..
ai.cpp
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
aipath.cpp
Inline AI path shuffle
2021-09-04 12:17:14 +00:00
automap.cpp
Remove unused subfunction_handler
2021-06-28 03:37:50 +00:00
bm.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
bmread.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
cntrlcen.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
collide.cpp
Reorder check_effect_blowup tests to reduce D2 redundancy
2021-08-26 03:13:45 +00:00
config.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
console.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
controls.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
credits.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
digiobj.cpp
Split digi_get_sound_loc
2021-06-28 03:37:51 +00:00
dumpmine.cpp
Simplify say_unused_tmaps
2021-09-04 12:17:14 +00:00
effects.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
endlevel.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
fireball.cpp
Try harder to pick distant segments for thief/powerup respawn
2021-09-04 12:17:14 +00:00
fuelcen.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
fvi.cpp
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
game.cpp
Disallow direct construction of grs_canvas
2021-09-04 12:17:14 +00:00
gamecntl.cpp
Use trgnum_t more consistently
2021-09-04 12:17:14 +00:00
gamefont.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
gamemine.cpp
Override mapping of D1 secret door texture
2021-04-04 22:01:25 +00:00
gamerend.cpp
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
gamesave.cpp
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
gameseg.cpp
Use structured bindings for more zip calls
2021-06-28 03:37:51 +00:00
gameseq.cpp
Add convenience function underlying_value
2021-09-04 12:17:14 +00:00
gauges.cpp
Disallow direct construction of grs_canvas
2021-09-04 12:17:14 +00:00
generate-kconfig-udlr.py
hostage.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
hud.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
iff.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
inferno.cpp
Report libpng version information in -verbose
startup output
2021-08-31 02:20:06 +00:00
kconfig.cpp
Clamp kconfig window size to screen size
2021-02-25 03:53:49 +00:00
kconfig.ui-table.cpp
kmatrix.cpp
Construct nm_item_menu in place
2021-06-28 03:37:49 +00:00
laser.cpp
Reduce intensity of weapon fire sounds
2021-06-28 03:37:51 +00:00
lighting.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
menu.cpp
Transpose returned values for enumerate() of non-tuple
2021-06-28 03:37:50 +00:00
mglobal.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
mission.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
morph.cpp
Use structured bindings to access enumerated ranges
2021-06-28 03:37:50 +00:00
multi.cpp
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
multibot.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
net_udp.cpp
Transpose returned values for enumerate() of non-tuple
2021-06-28 03:37:50 +00:00
newdemo.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
newmenu.cpp
Require grs_subcanvas for gr_init_sub_canvas
2021-09-04 12:17:14 +00:00
object.cpp
Filter out robots at render time, not wakeup time
2021-08-26 03:13:45 +00:00
paging.cpp
Compute required_buffer_size earlier in partial_range call tree
2021-09-04 12:17:14 +00:00
physics.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
piggy.cpp
Improve error reporting for PHYSFSX_openWriteBuffered
2021-07-25 23:00:56 +00:00
player.cpp
playsave.cpp
Convert various PHYSFSX_printf to PHYSFSX_puts_literal
2021-08-26 03:13:46 +00:00
polyobj.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
powerup.cpp
Reduce use of global structures in cheat functions
2021-04-04 22:01:25 +00:00
render.cpp
Filter out robots at render time, not wakeup time
2021-08-26 03:13:45 +00:00
robot.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
scores.cpp
Convert high score saying dialog to use run_blocking_newmenu
2021-06-28 03:37:50 +00:00
segment.cpp
slew.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
songs.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
state.cpp
Move render_frame helper inline
2021-08-26 03:13:45 +00:00
switch.cpp
Use enum class for trigger number
2021-09-04 12:17:14 +00:00
terrain.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
texmerge.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
text.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
titles.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
vclip.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
vers_id.cpp
wall.cpp
Use trgnum_t more consistently
2021-09-04 12:17:14 +00:00
weapon.cpp
Halve the volume of weapon changes
2021-06-28 03:37:51 +00:00