp );
fwrite( Dying_modelnums, sizeof(int), MAX_POLYGON_MODELS, fp );
fwrite( Dead_modelnums, sizeof(int), MAX_POLYGON_MODELS, fp );
fwrite( ObjBitmaps, sizeof(bitmap_index), MAX_OBJ_BITMAPS, fp );
fwrite( ObjBitmapPtrs, sizeof(ushort), MAX_OBJ_BITMAPS, fp );
fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
fwrite( &Num_cockpits, sizeof(int), 1, fp );
fwrite( cockpit_bitmap, sizeof(bitmap_index), N_COCKPIT_BITMAPS, fp );
fwrite( Sounds, sizeof(ubyte), MAX_SOUNDS, fp );
fwrite( AltSounds, sizeof(ubyte), MAX_SOUNDS, fp );
fwrite( &Num_total_object_types, sizeof(int), 1, fp );
fwrite( ObjType, sizeof(sbyte), MAX_OBJTYPE, fp );
fwrite( ObjId, sizeof(sbyte), MAX_OBJTYPE, fp );
fwrite( ObjStrength, sizeof(fix), MAX_OBJTYPE, fp );
fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
fwrite( controlcen_gun_points, sizeof(vms_vector), MAX_CONTROLCEN_GUNS, fp );
fwrite( controlcen_gun_dirs, sizeof(vms_vector), MAX_CONTROLCEN_GUNS, fp );
fwrite( &exit_modelnum, sizeof(int), 1, fp );
fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
}