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ai.cpp
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Pass object_base &to boss_spew_robot
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2016-04-23 17:59:47 +00:00 |
aipath.cpp
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Pass object &to player_path_set_orient_and_vel
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2016-04-23 17:59:47 +00:00 |
automap.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
bm.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
cntrlcen.cpp
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Pass object &to calc_controlcen_gun_point
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2016-04-23 17:59:47 +00:00 |
collide.cpp
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Simplify boss weapon matter test
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2016-04-23 17:59:47 +00:00 |
config.cpp
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console.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Removed subtraction of lifeleft for external_explosion in do_endlevel_sequence as it is already happening in object_mode_one() making the explosion animation play too fast
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2016-03-30 14:31:13 +02:00 |
fireball.cpp
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Pass object_base &to call_object_create_egg
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2016-04-23 17:59:47 +00:00 |
fuelcen.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
fvi.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
game.cpp
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Move FakingInvul to player_info
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2016-02-27 19:02:21 +00:00 |
gamecntl.cpp
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
gamefont.cpp
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gamemine.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
gamerend.cpp
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Remove valptridx operator-(P *, A &)
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2016-04-06 03:34:13 +00:00 |
gamesave.cpp
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Widen scope of player_info preservation
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2016-03-19 19:08:11 +00:00 |
gameseg.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
gameseq.cpp
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Widen scope of player_info preservation
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2016-03-19 19:08:11 +00:00 |
gauges.cpp
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Remove valptridx operator-(P *, A &)
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2016-04-06 03:34:13 +00:00 |
hostage.cpp
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hud.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
iff.cpp
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inferno.cpp
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
kconfig.cpp
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Cache kconfig fspacx/fspacy values
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2016-04-02 21:26:00 +00:00 |
kmatrix.cpp
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laser.cpp
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Simplify track_goal setup
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2016-03-19 19:08:10 +00:00 |
lighting.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |
menu.cpp
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
mglobal.cpp
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mission.cpp
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Address Clang name lookup issues: lookup descent_version_type enumerations against 'Mission' type instead of from Mission/Mission_path instances
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2016-03-06 13:01:41 +08:00 |
morph.cpp
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Fix some -Wshadow warnings
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2016-02-12 04:02:28 +00:00 |
multi.cpp
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Add get_ghost_id for multi_do_reappear
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2016-03-20 20:38:54 +00:00 |
multibot.cpp
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Pass object_base &to calc_gun_point
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2016-04-09 21:40:27 +00:00 |
net_udp.cpp
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Factor out net_udp_listen read loop
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2016-04-23 17:59:47 +00:00 |
newdemo.cpp
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
newmenu.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
object.cpp
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Move draw_object_blob to namespace dcx
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2016-04-06 03:34:14 +00:00 |
paging.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
physics.cpp
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Pass object &to phys_apply_rot
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2016-04-06 03:34:14 +00:00 |
piggy.cpp
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Disable piggy_bitmap_page_out_all
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2016-02-20 17:28:11 +00:00 |
player.cpp
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playsave.cpp
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
polyobj.cpp
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powerup.cpp
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Factor out key pickup
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2016-04-06 03:34:14 +00:00 |
render.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
robot.cpp
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Pass object_base &to calc_gun_point
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2016-04-09 21:40:27 +00:00 |
scores.cpp
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segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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songs.cpp
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state.cpp
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Use range_for for state.cpp
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2016-03-19 19:08:09 +00:00 |
switch.cpp
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Always check for valid cside for wall1
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2016-04-05 01:10:18 +00:00 |
terrain.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use range_for for kill_stuck_objects
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2016-04-05 01:10:18 +00:00 |
weapon.cpp
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Remove highest_valid
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2016-02-12 04:02:28 +00:00 |