dxx-rebirth/similar/editor/info.cpp

339 lines
9.9 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Print debugging info in ui.
*
*/
#include <cinttypes>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "inferno.h"
#include "window.h"
#include "segment.h"
#include "event.h"
#include "gr.h"
#include "ui.h"
#include "editor.h"
#include "editor/esegment.h"
#include "dxxerror.h"
#include "textures.h"
#include "object.h"
#include "wall.h"
#include "switch.h"
#include "info.h"
#include "d_levelstate.h"
int init_info;
namespace dcx {
namespace {
typedef const char object_type_name[13];
typedef const char control_type_name[15];
typedef const char movement_type_name[15];
typedef const char ai_type_name[13];
static object_type_name &get_object_type(int num)
{
switch (num) {
case OBJ_NONE:
return "OBJ_NONE ";
case OBJ_WALL:
return "OBJ_WALL ";
case OBJ_FIREBALL:
return "OBJ_FIREBALL";
case OBJ_ROBOT:
return "OBJ_ROBOT ";
case OBJ_HOSTAGE:
return "OBJ_HOSTAGE ";
case OBJ_PLAYER:
return "OBJ_PLAYER ";
case OBJ_WEAPON:
return "OBJ_WEAPON ";
case OBJ_CAMERA:
return "OBJ_CAMERA ";
case OBJ_POWERUP:
return "OBJ_POWERUP ";
default:
return " (unknown) ";
}
}
static control_type_name &get_control_type(const typename object_base::control_type num)
{
switch (num) {
case object::control_type::None:
return "CT_NONE ";
case object::control_type::ai:
return "CT_AI ";
case object::control_type::explosion:
return "CT_EXPLOSION ";
case object::control_type::flying:
return "CT_FLYING ";
case object::control_type::slew:
return "CT_SLEW ";
case object::control_type::flythrough:
return "CT_FLYTHROUGH ";
case object::control_type::weapon:
return "CT_WEAPON ";
default:
return " (unknown) ";
}
}
static movement_type_name &get_movement_type(const typename object_base::movement_type num)
{
switch (num) {
case object::movement_type::None:
return "MT_NONE ";
case object::movement_type::physics:
return "MT_PHYSICS ";
case object::movement_type::spinning:
return "MT_SPINNING ";
default:
return " (unknown) ";
}
}
static void info_display_object_placement(grs_canvas &canvas, const grs_font &cv_font, const vcobjptridx_t &obj)
{
gr_uprintf(canvas, cv_font, 0, 0, "Object id: %4d\n", obj.get_unchecked_index());
auto &o = *obj;
gr_uprintf(canvas, cv_font, 0, 16, "Type: %s\n", get_object_type(o.type));
gr_uprintf(canvas, cv_font, 0, 32, "Movmnt: %s\n", get_movement_type(o.movement_source));
gr_uprintf(canvas, cv_font, 0, 48, "Cntrl: %s\n", get_control_type(o.control_source));
}
}
}
namespace dsx {
namespace {
struct info_dialog_window : window
{
using window::window;
virtual window_event_result event_handler(const d_event &) override;
};
static ai_type_name &get_ai_behavior(ai_behavior num)
{
switch (num) {
case ai_behavior::AIB_STILL:
return "STILL ";
case ai_behavior::AIB_NORMAL:
return "NORMAL ";
#if defined(DXX_BUILD_DESCENT_I)
case ai_behavior::AIB_HIDE:
return "HIDE ";
case ai_behavior::AIB_FOLLOW_PATH:
return "FOLLOW_PATH ";
#elif defined(DXX_BUILD_DESCENT_II)
case ai_behavior::AIB_BEHIND:
return "BEHIND ";
case ai_behavior::AIB_SNIPE:
return "SNIPE ";
case ai_behavior::AIB_FOLLOW:
return "FOLLOW ";
#endif
case ai_behavior::AIB_RUN_FROM:
return "RUN_FROM ";
default:
return " (unknown) ";
}
}
// ---------------------------------------------------------------------------------------------------
static void info_display_object_placement(grs_canvas &canvas, const grs_font &cv_font)
{
if (Cur_object_index == object_none)
{
gr_ustring(canvas, cv_font, 0, 0, "Object id: None\n");
return;
}
auto &Objects = LevelUniqueObjectState.Objects;
const auto &obj = Objects.vcptridx(Cur_object_index);
gr_uprintf(canvas, cv_font, 0, 64, "Mode: %s\n", get_ai_behavior(obj->ctype.ai_info.behavior));
::dcx::info_display_object_placement(canvas, cv_font, obj);
}
}
}
namespace dcx {
namespace {
// ---------------------------------------------------------------------------------------------------
static void info_display_segsize(grs_canvas &canvas, const grs_font &cv_font)
{
const char *name;
switch (SegSizeMode) {
case SEGSIZEMODE_FREE: name = "free "; break;
case SEGSIZEMODE_ALL: name = "all "; break;
case SEGSIZEMODE_CURSIDE: name = "curside"; break;
case SEGSIZEMODE_EDGE: name = "edge "; break;
case SEGSIZEMODE_VERTEX: name = "vertex "; break;
default:
throw std::runtime_error("illegal value for SegSizeMode in " __FILE__ "/info_display_segsize");
}
gr_uprintf(canvas, cv_font, 0, 0, "Mode: %s\n", name);
}
// ------------------------------------------------------------------------------------
static void clear_pad_display(grs_canvas &canvas)
{
gr_clear_canvas(canvas, CWHITE);
gr_set_fontcolor(canvas, CBLACK, CWHITE);
}
}
}
namespace dsx {
namespace {
// ---------------------------------------------------------------------------------------------------
static void info_display_default(grs_canvas &canvas, const grs_font &cv_font)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
{
init_info = 0;
}
gr_set_fontcolor(canvas, CBLACK, CWHITE);
//--------------- Number of segments ----------------
gr_uprintf(canvas, cv_font, 0, 0, "Segments: %4d/%4" PRIuFAST32, LevelSharedSegmentState.Num_segments, static_cast<uint_fast32_t>(MAX_SEGMENTS));
//---------------- Number of vertics -----------------
gr_uprintf(canvas, cv_font, 0, 16, "Vertices: %4d/%4" PRIuFAST32, LevelSharedVertexState.Num_vertices, static_cast<uint_fast32_t>(MAX_VERTICES));
//---------------- Number of objects -----------------
{
const auto num_objects = LevelUniqueObjectState.num_objects;
gr_uprintf(canvas, cv_font, 0, 32, "Objs: %3d/%3" DXX_PRI_size_type, num_objects, MAX_OBJECTS.value);
}
//--------------- Current_segment_number -------------
//--------------- Current_side_number -------------
{
unique_segment &useg = *Cursegp;
auto &uside = useg.sides[Curside];
gr_uprintf(canvas, cv_font, 0, 48, "Cursegp/side: %3hu/%1d", Cursegp.get_unchecked_index(), underlying_value(Curside));
gr_uprintf(canvas, cv_font, 0, 128, " tmap1,2,o: %3d/%3dx%1u", get_texture_index(uside.tmap_num), get_texture_index(uside.tmap_num2), static_cast<unsigned>(get_texture_rotation_low(uside.tmap_num2)));
}
//--------------- Current_vertex_numbers -------------
{
using U = std::underlying_type<vertnum_t>::type;
gr_uprintf(canvas, cv_font, 0, 64, "{%3u,%3u,%3u,%3u,", static_cast<U>(Cursegp->verts[segment_relative_vertnum::_0]), static_cast<U>(Cursegp->verts[segment_relative_vertnum::_1]), static_cast<U>(Cursegp->verts[segment_relative_vertnum::_2]), static_cast<U>(Cursegp->verts[segment_relative_vertnum::_3]));
gr_uprintf(canvas, cv_font, 0, 80, " %3u,%3u,%3u,%3u}", static_cast<U>(Cursegp->verts[segment_relative_vertnum::_4]), static_cast<U>(Cursegp->verts[segment_relative_vertnum::_5]), static_cast<U>(Cursegp->verts[segment_relative_vertnum::_6]), static_cast<U>(Cursegp->verts[segment_relative_vertnum::_7]));
}
//--------------- Num walls/links/triggers -------------------------
auto &Walls = LevelUniqueWallSubsystemState.Walls;
gr_uprintf(canvas, cv_font, 0, 96, "Walls %3d", Walls.get_count());
//--------------- Num triggers ----------------------
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
gr_uprintf(canvas, cv_font, 0, 112, "Num_triggers %2d", Triggers.get_count());
//--------------- Current texture number -------------
gr_uprintf(canvas, cv_font, 0, 144, "Tex/Light: %3d %5.2f", CurrentTexture, f2fl(TmapInfo[CurrentTexture].lighting));
}
// ------------------------------------------------------------------------------------
window_event_result info_dialog_window::event_handler(const d_event &event)
{
static int old_padnum = -1;
int padnum; // always redraw
grs_canvas *save_canvas = grd_curcanv;
switch (event.type)
{
case EVENT_WINDOW_DRAW:
{
gr_set_current_canvas(w_canv);
auto &canvas = *grd_curcanv;
padnum = ui_pad_get_current();
Assert(padnum <= MAX_PAD_ID);
if (padnum != old_padnum) {
old_padnum = padnum;
clear_pad_display(canvas);
}
switch (padnum) {
case OBJECT_PAD_ID: // Object placement
info_display_object_placement(canvas, *canvas.cv_font);
break;
case SEGSIZE_PAD_ID: // Segment sizing
info_display_segsize(canvas, *canvas.cv_font);
break;
default:
info_display_default(canvas, *canvas.cv_font);
break;
}
grd_curcanv = save_canvas;
return window_event_result::handled;
}
case EVENT_WINDOW_CLOSE:
Pad_info = NULL;
break;
default:
break;
}
return window_event_result::ignored;
}
}
// ------------------------------------------------------------------------------------
window *info_window_create(void)
{
auto wind = window_create<info_dialog_window>(*Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160);
wind->set_modal(0);
return wind;
}
}