dxx-rebirth/d2x-rebirth/main/polyobj.h

111 lines
3.6 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for polyobj.c, the polygon object code
*
*/
#ifndef _POLYOBJ_H
#define _POLYOBJ_H
#include "vecmat.h"
#include "gr.h"
#include "3d.h"
#ifndef DRIVE
#include "robot.h"
#endif
#include "piggy.h"
#define MAX_POLYGON_MODELS 200
#define MAX_SUBMODELS 10
//used to describe a polygon model
typedef struct polymodel {
int n_models;
int model_data_size;
ubyte *model_data;
int submodel_ptrs[MAX_SUBMODELS];
vms_vector submodel_offsets[MAX_SUBMODELS];
vms_vector submodel_norms[MAX_SUBMODELS]; // norm for sep plane
vms_vector submodel_pnts[MAX_SUBMODELS]; // point on sep plane
fix submodel_rads[MAX_SUBMODELS]; // radius for each submodel
ubyte submodel_parents[MAX_SUBMODELS]; // what is parent for each submodel
vms_vector submodel_mins[MAX_SUBMODELS];
vms_vector submodel_maxs[MAX_SUBMODELS];
vms_vector mins,maxs; // min,max for whole model
fix rad;
ubyte n_textures;
ushort first_texture;
ubyte simpler_model; // alternate model with less detail (0 if none, model_num+1 else)
//vms_vector min,max;
} __pack__ polymodel;
// array of pointers to polygon objects
extern polymodel Polygon_models[];
// how many polygon objects there are
extern int N_polygon_models;
// array of names of currently-loaded models
extern char Pof_names[MAX_POLYGON_MODELS][13];
void free_polygon_models();
void init_polygon_models();
#ifndef DRIVE
int load_polygon_model(char *filename,int n_textures,int first_texture,robot_info *r);
#else
int load_polygon_model(char *filename,int n_textures,grs_bitmap ***textures);
#endif
// draw a polygon model
void draw_polygon_model(vms_vector *pos,vms_matrix *orient,vms_angvec *anim_angles,int model_num,int flags,g3s_lrgb lrgb,fix *glow_values,bitmap_index alt_textures[]);
// fills in arrays gun_points & gun_dirs, returns the number of guns read
int read_model_guns(char *filename,vms_vector *gun_points, vms_vector *gun_dirs, int *gun_submodels);
// draws the given model in the current canvas. The distance is set to
// more-or-less fill the canvas. Note that this routine actually renders
// into an off-screen canvas that it creates, then copies to the current
// canvas.
void draw_model_picture(int mn,vms_angvec *orient_angles);
// free up a model, getting rid of all its memory
void free_model(polymodel *po);
#define MAX_POLYOBJ_TEXTURES 100
extern grs_bitmap *texture_list[MAX_POLYOBJ_TEXTURES];
extern bitmap_index texture_list_index[MAX_POLYOBJ_TEXTURES];
extern g3s_point robot_points[];
/*
* reads a polymodel structure from a PHYSFS_file
*/
extern void polymodel_read(polymodel *pm, PHYSFS_file *fp);
/*
* reads n polymodel structs from a PHYSFS_file
*/
extern int polymodel_read_n(polymodel *pm, int n, PHYSFS_file *fp);
/*
* routine which allocates, reads, and inits a polymodel's model_data
*/
void polygon_model_data_read(polymodel *pm, PHYSFS_file *fp);
#endif /* _POLYOBJ_H */