dxx-rebirth/d2x-rebirth/main
2013-09-01 21:52:34 +00:00
..
ai.c Remove unused function turn_off_ai_dump 2013-08-07 02:33:19 +00:00
ai2.c Merge branch d2x-rebirth/master into unification/master 2013-08-09 22:53:45 +00:00
bm.c Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
bmread.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
bmread.h
collide.c Remove broken COMPACT_SEGS code 2013-08-31 16:45:43 +00:00
descent.cfg
dumpmine.c Convert vsprintf to vsnprintf 2013-08-09 01:58:17 +00:00
endlevel.c Remove broken COMPACT_SEGS code 2013-08-31 16:45:43 +00:00
escort.c Remove fix.h 2013-08-08 03:01:48 +00:00
escort.h
fireball.c Remove broken COMPACT_SEGS code 2013-08-31 16:45:43 +00:00
fuelcen.c Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
gamemine.c Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
gamepal.c Remove fix.h 2013-08-08 03:01:48 +00:00
gamesave.c Move Last_afterburner_time into laser_info 2013-08-31 17:17:35 +00:00
gameseq.c Convert vsprintf to vsnprintf 2013-08-09 01:58:17 +00:00
inferno.ini
laser.c Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00
movie.c
movie.h
newdemo.c Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
piggy.c Add sanity check that DiskBitmapHeader is the right size 2013-08-25 17:16:41 +00:00
playsave.c Scrub netgame flags on load/save/send/recv 2013-09-01 21:09:01 +00:00
powerup.c Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
segment.c
titles.c Mark titles.c briefings static const 2013-09-01 21:52:34 +00:00