dxx-rebirth/similar/editor/objpage.cpp

409 lines
12 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* object selection stuff.
*
*/
#include <memory>
#include <stdlib.h>
#include <stdio.h>
#include "inferno.h"
#include "editor.h" // For TMAP_CURBOX??????
#include "gr.h" // For canves, font stuff
#include "ui.h" // For UI_GADGET stuff
#include "object.h" // For robot_bms
#include "event.h"
#include "objpage.h"
#include "bm.h"
#include "player.h"
#include "piggy.h"
#include "cntrlcen.h"
#include "kdefs.h"
#include "vclip.h"
constexpr std::integral_constant<unsigned, 8> OBJS_PER_PAGE{};
static std::array<std::unique_ptr<UI_GADGET_USERBOX>, OBJS_PER_PAGE> ObjBox;
static std::unique_ptr<UI_GADGET_USERBOX> ObjCurrent;
static int ObjectPage = 0;
#include "vecmat.h"
#include "3d.h"
#include "robot.h"
#include "hostage.h"
#include "powerup.h"
namespace {
vms_angvec objpage_view_orient;
fix objpage_view_dist;
class object_dialog
{
public:
std::unique_ptr<UI_GADGET_BUTTON> prev_object, next_object, first_object, last_object, dec_pitch, inc_pitch, dec_bank, inc_bank, dec_heading, inc_heading, inc_z, dec_z, reset_orient;
};
}
static object_dialog objpage_dialog;
static void draw_model_picture(const std::array<polymodel, MAX_POLYGON_MODELS> &Polygon_models, grs_canvas &canvas, const unsigned model_num, const vms_angvec &orient_angles)
{
draw_model_picture(canvas, Polygon_models[model_num], orient_angles);
}
//canvas set
void draw_object_picture(grs_canvas &canvas, const unsigned id, const vms_angvec &orient_angles, const unsigned type)
{
if (id >= Num_object_subtypes)
return;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
switch (type) {
case OBJ_HOSTAGE:
PIGGY_PAGE_IN(Vclip[Hostage_vclip_num[id]].frames[0]);
gr_bitmap(canvas, 0, 0, GameBitmaps[Vclip[Hostage_vclip_num[id]].frames[0].index]);
break;
case OBJ_POWERUP:
if ( Powerup_info[id].vclip_num > -1 ) {
PIGGY_PAGE_IN(Vclip[Powerup_info[id].vclip_num].frames[0]);
gr_bitmap(canvas, 0, 0, GameBitmaps[Vclip[Powerup_info[id].vclip_num].frames[0].index]);
}
break;
case OBJ_PLAYER:
draw_model_picture(Polygon_models, canvas, Player_ship->model_num, orient_angles); // Draw a poly model below
break;
case OBJ_ROBOT:
draw_model_picture(Polygon_models, canvas, Robot_info[id].model_num, orient_angles); // Draw a poly model below
break;
case OBJ_CNTRLCEN:
draw_model_picture(Polygon_models, canvas, get_reactor_model_number(id), orient_angles);
break;
case OBJ_CLUTTER:
draw_model_picture(Polygon_models, canvas, id, orient_angles);
break;
default:
//Int3(); // Invalid type!!!
return;
}
}
static int redraw_current_object()
{
grs_canvas &cc = *grd_curcanv;
gr_set_current_canvas(ObjCurrent->canvas);
draw_object_picture(*grd_curcanv, Cur_object_id, objpage_view_orient, Cur_object_type);
gr_set_current_canvas(cc);
return 1;
}
static void gr_label_box( int i)
{
gr_clear_canvas(*grd_curcanv, BM_XRGB(0,0,0));
draw_object_picture(*grd_curcanv, i, objpage_view_orient, Cur_object_type);
// char s[20];
// sprintf( s, " %d ", i );
// gr_clear_canvas( BM_XRGB(0,15,0) );
// gr_set_fontcolor( CWHITE, BM_XRGB(0,15,0) );
// ui_string_centered( grd_curcanv->cv_bitmap.bm_w/2, grd_curcanv->cv_bitmap.bm_h/2, Description[i] );
}
int objpage_goto_first()
{
ObjectPage=0;
for (int i=0; i<OBJS_PER_PAGE; i++ ) {
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes ) {
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else
gr_clear_canvas(*grd_curcanv, CGREY);
}
return 1;
}
static int objpage_goto_last()
{
ObjectPage=(Num_object_subtypes)/OBJS_PER_PAGE;
for (int i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes )
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas(*grd_curcanv, CGREY);
}
}
return 1;
}
static int objpage_goto_prev()
{
if (ObjectPage > 0) {
ObjectPage--;
for (int i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas(*grd_curcanv, CGREY);
}
}
}
return 1;
}
static int objpage_goto_next()
{
if ((ObjectPage+1)*OBJS_PER_PAGE < Num_object_subtypes) {
ObjectPage++;
for (int i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas(*grd_curcanv, CGREY);
}
}
}
return 1;
}
int objpage_grab_current(int n)
{
if ((n < 0) || (n >= Num_object_subtypes)) return 0;
ObjectPage = n / OBJS_PER_PAGE;
if (ObjectPage*OBJS_PER_PAGE < Num_object_subtypes) {
for (int i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i + ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas(*grd_curcanv, CGREY);
}
}
}
Cur_object_id = n;
gr_set_current_canvas(ObjCurrent->canvas);
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ Cur_robot_type ] ] );
gr_label_box(Cur_object_id);
//objpage_display_name( Texture[Cur_robot_type]->filename );
return 1;
}
int objpage_goto_next_object()
{
// there should be a pop-up menu for this
switch (Cur_object_type)
{
case OBJ_ROBOT:
Cur_object_type = OBJ_HOSTAGE;
Num_object_subtypes = 1;
break;
case OBJ_HOSTAGE:
Cur_object_type = OBJ_PLAYER;
Num_object_subtypes = 1; // can have anarchy/coop, but this is handled automatically
break;
case OBJ_PLAYER:
Cur_object_type = OBJ_POWERUP;
Num_object_subtypes = N_powerup_types;
break;
case OBJ_POWERUP:
Cur_object_type = OBJ_CNTRLCEN;
Num_object_subtypes = Num_reactors;
break;
case OBJ_CNTRLCEN:
default:
Cur_object_type = OBJ_ROBOT;
Num_object_subtypes = LevelSharedRobotInfoState.N_robot_types;
break;
}
objpage_grab_current(0);
return 1;
}
#define OBJBOX_X (TMAPBOX_X) //location of first one
#define OBJBOX_Y (OBJCURBOX_Y - 24 )
#define OBJBOX_W 64
#define OBJBOX_H 64
#define DELTA_ANG 0x800
template <fixang vms_angvec::*a, fixang v>
static int objpage_change_angle()
{
objpage_view_orient.*a += v;
return redraw_current_object();
}
#define objpage_increase_pitch objpage_change_angle<&vms_angvec::p, DELTA_ANG>
#define objpage_decrease_pitch objpage_change_angle<&vms_angvec::p, -DELTA_ANG>
#define objpage_increase_heading objpage_change_angle<&vms_angvec::h, DELTA_ANG>
#define objpage_decrease_heading objpage_change_angle<&vms_angvec::h, -DELTA_ANG>
#define objpage_increase_bank objpage_change_angle<&vms_angvec::b, DELTA_ANG>
#define objpage_decrease_bank objpage_change_angle<&vms_angvec::b, -DELTA_ANG>
static int objpage_increase_z()
{
objpage_view_dist -= 0x8000;
return redraw_current_object();
}
static int objpage_decrease_z()
{
objpage_view_dist += 0x8000;
return redraw_current_object();
}
static int objpage_reset_orient()
{
objpage_view_orient.p = 0;
objpage_view_orient.b = 0;
objpage_view_orient.h = -0x8000;
//objpage_view_dist = DEFAULT_VIEW_DIST;
return redraw_current_object();
}
// INIT TEXTURE STUFF
void objpage_init( UI_DIALOG *dlg )
{
//Num_total_object_types = N_polygon_models + N_hostage_types + N_powerup_types;
//Assert (N_polygon_models < MAX_POLYGON_MODELS);
//Assert (Num_total_object_types < MAX_OBJTYPE );
//Assert (N_hostage_types < MAX_HOSTAGE_TYPES );
//Assert (N_powerup_types < MAX_POWERUP_TYPES );
auto &o = objpage_dialog;
o.prev_object = ui_add_gadget_button(*dlg, OBJCURBOX_X + 00, OBJCURBOX_Y - 27, 30, 20, "<<", objpage_goto_prev);
o.next_object = ui_add_gadget_button(*dlg, OBJCURBOX_X + 32, OBJCURBOX_Y - 27, 30, 20, ">>", objpage_goto_next);
o.first_object = ui_add_gadget_button(*dlg, OBJCURBOX_X + 00, OBJCURBOX_Y - 54, 30, 20, "B", objpage_goto_first);
o.last_object = ui_add_gadget_button(*dlg, OBJCURBOX_X + 32, OBJCURBOX_Y - 54, 30, 20, "E", objpage_goto_last);
o.dec_pitch = ui_add_gadget_button(*dlg, OBJCURBOX_X + 25, OBJCURBOX_Y + 62, 22, 13, "P-", objpage_decrease_pitch);
o.inc_pitch = ui_add_gadget_button(*dlg, OBJCURBOX_X + 25, OBJCURBOX_Y + 90, 22, 13, "P+", objpage_increase_pitch);
o.dec_bank = ui_add_gadget_button(*dlg, OBJCURBOX_X + 00, OBJCURBOX_Y + 90, 22, 13, "B-", objpage_decrease_bank);
o.inc_bank = ui_add_gadget_button(*dlg, OBJCURBOX_X + 50, OBJCURBOX_Y + 90, 22, 13, "B+", objpage_increase_bank);
o.dec_heading = ui_add_gadget_button(*dlg, OBJCURBOX_X + 00, OBJCURBOX_Y + 76, 22, 13, "H-", objpage_decrease_heading);
o.inc_heading = ui_add_gadget_button(*dlg, OBJCURBOX_X + 50, OBJCURBOX_Y + 76, 22, 13, "H+", objpage_increase_heading);
o.inc_z = ui_add_gadget_button(*dlg, OBJCURBOX_X + 00, OBJCURBOX_Y + 62, 22, 13, "Z+", objpage_increase_z);
o.dec_z = ui_add_gadget_button(*dlg, OBJCURBOX_X + 50, OBJCURBOX_Y + 62, 22, 13, "Z-", objpage_decrease_z);
o.reset_orient = ui_add_gadget_button(*dlg, OBJCURBOX_X + 25, OBJCURBOX_Y + 76, 22, 13, "R", objpage_reset_orient);
for (int i=0;i<OBJS_PER_PAGE;i++)
ObjBox[i] = ui_add_gadget_userbox(*dlg, OBJBOX_X + (i / 2) * (2 + OBJBOX_W), OBJBOX_Y + (i % 2) * (2 + OBJBOX_H), OBJBOX_W, OBJBOX_H);
ObjCurrent = ui_add_gadget_userbox(*dlg, OBJCURBOX_X, OBJCURBOX_Y - 5, 64, 64);
objpage_reset_orient();
}
void objpage_close()
{
//gr_free_sub_canvas(ObjnameCanvas);
}
// DO TEXTURE STUFF
int objpage_do(const d_event &event)
{
if (event.type == EVENT_UI_DIALOG_DRAW)
{
for (int i=0; i<OBJS_PER_PAGE; i++ )
{
gr_set_current_canvas(ObjBox[i]->canvas);
if (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes)
{
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ i+ObjectPage*OBJS_PER_PAGE ] ] );
gr_label_box(i+ObjectPage*OBJS_PER_PAGE );
} else {
gr_clear_canvas(*grd_curcanv, CGREY);
}
}
// Don't reset robot_type when we return to editor.
// Cur_robot_type = ObjectPage*OBJS_PER_PAGE;
gr_set_current_canvas(ObjCurrent->canvas);
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ Cur_robot_type ] ] );
gr_label_box(Cur_object_id);
//ObjnameCanvas = gr_create_sub_canvas(&grd_curscreen->sc_canvas, OBJCURBOX_X , OBJCURBOX_Y + OBJBOX_H + 10, 100, 20);
//gr_set_current_canvas( ObjnameCanvas );
//gr_set_curfont( ui_small_font );
//gr_set_fontcolor( CBLACK, CWHITE );
//objpage_display_name( Texture[Cur_robot_type]->filename );
return 1;
}
for (int i=0; i<OBJS_PER_PAGE; i++ )
{
if (GADGET_PRESSED(ObjBox[i].get()) && (i+ObjectPage*OBJS_PER_PAGE < Num_object_subtypes))
{
Cur_object_id = i+ObjectPage*OBJS_PER_PAGE;
gr_set_current_canvas(ObjCurrent->canvas);
//gr_ubitmap(0,0, robot_bms[robot_bm_nums[ Cur_robot_type ] ] );
gr_label_box(Cur_object_id);
//objpage_display_name( Texture[Cur_robot_type]->filename );
return 1;
}
}
return 0;
}