dxx-rebirth/similar/editor/group.cpp
Kp 3d5de92058 Fix OS X clang build
OS X still uses clang-14, which lacks sufficient std::ranges support for
recent Rebirth changes.

- Rewrite uses of std::ranges::SYMBOL to ranges::SYMBOL
- Add a stub header that, on gcc, provides for each SYMBOL a statement
  `using std::ranges::SYMBOL;`, to delegate back to the standard library
  implementation.
- On clang, define a minimal implementation of the required symbols,
  without constraint enforcement.  Compile-testing with gcc will catch
  constraint violations.

Once OS X clang ships a standard library with the required features,
this stub header will be removed and the uses changed back to their full
names.
2022-10-31 00:51:32 +00:00

1853 lines
56 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* group functions
*
*/
#include <stdio.h>
#include <string.h>
#include "gr.h"
#include "ui.h"
#include "inferno.h"
#include "segment.h"
#include "editor/editor.h"
#include "editor/esegment.h"
#include "editor/medmisc.h"
#include "dxxerror.h"
#include "physfsx.h"
#include "gameseg.h"
#include "bm.h" // For MAX_TEXTURES.
#include "textures.h"
#include "hash.h"
#include "kdefs.h"
#include "fwd-wall.h"
#include "medwall.h"
#include "compiler-range_for.h"
#include "d_bitset.h"
#include "d_enumerate.h"
#include "d_levelstate.h"
#include "d_zip.h"
#include "partial_range.h"
#include "segiter.h"
namespace {
static void validate_selected_segments(void);
#if 0
struct group_top_fileinfo {
int fileinfo_version;
int fileinfo_sizeof;
} group_top_fileinfo; // Should be same as first two fields below...
struct group_fileinfo {
int fileinfo_version;
int fileinfo_sizeof;
int header_offset; // Stuff common to game & editor
int header_size;
int editor_offset; // Editor specific stuff
int editor_size;
int vertex_offset;
int vertex_howmany;
int vertex_sizeof;
int segment_offset;
int segment_howmany;
int segment_sizeof;
int texture_offset;
uint32_t texture_howmany;
int texture_sizeof;
} group_fileinfo;
struct group_header {
int num_vertices;
int num_segments;
} group_header;
struct group_editor {
int current_seg;
int newsegment_offset;
int newsegment_size;
int Groupsegp;
int Groupside;
} group_editor;
#endif
}
std::array<group, MAX_GROUPS+1> GroupList;
std::array<segment *, MAX_GROUPS+1> Groupsegp;
std::array<sidenum_t, MAX_GROUPS+1> Groupside;
std::array<int, MAX_GROUPS+1> Group_orientation;
int current_group=-1;
unsigned num_groups;
// -- void swap_negate_columns(vms_matrix *rotmat, int col1, int col2)
// -- {
// -- fix col1_1,col1_2,col1_3;
// -- fix col2_1,col2_2,col2_3;
// --
// -- switch (col1) {
// -- case 0:
// -- col1_1 = rotmat->m1;
// -- col1_2 = rotmat->m2;
// -- col1_3 = rotmat->m3;
// -- break;
// --
// -- case 1:
// -- col1_1 = rotmat->m4;
// -- col1_2 = rotmat->m5;
// -- col1_3 = rotmat->m6;
// -- break;
// --
// -- case 2:
// -- col1_1 = rotmat->m7;
// -- col1_2 = rotmat->m8;
// -- col1_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (col2) {
// -- case 0:
// -- col2_1 = rotmat->m1;
// -- col2_2 = rotmat->m2;
// -- col2_3 = rotmat->m3;
// -- break;
// --
// -- case 1:
// -- col2_1 = rotmat->m4;
// -- col2_2 = rotmat->m5;
// -- col2_3 = rotmat->m6;
// -- break;
// --
// -- case 2:
// -- col2_1 = rotmat->m7;
// -- col2_2 = rotmat->m8;
// -- col2_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (col2) {
// -- case 0:
// -- rotmat->m1 = -col1_1;
// -- rotmat->m2 = -col1_2;
// -- rotmat->m3 = -col1_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m4 = -col1_1;
// -- rotmat->m5 = -col1_2;
// -- rotmat->m6 = -col1_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m7 = -col1_1;
// -- rotmat->m8 = -col1_2;
// -- rotmat->m9 = -col1_3;
// -- break;
// -- }
// --
// -- switch (col1) {
// -- case 0:
// -- rotmat->m1 = -col2_1;
// -- rotmat->m2 = -col2_2;
// -- rotmat->m3 = -col2_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m4 = -col2_1;
// -- rotmat->m5 = -col2_2;
// -- rotmat->m6 = -col2_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m7 = -col2_1;
// -- rotmat->m8 = -col2_2;
// -- rotmat->m9 = -col2_3;
// -- break;
// -- }
// --
// -- }
// --
// -- void swap_negate_rows(vms_matrix *rotmat, int row1, int row2)
// -- {
// -- fix row1_1,row1_2,row1_3;
// -- fix row2_1,row2_2,row2_3;
// --
// -- switch (row1) {
// -- case 0:
// -- row1_1 = rotmat->m1;
// -- row1_2 = rotmat->m4;
// -- row1_3 = rotmat->m7;
// -- break;
// --
// -- case 1:
// -- row1_1 = rotmat->m2;
// -- row1_2 = rotmat->m5;
// -- row1_3 = rotmat->m8;
// -- break;
// --
// -- case 2:
// -- row1_1 = rotmat->m3;
// -- row1_2 = rotmat->m6;
// -- row1_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (row2) {
// -- case 0:
// -- row2_1 = rotmat->m1;
// -- row2_2 = rotmat->m4;
// -- row2_3 = rotmat->m7;
// -- break;
// --
// -- case 1:
// -- row2_1 = rotmat->m2;
// -- row2_2 = rotmat->m5;
// -- row2_3 = rotmat->m8;
// -- break;
// --
// -- case 2:
// -- row2_1 = rotmat->m3;
// -- row2_2 = rotmat->m6;
// -- row2_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (row2) {
// -- case 0:
// -- rotmat->m1 = -row1_1;
// -- rotmat->m4 = -row1_2;
// -- rotmat->m7 = -row1_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m2 = -row1_1;
// -- rotmat->m5 = -row1_2;
// -- rotmat->m8 = -row1_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m3 = -row1_1;
// -- rotmat->m6 = -row1_2;
// -- rotmat->m9 = -row1_3;
// -- break;
// -- }
// --
// -- switch (row1) {
// -- case 0:
// -- rotmat->m1 = -row2_1;
// -- rotmat->m4 = -row2_2;
// -- rotmat->m7 = -row2_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m2 = -row2_1;
// -- rotmat->m5 = -row2_2;
// -- rotmat->m8 = -row2_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m3 = -row2_1;
// -- rotmat->m6 = -row2_2;
// -- rotmat->m9 = -row2_3;
// -- break;
// -- }
// --
// -- }
// --
// -- // ------------------------------------------------------------------------------------------------
// -- void side_based_matrix(vms_matrix *rotmat,int destside)
// -- {
// -- vms_angvec rotvec;
// -- vms_matrix r1,rtemp;
// --
// -- switch (destside) {
// -- case WLEFT:
// -- // swap_negate_columns(rotmat,1,2);
// -- // swap_negate_rows(rotmat,1,2);
// -- break;
// --
// -- case WTOP:
// -- break;
// --
// -- case WRIGHT:
// -- // swap_negate_columns(rotmat,1,2);
// -- // swap_negate_rows(rotmat,1,2);
// -- break;
// --
// -- case WBOTTOM:
// -- break;
// --
// -- case WFRONT:
// -- break;
// --
// -- case WBACK:
// -- break;
// -- }
// --
// -- }
namespace {
// ------------------------------------------------------------------------------------------------
// Rotate a group about a point.
// The segments in the group are indicated (by segment number) in group_seglist. There are group_size segments.
// The point about which the groups is rotated is the center of first_seg:first_side.
// delta_flag:
// 0 absolute rotation, destination specified in terms of base_seg:base_side, used in moving or copying a group
// 1 relative rotation, destination specified relative to current orientation of first_seg:first_side
// Note: The group must exist in the mine, consisting of actual points in the world. If any points in the
// segments in the group are shared by segments not in the group, those points will get rotated and the
// segments not in the group will have their shapes modified.
// Return value:
// 0 group rotated
// 1 unable to rotate group
static void med_create_group_rotation_matrix(vms_matrix &result_mat, const unsigned delta_flag, const shared_segment &first_seg, const sidenum_t first_side, const shared_segment &base_seg, const sidenum_t base_side, const vms_matrix &orient_matrix, const int orientation)
{
vms_matrix rotmat2,rotmat,rotmat3,rotmat4;
vms_angvec pbh = {0,0,0};
// Determine whether this rotation is a delta rotation, meaning to just rotate in place, or an absolute rotation,
// which means that the destination rotation is specified, not as a delta, but as an absolute
if (delta_flag) {
// Create rotation matrix describing rotation.
med_extract_matrix_from_segment(first_seg, rotmat4); // get rotation matrix describing current orientation of first seg
update_matrix_based_on_side(rotmat4, first_side);
rotmat3 = vm_transposed_matrix(orient_matrix);
const auto vm_desired_orientation = vm_matrix_x_matrix(rotmat4,rotmat3); // this is the desired orientation of the new segment
vm_transpose_matrix(rotmat4);
vm_matrix_x_matrix(rotmat2,vm_desired_orientation,rotmat4); // this is the desired orientation of the new segment
} else {
// Create rotation matrix describing rotation.
med_extract_matrix_from_segment(base_seg, rotmat); // get rotation matrix describing desired orientation
update_matrix_based_on_side(rotmat, base_side); // modify rotation matrix for desired side
// If the new segment is to be attached without rotation, then its orientation is the same as the base_segment
vm_matrix_x_matrix(rotmat4,rotmat,orient_matrix); // this is the desired orientation of the new segment
pbh.b = orientation*16384;
vm_angles_2_matrix(rotmat3,pbh);
rotmat4 = rotmat = vm_matrix_x_matrix(rotmat4, rotmat3);
med_extract_matrix_from_segment(first_seg, rotmat3); // get rotation matrix describing current orientation of first seg
// It is curious that the following statement has no analogue in the med_attach_segment_rotated code.
// Perhaps it is because segments are always attached at their front side. If the back side is the side
// passed to the function, then the matrix is not modified, which might suggest that what you need to do below
// is use Side_opposite[first_side].
update_matrix_based_on_side(rotmat3, Side_opposite[first_side]); // modify rotation matrix for desired side
vm_transpose_matrix(rotmat3); // get the inverse of the current orientation matrix
rotmat2 = vm_transposed_matrix(vm_matrix_x_matrix(rotmat,rotmat3)); // now rotmat2 takes the current segment to the desired orientation
}
result_mat = rotmat2;
}
static inline vms_matrix med_create_group_rotation_matrix(const unsigned delta_flag, const shared_segment &first_seg, const sidenum_t first_side, const shared_segment &base_seg, const sidenum_t base_side, const vms_matrix &orient_matrix, const int orientation)
{
vms_matrix result_mat;
return med_create_group_rotation_matrix(result_mat, delta_flag, first_seg, first_side, base_seg, base_side, orient_matrix, orientation), result_mat;
}
// -----------------------------------------------------------------------------------------
// Rotate all vertices and objects in group.
static void med_rotate_group(const vms_matrix &rotmat, group::segment_array_type_t &group_seglist, const shared_segment &first_seg, const sidenum_t first_side)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Objects = LevelUniqueObjectState.Objects;
auto &Vertices = LevelSharedVertexState.get_vertices();
auto &vmobjptridx = Objects.vmptridx;
auto &vcvertptr = Vertices.vcptr;
auto &vmvertptridx = Vertices.vmptridx;
const auto &&rotate_center = compute_center_point_on_side(vcvertptr, first_seg, first_side);
// Create list of points to rotate.
enumerated_bitset<MAX_VERTICES, vertnum_t> vertex_list{};
range_for (const auto &gs, group_seglist)
{
auto &sp = *vmsegptr(gs);
range_for (const auto v, sp.verts)
vertex_list[v] = true;
// Rotate center of all objects in group.
range_for (const auto objp, objects_in(sp, vmobjptridx, vcsegptr))
{
const auto tv1 = vm_vec_sub(objp->pos,rotate_center);
const auto tv = vm_vec_rotate(tv1,rotmat);
vm_vec_add(objp->pos, tv, rotate_center);
}
}
// Do the pre-rotation xlate, do the rotation, do the post-rotation xlate
range_for (auto &&v, vmvertptridx)
if (vertex_list[v]) {
const auto &&tv1 = vm_vec_sub(*v, rotate_center);
const auto tv = vm_vec_rotate(tv1,rotmat);
vm_vec_add(*v, tv, rotate_center);
}
}
// ------------------------------------------------------------------------------------------------
static void cgl_aux(const vmsegptridx_t segp, group::segment_array_type_t &seglistp, selected_segment_array_t *ignore_list, visited_segment_bitarray_t &visited)
{
if (ignore_list)
if (ignore_list->contains(segp))
return;
if (auto &&v = visited[segp]; !v) {
v = true;
seglistp.emplace_back(segp);
for (const auto c : segp->shared_segment::children)
if (IS_CHILD(c))
cgl_aux(segp.absolute_sibling(c), seglistp, ignore_list, visited);
}
}
// ------------------------------------------------------------------------------------------------
// Sets Been_visited[n] if n is reachable from segp
static void create_group_list(const vmsegptridx_t segp, group::segment_array_type_t &seglistp, selected_segment_array_t *ignore_list)
{
visited_segment_bitarray_t visited;
cgl_aux(segp, seglistp, ignore_list, visited);
}
#define MXS MAX_SEGMENTS
#define MXV MAX_VERTICES
// ------------------------------------------------------------------------------------------------
static void duplicate_group(enumerated_array<uint8_t, MAX_VERTICES, vertnum_t> &vertex_ids, group::segment_array_type_t &segments)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Objects = LevelUniqueObjectState.Objects;
auto &Vertices = LevelSharedVertexState.get_vertices();
auto &vmobjptridx = Objects.vmptridx;
group::segment_array_type_t new_segments;
enumerated_array<vertnum_t, MAX_VERTICES, vertnum_t> new_vertex_ids; // If new_vertex_ids[v] != -1, then vertex v has been remapped to new_vertex_ids[v]
constexpr vertnum_t undefined_vertex_id{UINT32_MAX};
// duplicate vertices
new_vertex_ids.fill(undefined_vertex_id);
// duplicate vertices
auto &vcvertptridx = Vertices.vcptridx;
range_for (auto &&v, vcvertptridx)
{
if (const vertnum_t vn{v}; vertex_ids[vn])
new_vertex_ids[vn] = med_create_duplicate_vertex(*v);
}
// duplicate segments
range_for(const auto &gs, segments)
{
const auto &&segp = vmsegptr(gs);
const auto &&new_segment_id = med_create_duplicate_segment(Segments, segp);
new_segments.emplace_back(new_segment_id);
range_for (const auto objp, objects_in(segp, vmobjptridx, vmsegptr))
{
if (objp->type != OBJ_PLAYER) {
const auto &&new_obj_id = obj_create_copy(objp, vmsegptridx(new_segment_id));
(void)new_obj_id; // FIXME!
}
}
}
// Now, for each segment in segment_ids, correct its children numbers by translating through new_segment_ids
// and correct its vertex numbers by translating through new_vertex_ids
range_for(const auto &gs, new_segments)
{
shared_segment &sp = vmsegptr(gs);
range_for (auto &seg, sp.children)
{
if (IS_CHILD(seg)) {
group::segment_array_type_t::iterator inew = new_segments.begin();
range_for (const auto i, segments)
{
if (seg == i)
{
seg = *inew;
break;
}
++inew;
}
}
} // end for (sidenum=0...
// Now fixup vertex ids
range_for (auto &v, sp.verts)
{
if (const vertnum_t vn{v}; vertex_ids[vn])
v = new_vertex_ids[vn];
}
} // end for (s=0...
// Now, copy new_segment_ids into segment_ids
segments = new_segments;
// Now, copy new_vertex_ids into vertex_ids
vertex_ids = {};
range_for (auto &v, new_vertex_ids)
if (v != undefined_vertex_id)
vertex_ids[v] = 1;
}
// ------------------------------------------------------------------------------------------------
static int in_group(segnum_t segnum, int group_num)
{
range_for(const auto& s, GroupList[group_num].segments)
if (segnum == s)
return 1;
return 0;
}
// ------------------------------------------------------------------------------------------------
// Copy a group of segments.
// The group is defined as all segments accessible from group_seg.
// The group is copied so group_seg:group_side is incident upon base_seg:base_side.
// group_seg and its vertices are bashed to coincide with base_seg.
// If any vertex of base_seg is contained in a segment that is reachable from group_seg, then errror.
static int med_copy_group(const unsigned delta_flag, const vmsegptridx_t base_seg, const sidenum_t base_side, vcsegptr_t group_seg, const sidenum_t group_side, const vms_matrix &orient_matrix)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Objects = LevelUniqueObjectState.Objects;
auto &Vertices = LevelSharedVertexState.get_vertices();
auto &vmobjptridx = Objects.vmptridx;
int x;
int new_current_group;
if (IS_CHILD(base_seg->shared_segment::children[base_side])) {
editor_status("Error -- unable to copy group, base_seg:base_side must be free.");
return 1;
}
if (num_groups == MAX_GROUPS) {
x = ui_messagebox( -2, -2, 2, "Warning: You have reached the MAXIMUM group number limit. Continue?", "No", "Yes" );
if (x==1)
return 0;
}
if (num_groups < MAX_GROUPS) {
num_groups++;
new_current_group = num_groups-1;
} else
new_current_group = 0;
Assert(current_group >= 0);
// Find groupsegp index
auto gb = GroupList[current_group].segments.begin();
auto ge = GroupList[current_group].segments.end();
auto gp = Groupsegp[current_group];
const auto &&gi = ranges::find_if(gb, ge, [gp](const segnum_t segnum) { return vcsegptr(segnum) == gp; });
int gs_index = (gi == ge) ? 0 : std::distance(gb, gi);
GroupList[new_current_group] = GroupList[current_group];
// Make a list of all vertices in group.
enumerated_array<uint8_t, MAX_VERTICES, vertnum_t> in_vertex_list{};
if (group_seg == &New_segment)
range_for (auto &v, group_seg->verts)
in_vertex_list[v] = 1;
else {
range_for(const auto &gs, GroupList[new_current_group].segments)
range_for (auto &v, vmsegptr(gs)->verts)
in_vertex_list[v] = 1;
}
// Given a list of vertex indices (indicated by !0 in in_vertex_list) and segment indices (in list GroupList[current_group].segments, there
// are GroupList[current_group].num_segments segments), copy all segments and vertices
// Return updated lists of vertices and segments in in_vertex_list and GroupList[current_group].segments
duplicate_group(in_vertex_list, GroupList[new_current_group].segments);
//group_seg = &Segments[GroupList[new_current_group].segments[0]]; // connecting segment in group has been changed, so update group_seg
{
const auto &&gs = vmsegptr(GroupList[new_current_group].segments[gs_index]);
group_seg = gs;
Groupsegp[new_current_group] = gs;
}
Groupside[new_current_group] = Groupside[current_group];
range_for(const auto &gs, GroupList[new_current_group].segments)
{
shared_segment &s = *vmsegptr(gs);
s.group = new_current_group;
s.special = segment_special::nothing;
s.matcen_num = materialization_center_number::None;
}
auto &vcvertptr = Vertices.vcptr;
// Breaking connections between segments in the current group and segments not in the group.
range_for(const auto &gs, GroupList[new_current_group].segments)
{
const auto &&segp = base_seg.absolute_sibling(gs);
for (auto &&[sidenum, child_segnum] : enumerate(segp->shared_segment::children))
if (IS_CHILD(child_segnum))
{
if (!in_group(child_segnum, new_current_group))
{
child_segnum = segment_none;
validate_segment_side(vcvertptr, segp, sidenum); // we have converted a connection to a side so validate the segment
}
}
}
copy_uvs_seg_to_seg(vmsegptr(&New_segment), group_seg);
// Now do the copy
// First, xlate all vertices so center of group_seg:group_side is at origin
const auto &&srcv = compute_center_point_on_side(vcvertptr, group_seg, group_side);
auto &vmvertptridx = Vertices.vmptridx;
range_for (auto &&v, vmvertptridx)
if (in_vertex_list[v])
vm_vec_sub2(*v, srcv);
// Now, translate all object positions.
range_for(const auto &segnum, GroupList[new_current_group].segments)
{
range_for (const auto objp, objects_in(vmsegptr(segnum), vmobjptridx, vmsegptr))
vm_vec_sub2(objp->pos, srcv);
}
// Now, rotate segments in group so orientation of group_seg is same as base_seg.
const auto rotmat = med_create_group_rotation_matrix(delta_flag, group_seg, group_side, base_seg, base_side, orient_matrix, 0);
med_rotate_group(rotmat, GroupList[new_current_group].segments, group_seg, group_side);
// Now xlate all vertices so group_seg:group_side shares center point with base_seg:base_side
const auto &&destv = compute_center_point_on_side(vcvertptr, base_seg, base_side);
range_for (auto &&v, vmvertptridx)
if (in_vertex_list[v])
vm_vec_add2(*v, destv);
// Now, xlate all object positions.
range_for(const auto &segnum, GroupList[new_current_group].segments)
{
range_for (const auto objp, objects_in(vmsegptr(segnum), vmobjptridx, vmsegptr))
vm_vec_add2(objp->pos, destv);
}
// Now, copy all walls (ie, doors, illusionary, etc.) into the new group.
copy_group_walls(current_group, new_current_group);
current_group = new_current_group;
// Now, form joint on connecting sides.
med_form_joint(base_seg,base_side,vmsegptridx(Groupsegp[current_group]),Groupside[new_current_group]);
validate_selected_segments();
med_combine_duplicate_vertices(in_vertex_list);
return 0;
}
// ------------------------------------------------------------------------------------------------
// Move a group of segments.
// The group is defined as all segments accessible from group_seg.
// The group is moved so group_seg:group_side is incident upon base_seg:base_side.
// group_seg and its vertices are bashed to coincide with base_seg.
// If any vertex of base_seg is contained in a segment that is reachable from group_seg, then errror.
static int med_move_group(int delta_flag, const vmsegptridx_t base_seg, const sidenum_t base_side, const vmsegptridx_t group_seg, const sidenum_t group_side, const vms_matrix &orient_matrix, int orientation)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Objects = LevelUniqueObjectState.Objects;
auto &Vertices = LevelSharedVertexState.get_vertices();
auto &vmobjptridx = Objects.vmptridx;
if (IS_CHILD(base_seg->children[base_side]))
if (base_seg->children[base_side] != group_seg) {
editor_status("Error -- unable to move group, base_seg:base_side must be free or point to group_seg.");
return 1;
}
// // See if any vertices in base_seg are contained in any vertex in group_list
// for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
// for (s=0; s<GroupList[current_group].num_segments; s++)
// for (vv=0; vv<MAX_VERTICES_PER_SEGMENT; vv++)
// if (Segments[GroupList[current_group].segments[s]].verts[vv] == base_seg->verts[v]) {
// editor_status("Error -- unable to move group, it shares a vertex with destination segment.");
// return 1;
// }
enumerated_array<uint8_t, MAX_VERTICES, vertnum_t> in_vertex_list{};
enumerated_array<int8_t, MAX_VERTICES, vertnum_t> out_vertex_list{};
// Make a list of all vertices in group.
range_for(const auto &gs, GroupList[current_group].segments)
range_for (auto &v, vmsegptr(gs)->verts)
in_vertex_list[v] = 1;
// For all segments which are not in GroupList[current_group].segments, mark all their vertices in the out list.
range_for (const auto &&segp, vmsegptridx)
{
if (!GroupList[current_group].segments.contains(segp))
{
range_for (auto &v, segp->verts)
out_vertex_list[v] = 1;
}
}
// Now, for all vertices present in both the in (part of group segment) and out (part of non-group segment)
// create an extra copy of the vertex so we can just move the ones in the in list.
// Can't use Highest_vertex_index as loop termination because it gets increased by med_create_duplicate_vertex.
auto &vcvertptr = Vertices.vcptr;
auto &vmvertptridx = Vertices.vmptridx;
range_for (auto &&v, vmvertptridx)
if (in_vertex_list[v])
if (out_vertex_list[v]) {
const auto new_vertex_id = med_create_duplicate_vertex(*v);
in_vertex_list[v] = 0;
in_vertex_list[new_vertex_id] = 1;
// Create a new vertex and assign all occurrences of vertex v in IN list to new vertex number.
range_for(const auto &gs, GroupList[current_group].segments)
{
auto &sp = *vmsegptr(gs);
range_for (auto &vv, sp.verts)
if (vv == v)
vv = new_vertex_id;
}
}
range_for(const auto &gs, GroupList[current_group].segments)
vmsegptr(gs)->group = current_group;
// Breaking connections between segments in the group and segments not in the group.
range_for(const auto &gs, GroupList[current_group].segments)
{
const auto &&segp = base_seg.absolute_sibling(gs);
for (const auto &&[idx0, value0] : enumerate(segp->children))
if (IS_CHILD(value0))
{
const auto &&csegp = base_seg.absolute_sibling(value0);
if (csegp->group != current_group)
{
for (const auto &&[idx1, value1] : enumerate(csegp->children))
if (IS_CHILD(value1))
{
auto &dsegp = *vmsegptr(value1);
if (dsegp.group == current_group)
{
value1 = segment_none;
validate_segment_side(vcvertptr, csegp, static_cast<sidenum_t>(idx1)); // we have converted a connection to a side so validate the segment
}
}
value0 = segment_none;
validate_segment_side(vcvertptr, segp, static_cast<sidenum_t>(idx0)); // we have converted a connection to a side so validate the segment
}
}
}
copy_uvs_seg_to_seg(vmsegptr(&New_segment), vcsegptr(Groupsegp[current_group]));
// Now do the move
// First, xlate all vertices so center of group_seg:group_side is at origin
const auto &&srcv = compute_center_point_on_side(vcvertptr, group_seg, group_side);
range_for (auto &&v, vmvertptridx)
if (in_vertex_list[v])
vm_vec_sub2(*v, srcv);
// Now, move all object positions.
range_for(const auto &segnum, GroupList[current_group].segments)
{
range_for (const auto objp, objects_in(vmsegptr(segnum), vmobjptridx, vmsegptr))
vm_vec_sub2(objp->pos, srcv);
}
// Now, rotate segments in group so orientation of group_seg is same as base_seg.
const auto rotmat = med_create_group_rotation_matrix(delta_flag, group_seg, group_side, base_seg, base_side, orient_matrix, orientation);
med_rotate_group(rotmat, GroupList[current_group].segments, group_seg, group_side);
// Now xlate all vertices so group_seg:group_side shares center point with base_seg:base_side
const auto &&destv = compute_center_point_on_side(vcvertptr, base_seg, base_side);
range_for (auto &&v, vmvertptridx)
if (in_vertex_list[v])
vm_vec_add2(*v, destv);
// Now, rotate all object positions.
range_for(const auto &segnum, GroupList[current_group].segments)
{
range_for (const auto objp, objects_in(vmsegptr(segnum), vmobjptridx, vmsegptr))
vm_vec_add2(objp->pos, destv);
}
// Now, form joint on connecting sides.
med_form_joint(base_seg,base_side,group_seg,group_side);
validate_selected_segments();
med_combine_duplicate_vertices(in_vertex_list);
return 0;
}
// -----------------------------------------------------------------------------
static segnum_t place_new_segment_in_world(void)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
const auto &&segnum = Segments.vmptridx(get_free_segment_number(Segments));
auto &seg = *segnum;
seg = New_segment;
auto &vcvertptr = Vertices.vcptr;
for (auto &&[w, r] : zip(seg.verts, New_segment.verts))
w = med_create_duplicate_vertex(vcvertptr(r));
return segnum;
}
// -----------------------------------------------------------------------------
// Attach segment in the new-fangled way, which is by using the CopyGroup code.
static int AttachSegmentNewAng(const vms_angvec &pbh)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
GroupList[current_group].segments.clear();
const auto newseg = place_new_segment_in_world();
GroupList[current_group].segments.emplace_back(newseg);
const auto &&nsegp = vmsegptridx(newseg);
if (!med_move_group(1, Cursegp, Curside, nsegp, AttachSide, vm_angles_2_matrix(pbh),0))
{
autosave_mine(mine_filename);
med_propagate_tmaps_to_segments(Cursegp,nsegp,0);
med_propagate_tmaps_to_back_side(nsegp, Side_opposite[AttachSide],0);
copy_uvs_seg_to_seg(vmsegptr(&New_segment),nsegp);
Cursegp = nsegp;
Curside = Side_opposite[AttachSide];
med_create_new_segment_from_cursegp();
if (Lock_view_to_cursegp)
{
auto &vcvertptr = Vertices.vcptr;
set_view_target_from_segment(vcvertptr, Cursegp);
}
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
warn_if_concave_segment(Cursegp);
}
return 1;
}
}
int AttachSegmentNew(void)
{
vms_angvec pbh;
pbh.p = 0;
pbh.b = 0;
pbh.h = 0;
AttachSegmentNewAng(pbh);
return 1;
}
namespace {
// -----------------------------------------------------------------------------
void validate_selected_segments(void)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
auto &vcvertptr = Vertices.vcptr;
range_for (const auto &gs, GroupList[current_group].segments)
validate_segment(vcvertptr, vmsegptridx(gs));
}
}
// =====================================================================================
// -----------------------------------------------------------------------------
namespace dsx {
void delete_segment_from_group(const vmsegptridx_t segment_num, unsigned group_num)
{
segment_num->group = -1;
GroupList[group_num].segments.erase(segment_num);
}
}
// =====================================================================================
// -----------------------------------------------------------------------------
void add_segment_to_group(segnum_t segment_num, int group_num)
{
GroupList[group_num].segments.emplace_back(segment_num);
}
// =====================================================================================
// -----------------------------------------------------------------------------
int rotate_segment_new(const vms_angvec &pbh)
{
vms_matrix tm1;
group::segment_array_type_t selected_segs_save;
int current_group_save;
if (!IS_CHILD(Cursegp->children[Side_opposite[Curside]]))
// -- I don't understand this, MK, 01/25/94: if (Cursegp->children[Curside] != group_seg-Segments)
{
editor_status("Error -- unable to rotate group, Cursegp:Side_opposite[Curside] cannot be free.");
return 1;
}
current_group_save = current_group;
current_group = ROT_GROUP;
Groupsegp[ROT_GROUP] = Cursegp;
selected_segs_save = GroupList[current_group].segments;
GroupList[ROT_GROUP].segments.clear();
const auto newseg = Cursegp;
const auto newseg_side = Side_opposite[Curside];
// Create list of segments to rotate.
// Sever connection between first seg to rotate and its connection on Side_opposite[Curside].
const auto child_save = Cursegp->children[newseg_side]; // save connection we are about to sever
Cursegp->children[newseg_side] = segment_none; // sever connection
create_group_list(Cursegp, GroupList[ROT_GROUP].segments, NULL); // create list of segments in group
Cursegp->children[newseg_side] = child_save; // restore severed connection
GroupList[ROT_GROUP].segments.emplace_back(newseg);
const auto baseseg = newseg->children[newseg_side];
if (!IS_CHILD(baseseg)) {
editor_status("Error -- unable to rotate segment, side opposite curside is not attached.");
GroupList[current_group].segments = selected_segs_save;
current_group = current_group_save;
return 1;
}
const auto &&basesegp = vmsegptridx(baseseg);
const auto &&baseseg_side = find_connect_side(newseg, basesegp);
med_extract_matrix_from_segment(newseg, tm1);
tm1 = vmd_identity_matrix;
const auto tm2 = vm_angles_2_matrix(pbh);
const auto orient_matrix = vm_matrix_x_matrix(tm1,tm2);
basesegp->children[baseseg_side] = segment_none;
newseg->children[newseg_side] = segment_none;
if (!med_move_group(1, basesegp, baseseg_side, newseg, newseg_side, orient_matrix, 0))
{
Cursegp = newseg;
med_create_new_segment_from_cursegp();
// validate_selected_segments();
med_propagate_tmaps_to_segments(basesegp, newseg, 1);
med_propagate_tmaps_to_back_side(newseg, Curside, 1);
}
GroupList[current_group].segments = selected_segs_save;
current_group = current_group_save;
return 1;
}
// -----------------------------------------------------------------------------
// Attach segment in the new-fangled way, which is by using the CopyGroup code.
int RotateSegmentNew(vms_angvec *pbh)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
int rval;
autosave_mine(mine_filename);
rval = rotate_segment_new(*pbh);
if (Lock_view_to_cursegp)
{
auto &vcvertptr = Vertices.vcptr;
set_view_target_from_segment(vcvertptr, Cursegp);
}
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
warn_if_concave_segment(Cursegp);
return rval;
}
#if 0
static std::array<d_fname, MAX_TEXTURES> current_tmap_list;
// -----------------------------------------------------------------------------
// Save mine will:
// 1. Write file info, header info, editor info, vertex data, segment data,
// and new_segment in that order, marking their file offset.
// 2. Go through all the fields and fill in the offset, size, and sizeof
// values in the headers.
static int med_save_group( const char *filename, const group::vertex_array_type_t &vertex_ids, const group::segment_array_type_t &segment_ids)
{
int header_offset, editor_offset, vertex_offset, segment_offset, texture_offset;
char ErrorMessage[100];
int j;
auto SaveFile = PHYSFSX_openWriteBuffered(filename);
if (!SaveFile)
{
snprintf(ErrorMessage, sizeof(ErrorMessage), "ERROR: Unable to open %s\n", filename);
ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" );
return 1;
}
//===================== SAVE FILE INFO ========================
group_fileinfo.fileinfo_version = MINE_VERSION;
group_fileinfo.fileinfo_sizeof = sizeof(group_fileinfo);
group_fileinfo.header_offset = -1;
group_fileinfo.header_size = sizeof(group_header);
group_fileinfo.editor_offset = -1;
group_fileinfo.editor_size = sizeof(group_editor);
group_fileinfo.vertex_offset = -1;
group_fileinfo.vertex_howmany = vertex_ids.size();
group_fileinfo.vertex_sizeof = sizeof(vms_vector);
group_fileinfo.segment_offset = -1;
group_fileinfo.segment_howmany = segment_ids.size();
group_fileinfo.segment_sizeof = sizeof(segment);
group_fileinfo.texture_offset = -1;
group_fileinfo.texture_howmany = 0;
group_fileinfo.texture_sizeof = 13; // num characters in a name
// Write the fileinfo
PHYSFS_write( SaveFile, &group_fileinfo, sizeof(group_fileinfo), 1);
//===================== SAVE HEADER INFO ========================
group_header.num_vertices = vertex_ids.size();
group_header.num_segments = segment_ids.size();
// Write the editor info
header_offset = PHYSFS_tell(SaveFile);
PHYSFS_write( SaveFile, &group_header, sizeof(group_header), 1);
//===================== SAVE EDITOR INFO ==========================
group_editor.newsegment_offset = -1; // To be written
group_editor.newsegment_size = sizeof(segment);
// Next 3 vars added 10/07 by JAS
group_editor.Groupsegp = 0;
if (Groupsegp[current_group]) {
const auto i = segment_ids.find(vmsegptridx(Groupsegp[current_group]));
if (i != segment_ids.end())
group_editor.Groupsegp = std::distance(segment_ids.begin(), i);
}
group_editor.Groupside = Groupside[current_group];
editor_offset = PHYSFS_tell(SaveFile);
PHYSFS_write( SaveFile, &group_editor, sizeof(group_editor), 1);
//===================== SAVE VERTEX INFO ==========================
vertex_offset = PHYSFS_tell(SaveFile);
range_for (const auto &gv, vertex_ids)
{
const vertex tvert = *vcvertptr(gv);
PHYSFS_write(SaveFile, &tvert, sizeof(tvert), 1);
}
//===================== SAVE SEGMENT INFO =========================
segment_offset = PHYSFS_tell(SaveFile);
range_for (const auto &gs, segment_ids)
{
auto &&tseg = *vmsegptr(gs);
for (j=0;j<6;j++) {
group::segment_array_type_t::const_iterator i = segment_ids.find(tseg.children[j]);
tseg.children[j] = (i == segment_ids.end()) ? segment_none : std::distance(segment_ids.begin(), i);
}
for (j=0;j<8;j++)
{
group::vertex_array_type_t::const_iterator i = vertex_ids.find(tseg.verts[j]);
if (i != vertex_ids.end())
tseg.verts[j] = std::distance(vertex_ids.begin(), i);
}
PHYSFS_write( SaveFile, &tseg, sizeof(tseg), 1);
}
//===================== SAVE TEXTURE INFO ==========================
texture_offset = PHYSFS_tell(SaveFile);
for (unsigned i = 0, n = NumTextures; i < n; ++i)
{
current_tmap_list[i] = TmapInfo[i].filename;
PHYSFS_write(SaveFile, current_tmap_list[i].data(), current_tmap_list[i].size(), 1);
}
//============= REWRITE FILE INFO, TO SAVE OFFSETS ===============
// Update the offset fields
group_fileinfo.header_offset = header_offset;
group_fileinfo.editor_offset = editor_offset;
group_fileinfo.vertex_offset = vertex_offset;
group_fileinfo.segment_offset = segment_offset;
group_fileinfo.texture_offset = texture_offset;
// Write the fileinfo
PHYSFSX_fseek( SaveFile, 0, SEEK_SET ); // Move to TOF
PHYSFS_write( SaveFile, &group_fileinfo, sizeof(group_fileinfo), 1);
//==================== CLOSE THE FILE =============================
return 0;
}
static std::array<d_fname, MAX_TEXTURES> old_tmap_list;
// static short tmap_xlate_table[MAX_TEXTURES]; // ZICO - FIXME
// -----------------------------------------------------------------------------
// Load group will:
//int med_load_group(char * filename)
static int med_load_group( const char *filename, group::vertex_array_type_t &vertex_ids, group::segment_array_type_t &segment_ids)
{
int vertnum;
char ErrorMessage[200];
int translate=0;
char *temptr;
segment tseg;
auto &&[LoadFile, physfserr] = PHYSFSX_openReadBuffered(filename);
if (!LoadFile)
{
snprintf(ErrorMessage, sizeof(ErrorMessage), "ERROR: Failed to open %s\n%s\n", filename, PHYSFS_getErrorByCode(physfserr));
ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" );
return 1;
}
//===================== READ FILE INFO ========================
// These are the default values... version and fileinfo_sizeof
// don't have defaults.
group_fileinfo.header_offset = -1;
group_fileinfo.header_size = sizeof(group_header);
group_fileinfo.editor_offset = -1;
group_fileinfo.editor_size = sizeof(group_editor);
group_fileinfo.vertex_offset = -1;
group_fileinfo.vertex_howmany = 0;
group_fileinfo.vertex_sizeof = sizeof(vms_vector);
group_fileinfo.segment_offset = -1;
group_fileinfo.segment_howmany = 0;
group_fileinfo.segment_sizeof = sizeof(segment);
group_fileinfo.texture_offset = -1;
group_fileinfo.texture_howmany = 0;
group_fileinfo.texture_sizeof = 13; // num characters in a name
// Read in group_top_fileinfo to get size of saved fileinfo.
if (PHYSFSX_fseek( LoadFile, 0, SEEK_SET ))
Error( "Error seeking to 0 in group.c" );
if (PHYSFS_read( LoadFile, &group_top_fileinfo, sizeof(group_top_fileinfo),1 )!=1)
Error( "Error reading top_fileinfo in group.c" );
// Check version number
if (group_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
{
snprintf(ErrorMessage, sizeof(ErrorMessage), "You are trying to load %s\n" \
"a version %d group, which is known to be incompatible\n" \
"with the current expected version %d groups.", \
filename, group_top_fileinfo.fileinfo_version, MINE_VERSION );
if (ui_messagebox( -2, -2, 2, ErrorMessage, "Forget it", "Try anyway" )==1)
{
return 1;
}
ui_messagebox( -2, -2, 1, "Good luck!", "I need it" );
}
// Now, Read in the fileinfo
if (PHYSFSX_fseek( LoadFile, 0, SEEK_SET ))
Error( "Error seeking to 0b in group.c" );
if (PHYSFS_read( LoadFile, &group_fileinfo, group_top_fileinfo.fileinfo_sizeof,1 )!=1)
Error( "Error reading group_fileinfo in group.c" );
//===================== READ HEADER INFO ========================
// Set default values.
group_header.num_vertices = 0;
group_header.num_segments = 0;
if (group_fileinfo.header_offset > -1 )
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.header_offset, SEEK_SET ))
Error( "Error seeking to header_offset in group.c" );
if (PHYSFS_read( LoadFile, &group_header, group_fileinfo.header_size,1 )!=1)
Error( "Error reading group_header in group.c" );
}
//===================== READ EDITOR INFO ==========================
// Set default values
group_editor.current_seg = 0;
group_editor.newsegment_offset = -1; // To be written
group_editor.newsegment_size = sizeof(segment);
group_editor.Groupsegp = -1;
group_editor.Groupside = 0;
if (group_fileinfo.editor_offset > -1 )
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.editor_offset, SEEK_SET ))
Error( "Error seeking to editor_offset in group.c" );
if (PHYSFS_read( LoadFile, &group_editor, group_fileinfo.editor_size,1 )!=1)
Error( "Error reading group_editor in group.c" );
}
//===================== READ VERTEX INFO ==========================
if ( (group_fileinfo.vertex_offset > -1) && (group_fileinfo.vertex_howmany > 0))
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.vertex_offset, SEEK_SET ))
Error( "Error seeking to vertex_offset in group.c" );
vertex_ids.clear();
for (unsigned i = 0; i< group_header.num_vertices; ++i)
{
vertex tvert;
if (PHYSFS_read( LoadFile, &tvert, sizeof(tvert),1 )!=1)
Error( "Error reading tvert in group.c" );
vertex_ids.emplace_back(med_create_duplicate_vertex(tvert));
}
}
//==================== READ SEGMENT INFO ===========================
if ( (group_fileinfo.segment_offset > -1) && (group_fileinfo.segment_howmany > 0))
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.segment_offset, SEEK_SET ))
Error( "Error seeking to segment_offset in group.c" );
segment_ids.clear();
for (unsigned i = 0; i < group_header.num_segments; ++i)
{
if (PHYSFS_read( LoadFile, &tseg, sizeof(segment),1 )!=1)
Error( "Error reading tseg in group.c" );
group::segment_array_type_t::value_type s = get_free_segment_number(Segments);
segment_ids.emplace_back(s);
const auto &&segp = vmsegptridx(s);
*segp = tseg;
segp->objects = object_none;
fuelcen_activate(segp);
}
range_for (const auto &gs, segment_ids)
{
auto &segp = *vmsegptr(gs);
// Fix vertices
range_for (auto &j, segp.verts)
{
vertnum = vertex_ids[j];
j = vertnum;
}
// Fix children and walls.
for (const auto j : MAX_SIDES_PER_SEGMENT)
{
auto &seg = Segments[gs];
shared_segment &useg = seg;
unique_segment &useg = seg;
sseg.sides[j].wall_num = wall_none;
if (IS_CHILD(Segments[gs].children[j])) {
segnum_t segnum;
segnum = segment_ids[Segments[gs].children[j]];
Segments[gs].children[j] = segnum;
}
//Translate textures.
if (translate == 1) {
int temp;
useg.sides[j].tmap_num = tmap_xlate_table[useg.sides[j].tmap_num];
temp = useg.sides[j].tmap_num2;
// strip off orientation bits
if (const auto tmap_xlate = get_texture_index(temp); tmap_xlate != 0)
useg.sides[j].tmap_num2 = build_texture2_value(tmap_xlate_table[tmap_xlate], get_texture_rotation_high(temp)); // mask on original orientation bits
}
}
}
}
//===================== READ TEXTURE INFO ==========================
if ( (group_fileinfo.texture_offset > -1) && (group_fileinfo.texture_howmany > 0))
{
if (PHYSFSX_fseek( LoadFile, group_fileinfo.texture_offset, SEEK_SET ))
Error( "Error seeking to texture_offset in gamemine.c" );
range_for (auto &i, partial_range(old_tmap_list, group_fileinfo.texture_howmany))
{
std::array<char, FILENAME_LEN> a;
if (PHYSFS_read(LoadFile, a.data(), std::min(static_cast<size_t>(group_fileinfo.texture_sizeof), a.size()), 1) != 1)
Error( "Error reading old_tmap_list[i] in gamemine.c" );
i.copy_if(a);
}
}
//=============== GENERATE TEXTURE TRANSLATION TABLE ===============
translate = 0;
Assert (NumTextures < MAX_TEXTURES);
{
hashtable ht;
// Remove all the file extensions in the textures list
for (unsigned i = 0; i < NumTextures; ++i)
{
temptr = strchr(&TmapInfo[i].filename[0u], '.');
if (temptr) *temptr = '\0';
hashtable_insert( &ht, &TmapInfo[i].filename[0u], i );
}
// For every texture, search through the texture list
// to find a matching name.
for (unsigned j = 0; j < group_fileinfo.texture_howmany; ++j)
{
// Remove this texture name's extension
temptr = strchr(&old_tmap_list[j][0u], '.');
if (temptr) *temptr = '\0';
tmap_xlate_table[j] = hashtable_search( &ht, static_cast<const char *>(old_tmap_list[j]));
if (tmap_xlate_table[j] < 0 )
tmap_xlate_table[j] = 0;
if (tmap_xlate_table[j] != j ) translate = 1;
}
}
//======================== CLOSE FILE ==============================
LoadFile.reset();
//========================= UPDATE VARIABLES ======================
if (group_editor.Groupsegp != -1 )
Groupsegp[current_group] = &Segments[segment_ids[group_editor.Groupsegp]];
else
Groupsegp[current_group] = NULL;
Groupside[current_group] = group_editor.Groupside;
warn_if_concave_segments();
return 0;
}
static char group_filename[PATH_MAX] = "*.GRP";
static void checkforgrpext( char * f )
{
int i;
for (i=1; f[i]; i++ )
{
if (f[i]=='.') return;
if ((f[i]==' '||f[i]==0) )
{
f[i]='.';
f[i+1]='G';
f[i+2]= 'R';
f[i+3]= 'P';
f[i+4]=0;
return;
}
}
if (i < 123)
{
f[i]='.';
f[i+1]='G';
f[i+2]= 'R';
f[i+3]= 'P';
f[i+4]=0;
return;
}
}
#endif
//short vertex_list[MAX_VERTICES];
int SaveGroup()
{
ui_messagebox(-2, -2, 1, "ERROR: Groups are broken.", "Ok");
return 0;
#if 0
// Save group
int i;
if (current_group == -1)
{
ui_messagebox(-2, -2, 1, "ERROR: No current group.", "Ok");
return 0;
}
std::array<int8_t, MAX_VERTICES> vertex_list{};
// Make a list of all vertices in group.
range_for (const auto &gs, GroupList[current_group].segments)
range_for (auto &v, Segments[gs].verts)
{
vertex_list[v] = 1;
}
GroupList[current_group].vertices.clear();
for (i=0; i<=Highest_vertex_index; i++)
if (vertex_list[i] == 1) {
GroupList[current_group].vertices.emplace_back(i);
}
med_save_group("TEMP.GRP", GroupList[current_group].vertices, GroupList[current_group].segments);
if (ui_get_filename( group_filename, "*.GRP", "SAVE GROUP" ))
{
checkforgrpext(group_filename);
if (med_save_group(group_filename, GroupList[current_group].vertices, GroupList[current_group].segments))
return 0;
mine_changed = 0;
}
return 1;
#endif
}
int LoadGroup()
{
ui_messagebox(-2, -2, 1, "ERROR: Groups are broken.", "Ok");
return 0;
#if 0
int x;
if (num_groups == MAX_GROUPS)
{
x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." );
if (x==1) return 0;
}
if (num_groups < MAX_GROUPS)
{
num_groups++;
current_group = num_groups-1;
}
else current_group = 0;
if (ui_get_filename( group_filename, "*.GRP", "LOAD GROUP" ))
{
checkforgrpext(group_filename);
med_load_group(group_filename, GroupList[current_group].vertices, GroupList[current_group].segments);
if (!med_move_group(0, Cursegp, Curside, vmsegptridx(Groupsegp[current_group]), Groupside[current_group], vmd_identity_matrix, 0))
{
autosave_mine(mine_filename);
set_view_target_from_segment(Cursegp);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group moved.");
return 0;
} else
return 1;
} else
return 1;
#endif
}
int UngroupSegment( void )
{
if (Cursegp->group == current_group) {
Cursegp->group = -1;
delete_segment_from_group(Cursegp, current_group);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message_fmt("Segment Ungrouped from Group %d.", current_group);
return 1;
} else
return 0;
}
int GroupSegment( void )
{
if (Cursegp->group == -1) {
Cursegp->group = current_group;
add_segment_to_group(Cursegp, current_group);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message_fmt("Segment Added to Group %d.", current_group);
return 1;
} else
return 0;
}
int Degroup( void )
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
int i;
// GroupList[current_group].num_segments = 0;
// Groupsegp[current_group] = 0;
if (num_groups==0) return 0;
range_for (const auto &gs, GroupList[current_group].segments)
delete_segment_from_group(vmsegptridx(gs), current_group);
// delete_segment_from_group( &Segments[GroupList[current_group].segments[i]]-Segments, current_group );
for (i=current_group;i<num_groups-1;i++)
{
GroupList[i] = GroupList[i+1];
Groupsegp[i] = Groupsegp[i+1];
}
num_groups--;
GroupList[num_groups].segments.clear();
Groupsegp[num_groups] = 0;
if (current_group > num_groups-1) current_group--;
if (num_groups == 0)
current_group = -1;
if (Lock_view_to_cursegp)
{
auto &vcvertptr = Vertices.vcptr;
set_view_target_from_segment(vcvertptr, Cursegp);
}
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group UNgrouped.");
return 1;
}
int NextGroup( void )
{
if (num_groups > 0)
{
current_group++;
if (current_group >= num_groups ) current_group = 0;
Update_flags |= UF_ED_STATE_CHANGED;
mine_changed = 1;
}
else editor_status("No Next Group\n");
return 0;
}
int PrevGroup( void )
{
if (num_groups > 0)
{
current_group--;
if (current_group < 0 ) current_group = num_groups-1;
Update_flags |= UF_ED_STATE_CHANGED;
mine_changed = 1;
}
else editor_status("No Previous Group\n");
return 0;
}
// -----------------------------------------------------------------------------
int MoveGroup(void)
{
if (!Groupsegp[current_group]) {
editor_status("Error -- Cannot move group, no group segment.");
return 1;
}
med_compress_mine();
if (!med_move_group(0, Cursegp, Curside, vmsegptridx(Groupsegp[current_group]), Groupside[current_group], vmd_identity_matrix, 0))
{
autosave_mine(mine_filename);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group moved.");
return 0;
} else
return 1;
}
// -----------------------------------------------------------------------------
int CopyGroup(void)
{
segnum_t attach_seg;
if (!Groupsegp[current_group]) {
editor_status("Error -- Cannot copy group, no group segment.");
return 1;
}
// See if the attach side in the group is attached to another segment.
// If so, it must not be in the group for group copy to be legal.
attach_seg = Groupsegp[current_group]->children[Groupside[current_group]];
if (attach_seg != segment_none) {
if (GroupList[current_group].segments.contains(attach_seg)) {
editor_status_fmt("Error -- Cannot copy group, attach side has a child (segment %i) attached.", attach_seg);
return 1;
}
}
med_compress_mine();
if (!med_copy_group(0, Cursegp, Curside, vcsegptr(Groupsegp[current_group]), Groupside[current_group], vmd_identity_matrix))
{
autosave_mine(mine_filename);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group copied.");
return 0;
} else
return 1;
}
// -----------------------------------------------------------------------------
int RotateGroup(void)
{
if (!Groupsegp[current_group]) {
editor_status("Error -- Cannot rotate group, no group segment.");
return 1;
}
Group_orientation[current_group]++;
if ((Group_orientation[current_group] <0) || (Group_orientation[current_group] >4))
Group_orientation[current_group]=0;
med_compress_mine();
if (!med_move_group(0, Cursegp, Curside, vmsegptridx(Groupsegp[current_group]), Groupside[current_group],
vmd_identity_matrix, Group_orientation[current_group]))
{
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group rotated.");
return 0;
}
else
return 1;
}
// -----------------------------------------------------------------------------
// Creates a group from all segments connected to marked segment.
int SubtractFromGroup(void)
{
int x, original_group;
if (!Markedsegp) {
editor_status("Error -- Cannot create group, no marked segment.");
return 1;
}
med_compress_mine();
autosave_mine(mine_filename);
if (num_groups == MAX_GROUPS) {
x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." );
if (x==1) return 0;
}
if (current_group == -1) {
editor_status("Error -- No current group. Cannot subtract.");
return 1;
}
original_group = current_group;
current_group = (current_group + 1) % MAX_GROUPS;
// Create a list of segments to copy.
GroupList[current_group].segments.clear();
create_group_list(Markedsegp, GroupList[current_group].segments, &Selected_segs);
// Now, scan the two groups, forming a group which consists of only those segments common to the two groups.
auto intersects = [original_group](group::segment_array_type_t::const_reference r) -> bool {
bool contains = GroupList[original_group].segments.contains(r);
if (!contains)
Segments[r].group = -1;
return !contains;
};
GroupList[current_group].segments.erase_if(intersects);
// Replace Marked segment with Group Segment.
Groupsegp[current_group] = Markedsegp;
Groupside[current_group] = Markedside;
range_for (const auto &gs, GroupList[current_group].segments)
Segments[gs].group = current_group;
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group created.");
return 1;
}
// -----------------------------------------------------------------------------
// Creates a group from all segments already in CurrentGroup which can be reached from marked segment
// without passing through current segment.
int CreateGroup(void)
{
int x;
if (!Markedsegp) {
editor_status("Error -- Cannot create group, no marked segment.");
return 1;
}
med_compress_mine();
autosave_mine(mine_filename);
if (num_groups == MAX_GROUPS) {
x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." );
if (x==1)
return 0; // Aborting at user's request.
}
if (num_groups < MAX_GROUPS) {
num_groups++;
current_group = num_groups-1;
} else
current_group = 0;
// Create a list of segments to copy.
GroupList[current_group].clear();
create_group_list(Markedsegp, GroupList[current_group].segments, NULL);
// Replace Marked segment with Group Segment.
Groupsegp[current_group] = Markedsegp;
Groupside[current_group] = Markedside;
// Markedsegp = 0;
// Markedside = WBACK;
range_for (const auto &gs, GroupList[current_group].segments)
Segments[gs].group = current_group;
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group created.");
return 1;
}
// -----------------------------------------------------------------------------
// Deletes current group.
int DeleteGroup( void )
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
int i;
autosave_mine(mine_filename);
if (num_groups==0) return 0;
range_for (const auto &gs, GroupList[current_group].segments)
{
const auto &&segp = vmsegptridx(gs);
segp->group = -1;
med_delete_segment(segp);
}
for (i=current_group;i<num_groups-1;i++) {
GroupList[i] = GroupList[i+1];
Groupsegp[i] = Groupsegp[i+1];
}
num_groups--;
GroupList[num_groups].clear();
Groupsegp[num_groups] = 0;
if (current_group > num_groups-1) current_group--;
if (num_groups==0)
current_group = -1;
undo_status[Autosave_count] = "Delete Group UNDONE.";
if (Lock_view_to_cursegp)
{
auto &vcvertptr = Vertices.vcptr;
set_view_target_from_segment(vcvertptr, Cursegp);
}
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group deleted.");
// warn_if_concave_segments(); // This could be faster -- just check if deleted segment was concave, warn accordingly
return 1;
}
int MarkGroupSegment( void )
{
if ((Cursegp->group != -1) && (Cursegp->group == current_group))
{
autosave_mine(mine_filename);
Groupsegp[current_group] = Cursegp;
Groupside[current_group] = Curside;
editor_status("Group Segment Marked.");
Update_flags |= UF_ED_STATE_CHANGED;
undo_status[Autosave_count] = "Mark Group Segment UNDONE.";
mine_changed = 1;
return 1;
}
else return 0;
}